...REMARKS BY CHAIRMAN ARTHUR LEVITT SECURITIES AND EXCHANGE COMMISSION THE "NUMBERS GAME" NYU CENTER FOR LAW AND BUSINESS, NEW YORK, N.Y. SEPTEMBER 28, 1998 Thank you very much. Dean Daly, Dean Sexton and to everyone gathered this evening, thank you for welcoming me tonight. I am honored to be here on such an auspicious evening for both NYU and Bill Allen. The creation of the Center for Law and Business recognizes an important truth: we cannot continue to view the worlds of business and law as parallel but separate universes. And NYU could not have selected a more qualified or thoughtful individual than Bill as its first director. His leadership of the Delaware Court of Chancery -- acknowledged as the nation's most influential arbiter of corporate law -- confirmed his reputation as a great thinker who effortlessly bridges the worlds of law and business. I've heard from friends on Wall Street that it's a far less stressful experience to hear Bill lecture in front of a classroom than from his former seat on the bench. Seven months ago, I expressed concerns about selective disclosure. Through conference calls or embargoed press releases, analysts and institutional investors often hear about material news before it is made public. In the interval, there is a great deal of unusual trading. The practice had been going on for a long time. And, while everyone was aware of it, and most were extremely uncomfortable with it, few spoke out. As the investor's advocate, the SEC did and we will...
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...It’s a Numbers game. It’s a Numbers Game How it feels to work with a company’s money? Not all Accountants do the same thing even if they have the Degree. Not many people chose to become accountants because of the tedious paperwork or the math that is involved. This field grows as the money people make or lose grows. As an accountant, people look at others money. Money is what helps people survive and flourish. Business all over the world need accountants to prepare finance documents. Even if one becomes an accountant there are still many fields on could go into. As account you are not stuck with helping people with their taxes. There are some pros and cons in becoming an accountant. If one choses to become an accountant one could make good money. As you graduate college you will have to choose some type of path. Like I said there are many jobs one could do once you get that pesky degree in accounting. As Hallinston (2013) states in his article one could become a CPA. A CPA is a Certified Public Accountant and they do the broadest of jobs. Some things of those include bookkeeping, managing your client’s finances, preparing taxes and auditing financial statements. With that your clients could be individuals, companies, corporations, governments and non-profit organizations. (Hallinston 2013). Another job you could chose is Management accountant. Now with this you would be recording and analyzing the financial information of a company (Hallinston 2013). As this type of accountant...
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...William Brummell Case 3 Playing The Numbers Game!! Question #2 Jay is right, they should include a common size statement (vertical analysis) in the report. This analysis will allow Jay and Jack to compare common size income statement analysis is stating every line item on the income statement as a percentage of sales and the balance sheet in comparing everything to total assets. Since there is more than one year of financial data, you can compare income statements to see your financial progress. This type of analysis will let you see how the revenues and the spending on different types of expenses change from one year to the next. In addition it will allow you to compare two different companies of different sizes. It also allows you to benchmark the company with it rivals. This helps create forecast as to where the company will be in the next coming years. Income Statement Plastichem Inc. Every year sales has increased 2001 to 2002 sales increased by 123.1 million dollars 2002 to 2003 sales increased by 41.6 million dollars 2003 to 2004 sales increased by a staggering 3.7 million dollars which shows that sales started to become slow and stagnate Cost of Sales 2001 to 2002 COS decreased by 1.65% 2002 to 2003 COS decreased by less than 1 percent (.64%) 2003 to 2004 COS increased by 11.88% from this data we see that the COS has decreased as a result of sales declining in the last few years. Gross Operating Profits 2001 to 2002 GOP increased by 1.65% 2002 to 2003 GOP increased...
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...FINANCIAL NUMBER GAME The game has many different names and takes on many different forms Classification of creative accounting practice Reward of the game Label for the financial number game Creative accounting practices Any and all steps to play the financial numbers game, including the aggressive choice and application of accounting principles, fraudulent financial reporting, and any steps taken toward earnings management or income smoothing. Income smoothing A form of earning management designed to remove peaks and valleys from a normal earning series, including steps to reduce and store profits during good years for use during slower years. Aggressive accounting A forceful and intentional choice and application of accounting principles done in an effort to achieve desired result, typically higher current earning whether the practices followed are in accordance with GAAP or not. Earning management The active manipulation of earnings toward a predetermined target, which may be set by management, a forecast made by analysts or n amount that is consistent with a smoother more sustainable earnings stream. Fraudulent financial reporting Intentional misstatements or omissions of amounts or disclosures in financial statements, done to deceive financial statement users, that are determined to be fraudulent by an administrative, civil or criminal proceeding. Depend on the scope of the tactics employed Label for the financial game Rewards of...
