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Toy Library

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Submitted By sanz
Words 3040
Pages 13
Business Plan

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By
Ajinkya M || Himanshi Aggarwal || Nidhi Vig || Rahul Sinha || Santhosh S

Table of Contents 1.1 Company 3 1.2 Product 3 2.1 PEST Analysis 3 2.2 Industry 4 2.3 Market 6 3. Business Model 7 3.1 Customer Segments 7 3.2 Value proposition 7 3.3 Channels 8 3.4 Customer Relationships 9 3.5 Key Resources 9 3.6 Key Activities 9 3.8 Revenue Stream 10 4. Plan 11 4.1 Marketing Plan 11 4.2 Operations Plan 12 4.3 Financial Plan 14 4.4 Risk Management Plan 16 5. Organization Structure 17 5.1 Top Management Team 17 5.2 Key Personal 17 6. Proposal 17 6.1 The ‘Ask’ 17 6.2 The ‘Offer’ 18

1.1 Company
KidzCraft is a Kids Entertainment Company which provides a solution for kids belonging to the middle and lower section of the society to play and learn at an affordable price. KidzCraft also runs a chain of Day Care Centers which provides a solution for the working parents and increases the interactivity among children from a very tender age which improves their overall personality.
1.2 Product
KidzCraft has a range of products and services for children
1. Toy Retail.
2. Toy Rentals.
3. Day Care Centers.
4. Kids Entertainment.
5. Events for Kids for their overall development. 2.1 PEST Analysis
1. Political
The Political situation in India has so far been very good for new industries. It has further provided many subsidies for new industries further in certain states like Gujarat are inviting new players to enter their state.
2. Economic
The Indian toy industry has shown a double digit growth rate for almost a decade, as the population is increasing the demand for toy is also increasing in proportionate with the increase in the number of children. Moreover the Indian Toy industry is facing heavy competition from the Chinese toy industry. Thus KidzCraft is going to exploit the double digit growth rate of the Indian toy industry and also will give a tough competition to its Chinese counterparts.
3. Social
KidzCraft will be providing a solution for kids in the lower and middle section of the society. The Company with also provide a fun learning for kids. It has also been observed that the Chinese toy companies are using harmful materials for making toys thus toys supplied by KidzCraft will be safer for kids and environment.
4. Technological
Implementation of Advance & Innovative technology for fun learning will be a priority for KidzCraft . We look into spreading awareness about the company on different social networking websites, with technology changing every year, there is a plethora of variety to invest in.

2.2 Industry
Porters Five Forces 1) Competitive rivalry within an industry
There are many web sites which offer similar KidzCraft services, the differentiation factor in our concept is that we engage in a retail based model. Most of the competitor products interact only through online channels. Our product gives an opportunity for people to experience the service before availing it. Engaging the customer and to make in spend quality time, promotes better customer loyalty and Customer Lifetime value increases. 2) Threat of Substitute Products
The biggest and largest threat for the KidzCraft concept is the growing barge of digital devices. KidzCraft provides digital gamming services by providing arcade, computer, PlayStation and Xbox games on premises as an extension of its services. Hence, the threat products form a part of our product portfolio. 3) Bargaining power of Buyers
Price slabs for toy rentals are fixed. Providing relaxations in this will affect the quality of services delivered. However the following options are given: * Variety of toys * Frequent Discounts * Special pricing offers * Happy weeks(allowing more toys to be rented)

4) Bargaining power of Suppliers
The Suppliers are the toy manufacturers and toy companies. They have an avenue to showcase their products and generate interest. Toy sale fests will be held, where suppliers can interact directly with customers and sell their products.

5) Threats of new entrants
There is always threat of new entrants. The toy library concept is a broad based concept which has the potential to cater to multiple age groups. This allows for expansion of ideas based on relevant industry and market trends.

2.3 Market
The toys industry is estimated to be worth 1700Cr INR. This growth is fuelled by pure market demand. Kids today have a lot of exposure to the different toys available. Kids like variety and it has become increasingly difficult to restrict them. And the useful life of a toy is very limited. All these factors combine to give a strong reason for KidzCraft. KidzCraft is an extensible concept with expansion slots available for gaming related activities.
Customer activities:
Kids:
Toys on rent for Kids would be the primary business. Toys will be segregated based on age groups.
Digital House:
Arcade games, PC/PS/Xbox/iPad games and game dvd rentals for a part of the secondary services.
Game House:
Games such as Snooker, snow bowling can be provided. These will act as a separate revenue stream and also as a way for parent to kill time as their kids play at Toy library. We also offer an array of board games for people to hang out and spend time with each other.

