...Name Professor Course Name Date Research Paper Outline Video Games Promote Violent Behaviour in Boys 1) Introduction a. Thesis: Video games promote violent behavior in boys b. Prevalence of violence attributed to video games c. Proportion of boys who are chronic video gamers 2) What is known about violence and video games d. Relationship between video games and aggression e. How video games affect the brain f. How video games have contributed to school shootings g. Other moral concerns concerning video games that promote violence 3) What is not known about video games and violence 4) How to address the problem h. Minor's access to the video games/content i. Other approaches to address the problem 5) Conclusion Video Games Promote Aggressive Behavior in Boys Video games have become an acceptable alternative of leisure, especially with the boys. The video gaming industry has been defined by robust growth over the last decade to a point it has now become an acceptable norm in the society. It is purported to be one of the major gross earner industry racking about 87 billion in 2012 (Robinson 414). Major players within the industry release numerous graphic video games into the market to garner a large customer niche. With advances in technology so does the content in most games become more realistic. This trend worries most social players ranging from parents, teachers, legislators...
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...Head shot! That guy was destroyed! I know I wonder sometimes what is happening to our youth today. With so much gun violence especially in the community where there are disadvantage children. Who do we blame and what contributes to the way of how they think. I believe the media, which includes music, television, and video games do impact their behavior and actions. Some games do have educational content yet majority of them promote negative theme such as the abuse of drugs and alcohol, the killing of people and animals, disrespect for authority and the law, foul language and obscene gestures, criminal behavior just to name a few. Kids, typically boys, love the games that blast and shoot things. These are just some examples of the conversation...
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...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
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...Video games are a big industry today all around the world, and has been for the past couple of years since the nineties. One particular type of video game that is very popular among youth today is the violent video game. Violent video games are all the rage to many individuals ranging from preteen years to early twenties. The issue of whether or not violent video games are good for adolescents has been raised years back and is still being looked at today. Many would argue that video games are fictional and people know the difference between fiction and reality, so violent video games do not pose as a threat. Most video games are played by adolescents and those in their early twenties. After those ages, most people no longer find it intriguing to indulge in playing video games. The problem is, although video games are fiction, younger individuals do not fully understand that concept and still believe that the video games they are playing are actual life situations and what happens on video games applies to reality. This of course, is not the case. Although there are some video games that look realistic and present real life situations, they do not always show the repercussions for certain actions taken. Video games, especially violent video games also have a way of making actions like shooting and killing people seem easier and less serious than they actually are, putting it into the minds of young individuals. There are many studies about violent video games affecting people...
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...Through the years, video games have become a daily routine for many teenagers, college kids, and even adults. Many of the first videos games such as, Tennis for Two and, SpaceWar, all were very simple. Each generation of games always uses the newest technologies available, leading to more impressive graphics and realism. Along with these new technologies come more realistic violent acts and situations. Also with each new generation of video games, people are spending more time and money on them. In this article the term video games will be used to define any interactive multimedia in which the human game player has control over the main "character" in a simulated game world. This can include all types of video games such as those played on...
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...Cognitive, Conscious, Energetic and Behavioral Impact of Violent Video Gaming Experiences Gabriel Aaron Dionne Strayer University English 215 December 11th 2011 Cognitive, Conscious, and Behavioral Impact of Violent Video Gaming Experiences “Nonviolence means avoiding not only external physical violence but also internal violence of spirit. You not only refuse to shoot a man, but you refuse to hate him.” Martin Luther King, Jr. Brainy Quote (2011) Identifies Violence as: The quality or state of being violent; highly excited action, whether physical or moral; vehemence; impetuosity; force. Injury done to that which is entitled to respect, reverence, or observance; profanation; infringement; unjust force; outrage; assault. Ravishment; rape; constupration. To assault; to injure; also, to bring by violence; to compel. This statement gives insight to the ideology of violence being compelled or brought about in an individual through excited actions. The level of violence in video games is astounding not to mention the level of realism which can totally encapsulate you in the gaming experience leaving you feel like that experience was real on a conscious, cognitive, and behavioral level. Long gone are my days of Mario bouncing on mushrooms these days it is assault rifles, hand grenades and tactical missile strikes. Entertainment Software Rating Board (n.d.) provides a list of potential violent behaviors that may be found within our children’s gaming experience and it...
