Wii Encore

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    Competition in Video Game Consoles: the State of the Battle for Supremacy

    *CASE STUDY 11* Competition in Video Game Consoles: The State of the Battle for Supremacy AUTHORS: Christian Kostadinov 29114042 Ivaylo Baldev 29114047 Sofia 2010 Competition in Video Game Consoles: The State of the Battle for Supremacy Objectives in front of the case study The main objective that stands in front of our project is to clarify the present situation on the market of video console games. To present the strategies of the three main rival firms-Sony, Nintendo and

    Words: 5361 - Pages: 22

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    Nintendo

    [MARKETING FUNDAMENTAL: THE SUCCESS OF THE NINTENDO] | | Summary Introduction: 3 I. General presentation: Nintendo 3 II. Porter´s model: 4 I. The Substitution Products : 4 II. The competition 5 Sony: 5 Nintendo: 5 Microsoft: 5 III. The Positioning: 6 The similarity matrix: 6 Perceptual map of Nintendo DS: 6 IV. Segmentation: The reasons of success 8 Swott : 8 Operational Segmentation 9 Why marketing communication campaign was a success? teddy 10 V. CONCLUSION:

    Words: 1843 - Pages: 8

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    Nintendo Case

    until the launch of Sony’s Playstation and Microsoft’s Xbox. However, the launch of Wii in 2006 brought back Nintendo’s former glory and is now the company’s best-selling console. Wii focused on two things to transcend their competitors, PS3 and Xbox. First, as a low-price leader, they have a more favorable benefit-tocost ratio and second, they focused on “the fun of playing rather than cold tech specs”. With Wii being an instant smash hit in the market, how will Nintendo sustain this momentum and

    Words: 1986 - Pages: 8

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    Gaming

    (10 pm Monday night) “You finish your Homework yet?” ( Insert sounds of buttons being mashed and clicked) “ALMOST DONE MOM!!!” : Typical week night for the modern day gamer. “Go Go Go!” My commanding officer shouts to me as we run down the battle field. I hear footsteps and turn to my left taking out two bogies with a single shot, I tell my friend Jon there are two on his right, they fall as well. We race towards the objective bobbing and weaving through the crossfire bullets whizzing overhead

    Words: 1670 - Pages: 7

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    Nintendo

    believed that the video game industry had been focusing far too much on existing gamers and completely neglecting non-gamers. Armed with this insight, the company repositioned itself by developing a radically different console, the Wii (pronounced “we”). The Wii was a nifty machine that used a wand-like remote controller to detect players’ hand movements, allowing them to emulate the real-life gameplay of such games as tennis, bowling and boxing. 1 Iwata, S. (23 March 2006) “GDC Keynote

    Words: 10466 - Pages: 42

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    Game Addiction

    he was playing more games and he had asked for a Nintendo Gameboy. He soon grew bored of it, he asked for a Nintendo Wii for Christmas and Santa made his wish come true. As the months went by, as a reward for doing chores he would receive a game instead of money. Before long, he had every accessory and he had received 22 games. The years passed and again he grew bored of the Wii, so he asked for the Xbox 360 video game system, and of course I gave in. He became more involved in playing games as

    Words: 1180 - Pages: 5

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    Porters

    Ways which nentendo has gained SCA The console is opened to all gamers either hardcore and casual and non-gamers. The console is cheaper than the others. Innovative controller. The virtual console. The wiiware. * The Wii is for the casual gamers, yet they advertise it like it's for everyone, including the hardcore gamers. This isn't true. Therefore, everyone wants one. it appeals to both casual and hardcore gamers and has tons of casual games like MySims and WiiPlay and than nintendo busts

    Words: 1130 - Pages: 5

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    Nintindo

    Nintendo’s Strategy for the Wii— Good Enough to Beat Xbox 360 and PlayStation 3? 12 C A S E ASSIGNMENT QUESTIONS 1. What are the defi ning business and economic characteristics of the video game console industry? What is the industry like? 2. What is competition like in the video game console industry? Do a fi ve-forces analysis to support your answer. Which of the fi ve competitive forces is strongest? Which is weakest? Would you characterize the overall strength of competition in video

    Words: 358 - Pages: 2

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    Video Game Consoles

    analysis is geared toward predictability of obvious and hidden factors that may influence the outcome of marketing and sales. In terms of gaming industry, Microsoft, Sony, and Nintendo with their respective hardware’s MS Xbox 360, PS 3 and Nintendo Wii illustrate the first tier competitors in U.S. as well as globally. Microsoft Xbox 360 Strength: • Integration of next generation DVD players i.e. HD technology • Backward compatibility with previous Xbox games • Online product – the first of

    Words: 298 - Pages: 2

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    Collaborative Case - Modules 5 & 6

    Apple Game Console. It has been rumored that Apple is developing a game console that would be competition with systems such as the Wii from Nintendo, Xbox 360 from Microsoft, and PS3 from Sony. Any new foray into this market would have to be well researched and strategized if it were to be profitable. Although this market is still strong I believe that it is in its mature phase of the life cycle for the most part and it would take a system that was unique and rare to win market share from the

    Words: 657 - Pages: 3

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