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...DuPont Analysis: Playing The Numbers GamE The summary of this case is that a newly joined CFO of a company, Plastichem Inc., was able to turn the company’s unfortunate situation around when he first arrived. Yet, five years later, Plastichem has gone through some difficult times including their stock price/ratings severely dropping with no understanding as to why. The case ends with the CFO attempting to figure out what went wrong with the numbers he was given. To determine the liquidity, we used the quick ratio, current ratio, and interest coverage ratio. From these equations, the higher the ratios meant the better of the company’s financial condition, or more liquidity. The acceptable ratios vary from different industries. In general, company’s quick ratio should be 1 or higher, and its current ratio should be above 1.5 to be considered liquid. In the comparison between two companies’ ratios, DCM Molding has shown a better financial condition on average in the past four years, and Plastichem has barely met the acceptable average or is below the average in the past four years. Quick Ratio = (Cash and marketable securities + A/R + Other Current Asset)/ Current Liabilities | Year | | 2004 | 2003 | 2002 | 2001 | Plastichem | 0.86 | 1.141 | 1.039 | 0.826 | DCM Molding | 0.99 | 0.93 | 1.114 | 1.568 | | Year | | 2004 | 2003 | 2002 | 2001 | Plastichem | 1.301 | 1.523 | 1.462 | 1.309 | DCM Molding | 1.632 | 1.518 | 1.826 | 2.095 | | Year | ...
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...Raven, a young girl, is walking home with her mother’s lottery ticket in her back pocket. While walking home she runs into one of her ex best friends that grabs the lottery ticket out of her back pocket. Her ex best friend, London, then switches her lottery ticket with a different one. Raven starts to rush home before the streetlights come on. She doesn’t want her mother to miss the numbers. Just barely making it be for the lights come on Yolanda, her mother, starts to scream outside the apartment window. “ Hurry up Raven they about to show the numbers” Yolanda says. Raven starts to run up the stairs as fast as she can. Busting threw the door running towards the TV her mothers screams the numbers. Looking at the ticket Raven’s mouth drops. So far all of the numbers are correct and they both wait for the last set of numbers. Not thinking they will win the announcer says the winning number for the mega millions. “3-8-1” the announcer says. Raven looked at the numbers shown on the TV and then looked at the ticket and says nothing. Yolanda automatically thought that they lost and just turned the TV off. Yolanda walks off in shame and then, Raven runs up to her mother screaming that they won. Her mother thought she was crazy so she turned the television back on and looked at the ticket. They jumped up and down in joy. Yolanda calls her job to let them know that she quits and told them never to call her again. Raven is so excited that she calls her new boyfriend Monte to tell...
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...That brings me to my second wish. I would wish that I could stop world hunger. As I say that, the genie looks straight at me and says that she is going to grant both of my wishes. As she says that I’m wondering in my mind why this genie chose me. Why is she giving me the two wishes? I’m not sure if I’ve done anything good in my life so if she actually does grant my wishes then I would become a better person. The genie starts to close her eyes and lifting her arms up in the air. I feel as if the world stopped moving. Then all of a sudden the room is shaking and then the genie was gone. I look on the table and I see a lottery ticket laying there. Is this my chance I’m wondering. I turn on the news just as they are saying the winning ticket numbers. I won! I couldn’t believe that the genie actually made this happen. When I get the money I try to do as much as I can to help the starving kids. I actually feel better when I know...
