0974-6846 ISSN (Online) : 0974-5645 A New Approach for Inter Process Communication with Hybrid of Message Passing Mechanism and Event based Software Architecture Farhad Soleimanian Gharehchopogh*, Esmail Amini and Isa Maleki Computer Engineering Department, Science and Research Branch, Islamic Azad University, West Azerbaijan, Iran; bonab.farhad@gmail.com, es.amini56@gmail.com, maleki.misa@gmail.com Abstract In this paper, we use software architecture style based on event-driven and message
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Business Intelligence Applications Paul Villela CSCI 4304:Database Systems Dr. Carolyn W. Green 2 December 2014 Business Intelligence Applications On the May 4th, 2014 episode of Mad Men (appropriately entitled “The Monolith”, a clever nod to the iconic black monolith which provides the impetus for the evolutionary leap from beast to man in Arthur C Clarke’s novel “2001: A Space Odyssey”) Sterling Cooper & Partners, the fictional ad agency around which the show revolves, purchases
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during learning process. Various learning approaches showcase how a learner commences the efforts of gripping, processing, focusing on, and sustaining current and challenging information (Bjork, McDaniel, Pashler,& Rohrer, 2008). The study of memory and learning is synonymous with Ebbinghaus, Herman. The earliest scientific approach to the study of memory in 1885 by Herman Ebbinghaus gave impetus to some techniques used by psychologists to assess learning methods. This paper will examine the
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them to listen. Your mind can process information about four times as fast as the average person can speak, and it requires considerable concentration to match the speed of processing with the delivery of spoken words. It also means being able to read between the lines, interpreting emotion, intonation, and body language along with that which is heard, anticipating what will be said next and what has been said in your own words. Psychologists studying the process of listening have found that a very
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Human Computer Interaction HUMAN COMPUTER INTERACTION PREPARED BY DHIREN PARMAR 04IT6005 M.Tech I.T. SIT IIT KGP -1- Human Computer Interaction Contents 1. Abstract……………………………………………………………………………...3 2. Introduction………………………………………………………………………….4 3. Cognition…………………………………………………………………………....9 4. User Interaction Design……………………………………………………….....12 5. Interaction Styles………………………………………………………………….15 6. Interaction Devices…………………………………………………………….....18 7. Future of Human Computer Interaction………………………………
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Experiment 4 Short Term Memory I. Objective To determine the capacity and limits of short term memory. II. Definition Short term memory (STM) is a limited-capacity store that can maintain unrehearsed information for about 10-20 seconds.In contrast, information stored in long term memory may last weeks,months or years. However, there is a way that you can maintain information in your short-term store indefinitely.Primarily, by engaging in rehearsal-the process of repetitively verbalizing
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Philosophy of Education This paper focuses on my personal philosophy of education. Many educators cringe when they hear people ask what their philosophy of education is. This paper offers techniques and strategies that educators can implement when writing their personal philosophies. Also included in this paper are my belief statements on my personal philosophy on education. Lastly, my paper discusses the influences that have helped shaped my philosophy on education.
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Chemical Senses Paper Psy/345 May 23. 2016 Chemical Senses Paper The Chemical senses, taste and smell, both provide information that can be determine survival. Taste will let us know whether or not we should eat something, based on the taste. Tastes are classified in five categories: sour, salty, bitter, unami, and sweet. these tastes are experienced through taste buds on the tongue. In the nose, when something is sniffed, molecules travel through the nose, and some activate responders on
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with one common goal: to reduce the computation time. These methods generally seek to reduce the number of distances that have to be computed using, for instance, a pre-arrangement of the data. The direct consequence is a speed-up of the searching process. However, in spite of this improvement, the computation time required by the kNN search still remains the bottleneck of methods based on kNN. General-purpose computing on graphics processing units (GPGPU) is the technique of using a Graphics processing
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aging process and can also effect younger people. This is known as early-onset Alzheimer’s. The lifespan of people with the disease varies but it usually about 8-10 years and in some cases, has been 20 years. There has not been enough reach to know if Alzheimer’s is inherited but certain genes do make someone more likely to develop it. There are three stages of Alzheimer’s disease, and although
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