...quotes is “When did video games become so violent and scary”. I’d say that video games have gotten way more violent since Ralph Baer invented the first video game in May 1967. In more recent years we have multiple violent video games with the recent releases from series such as Halo, Call of Duty and a plethora of other games that we have grown to know and love. However, worrisome teachers and parent have often asked the question ‘Is this game making children more violent?’ or the ever popular ‘Is this game helping society?”. In this essay I will discuss the points about why I think video games aren’t violent, and how some could even help society....
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...CIO header Logo MAGAZINE WHITE PAPERS EVENTS WEBINARS LOGIN JOIN NEWSCASE STUDIESOPINIONSSLIDESHOWSARTICLESCEO INTERVIEWSVIDEOSCIO INTERVIEWS MORE CIO.inNewsSPECIAL REPORT: Why Are Xiaomi Phones So Inexpensive? 3 inShare NEWS SPECIAL REPORT: Why Are Xiaomi Phones So Inexpensive? Added 19th May 2014 By Michael Kan SPECIAL-REPORT-Why-Are-Xiaomi-Phones-So-Inexpensive_300x225.jpg Chinese smartphone vendor Xiaomi has made a name for itself by selling iPhone-like gear for almost a third of the price of Apple products. It may sound too good to be true, but the company is managing to sell millions of phones and is already kicking off a global expansion. So how does it pull it off? For one thing, Xiaomi claims to price its phones just above their costs. But company officials also point to its iconoclastic business model, which eschews the financial burden of using traditional marketing and distribution practices, and relies on the Internet to fuel sales. It's made Xiaomi into a company that doesn't operate like a typical smartphone vendor, but still successful enough to become one of China's hottest tech firms. Disrupting the market When Xiaomi unveiled its first flagship Mi 1 phone in August 2011, attention was fixated on the device's price. Consumers could buy what was then a cutting-edge smartphone for 1,999 yuan (US$324). This was a major bargain compared to other high-end phones including the iPhone 4, which started at 4,999 yuan. Xiaomi maintained the initial...
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...as needed but with a hourly range, it would be 6-12 hours on weekends. Be honest, how do you think of yourself in the community? (Toxic, friendly, etc.): I see my in the community very friendly, I see that everyone is here to play and have fun. I am not toxic there is maybe 99.9 percent chance that I am toxic, but it is very rare because I'm a very friendly guy. So I am always nice and always there too help anyone and everyone I can. Why would you like to apply for Viper: Why I would like to apply for Staff on Viper, I feel that I would fit in the staff team with my skills and with what...
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...when cinemas arrived. ”The future of entertainment” some called it, and today we can say there were pretty right. Movies and cinemas stayed the number one in the entertainment business until very recent. ”Did TV beat movies? I don’t believe it,” you might be thinking, but no, TV didn’t. The future of entertainment did. Video games. Video games are the most consumed and highest grossing form of entertainment and media today. It has been for the last years. For some this might seem absurd but look at it this way. Why pay 20 dollars for a two hour movie when you can pay 50 dollars for a thirty five hour long game with a story just as good, only more compelling and immersive since you’re playing it. That is the reason video games will become the future of entertainment. Thinking about that, working with games doesn’t seem like a bad choice. Branching into a career in games is literally sealing your future. Getting into the movies business is very hard now, because it’s so massive and hard to get noticed. But in the video game world you can get in before the rocket takes off. Getting a job is fairly easy because companies and developers are looking for employees. You can even start your own development team and try your luck, even though its stressful and riskier it can pay off. The way working environment has developed the last years some jobs are not as well paid and ”safe” as they were earlier. A few years ago a 9-5 job with a set wager was very common, these days it seems to...
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...Nagasaki and Hiroshima in Japan. The presence of technology is really advantageous but the continues dependence of people on this should be prohibited. Dependence on technology is not only prohibited in bigger sectors of society but also in smaller units. The smaller units refer to the youth today whose potentials are the products of globalization. We believe that youth can save the wrong steps of ancient civilizations including today’s generation separated from the future, but their addictions in multimedia devices can break the old tradition. Based from the National Survey of United States of America in the year 2012, the total youth population has dependence in playing computer online games like DOTA Garena, Minecraft, Crossfire International, Special Force, Grand Chase, and CABAL online which were included in the Top Ten Most Played Games of 2012. On the other hand, China that has the most number of internet users all...
