...Poverty, education and unemployment are all interconnected in the Native American community. The number of dropouts among Native American youth is exceptionally high with a graduation rate “46% lower than the graduation rates for all ethnic groups” (Stumblingbear-Riddle & Romans, 2012). These low graduation rates are accompanied by an unemployment rate of “50% or higher” and a poverty rate of 30% on Native American reservations (Mileviciute, Trujillo, Gray, & Scott 2013). These conditions can greatly affect adolescents’ learning environment quality and their ability to become thriving individuals. Even when varied levels of education were found, job opportunities of equal caliber were not attainable on reservations (Kaufman, Beals, Croy, Jiang,...
Words: 1439 - Pages: 6
...Masculinity: How American Society and Media Glorify Violence in the American Youth By it’s anthropologic definition, masculinity is anything that men think and do. It is anything that men think and do to other men. And lastly, it is the idea that some men are innately, or are acknowledged to be, more macho than other men (Guttman 93). When we consider those in their childhood and adolescence stages, even though they aren’t men, they are nevertheless affected by the constructs of masculinity. In this paper, I intend to show how American Society and popular media combine to construct a masculinity norm that glorifies violence, especially among teens, adolescence, and children. Before we look at how masculinity can lead to violence in our culture, we must first unearth how masculinities are constructed, both by mainstream media and by societal norms. Perhaps the most crucial aspect of masculine and feminine studies is that gender is a perception that is socially constructed (Craig 2). Academics are cautious to separate sex—a purely biological difference—and gender—a label that is used to illustrate the essential qualities that society attributes to members of a particular sex. As a result, masculinity becomes a term that we must explain. It is widely recognized that American society and popular media are responsible for shaping masculinity, so it is only logical to that these two institutions be of primary focus when determining how men, their culture, and their...
Words: 2324 - Pages: 10
...Media Violence – Friend or Foe Denise Zurawski Ashford University Media Violence – Friend or Foe Psychologists are concerned regarding the amount of violent behavior that children and even adolescents watch in their own homes through TV programs, video and computer games, even the music that they listen to. Children as well as adolescents are susceptible to these acts of violence that they witness, believing that this is the way of the world. Too much violence in a show or movie may have them believing that such behavior is acceptable and even normal. Observing too much violence in any form can have children as well as adolescents believing that this is a precise interpretation of real life. The American Academy of Pediatrics notes that “American children between 2 and 18 years of age spend an average of 6 hours and 32 minutes each day using media (television, commercial or self-recorded video, movies, video games, print, radio, recorded music, computer, and the internet)” (Media Violence, 2001). A significant part of this media disclosure includes acts of violence, which if believed, could very well be acted out by our youths. Research has shown that when children watch media violence, especially if the characters (the bad guys) are portrayed as attractive and not held accountable for their actions, children may be adversely affected, and act out the aggressive behavior seen on TV. As stated in one article the authors note, For decades, researchers have studied...
Words: 2056 - Pages: 9
...and female actors in Nigeria, Nollywood, have considerably influenced the habits, belief systems, style of dressing and other behavioural idiosyncrasies on many Nigerian youths. Thus, one can say, however, that the emergence of home videos have helped to promote the Nigerian cultural heritage; aside this, it has awaken in many youths the Nigerian culture that was once lost during the colonial period. There are also negative effects of home videos on audiences. However, there have been cases where home videos are criticized to the cause for some societal ills. Social critics, who believes in this school of thought says that some antisocial behaviours like violence and extravagant life that many films portrays in their content perceptibly affect the behavior of the audience. Nonetheless, all these sum up to mean that home videos have both positive and negative influences on youth morality, that is home videos positively or negatively affect the generally accepted moral standards from youths. Morality in behavior or virtuousness is the standards of conduct that are generally accepted as right or proper. The problem then is: how does home video influence morality? This is what the study seeks to provide answer for in this study...
Words: 13472 - Pages: 54
...Sex and Violence Paper Michael Wright Com/340 June 29, 2015 Leigh Pethe Sex and Violence Paper People should mull over every dissimilar dynamic involved prior to setting their sight on the reasoning when they decide whether or not movies, television and video games have any effect on young people. It may possibly be an exhilarating or an extremely exasperating experience. It all depends on the way people try to tackle this concern. People ought to use all the data at their disposal and follow the instructions prior to looking for that ideal resolution. All through this essay, people can gain familiarity, information and examples on the way young people are affected by sex and violence. Many of the likely victims are immature and inexperienced, and because it is human nature, consequently desire the things they observe. A certain method to expect a procedure of transformation however might not be a simple assignment after all is taking the occasion to find out why young people are the audience that is targeted. “Their superior abstract reasoning abilities and their tendency at this age to challenge conventional authority make adolescents particularly susceptible to imitating some kinds of television violence, crime and portrayals of suicide”(Josephson,2011). The study just involves a minute proportion of young people even though the data given is based on figures. Young people appear to be persuaded effortlessly, mainly by their peers. Ponder what young people’s life desires...
