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Whoozit

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R&R Case review

Position Statement

We recommend that Robert Reis should not try to exploit the WHOOZIT-opportunity. The pursuit of WHOOZIT is rather trivial.

Arguments

There are several reasons that might have withheld the established large companies from pursuing and accomplishing what Robert Reis and Trivia inc. accomplished.

First of all the large established companies are driven by the resources they currently control. No large company controlled the knowledge nor the resources needed to design a new trivia game. Reiss, as an entrepreneur, saw the changing market and the opportunity it created.

Secondly the opportunity was only there for a short period of time. Reis predicted that the new trivia game would sell for only one year. Larger companies want to invest in opportunities that are profitable for a more than one year. Reis exploited the opportunity with the (correct) assumption that it wouldn't last for more than a year.

Finally, Reis, who outsourced all the steps of the production, development, marketing and sales process, was able to keep the risks for himself very low. A large established company normally does all the steps by itself and therefore has a larger risk. When one of the steps fails, the company will definitely lose money. Reis distributed the risk in such a way that that he and his company Trivia inc. had virtually no risk.

The opportunity WHOOZIT is a different cook. The market has changed since the production of The TV Guide TV Game. In 1984 over 80 trivia games came to the US market. The sales for trivia games plummeted. The opportunity WHOOZIT therefore comes in a less favorable time than the “The TV Guide TV Game”.

On the other hand, the WHOOZIT game is different than the existing trivia games. Where other trivia games focus on written questions, the WHOOZIT opportunity revolutionizes and focuses on recognition rather than the trivial knowledge. The WHOOZIT game also gives the player a better chance in giving a correct answer, since previous trivia games were criticized to be too hard.

A problem that WHOOZIT will definitely come across is the fact that the pictures of ‘famous’ people will go outdated very quickly. Also it is very hard to find pictures that are suitable for both a young and an old customer group. WHOOZIT will have to segmentate the market and focus on a particular age-category. It might be possible to make a WHOOZIT Kids and a WHOOZIT Adults.

WHOOZIT, in contrast to The TV Guide TV Game, has no big name that is connected with the product. A part of the success of The TV Guide TV Game can be attributed to the partnership with TV Guide.

Action plan

The Market for trivia games is not in the best condition. Robert Reis might be better off exploring a new category of games in which the demands are higher and in which there is less competition.

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