...Ignore Their Study Just to Play DOTA Group name: Justine Movido Kennedy Dalondonan Gemboy Nunez Gabriel Cailing Deither Pastolero Jefferson Bacanto Section: Grade 7 – St. Anthony CHAPTER 1 Introduction: The high school students ignore their study because of playing DOTA, specially the boys. Some of the High school students common at the boys regret to focus their studies because of playing computer games like DOTA. They wanted to finish the school or cut their classes to play DOTA. Students also spend their money to play DOTA with friends and ask some of them to lay and if who win they’ll get their money back of earning it double than their normal money. DOTA is a computer game a war game of a warrior that reaching their goal, defending their territory. Problem: The students can’t focus their studies cause of DOTA. Because of it they fail their grades at school. Mostly students go to computer shop to play DOTA not to research their assignment or projects. They even ignore their parents of focusing to study hard and stop spending their money just to play DOTA. Background of the study: Drawing inspiration from a popular starcraftmod known as aeon of strife the first version of DOTA was released in the middle of 2003 by an individual know only by hispseudonym Eul. Statement of the problem: The problem is high school students are not participating in the class because of playing DOTA, many high school students are not doing well on their studies. Hypothesis: ...
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...of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing sports, until the Blizzard...
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...High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of...
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...High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of...
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...SYNTHESIS AND RELEVANCE OF THE REVIEW A general synthetic route to two DOTA-linked N-Fmoc amino acids (DOTA-F and DOTA-K) is described that allows insertion of DOTA at any endo-position within a peptide sequence. Three model pentapeptides were prepared to test the general utility of these derivatives in solid-phase peptide synthesis. Both DOTA derivatives reacted smoothly by means of standard HBTU activation chemistry to the point of insertion of the DOTA amino acid, but extension of the peptide chain beyond the DOTA-amino acid insertion required the use of pre-activated C-pentafluorophenyl ester N-alpha-Fmoc amino acids. Three Gal-80 binding peptides (12-mers) were then prepared by using this methodology with DOTA positioned either at the N terminus or at one of two different internal positions;the binding of the resulting GdDOTA-12-mers to Gal-80 were compared. The methodology described here allows versatile, controlled introduction of DOTA into any location within a peptide sequence. This provides a potential method for the screening of libraries of DOTA-linked peptides for optimal targeting properties This report describes the synthesis and structural characterization of the indium complex of 1,4,7,10-tetraazacyclododecane-1,4,7,10-tetraacetic acid mono(p-aminoanilide) (DOTA-AA), a model compound for 111In-labeled DOTA-biomolecule conjugates. In(DOTA-AA) was prepared by reacting DOTA-AA with 1 equiv of InCl3 in 0.5 M ammonium acetate buffer (pH ∼ 6). It was characterized...
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... * The definition of DOTA is "Defence of The Ancients". * Defense of the Ancients (DOTA) is a multiplayer online battle arena mod * A custom game map created for the game Warcraft 3. Originally developed for Warcraft 3: Reign of Chaos (and wildly popular) by Eul, the map was later ported onto Frozen Throne (the expansion pack for Warcraft 3), was released. Currently the most popular ports of DOTA are Allstars, CHAOS and Classic 2.0 Background of the story * DOTA pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game. * Each human player controls one hero, a powerful unit with unique abilities. In DOTA, players on each side choose one of 112 heroes * This research aims to find effects of DOTA into Collage Poly-Tech MARA students (male), especially in their learning. In particular it aims to describe the impact of mass on student learning, identify the reasons why they like to play DOTA, Identify the factors affecting the Collage Poly-Tech MARA students about DOTA, and recognize the importance of learning to balance and DOTA. 3.0 Statement of problem * When their playing DOTA their will miss the class...