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...DQ 1 Take any number (except for 1). Square that number and then subtract one. Divide by one less than your original number. Now subtract your original number. Did you reach 1 for an answer? You should have. How does this number game work? Hint. Redo the number game using a variable instead of an actual number and rewrite the problem as one rational expression. How did the number game use the skill of simplifying rational expressions? Create your own number game using the rules of algebra and post it for your classmates to solve. Think about values that may not work. State whether your number game uses the skill of simplifying rational expressions. Consider responding to your classmates by solving their number games or expanding on their games to create an even more challenging one. You may want to review responses to your number game in case you need to make changes or help another student. ANSWERS: My Answer: Here in this number game we are using the concept of a^2 - b^2 = (a-b)(a+b). First take number as a. Then square of that = a^2 , Here b is 1. So, subtract 1: a^2 -1 One less than original number : a-1. Now we need to divide a^2 - 1 by (a-1). So, (a^2 -1)/(a-1) = (a^2 -1^2)/(a-1) = (a-1)(a+1)/(a-1) = (a+1) Now, subtract the original number a: a+1 - a= 1 is the answer. So, in every case we will get 1 as the answer and a cannot be 1 because we are dividing by a-1 then it will be 1-1 =0 which is not possible, because we cannot divide by 0...
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...The Game of NIM Brandy Perdue, Ashley Howell, Arnitra Harris Math 213: Math for Elementary Educators January 18, 2016 Rachel Tomor The Game of NIM The game of NIM is a game of logic and strategy in which two players alternate in choosing an element to remove from the predetermined set. The game is concluded in these situations when the goal has been reached. To this game there are different strategies that may be employed. Game 6a In this game the rules were to only add the numbers 1 or 2 until the number 21 was reached. This game was difficult to gauge with it being the first played. Two out of three on our team began with random guessing. Those same two, when nearing the end, tried to take it slow so that it would work in their favor, however, both lost. The strategy of the other team member was to keep the result of their move as an odd number. That member lost the game as well. Game 6b The rules for this game were to add the numbers1, 2, 3 or 4 until the goal of 104 was reached. Realizing that this game had the potential to drag on, all team members chose to start by adding the highest number allowed. In doing this, two out of three members experienced a win. Game 6d Game 6D we were only allowed to subtract the numbers 1 or 2 and the loser was the first to go into negative numbers. All there members were winners in this game. There were two strategies used to win this game. One was to subtract and keep an even...
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...There also people who extended their supports and efforts for the completion of this math showcase, to our parents, for giving us moral supports and helping us financially, to our ever beautiful Mathematics teacher, Mrs. Jennifer Rubio, for her dedication in teaching us, to Kuya Jaycee, for sharing his ideas and concept of the game, and to our classmates, our competitors, for a healthy competition. THE PROPONENTS ABSTRACT Arithmetic is the oldest and simplest branch of mathematics, used by almost everyone, for tasks ranging from simple daily counting to advanced science and business calculations. In common usage, the word refers to a branch of mathematics which records elementary properties of certain operations on numbers. Scrabble is a popular word game and board game in which 2-4 players score points by forming words from individual lettered tiles on a 15×15 game board. The showcase was made to help those students having difficulties in arithmetic like solving simple problems and computing sign numbers. The game is entitled “Double Bag Math Scratch”. It is inspired by the game double bag scrabble with a twist of mathematics. We use the word scratch because it is synonymous to scrabble....
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...Male gamer | Female gamer | game play most by Adult men | Game play most by adult woman | Game play most by teen boy | Game play most by teen girl | Online gamer | 20344852 | 12817256 | 7731043 | 39% card game37% shooting game 36% action/adventure game | 57% card game41% games that challenge mental abilities 22% family oriented game | 59% shooting game 50% action/adventure game 43% sports game | 43% music-based game 35% strategy or role plating game 30% card game | | Teen (15-24) | Adult (25-40) | University student | Elementary and secondary school student | | | | age | 4598600 | 28190800 | 4264000 | 20649452 | | | | | total | | | | | | | Internet user | 26980000 | | | | | | | | | | | | | | | I have separate my research into three different topic, online gamer, age or population and internet user. First I focus my research on the most important topic, online gamer. I think online gamer is the most important because the Acer iconia 6886 is such a high tech computer. It has passed the level of normal use PC by a lot. So in my opinion, the biggest market for Acer iconia 6886 will be the online gamer market. To research on how many people play online game on computer, I have gone on the entertainment software association of Canada which is a website about game safely and game software. Inside the website I have find the 2011 essential facts about the Canadian computer and video game industry which contain information...
