...Microsoft6/6/2011Rev 1.0 | | Windows Phone 7 Guide for Android Application Developers | | About this Document 4 Target Audience 4 Conventions Used in this Document 4 Chapter 1: Introducing Windows Phone 7 Platform to Android Application Developers 5 The Developer Tools 5 Windows Phone 7 Architecture 5 Comparing the Programming Stack of Windows Phone 7 with Android 7 Summary 11 Related Resources 11 Chapter 2: User Interface Guidelines 12 Designing the Application Interface 13 Application User Interface Design 14 Comparing Windows Phone 7 and Android Navigation 18 Windows Phone 7 Frame and Page Structure 19 Application Templates 21 Summary 21 Related Resources 21 Chapter 3: The Developer and Designer Tools 23 A Comparison of Android and Windows Phone 7 Tools 23 Development Life Cycle and Windows Phone 7 Developer Tools 24 The UI Design Tools 26 Building Applications 33 Debugging 34 Summary 38 Chapter 4: C# programming 39 Managed Programming 40 A Comparison between C# Features and Java Classes 41 A Comparison of Important Class Libraries 51 The New features of C# 54 Comparing API Documentation Tools 58 NDoc 58 NDocs vs. Javadoc 61 Summary 61 Related Resources 62 Chapter 5: A Comparison of Application Life Cycles in Windows Phone 7 and Android 63 Multitasking in Android and Windows Phone 7 63 Tombstoning of Applications in Windows Phone 7 64 Life Cycle of a Windows Phone 7 Application 64 Role...
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...Software Requirements 8 4.11. Hardware Requirements 8 4. Project Details 5.12. Overview of Games 9 5.13. Genres 9 5.14. Classification 10 5. Implementation 6.15. Header Files Used 11 6.16. Functions Used 12 6. Source Code 17 7. Snap Shots 27 8. Conclusion 31 9. Bibliography 32 COMPUTER GRAPHICS Overview The term computer graphics includes almost everything on computers that is not text or sound. Today nearly all computers use some graphics and users expect to control their computer through icons and pictures rather than just by typing. Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. The term Computer Graphics has several meanings: * The representation and manipulation of pictorial data by a computer. * The various technologies used to create and manipulate such pictorial data. * The sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. This field can be divided into several areas: real-time 3D rendering (often used in video games), video capture and video creation rendering, special...
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...extreme popularity of mobile devices has created an essential industry for mobile applications and games that continues to grow extremely rapidly. There are tons of different kinds of mobile devices available now in the market and due to this availability, it is very important for a developer or a development company to target the right mobile platform and development environment. To maximize the sale or popularity of an application, cross-platform development is necessary and this is significantly important for mobile game or application development. Portability across different platform will definitely enhance a broader category of users. Over the years, development of mobile games involved hard work. Professional software developers and programmers were hired by companies to develop games and it also consumed a great amount of time to bring perfection in a game. But recently, it is seen that independent developers and also people with very little or no programming knowledge are building games and application on a regular basis and many of those games were not only being played but also received tremendous amount of success as well. For example, 14 year old Robert Nay developed Bubble Ball which literally knocked the famous Angry Birds down from top position. In this study, review will be conducted about a scripting language called Lua, which is used to develop games and applications and a review about Corona SDK, which is a...
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...Linux. This is a Debian based system with a rather simple user interface, and comes standard with a GUI and a host of tools that would make the system useable, and sufficient for most average users. On the other side of the spectrum there are targeted distro’s like KALI whose audience is more on the professional side. This particular distro is pre-loaded with tools that only a professional or an enthusiast would find useful at all. With such a wide range of options, there should be something for everyone. Linux based systems are still mostly used as servers. The home user market is still very small, but for specific professional use cases there are few better environments to work with. For most users, windows is the tried and true work base, but I find that Windows provides too many distractions to get most of my work done. When I drop into Linux, most of these distractions are gone. Most...