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...A. Definition of terms DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence. Custom map- is game that you can modify its features its features using World Editor. Computer shops are places that contain computer units that you can rent for surfing the net and gaming. Some shops utilize cubicles for the privacy of their users. Multiplayer Online game – is game where one of several thousand players can simultaneously join in a persistence gaming experience in a world that exist even when they aren’t playing. Participation in these “worlds” allows players to build social relationships with others players. This often developed into organized collaborative groups called guilds. Real time strategy – Is a strategy game that is played without turns. Instead all moves and countermoves are made in real time, allowing for faster pace. Managing resources to create and deploy semi-autonomous units that would engage in real time combat. Social connectedness...
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...EFFECTS OF DOTA Playing this game also triggers the player to lose his/her temper and values. Why? It simple because of the different languages used during the game or what we called “Trash talks”. Trash talks such as foul languages can really lose their temper and values. As a result, the both sides will fight against each other. Gamble is also present in the game, the highest bet is 5,000 pesos and the lowest is 300 pesos. Again, money for them is not that important anymore. Many players says that “Dota is the best past time ever,” so it’s Ok for them to waste their money. Due to playing, eating is irrelevant; the satisfaction they get form playing is the same as the satisfaction they get from eating. As a result, the body’s immune systems are getting weaker and now expose the different viruses and diseases. All in all, Dota really affects the life style of the youth who are in to this game, although it has one good benefit, but it corrupts the mind and the way the youth think. It also weakened the body system, money and moral values were not given importance because of this game. There are many students and even some young professional are addicted to Defense of the Ancients or Dota. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing...
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...Chapter 2 REVIEW OF RELATED LITERATURE AND STUDIES This chapter represents the review on related literature and studies regarding topic about the students who plays MOBA games (Multiplayer Online Base Arena) and its effect to their study habits and time management. Studies on productivity provided ideas as to how to design our own study, while the studies on work breaks gave us an idea of how merely not working for a segment would affect our study. This would mean that we could have a clear idea of the effect of the games themselves rather than merely the break. Foreign Literature A paper made by Thomas M. Connollya, Elizabeth A. Boylea, Ewan MacArthura, Thomas Haineya, James M. Boyleb from University of the West of Scotland, High St., Paisley PA1 2BE, Scotland, United Kingdom and University of Strathclyde, Glasgow, Scotland, United Kingdom with a title of “A systematic literature review of empirical evidence on computer games and serious games” examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engagement and a multidimensional approach to categorizing games was developed. The findings revealed that playing computer games is linked to a range of perceptual...
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...love strategy of DOTA in theaction games and Philippines compared to board and mini games. It has a very different gameplay compared among other games. Also, it is a multiplayer game; people can play with others up to 10 persons per game. These are the heroes of DOTA, there are so much to choose from. They are divided into three groups, the Sentinel, the Scourge, and the Neutrals. Also they are divided further by their Joshua Frankie B. Rayo Department of Computer Science University of the Philippines Diliman The Culture of DOTA in the Philippines Joshua Frankie B. Rayo Department of Computer Science, University of the Philippines Diliman jbrayo@up.edu.ph Abstract. The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino students hard for them to avoid playing the game; and it is also evident from media to the internet. This game has brought such intense effects to the Filipino youth and its everyday life; up to the point where they are affected physically, psychologically, and their respective careers. Because of DOTA, the computer shops in the country have been growing massively since its release; the youth are gathered there to play informally and to show their enthusiasm and foster friendship, teamwork and camaraderie. It follows the ‘booming’ computer shop industry and culture in the country. Also, some people handle DOTA tournaments to encourage...
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...take birth control pills. Smoking can damage fertility, making it harder to conceive, and it can interfere with the growth of the fetus during pregnancy. It accounts for an estimated 14% of premature births and 10% of infant deaths. There is some evidence that smoking may cause impotence in some men. Because smoking affects so many of the body's systems, smokers often have vitamin deficiencies and suffer oxidative damage caused by free radicals. Free radicals are molecules that steal electrons from other molecules, turning the other molecules into free radicals and destabilizing the molecules in the body's cells. Smoking is recognized as one of several factors that might be related to a higher risk of hip fractures in older adults. Studies reveal that the more a person smokes, the more likely he is to sustain illnesses such as cancer, chronic bronchitis, and emphysema. But even smokers who indulge in the habit only occasionally are more...