Words: 1819 - Pages: 8
...to have a subconscious fixation with the mass media, resulting in individuals becoming desensitized to violence and to be detrimental affected. Psychologists, sociologists and anthropologists all obtain different beliefs to provide reasons to why violence continues to be a predominant factor in today's culture. The media promotes violence, and can be blamed for awarding violent behavior like in the cases of Columbine and Virginia Tec, who both received tons of exposure. Violence is a primary component of several individuals’ lives, especially in the youth culture, as many turn to the media for a sense of direction, resulting in them resembling the images they view, shaping their behaviors. Desensitization is a psychological development that has frequently been implicated in explaining viewers' unemotional reactions to the medias constant portrayal of violence (cite). Societies continuous exposure to the medias violence results in desensitization, which causes undermine feelings of concern, compassion, or empathy that individuals may end up having toward victims of actual violent acts (cite).The average child between the ages of eight to eighteen spends approximately forty-four point five hours weekly watching television, resulting in them transforming to remote-controlled mechanisms, being gradually brainwashed by misleading representations (cite). The Journal of the American Medical Association concluded that "the introduction of television in the 1950's caused a subsequent...
Words: 2228 - Pages: 9
...Research/Persuasive Essay Violent Video Games “Children on Murder Simulators:” Violent Video Games as Practice for Real Life A very controversial issue in today’s world is violent video games. Do they have an affect on adolescents? Do they influence their actions and thoughts? Over the past couple of years there have been cases of school shootings. In particular the Columbine High School Shooting and Virginia Tech Massacre were both influenced by violent video games. In the Columbine High School shooting, Eric Harris and Dylan Klebold shot and killed thirteen people and then killed themselves. At Virginia Tech, Seung-Hui Cho shot and killed thirty-three people, including himself, and injured twenty-three others (School 1). Violent video games played a major role in these school shootings because the games were tools used to practice there plan and give them the ideas for the weapons they would use and how they would use them. Harris and Klebold attended Columbine High School in Littleton, Colorado. When the two teens had planned the attack it was intended for propane tanks to detonate that they left in the cafeteria in duffle bags. “According to the report released by the Jefferson County Sheriffs Office, the tanks contained sufficient explosives power to ‘kill the majority of students’ who would be in the cafeteria for lunch” (Columbine 1). The tanks did not discharge as the boys anticipated. When...
Words: 1739 - Pages: 7
...most well liked art form. The music industry is a bit different though, it is run by these big companies and people who try to make money off creating catchy songs and concerts. It is often seen as either something that just about everyone wants to be involved in or something negative due to the large amount of child stars going in a downward spiral adults. Many people overlook the bad messages the music industry, specifically rap music gives to the adolescents and children, it influences them to have sex at an early age, become drug addicts, and engage in violence. Music is apart of life, it brings people together and brings people apart, in a sense that they get so lost in a tone of a song that they mentally escape reality, thus bringing people apart in a way. Even though this is a fact not many people listen to the lyrics of the song they love so much. Adolescents, are usually those who do not think about the message about their favorite song. Teenagers in today’s generation would say that the music they hear does not effect them in any way shape or form. On the contrary it affects them without them without noticing with subliminal messages. Rap music in particular has the greatest impact on young people to this day....
Words: 1341 - Pages: 6
...Compliant Destruction Music artists and their lyrics have a very large impact on their adolescent listeners, and the negative influence surrounding today’s popular music is detrimentally affecting today’s youth. “In a study done in 2000, North et al found that a sample of 2465 adolescents in England reported listening to music for an average of 2.45 hours per day” (American Academy of Pediatrics 1). This means that teens are listening to lyrics that desensitize and glamorize the use of drugs, sex, alcohol, and discrimination for at least two hours a day. Then, in addition to listening to music, teens watch explicit music videos, read incriminating articles, and see scandalous stories on the news that further amplify this negative influence....
Words: 1256 - Pages: 6
...Bloody Pixels: Video Game Violence There are many speculations on video game violence and its harmful effects on the kids who have come addicted to playing them. Many people believe that video games are the ultimate cause of why we see aggression and violence from our youth today. In reality video games are not the main cause of this violence that is being seen. There are many factors that are not being accounted for when determining the cause of a child's violence. Factors such as abuse, depression, and environmental influences have more of an effect on children then actual video games. Violence in video games is not the reason children become violent. Said violence comes from the abuse, depression, and other environmental factors. My support for this claim is for many of reasons, but the big one being that I myself have played many violent video games as a child yet I have grown to be caring and refrain from violence towards other people. I have not committed a violent crime or acted aggressively towards another in any way. A major argument that comes up is that children act based on what they see. With today's advanced technology video games have become so clear and graphic that one could get lost into the "gaming world". Albert Bandura, a famous psychologist, did a study on children and aggression. The study showed that children who witnessed a bobo doll being abused by an adult also committed those same actions, sometimes worse and sometimes less when encountered with...