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...APPLICATIONS OF COMPUTER A I D E D INSTRUCTION By C. Hendrickson, 1 A. M. ASCE, A. Pasquale, 2 W. Robinson, 3 and M. Rossi-Velasco 4 i ABSTRACT: Computer aided instruction (CAI) offers numerous advantages for education and training when properly designed and implemented. Recent computer developments in hardware and software enhance the effectiveness and reduce the cost of CAI. We review recent developments, using CAI programs designed and developed by the writers as examples. Experience with the use of CAI in a large general contracting and construction management firm is also reported. Our survey concludes that CAI can now be widely adopted for training and education supplements in civil engineering. INTRODUCTION In the past few decades, n u m e r o u s enthusiasts have predicted a revolution in education through the adoption of computer aided instruction (CAI). While the CAI revolution m a y still b e distant, some n e w developments make CAI a practical and extremely beneficial supplement for education a n d on-the-job training in civil engineering. For example: • Construction executives use a microcomputer-based business game to develop and test m a n a g e m e n t strategies as part of Stanford University's continuing education program (2). Each student is challenged to create a profitable contracting firm in the game, b u t the real payoff comes from n e w insights into techniques a n d strategies. • Employees at Mellon-Stuart Company, a large general contracting...
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...Chapter I Introduction A. Background of the Study A browser is software application that provides a way to look at and interact with all the information on the World Wide Web (Goertz, 2001). It uses HTTP to submit requests of web servers over the Internet on behalf of the browser user. Web browser is use for retrieving and presenting information resources identified by a Uniform Resource Identifier (URI) that may be video, image, web page, or other kinds of content. It can also be used to access information provided by web servers in private networks or files in file systems. There has been a virtual explosion of browsers which are designed according to their operating system and others, target specific users such as those majoring on social networking. There are also clones of established browsers such as Firefox and Google Chrome which seek to improve on the original by being “leaner” of offering different features (Anonymous, 2011). According to Bowler (2009) the browser world have spent time focusing on delivering their product to multiple OS. This helps them build many of the browsers such as Mozilla Firefox, Google Chrome, Opera, Internet Explorer and Safari. Mozilla started from scratch — Firefox was the result. And now users have no shortage of browsers to choose from, partly due to the work of the Mozilla foundation. the first full point release of Mozilla’s popular open-source Web browser in nearly three years, combines user-interface, performance and Web-standards...
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...VIDEO GAMES CONSOLE The games console industry is divided into three periods. The first period is the growth of the industry to the advent of the 32 bit era. The next period is the developments and trends during the PlayStation era and the third is the likely development of the industry over the next few years BRIEF HISTORY OF THOSE PERIODS and THEIR REVENUES (The Evolution of the Game Console Industry) In 1994 , the first time that consumer electronics giant Sony had bravely attempted to enter the highly competitive games console market. Going under the catchy, self–explanatory name PlayStation, this 32–bit, CD–based system hit Japan in December and faced tough competition from 'The Big Two' in the form of Sega's fundamentally similar Saturn, and Nintendo's upcoming Ultra 64. By May 1995, barely six months after the release of PlayStation, over 1 million Japanese gamers had become converts. Games like Toshinden, CyberSled, Jumping Flash!, and a host of other, decidedly more obscure titles (our favourite is Chou Aniki – Kyuukyoku Muteki Ginga Saikyo Otoko – literally 'Super Older Brother – The Galaxy's Absolutely Invincible Strongest Man') helped to propel sales, impressing players with their advanced 3D visuals and diverse gameplay. By October, worldwide PlayStation shipments had reached 9 million, and with the arrival of huge sequels such as Tekken 2, Ridge Racer Revolution and Wipeout 2097. In a year that saw cosmologists announce that the expansion...