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...television and video games. As individuals in society display more aggressive behaviours in everyday life, researchers have endeavoured to identify the extent of how much violence portrayed in the media affects an individual’s thought, feelings and behaviours. While there is still debate as to whether there is a casual link between media and aggression, or that engaging with it maybe be cathartic, it has become evident that exposure to violence portrayed in the media can have short-term and long-term effects. This literature report will concentrate on reports and research focused on the influence of different types of media on aggression and the levels that these can be interpreted psychologically. Influences of Different Media on Aggression Exposure to violent media and the effect that this can have on an individual has been a topic that has interested researchers and society alike for decades. The likelihood of aggressive behaviour, thoughts and emotions is increased with short-term exposure to violent video games and films. (MVC 2012:337; Anderson 2004:2). Reasons provided for this increase by the Media Violence Commission (2012:337-8) and Myers (2013:378) is neural processes known as priming and mimicry. Priming is a concept in which images can activate thoughts and behaviours. With this theory in mind, when a person is exposed to violent scenes in the media and video games this can trigger aggressive behaviours, feelings and thoughts. For example, after playing a video game...
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...UNV - 104 August 11, 2013 Video Games and Violence Video games and violence have different effects on children according to the type of video games that is being watched It is important to understand the world of video games. All video games do not prevent violence in children. Parents should take into consideration in monitoring their child while choosing video games. Depending on the video game that is chosen, does not mean the child will result in violent behavior later on in life. There are many types of video games that may promote either positive or negative effects in children. As there are many types of video games that are being played by children for different pleasures. To name a few, there are adventure, puzzle, platform, educational, and so on. When choosing the right video game for your child, or anyone’s child. Keep in mind the reason and purpose of that video game. What do you want the child to gain from playing the game? For this reason parents should research video game tips for parents. As a parent of three children, I have experienced myself purchasing video games for my seven year old. I would stick to the educational games. Parents should take control of their child’s video game use. Parents should always supervise how long their child plays a game and when to take a break. Negative effects on children with video games can be the most harmful on any child. Due to the child becoming aggressive, confusing, not knowing reality from...
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...The majority of research on the subject of violence in the media have looked at passive visual media. Passive visual media would include media that the viewer is solely limited to observation such as movies, television, and videos. Since the beginning of television, people have been interested on the impact it has on the population, especially youths. Shown agressivness in relation to violent passive visual media would relate to oberservational learning. For example, in 1985 Bjorkqvist took 5-6 year old Finnish children and had them observe either violent or non violent videos. After this, the children were placed in a room, told to interact, and two observers, unaware to which videos they watched, took note of how they behaved. The children...
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...The Effects of Technology on Kids There are many positive effects of the technological boom happening in our society today, such as a device like the cellular phone now has applications including Internet access and video gaming. Another example of great technology is the high definition televisions and video game systems that allow viewers to see details and intricate designs crystal clear. Also the high demand of cellular phone productivity has increased the security and communication of cell phone users everywhere across the globe. Though the effects aforementioned are incredible, a child does not view these technological advances the same way as an adult may. Therefore, the effects of technology on children tend to be more negative mainly because of excessive use. Television has become a necessity in every household and can be found in almost every room of the house. A study by the Kaiser Family Foundation shows that seven in ten children in the District of Columbia have a television set in their room, and time spent watching television has increased by an hour and a half within the last five years (Lamontagne, Paloski, and Singh, 2010). Television viewing has increased because programs are designed to immediately grab anyone’s attention. If the program fails to do so, the viewer just simply changes the channel. As for a child, the child can subconsciously relate the same concept of...
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...Violence in American Culture and How it Effects Adolescents Parents are starting to believe that violence in video games, television, and music are having effects on their children. With all the violence that is out there in the media today, should parents be worried that it may be having a harmful effect on their children? This is the question that parents are asking themselves today. Some people today are noticing that their children are acting more aggressively today. Teachers are also reporting that children at school are also acting out with a bit more aggression than normal. Could this be one of the effects that violence could be having on children today? Today parents will finally learn about some of the harmful effects that may or may not be affecting their children. There are two sides almost every story, and we will explore both sides to the question, “is the violence in the media having a harmful effect on my child?” It has been said that violent video games have a harmful effect on children, according to David Bickham (2009) of the Center on Media and Child Health, “there is a strong and consistent relationship between viewing violent media and increased levels of anxiety, desensitization, and aggressive thoughts and behaviors among young people.” Bickham (2009) also found that children exposed to violent video games in laboratories behave more aggressively than children who played non –violent video games. There have also been studies done that show the long...