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...Strategies Written by Gail Howard Florida Mega Money 4/44 + 1/22 started on January 30, 2004. To play, a lotto player picks 4 numbers 1-44, and one Mega Ball number from 1-22. Drawings are held twice a week on Tuesdays and Fridays, and the game has over 500 drawings to work with. The odds of winning the top prize in FL Mega Money are 1 in 2,986,522. The top jackpot prize is $500,000 and can roll over to up to $2 million if there are no winners. Below are some free lotto tips to help you play the Florida Mega Money game smarter, but Gail Howard's lotto book, Lottery Master Guide, explains all of Gail Howard's successful methods of number selection in great detail with examples of patterns shown throughout. Advantage Plus software makes all the charts for this game; and the Wheeling Software to use is Wheel Four Gold. Gail Howard's Lottery Strategies to Help You Win Florida Mega Money Treat Florida Mega Money as two separate lotteries. One is a pick-4 from 44 numbers; the other is a pick-1 from 22 numbers. Use the Alt-B function of Advantage Plus software to switch between including or excluding the bonus number. Treat the four main balls as you would any pick-4 game. Wheel them using the Balanced Wheels® in the Wheel Four Gold software. Do not wheel the Mega Money Ball. The Mega Money Ball number is marked on a separate set of 10 numbers on your bet slip. (If you use the Advantage Plus software, when pressing Alt-B you can see all the charts for the four white balls;...
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...Sabermetrics? Sabermetrics is the mathematical and statistical analysis of baseball records. To understand the field of sabermetrics, one first should be familiar with the game of baseball. This sport is one of the most popular games in the United States; it is often called the {\it national pastime}. Baseball began in the eastern United States in the mid-1800's. Professional baseball started near the end of the 18th century; the National League was founded in 1876 and the American League in 1900. Currently in the United States, there are 28 professional teams in the American and National Leagues and millions of people watch games in ballparks and on television. The game of baseball The game of baseball is played between two teams, each consisting of nine players. The nine players are a pitcher, a catcher, first baseman, second baseman, shortstop, third baseman, left fielder, center fielder and right fielder. A game of baseball consists of nine innings. One inning is divided into two halves; in the top half of the inning, one team plays in the field and the second team comes to bat, and in the bottom half, the teams reverse roles. The team that is batting during a particular half-inning is trying to score runs. The team with the higher number of runs at the end of the nine innings is the winner of the game. During an inning, a player on the team in the field, called a pitcher, throws a baseball toward a player of the team at-bat, called the batter. The batter will try to hit...
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... 75 Effects of Computer Gaming on High School Students’ Performance in Los Baños, Laguna, Philippines Maria Daisy S. CORTES*, Jhoana V. ALCALDE**, Jose V. CAMACHO, Jr.*** Abstract This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s performance. Results showed that the probability of a computer gamer to fail is 39%, given the student has more than four siblings, a previous grade of at most 84, lesser teachers, lesser hours on studying, living near a computer shop, and spends more hours playing computer games. Moreover, 60% of the students’ daily allowance is spent on playing computer games. Keywords : investment in human capital, computer games, education production function, high school performance, Logit regression model * Maria Daisy S. Cortes graduated in 2010 with a BS Economics degree at the University of the * assistant professor, College of Economics and Management, University of the Philippines Los Baños. * Philippines Los Baños, Laguna and currently works at Deutsche Knowledge Services, Taguig City 1634 Philippines. * * associate professor/associate dean, College of Economics and Management, University...
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...Yusin Zhang, Thong Clus Ngo Overview The proposed project is developing a rhythm game. This game does not exist and at the end of design and development process, it will be fully complete and playable. The game involves different notes which will be falling down from the screen with random letter on it. The player is expected to hit the note with the right key to follow the song with the music playing in the background. The sequence dictated and displayed on the screen must be followed. Correctness in hitting the notes translates to an increased player’s score. Vorderer & Bryant (2012) suggests that games should have different difficulty levels. How good is the player at learning a rhythm? This game will be a real fun as players will try harder to catch a rhythm to feel comfortable that they can try the next level of difficulty. There will be rewards as well as punishment while the player is still playing so as to stimulate the player. The motive of the game is to challenge and test the player’s sense and level of rhythm. This game will be based on the following elements and fiction: test of skill, the utilization of the aspect of timing, loss of points if the player opts to skip a note, tendency of repetition of a song and featuring a rhythm severally in one song. The fundamental fiction in this game is the falling of notes on the screen in relation to expected key presses. Every video game involves user interaction with a human interface to come up with visual feedback displayed...
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