3. Business Model
3.1 Customer Segments * Segmentation can be done based on three factors: * Age * Gender * Income * Based on the above the following categories are established and an individual approach needs to be taken for each segment. * Age: * 3 to 5 * 6 to 8 * 9 above * Gender: * Boys * Girls * Income: * Lower Class * Middle Class * Higher-Middle Class * Elite Class
3.2 Value proposition
Values we offer:
Convenience: We offer convenient renting/buying of toys of all brands under one roof. Customers need not go from pillar to post for finding different toys.
Interactivity: Here the kids interact with other kids to learn games & share toys. Also they get to interact with the caretakers which teach them to stay away from their parents.
Fun & Joy: With toys kids have fun. They get happiness & are entertained by the toys. Happy kids are more hospitable & easier to manage.
Education: Educational toys will impart education to these kids while having fun. So the kids learn while having fun. Thus they remember better & their growth becomes faster.
Cost Effectiveness: Since to own the toys the parents don’t have to buy them, it becomes cost-effective for the parents to provide their kids with multiple choices of toys with a limited budget.
Needs we satisfy: * Multiple types toys under one roof * Alternative engagement of kids other than T.V. * Expensive toys at a fairly affordable price * High rate of replacement of toys possible * Play area with caretakers
Customer needs and customers problems being solved: * Economical for all age groups * Provide education to children by various means of fun. * Customers can spend some time for children out of work * Below three years: Educational games, dolls, Cubes, Dancing toys * Three to 9 years: traditional toys like train, automatic control games * Above 9 years: Video games, Playstation2 , Playstation3
3.3 Channels * Sponsoring kids annual days in their schools will help convey the message to the parents of the kids coming there. * Also extensive publicity in malls during weekends will help promote the business. * We will be collaborating with toy stores and by way of posters banners and pamphlets will be promoting our business. * Also an initial trial period for the customers to try the product and understand the working of the model will help in publicity.
3.4 Customer Relationships * We should be having a friendly relationship with the customer. Keeping a highly informal relationship will help the growth of business. * The relationship should be of the self-service type where the customer is most efficiently & effectively served when the tools for the same are provided by the organisation. * It is quite similar to the distribution channels.
3.5 Key Resources * The key resources required here are: * Shop area * Toys / Gaming Consoles * Human resources * Managers * Clerical staff * Finance * These are dependent on the revenue streams that we are planning to have in our business.

3.6 Key Activities * Toy Renting * Providing a solution for children in lower and middle class families. * Providing resources to play and learn. * Increasing Interactivity among children from a very tender age. * Conducting Activities in association with nurseries and other play schools. * Creating a new trend of toy library by proper marketing. * Capturing the opportunities in the booming toy industry. * Expanding the toy library model to almost every Indian city.
3.8 Revenue Stream * There’s an old saying, customers buy when they are ready, willing and able. Sounds simple but it’s important to recognize this — so you can take the right actions to convert more prospects to paying customers. * Customers are ready to pay for their children’s toys if they are durable, safe to play with and offer their child an enjoyable experience. * As per a survey taken by Hindustan Times in 2013, an average Indian family spends around Rs. 45000 /- per year on their children aged 1-5 years old. This is the minimum limit for a middle class family. * Some of the high class families pay upto Rs.85000/- for their children which includes on toys, accessories and video games.
Main Revenue for our Business: * Membership : Monthly, Half Yearly and Annually * Purchase of certain toys by families * Baby Sitting

Sample Membership Plans:

Costs: * Variable Costs * Costs of purchasing new toys: We need to update our toy collection periodically to keep up with the new toys entering the market. Also we need to follow the trend & buy such new toys accordingly. * Cost of lost or broken toys: If the toy is broken or gets lost the toy needs to be replaced by a new one. This incurs certain costs which need to be included here. * Loss due to wear and tear: Toys are items which undergo wear & tear with time. Thus they need to be replaced from time to time. * Salary to employees: Managers, clerks, caretakers need to be paid salaries which are included under this head of costs. * Advertising expenses: Advertisements in the print media & local news channels. Also posters & hoardings need to be put up to create awareness in the locality. * Miscellaneous: Any other costs that are not covered above. * Fixed Costs * Investment Costs * Furnishing * Rent/Leasing costs
4. Plan
4.1 Marketing Plan 1. Product: The products that we are offering are the toys, gaming consoles & gaming CD’s. The toys will be sorted in the racks category-wise depending on age groups and gender. There will be a section where the kids can play with the toys and the caretakers will look after the kids. The toys/gaming CD’s will be for sale as well as rent. The consoles will be only for rental basis. We will also have a gaming bar where the kids can try on games they would like to rent or purchase. 2. Price: The pricing or the products will be on membership basis. Under the member they will get certain number of toys to rent at a time. Also the duration for which they rent them varies with the membership taken. Also there will be charges for caretaking the kids on hourly basis. Gaming bar will also be rented out for gamers who want to play games on hourly basis. 3. Place: The location of the library will be strategically placed in the proximity of a shopping area so that the parents who would like to leave their kids with us while shopping won’t have to travel much & will feel safer when their kids are not far away. Also a shopping locality will ensure better footfalls during the initial period & also during the later stages it will be convenient for the customers to avail services when they come for shopping. 4. Promotion: In the initial days we will visit all the nearby schools, crèches, playschools, nurseries, children’s care hospitals, malls to promote our library. Also hoardings will be put up at strategic locations and pamphlets will be distributed through newspapers which will ensure coverage in every home. Also in the long run we aim to spread awareness by sponsoring annual days at pre-schools, schools & crèches. Also will get involved with NGO’s to help the less fortunate kids and spread the joy among them too.

4.2 Operations Plan
In the initial stage KidZCraft will be will be starting its store in Bangalore the outlet will be located near an IT park where we will see families in which both the parents will be working, We are planning to set up our outlets close to the target customers. We are also planning to tie up with playschools. Later once the trend is developed in a particular area we are expected to launch in Tier II & III cities as the offer value will be higher in these areas, for the quick and effective expansion KidzCraft will be using the franchise model. We expect the following companies to partner with KidzCraft

1. For Business Development and Building Customer Base Kidzee :- Within almost a decade of its existence, over 900+ centers in more than 330+ cities, Kidzee is the largest preschool chain in Asia.

2. For Business Expansion( Launching Franchise ) Franchise India Brands:- Franchise India Holdings Limited is Asia’s largest integrated franchise solution company since 1999, and an absolute authority on franchising and licensing. 3. For Branding & Marketing Solution Funosophy:- A pre-eminent brand building and marketing consulting firm in the toy and children's entertainment industries.

4. For Raising Capital ICICI Ventures:- One Of India’s Largest Private Equity and Venture Capital Firm with assets worth almost $2Bn under management.

5. For Supplies 6.1. The All India Toy Manufacturers Association(TAITMA) 6.2. Leading Toy & Video Games Manufacturing Companies Such as:- 1. Sega 2. Hamleys 3. Leo Toys 4. Funskool 5. ToysArtz

4.3 Financial Plan

1) Uses of Funds One Time Cost * Toys * Video Games * Books * Magazines * CD/DVD games * Computers and accessories * Office Furniture * Set-up Costs | Year 1 Rs. 3,50,000Rs 2,50,000Rs. 50,000Rs. 50,000Rs 1,00,000Rs 2,50,000Rs. 3,50,000Rs 1,00,000 | Year 2 | Year 3 | Year 4 | Year 5 | Annual Costs * Salaries Receptionist Day Care Vol (2) Library Head Non-Teaching staff (2) * Stationery * Rent * AdvertisementSocial sitesBannersPamphletsMagazines * Electricity Bills * Internet | Rs. 84,000Rs. 1,92,000Rs. 3,60,000Rs 96,000Rs. 25,000Rs. 6,00,000Rs. 1,20,000Rs. 60,000Rs. 10,000Rs. 50,000Rs. 2,50,000Rs. 30,000 | Rs. 87,000Rs. 2,00,000Rs. 3,75,,000Rs. 1,00,000Rs. 25,000Rs. 6,60,000Rs. 30,000Rs. 15,000Rs. 2,500Rs. 15,000Rs. 2,50,000Rs. 30,000 | Rs. 87,000Rs. 2,00,000Rs. 4,00,000Rs. 1,00,000Rs. 25,000Rs. 7,00,000Rs. 30,000Rs. 15,000Rs. 2,500Rs. 15,000Rs. 2,80,000Rs. 30,000 | Rs. 87,000Rs. 2,00,000Rs. 4,25,000Rs. 1,00,000Rs. 25,000Rs.7,50,000Rs. 30,000Rs. 15,000Rs. 2,500Rs. 15,000Rs. 3,00,000Rs. 30,000 | Rs. 87,000Rs. 2,00,000Rs. 4,50,000Rs. 1,00,000Rs. 25,000Rs. 7,80,000Rs. 30,000Rs. 15,000Rs. 2,500Rs. 15,000Rs. 3,50,000Rs. 30,000 | Total Costs | 30,27,000 | 18,49,000 | 19,44,500 | 20,39,500 | 20,84,500 |

