COMPETENCY-BASED CURRICULUM |[pic] | | |[pic] | |Sector: | |INFORMATION AND COMMUNICATION TECHNOLOGY | |Qualification:
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ITT TECHNICAL INSTITUTE NT1210 Introduction to Networking Onsite Course GRADED ASSIGNMENTS Graded Assignment Requirements Retain all handouts issued in every unit, as well as any assignment, research, or lab documents you prepare as part of assignments and labs. Some may be used more than once in different units. NOTE: Always check with your instructor for specific due dates of assignments. Graded Assignments Unit 1 Assignment 1: Computer Basics Review Course Objectives and
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behavior but testing is capable of only finite conclusions. (Collins) Formal design is usually a three step process. * Step one is when the engineer decides how a system will be using a modeling language. This step is similar to the formal software engineering technique developed by many others. This step helps the engineer to define their problems, goals and solutions. * Step two is the step that deals with verification. Formal methods put a huge emphasis on provability and correctness
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S [ oftware Requirements Specification ] 1. INTRODUCTION The VRRS (Vehicle Registration & Renewal System) centralized database allows information to be shared statewide, aiding the fight against registering stolen vehicles. The system also will provide consistent name information, making sure registrations and titles match owners names on their driver licenses. 1.1 Purpose We plan, design, implement and manage the automation of the vehicles registration system. We primarily provide
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Software Requirements Specification Version 1.1 August 29, 2003 Web Accessible Alumni Database Michael J. Reaves Submitted in partial fulfillment Of the requirements of Masters Studio Project Table of Contents Table of Contents ii Table of Figures iii 1.0. Purpose 1 1.1. Introduction 1 1.2. Scope 1 1.3. Glossary 1 1.4. References 2 1.5. Document overview 2 2.0. Overall description 4 2.1. System environment 4 2.2. Functional requirements definitions
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1. ABSTRACT Application is a full-featured mapping program, designed to create a digital mind that can help you visually organize almost any sort of process or project as a dynamic, interconnected system of Thoughts. Application gives you a fairly intuitive interface for collecting, organizing, viewing, and navigating ideas, tasks, Web sites, related documents, and more. For example an organization if receives a project that is of large maintenance that is a project which requires a duration of
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AFRICA NAZARENE UNIVERSITY Name: Eric Wahinya – 11JCS005 Unit: Software Engineering Code: CSC320. Title: Assignment 2 Lecturer: Mr. Njuki Due Date: 26th June 2013 1. Using the waterfall model; model the March 4th 2013 voting process in Kenya. The software process models in software engineering are the workflow model which shows the sequence of activities in a process along with the inputs, outputs and dependencies, the dataflow or activity model that represents a process as a set of
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Introduction: There are many ways of developing software but of the most popular one that is being followed by a lot of companies is called waterfall model. This method is easy to flow and no matter how big the project is it can be useful. Most of the software developers use this method by capturing the requirements from the client, once the complete of set requirements are captured, the developer move on to design phase where the set of requirements have been completely designed. After designing
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DESIGN:PHASE 1- ANALYSIS(PROCESS) PRODECURE: Make functions. ACITIVTY: We gather the requirements and needs from traceability matrix and use them to make a function of our software. 2- Construction: (PROCESS) a- HIGH LEVEL (PROCEDURE) Description of the functions, ACTIVITIY : ONE : KEY INPUT TWO: READ FOR DB THREE : READ FOR INTERVAL b-LOW LEVEL(PROCEDURE): List and make the algorithms of all the functions. Algorithm(ACTIVITY) 3- VERIFICATION: (PROCESS) PROCEDURE:
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and evaluated. 5. Assess requirements for successfully managing change created by new systems. Chapter Outline 11.1 Problem Solving and Systems Development Defining and Understanding the Problem Developing Alternative Solutions Evaluating and Choosing Solutions Implementing the Solution 11.2 Alternative Systems-Building Approaches Traditional Systems Development Lifecycle Prototyping End-User Development Purchasing Solutions: Application Software Packages and Outsourcing Rapid
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