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...|[pic] |Syllabus | | |Axia College | | |MAT/117 Version 7 | | |Algebra 1B | Copyright © 2010, 2009, 2007 by University of Phoenix. All rights reserved. Course Description This course explores advanced algebra concepts and assists in building the algebraic and problem-solving skills developed in Algebra 1A. Students solve polynomials, quadratic equations, rational equations, and radical equations. These concepts and skills serve as a foundation for subsequent business coursework. Applications to real-world problems are also explored throughout the course. This course is the second half of the college algebra sequence, which began with MAT/116, Algebra 1A. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: • University policies: You must be logged into the student website to view this document. • Instructor policies: This document...
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...function. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and will frequently make a system call to an OS function or be interrupted by it. Operating systems can be found on almost any device that contains a computer—from cellular phones and video game consoles to supercomputers and web servers. Examples of popular modern operating systems include Android, BSD, iOS, Linux, OS X, QNX, Microsoft Windows, Windows Phone, and IBM z/OS. All these, except Windows, Windows Phone and z/OS, share roots in UNIX. Smartphone A Smartphone, or smart phone, is a mobile phone built on a mobile operating system, with more advanced computing capability and connectivity than a feature phone. The first smartphones combined the functions of a personal digital assistant (PDA), including email functionality, with a mobile phone. Later models added the functionality of portable media players, low-end compact digital cameras, pocket video cameras, and GPS navigation units to form one multi-use device. Many modern smartphones also include high-resolution touchscreens and web browsers that display standard web pages...
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...METHODOLOGY The proponents will use the System Development Life Cycle (Fig. 1) in developing the system processes the procedure was seen as flowing downwards to the phases of planning, analysis, design, testing, implementation and maintenance. If error arises in the testing phase, the proponents can go back to the previous phases including analysis and design and development phases to analyze and identify the problem and to come up with a good output. Planning Proper planning was done in order to come up with a good output. In this phase, the proponents collected information through suggestions that helped the researchers to improve the flow of tutorial and lessen the difficulties occurs. The proponents listed many option of tutorial titles and different games to be used in making the actual system. As additional information, the proponents used the Library of CvSU- Carmona Campus to gather ideas from existing studies. They also used internet as their source for updates in current system development trends. Figure 1. System Development Life Cycle (SDLC) Analysis The proponents had a session for them to analyze the applications that they will be using that can help in development of the actual system and the proponents analyzed the right and accurate design that will be using in making the system. After gathering...
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...Project Factors (Software development cost estimation approaches – A survey (2000), by by Barry Boehm , Chris Abts , Sunita Chulani) Estimation Dimension Effort Hours Project Factors Customer Complexity Customer Geography Developer Familiarity Business Function Size Target System Sophistication Target System Complexity Effort Hours Staff Productivity Skill Level Development Rate at Each Skill Level System Category Generic System Type Operating Window Transaction Volume System Size Project Structure Target Technology Resource Needs of Concurrent Projects Relative Project Risks Page: 2 Staff/Cost Hardware Risk Portfolio Abdelghani Bellaachia, Advanced Software Paradigms The development of a software application requires a set of steps: a software lifecycle. o Requirements (Relative Cost 2%) o Specification (analysis) (Relative Cost 5%) o Design (Relative Cost 6%) o Implementation (Relative Cost 5%) o Testing (Relative Cost 7%) o Integration (Relative Cost 8%) o Maintenance (Relative Cost 67%) Software Life Cycle (Lecture...
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...dad C. Youngest of three children 2. What things I remember from childhood? A. Summer vacations B. Christmas time C. Pajama days 3. What jobs I had in my life? A. Sales clerk B. Receiving C. Childcare aide 4. What are my personal, professional, and academic goals? A. To become self sufficient B. Becoming a preschool teacher C. Earning my college degree My mom is more like a best friend than my mother. She is an inspiration to me when it comes to going back to school and exceeding my own expectations in life. My mom had gotten married when she was only 18 years old. My mom has a passion teaching children who are autistic and severely disabled. She takes time out of her busy day to spend time with me and take me out to different places to have a good time. She always knows what to say to me when I am not feeling good. My dad means the world to me. I don’t know what I would do without him in my life. My dad is the most generous person that I have ever met in my life. He will help anyone out with whatever they need. My dad is the associate pastor of our church and is a very active member in the community. He is on the board for feeding the poor in Philadelphia and takes time out of his very busy schedule to help someone in need. My dad is always there for me when I am struggling with stuff in my life. I am so very proud to call him my dad and have him in my life. I am the youngest of three...