Words: 1627 - Pages: 7
...Globalization Name: Institutional affiliations: This paper focuses on highlighting how the processes of globalization have changed the experiences of growing up and being educated in for the adolescent children aged 12 to 15 in Australia. Globalization is the process by which organizations and businesses establish international relations through the exchange of world business views and ideas, culture and products with other nations of the world. These businesses and organizations then start to operate and trade on an international scale. Globalization can be attributed to advances in the industrial sector, changes in the transportation and telecommunication systems, infrastructural changes, and the rise in the internet culture and development. The interplay of these forces in politics, religion and economies influence the economic trends of each country. Some of the social effects of globalization to the world economy include: poverty reduction due to increase in the wages and employment rate in the participative developing countries, improved healthcare provision due to the registered decline in the maternal and infant mortality rates, the provision of better educational standards, in line with the global millennium developmental goals. However globalization has also been viewed as a key in increasing the unemployment rates in the third world countries due to massive sacking of workers, high poverty rates and low income generation among the working...
Words: 3707 - Pages: 15
...and can lead to random acts of violence. Exposing children age appropriate violent media will cause them gain courage and route the anger they feel through the characters in comic books and on TV. Although occasionally helpful, anger is generally seen as negative. Because anger is generally considered negative, violent media, which is seen by some...
Words: 995 - Pages: 4
...ABSTRACT This research work was carried out to examine the consequences of domestic violence on the performance of school children. The research methodology utilizes descriptive statistics with simple numbers and percentages in the analysis and synthesizing of primary sources of data collected via questionnaire, as well as diverse literature on the area of study. However, the findings revealed that commitment by parents; caregivers and teachers in carrying out their responsibilities seem to be on the decline. The study further exposes some inherent challenges and abuses faced by learners in unsuitable living conditions. The implications of such situations are that learning institution should ascertain possible ways of liberating the affected learner and educate the parents, caregivers and teachers on the negative effects of perpetuating domestic violence. It is therefore, recommended that, Government should establish and fund counselling centres at the community, and Local Government levels and employ professional counsellors to help victims and perpetrators of domestic violence. CHAPTER ONE BACKGROUND OF THE STUDY 1.1 Background of the Study Domestic violence is assuming national and international attention (Amnesty International 1995). It is a type of violence that is prevalent in many homes, and the World over. It is a form of violence that occurs in the form of defilement, assault, sexual harassment, and rape or battering, child abuse, for example denial of right, necessities...
Words: 7886 - Pages: 32
...Multi Media Influences on American Culture Michele Frizzell HUM/186 October 3, 2013 Merrylee Felder Multi Media Influences on American Culture The turn of the century introduced America to a whole new way of how we receive mass media. Smart phones, IPhones and IPads are just a few ways the American people can have media at their fingertips. “We have an app for that” used to be just a play on words, but in today’s society there really is an app for everything. Whether it be Hollywood drama, world news or what’s going on in the neighborhood, Americans have the ability to stay in the know every minute of the day. Mass production of print media was made possible by Jonannes Gutenburg in the 15th century with the invention of the movable type press, until then books were hand written and no two were ever the same. While a hand operated press produced 480 pages per hour, in the 1800’s a German printer, Friedrich Koenig, hooked a steam engine to a printing press and industerlized printed media. By the 1930’s printing presses could produce 3,000 pages an hour. The American people could now get the local news and gossip via newspaper. In 1837 Samuel Morris patent the electric telegraph, thus paving the road for broadcast mass media and putting an end to physical transportation of messages. The telegraph made communication possible through telegraph lines and in 1858 the first transatlantic lines were laid, making communication between the United States and Europe almost instant...
Words: 905 - Pages: 4
...“Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke the child to take interest in violent media and games? 2. Does playing and watching anything remotely violent really affect a child’s behavior? 3. What is the behavioral result if the child is exposed to violent entertainment? 4. In what aspects can a child be able to stop his aggressive behavior? 5. What measures does the media industry have to do in order to put a stop to this? Has been prepared and submitted by Perona, Jerril A. Palma, Keirsha J. Gabin, Pauline C. Ramirez, Bernadette G. APPROVED BY: Mrs. Maritess Pomada January 9, 2015Coordinator, Psychology Department | Introduction “Effects of Violent Video Games and Media on Aggressive Behavior” It’s not a new issue – in the 1950s, psychiatrist Fredric Wertham wrote a book called “Seduction of the Innocent”, which claimed that comic books were unnecessarily exposing children to violence and causing them to become delinquent. Although Wertham’s methods...
Words: 8449 - Pages: 34