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...What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School? 3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile? HYPOTHESIS This study tested the null hypothesis that there is no significant difference on the perception of the respondent between the effects of computer online games and the study habit of grade VI pupils of San Gabriel Elementary school. SIGNIFICANCE OF THE STUDY This research is important to the Parents of the youth. For them to know what are thing that influence using online games. Also to prevent the bad influence of online games to their children, for parents to be able to protect their children from influence of online games. To the youth, they should know the effects of online games to their study habit. Children should know the limitation of using online games and set their priorities. To the teacher, the second parents of the youth. This research is important to guide them to handle this kind of situation and to know how to assess their pupils. Future researchers can make use the results of this study as a basis for them to conduct similar studies of the effect of the computer online games on the study habits. SCOPE AND DELIMINATION OF THE STUDY This study was conducted at San Gabriel Elementary school to find out the effects of the study habits games...
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...Importance of Eduactional Games According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the Philippines, you can find an internet cafe within walking distance, and if you enter that internet cafe, there are bound to be teenagers there playing DotA or Counter-Strike or some other game. This isn’t a bad thing because it develops friendship, teamwork and the ability to socialize. According to Jason B. Almonte (June 22, 2011) in his case study entitled “Implementation of a digital game-based learning environment for elementary Education” he stated that, “Video games have gained high popularity nowadays that researchers have taken an interest in its use as an educational medium. Based on previous studies on educational game development, the project has developed video games for mobile handheld devices that cover Grade 6 Philippine Educational System Science curriculum topics. It aims to serve as a supplement to the student to further augment what they have learned inside the classroom and be able to use it in practical applications. It aims to offer aid for topics that are difficult to learn by students or difficult to teach for educators...
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...National Capital Region Division of City Schools KASARINLAN HIGH SCHOOL Caloocan City “Our goal is perfection, excellence will be tolerated” National Capital Region Division of City Schools KASARINLAN HIGH SCHOOL Caloocan City “Our goal is perfection, excellence will be tolerated” INVESTIGATORY RESEARCH / PROJECT Dealing with Benefits of Computer Games for Children, Students and Adults within Brgy. 28 In partial fulfilment of the subject requirement In ENGL 1023, Writing in Discipline Submitted by: Jerico L. Montifar Ivan Floralde Robert Ace Apalin Francis Angel Leian Dela Cruz BSCE I-I Submitted to: Miss Jinky De Jesus English Professor / IR / IP Adviser 11 March 2016 Friday Acknowledgment We would like to express my special thanks of gratitude to my teacher Ms.Jinky De Jesus who gave us the golden opportunity to do this wonderful project on the topic ---, which also helped me in doing a lot of Research and came to know about so many new things and opened my eyes on a lot of wonderful exciting and refreshing details about our topic. Secondly we would also like to thank our parents and companions who helped us in compiling and finalizing this project within the limited time frame. They also supported us financially and morally for us to finish this project. Without them, this will be a total failure. We would also like to thank everybody who contributed to our success and thank the people we interviewed for sparing some...
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... 75 Effects of Computer Gaming on High School Students’ Performance in Los Baños, Laguna, Philippines Maria Daisy S. CORTES*, Jhoana V. ALCALDE**, Jose V. CAMACHO, Jr.*** Abstract This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s performance. Results showed that the probability of a computer gamer to fail is 39%, given the student has more than four siblings, a previous grade of at most 84, lesser teachers, lesser hours on studying, living near a computer shop, and spends more hours playing computer games. Moreover, 60% of the students’ daily allowance is spent on playing computer games. Keywords : investment in human capital, computer games, education production function, high school performance, Logit regression model * Maria Daisy S. Cortes graduated in 2010 with a BS Economics degree at the University of the * assistant professor, College of Economics and Management, University of the Philippines Los Baños. * Philippines Los Baños, Laguna and currently works at Deutsche Knowledge Services, Taguig City 1634 Philippines. * * associate professor/associate dean, College of Economics and Management, University...
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