Abbreviated version of this report is published as "Trends in Computer Science Research" Apirak Hoonlor, Boleslaw K. Szymanski and M. Zaki, Communications of the ACM, 56(10), Oct. 2013, pp.74-83 An Evolution of Computer Science Research∗ Apirak Hoonlor, Boleslaw K. Szymanski, Mohammed J. Zaki, and James Thompson Abstract Over the past two decades, Computer Science (CS) has continued to grow as a research field. There are several studies that examine trends and emerging topics in CS research
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business functions over the internet and/or other electronic networks such as electronic data interchange (EDI). Electronic business includes collaborating with distributors on sales promotions, interacting with and servicing the customers, and conducting joint research with business partners.” E-Commerce (electronic commerce or EC) is the buying and selling of goods and services, or the transmitting of funds or data, over an electronic network, primarily the Internet. b) Define: the Internet,
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Young, Ph.D.,2 Kerry E. Gannon, B.S.,1 and Tara Becker, Ph.D.1 Background: Depression is common and frequently undiagnosed among college students. Social networking sites are popular among college students and can include displayed depression references. The purpose of this study was to evaluate college students’ Facebook disclosures that met DSM criteria for a depression symptom or a major depressive episode (MDE). Methods: We selected public Facebook profiles from sophomore and junior undergraduates
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A digital signal is a physical signal that is a representation of a sequence of discrete values (a quantified discrete-time signal), for example of an arbitrary bit stream, or of a digitized (sampled and analog-to-digital converted) analog signal. The term digital signal can refer to either of the following: any continuous-time waveform signal used in digital communication, representing a bit stream or other sequence of discrete values a pulse train signal that switches between a discrete number
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connectivity between different devices deployed in the market, a convergence toward all IP-based communication stack is necessary. Years ago, the Internet Engineering Task Force (IETF) has standardized IPv6 over Low-Power Wireless Personal Area Networks (LoWPAN), Routing Over Lowpower and
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Evolution of mobile technology and business models Su-En Tan CTI Working Papers, no. 91 Center for Tele-Information EVOLUTION OF MOBILE TECHNOLOGY AND BUSINESS MODELS Su-En Tan Centre for TeleInformation Technical University of Denmark Building 371, 2nd Floor, Elektrovej, Kgs, Lyngby 2800, Denmark Tel.: +45 45255181 Fax: +45 45963171 Email: sutan@cti.dtu.dk ABSTRACT This paper looks at the evolution of mobile technology and the evolution of the business models associated with it. Briefly, the different
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| |Page Number | | | | |Terms of Reference |2 | | | | | | |Introduction
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this report. I would like to thank my family for their support and love. ii Abstract This era of explosive usage of networks have seen the rise of several opportunities and possibilities in the IT sector. Unfortunately, cybercrime is also on the rise with several forms of attack including, but not limited to botnet attacks. A Botnet can simply be seen as a network of compromised set of systems that can be controlled by an attacker. These systems are able to take malicious actions as
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enhanced mobility. In addition, what part does network architecture play in developing network technology? In doing thus, I will be able to justify the aim and role that standard-setting organizations play in establishing network standards and identify two standards in network technology and outline their roles. Explain the importance of the ISO (International Organization for Standardization) and show how they contribute to the advancement of the network industry. Keywords: technology, ISO, networking
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in vehicular ad-hoc networks, albeit primarily in the research phase. Given the importance of knowing the updated network details of each node in the network, and also considering the fact that the delay in transmission of messages is a crucial factor in collision avoidance, it is imperative to implement a broadcast network which will ensure minimum delay in transmission of messages between the nodes. In this paper, we primarily implement a multi-hop broadcast vehicular network for collision avoidance
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