2) Source of Funds Venture Capitalist | Rs. 20,00,000 | Owners Investment | Rs. 20,00,000 |

3) Cash Flows Cash Flow | Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Subscriptions | 780000 | 858000 | 943800 | 1038180 | 1141998 | Advertisements | 144000 | 151200 | 158760 | 166698 | 175032.9 | Coffee shop | 25000 | 27500 | 30250 | 33275 | 36602.5 | Toy Sale | 1200000 | 1380000 | 1587000 | 1825050 | 2098807.5 | 1. Members | 800000 | 920000 | 1058000 | 1216700 | 1399205 | 2. Day care centers | 400000 | 460000 | 529000 | 608350 | 699602.5 |

Cash Outflow | | | | | | Advertisements | 96000 | 98880 | 96001 | 98881.03 | 96002 | Salaries | 300000 | 300000 | 300000 | 300000 | 300000 | Rent | 360000 | 360000 | 360000 | 360000 | 360000 | Maintenance & Bills | 45000 | 45000 | 45000 | 45000 | 45000 |

Revenue structure | Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Subscriptions | | | | | | Monthly | | 260000 | 286000 | 314600 | 346060 | 380666 | Half Yearly | | 320000 | 350000 | 390000 | 400000 | 450000 | Annually | | 200000 | 222000 | 239200 | 292120 | 311332 | | | | | | | | Advertisements | | | | | | Customer ads | | 94000 | 95000 | 96000 | 97000 | 98000 | Pay/ Click | | 50000 | 56200 | 62760 | 69698 | 77032 | Toy Sale | | 1200000 | 1380000 | 1587000 | 1825050 | 2098808 | 1. Members | | 800000 | 920000 | 1058000 | 1216700 | 1399205 | 2. Day care centres | | 400000 | 460000 | 529000 | 608350 | 699602.5 |

4.4 Risk Management Plan

* Top Risks: 1) Wear and Tear: Wear and Tear of the toys is the biggest issues with the KidzCraft concept. Multiple people will be handling the toys and since kids are handling it, the toys are bound to break.

* Partnering with vendors to provide service, maintenance and repair. * Having a reserve inventory to replace damaged products. 2) Demand Supply Gap: Popularity of a particular variety of toy may cause it to be in huge demand. There is a risk of that toy not being available in sufficient quantities. This is a potential source of customer dissatisfaction and customers might look for alternate sources.

* Performing demand analysis before release of toys into the store. * Creating toy reservation systems to moderate demand.
Other risks include employee turnover, store environment, etc.

5. Organization Structure
5.1 Top Management Team
5.2 Key Personal The Key Personals Include 1) PRESIDENT 2) VICE PRESIDENT 3) MANAGERS 4) TEAM LEAD 5) DEVELOPRES 6) TESTERS
6. Proposal
6.1 The ‘Ask’ The investment would be around Rs 50,000,000 that would include around Rs 20,000,000 from our side and we would require an additional investment of Rs 30,000,000 from the VC. This includes all the setup costs and reserve cash funds. Sources of Funds Venture Capital | Rs. 3,00,00,000 | Own Investment | Rs. 2,00,00,000 | Total Funds | Rs. 5,00,00,000 |

6.2 The ‘Offer’ The offer which we are making is:
1) 35% stake in the company.
2) 20% profit sharing with an option to buy back when the company is able to self-sustain.

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