CHAPTER I THE PROBLEM Introduction The youth form an important part of the machinery that shape the country’s destiny. It is them who may help to bring about a desirable change in society. History has many examples that justify the greatness of the contribution of the youth towards the progress and upliftment of the country. Here in the Philippines, half of the population constitutes the youth and their vast energies and enthusiasm must not go untapped. It
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Ana V. COM-126 Historical need People live in a world of media and technology, making it our way of communication. Unfortunately, we are becoming more attached to these needs that our communication is lacking of reality. Therefore, "it is clear that mass-media influence our values, attitude, culture etc." (Enache, R., Pescaru, A., Stan, E., & Safta, C. (2010), p. 31). This media has a long history behind its back and has walked a long way to be transformed into this large communication
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Chapter 1: CONSUMERS RULE CHAPTER OBJECTIVES When students finish this chapter they should understand that: • Consumers use products to help them define their identities in different settings. • Consumer behavior is a process. • Marketers need to understand the wants and needs of different consumer segments. • The Web is changing consumer behavior. • Consumer behavior is related to other issues in our lives. • Consumer activities can be harmful to individuals and to society
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you, planning vacations and also buying machines. Some people think that the Internet has a negative impact on young people. It could lead to them to commit crime. For example, young people will precocious because of watching the pornography or books. Or they will learn how to make a bomb to commit crime. I think there has been a huge impact on individual and social communication, but this impact is more positive than negative. The main purpose of the Internet is always to facilitate the communication
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TITLE PAGE THE INFLUENCE OF BLACKBERRY MOBILE PHONE ON NIGERIAN STUDENTS: A STUDY OF UNIVERSITY OF LAGOS UNDERGRADUATES. By OLISEH KONYENUM CHIJIOKE . MAY, 2012 ABSTRACT The study assumed that youths no longer have boundaries as to when and where to use and not to use the mobile device and thus, It sought to explore the influence of blackberry mobile on Nigerian students. The research was conducted to study the influence of blackberry mobile phone on the students’ lifestyle. The theoretical
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improves on some aspects of human qualities. Hence, a significant tool for social change. For example, the wheel enables human beings to go to places where their feet would never reach. Positive impact of technology on society Technology has resulted in many positive impacts on the society. Computers, for example, have brought enormous changes in medicine, the workplace, education and social mobility (Associated Press, 1995). To start with, technology has transformed medicine, which has transformed
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allowed to prescribe medication or expected to provide medical advice. Approximately 25 percent of North Americans suffer from diagnosable mental health issues each year. With the increasing awareness of the related social, political and economic impacts of these problems, there is a greater need for professional mental health counselors. Additionally, health care insurance providers, driving the demand for more qualified professionals, recognize most mental health counseling. After earning a master's
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Family income 2. What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School? 3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile? HYPOTHESIS This study tested the null hypothesis that there is no significant difference on the perception of the respondent between the effects of computer online games and the study habit of grade VI
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found children as young as two years old are playing with an electronic devices and gadgets anywhere. That is not only the video games that make the children stay, it is also includes television, mobile phones and smart phone application, computers, tablet computers, PSP games and etc. Children tend to be active consumers; many electronic products and gadgets’ commercial have been targeted to young children market. Parent may find it easier to make their children stay in one place by giving them a gadget
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CHILDHOOD AWAY FROM CHILDREN In the present day world, the I.T. age, the age of computers, laptops, Androids, Blackberrys, I-pads etc. its impossible to see life without the use of some technology or other. While Technology is indeed a boon and the revolution brought about in the industry has completely changed the way we live, there seems to be some major drawbacks like misusing the technology or addiction/fascination of latest gadgets etc. Presently, a gadget is no more treated a helping
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