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...challenges for entrepreneurs. C. Entrepreneurial strategy maximizes the benefits of newness and minimizes its costs. D. The elements of an entrepreneurial strategy are: 1. The generation of a new entry opportunity, the result of knowledge, and other resources into a bundle that will be valuable, rare, and difficult for others to imitate. 2. The exploitation of a new entry opportunity. 3. A feedback loop. E. If the new entry warrants exploitation, then firm performance depends on: 1. The entry strategy; the risk reduction strategy. 2. The way the firm is organized. 3. The competence of the entrepreneur and the management team. F. Long-run performance is dependent upon the ability to generate and exploit numerous new entries. II. GENERATION OF A NEW ENTRY OPPORTUNITY A. Resources as a Source of Competitive Advantage 1. Resources are the basic building blocks to a firm’s functioning and performance. These can be combined in different ways to achieve superior performance. 2. These resources need to be considered as a bundle rather than just the resources that make up the bundle. 3. A bundle of resources is: a. Valuable when it enables the firm to pursue opportunities, neutralize threats, and to offer products and services that are valued by customers. b. Rare when few or no competitors have it. c. Inimitable when replication of this combination of resources...
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...Apple: Incremental Innovation and Impending Obsolescence. From the humble beginnings of a portable music player to the empire we know today of phones, computers, music players, games systems and of course, if they don’t have it, ‘there’s an App for that’ – Apple Inc. is an innovative force to be reckoned with in the current portable communications and entertainment industry. It owes this success to constant, incremental changes made to its products over the course of many years – closed innovation allowing them to fend off all comers while delivering something unique to the market. It started in 2001, when the first iPod music player – Mac compatible only – was released. Sales were slow, through analysis of the sales, market transition and the wants and needs of the consumer Apple determined that through development of Windows-compatible iTunes software they could increase their market share. This product (service) development enabled Apple to establish a presence within the market dominated by Microsoft at the time, while not directly threatening their market share. Apple exclusive formats were offered through iTunes, which was at the front of the commercial market in licensed online music distribution, such as .AAC, Quicktime Movie (.mov) and Apple Lossless (an FLAC clone) enticed users to make the switch from their MP3 players to the iPod. This was followed up by multiple hardware innovations, incremental changes in design and product functionality, from...
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...The Note Phone Marketing Plan – Enhancing the Marketing Plan Lisa S Carey Marketing Management – MKT 500 March 13, 2011 Instructor: Dr. Keith C. Jones Marketing Plan – Enhancing the Marketing Plan for the Note Phone 1. Discuss the company’s competitors, and the strengths and weaknesses of each. There are several companies that are the Note’s competitors, so let’s start with the top competitors: The Apple iPad is the first affordable tablet computer worth owning, but it won't replace your laptop (yet). The Xoom's spec sheet is enough to make any tablet tremble, but the price is high and Google still has some work to do before its tablet software experience is as fleshed out and intuitive as Apple's. The Galaxy Tab is a beautiful product with features that will make iPad owners envious, but its in-between size and possible carrier commitments hold it back from broad appeal. The ViewPad 7 offers a solid platform for Android 2.2, but it comes off as an oversize, overpriced smartphone--not a Netbook alternative. Now there are two competitors that we want to note as their product has not hit the markets yet, but they are targeting our segment target as well, BlackBerry Playbook and the Vizio VIA tablet both are due to release their tablets in the next 3 to 6 months. But we also have to address what the competition is using as their key platform or landscape options for their tablets as this will affect the target market as well: Apple iPad - There's probably no explanation...
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