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...TERM PAPER TOPIC:ANDROID APPLICATIONS Acknowledgement I would gladly like to thank my faculty guide Ms. Riju Choudhary and it gives me immense pleasure to say that she was a constant support throughout helping and guiding me. I would say it wasn’t easy for her but she did her best replying to our mails n helping us in correcting our mistakes. She also helped us in selecting a topic of our choice and interest so we could work harder and with more interest. I was happy to have her as my guide and will look forward to work under her again. A special thanks to you mam. I would also thank my parents for their never ending care n support. Table of content 1. Introduction * History * Design * Features 2. Applications 3. Google play 4. The 100 best apps of 2012 5. The 12 best android tablet app 6. Android software development 7. References Introduction Android is a Linux-based operating system for mobile devices such as Smartphone and tablet computers. It is developed by the Open Handset Alliance, led by Google, and other companies. Google purchased the initial developer of the software, Android Inc., in 2005. The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. Google releases the Android code as open-source, under the Apache License. The Android...
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...Contents Contents 2 1. Introduction 3 2. Development 5 2.1 Concept Development 5 2.2 The Process of Development 7 2.3 Testing video game before release. 9 3. Game Marketing 11 3.1 Marketing Strategy 11 3.2 Your media channels 15 3.3 Distribution Platforms 16 4. Bibliography 17 1. Introduction Interactive entertainment industry (sometimes referred to as the video game industry) is the economic sector involved with the development, marketing and sales of video games. It includes a tremendous amount of different job disciplines and employs thousands of people worldwide. This industry exists since 1970-s when the first arcade games appeared, like space invaders and pong. Today, the video game industry transformed into vast and high-growing market. According to data compiled by the “NPD Group”, a global market research company, and released by the Entertainment Software Associations, the computer and video game industry sold over 273 million units in 2009 leading to an astounding $10.5 billion in revenue. The statics of United States of America shows how great is the consumption of video games is. There are 67% of gamers in this country with average age of 34 years old. This is very inspiring that people keep playing games in their conscious adulthood. It will be correct to assume that the result of this statistics tells us how video games have penetrated in life of peoples. I took the US as example because this country has a great influence on...
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...THE FOUR MOBILE TRAPS The Most Common Mistakes Made by Mobile Apps and Websites SUMMARY SUMMARY: FOUR COMMON MISTAKES PLAGUE MOBILE APPS AND WEBSITES Companies creating mobile apps and websites often underestimate how different the mobile world is. They assume incorrectly that they can create for mobile using the same design and business practices they learned in the computing world. As a result, they frequently struggle to succeed in mobile. These companies can waste large amounts of time and money as they try to understand why their mobile apps and websites don’t meet expectations. What’s worse, their awkward transition to mobile leaves them vulnerable to upstart competitors who design first for mobile and don’t have the same computing baggage holding them back. From giants like Facebook to the smallest web startup, companies are learning that the transition to mobile isn’t just difficult, it’s also risky. This whitepaper describes the four most common mistakes that companies make in mobile apps and websites. The traps were identified through thousands of mobile user tests run by UserTesting.com. The mistakes are common because they grow out of some of the best practices that make a company successful in the traditional computing world. The more successful you’ve been in traditional computing, the more likely you are to make these mistakes in mobile. In the pages that follow, we’ll describe the traps, how to recognize them, and what you can do...
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...documenting these benefits. In this article, we summarize the research on the positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and social. By integrating insights from developmental, positive, and social psychology, as well as media psychology, we propose some candidate mechanisms by which playing video games may foster real-world psychosocial benefits. Our aim is to provide strong enough evidence and a theoretical rationale to inspire new programs of research on the largely unexplored mental health benefits of gaming. Finally, we end with a call to intervention researchers and practitioners to test the positive uses of video games, and we suggest several promising directions for doing so. Keywords: video games, mental health, adolescents, social, motivation The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of...
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...General Guidelines Version 6.7 March 28, 2016 General Guidelines Overview .................................................................................. 4 0.1 The Purpose of Search Quality Rating .................................................................................................... 5 0.2 Raters Must Represent the User .............................................................................................................. 5 0.3 Browser Requirements ............................................................................................................................. 5 0.4 Ad Blocking Extensions ........................................................................................................................... 5 0.5 Internet Safety Information....................................................................................................................... 5 0.6 Releasing Tasks ........................................................................................................................................ 6 Part 1: Page Quality Rating Guideline .................................................................... 7 1.0 Introduction to Page Quality Rating................................................................................................................. 7 2.0 Understanding Webpages and Websites .............................................................................
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