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...Aggressive Behavior 1. This was an interesting article that talks about if there a correlation between playing video games and aggressive behavior between young kids. I believe this article is true about how kids that play violent video games tend to be more aggressive compared to kids that didn’t in a controlled environment. My main question about this article is that they prove that there is a strong correlation between the studies but they also left out other factors like the child’s development of social development and they didn’t have an even amount kids in the same age group so the fact that they used more kids in one age group might of effect the study in their favor to get the results that violent video game do tend to lead to aggressive behavior. Also, the interesting things that I think that they should do is what are the effects long term and short term. 2. I learned that girls in game condition was not related to aggression but, specifically for boys, playing a violent video game lead to more aggression than watching television violence. Which also comes into the development of each sex because boys are more open to the environment of aggression and girls on the other hand are more of the non-aggression and would rather place with dolls. Boys are more open to be aggressive with each other most because of gender roles and the development of hormones. Another fact that I haven’t paid that much attention to because of the acceptance of technology is that the time children...
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...Effects of video games on society The future of entertainment revolves around technology. Video games become more and more realistic. Gaming is now mainstream. And if there is anyone who doubts this, the figures speak for themselves. By age 21, an average person in a developed economy would have spent more than 10 000 hours playing computer games (http://memeburn.com) — this is comparable to the total time we spend at school. The main consumers for violent video games are in fact teens and people in their early 30s. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence people to act aggressively? Overplaying video games can have many disastrous effects on people limiting gameplay can have multiple positive effects. Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself in theory. In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much. (CNN.com) Playing too many violent video games can make the player think violence is fun. When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets...
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...Research/Persuasive Essay Violent Video Games “Children on Murder Simulators:” Violent Video Games as Practice for Real Life A very controversial issue in today’s world is violent video games. Do they have an affect on adolescents? Do they influence their actions and thoughts? Over the past couple of years there have been cases of school shootings. In particular the Columbine High School Shooting and Virginia Tech Massacre were both influenced by violent video games. In the Columbine High School shooting, Eric Harris and Dylan Klebold shot and killed thirteen people and then killed themselves. At Virginia Tech, Seung-Hui Cho shot and killed thirty-three people, including himself, and injured twenty-three others (School 1). Violent video games played a major role in these school shootings because the games were tools used to practice there plan and give them the ideas for the weapons they would use and how they would use them. Harris and Klebold attended Columbine High School in Littleton, Colorado. When the two teens had planned the attack it was intended for propane tanks to detonate that they left in the cafeteria in duffle bags. “According to the report released by the Jefferson County Sheriffs Office, the tanks contained sufficient explosives power to ‘kill the majority of students’ who would be in the cafeteria for lunch” (Columbine 1). The tanks did not discharge as the boys anticipated. When...
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...VIOLENCE IN THE MEDIA OF AMERICA JEFFREY MUHLNICKEL MR. DAVID KERWIN EN 1320 AUGUST 27 2013 Many Americans feel that the viewing of violence in the media reinforces negative behavior in society, especially among children and young adults. "Three thousand studies have been done since 1955 on the link between television and violence; 2,980 of them found a correlation between the two. We hear little about that because we get most of our news from television" (Peterson). With this much research one must acknowledge that there is a problem in America involving sex and violence in the media. We cannot blame all societal problems on the media and its portrayal of these issues, but we can become educated, ourselves, in order to better facilitate the healthy lives of our children. "Violence grabs the headlines, but violence itself is a result of a society that promotes selfishness, greed and instant gratification" (Peterson). Violence on public television often catches us in a serious debate. Concerned parents fear that viewing inappropriate images presented by the media will corrupt America's youth. They cringe at the idea of our nation's children growing up to be vicious killers due to the brutal violence often seen on TV. Some blame television for most, if not all, of the ills of society and its children. "Truly it accounts for about 10 percent of violence, which means that 90 percent is caused by other things," Leonard Eron says. "Violence is a multi-determined...
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