...**Part #1 violent video games and their effects on children source list** Book #1: Grand Theft childhood Author Kunter Lawerence Book: Grand Theft childhood City of publication: New York Book #2: Violent video games and their effects of children and adolesents Authors: Craig Anderson, Douglas Gentile, Katherine Buckley Book: Violent video games and their effects of children and adolescents City of publication: New York Part #1 questions: What did you know about this topic before you started your research? Before I started this project I knew little to nothing about violent video games and how they were linked to violent behaviors and school shootings. Why were you interested in this topic to begin with? I was really interested in choosing this topic because I really enjoy playing video games and when I saw this topic I felt like a lot of people feel differently about if or if not games can affect a person’s actions. I also have a passion for Criminal justice and have heard of several school shootings that have fallen under this category (list the examples and explain the details) I play several violent video games such as (GTA 5 , Call of Duty modern Warfare 2 and 3 Gears of war 3 and Fallout 3) bring in the games and ask how many people have seen or heard of these games* What are some questions you are trying to answer during this project? Some questions I’m trying to answer is do video games really have an influence on a teens mind and how they...
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...Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby. A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...
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...EFFECTS OF VIDEO GAMES ON STUDENTS Effects of Computer Games on Students Students these days are spending more of their free time playing computer games. There are positive and negative effects associated with playing video games. Set a regular routine for your child so he knows when it is time to do homework and when to play games. Some students get carried away with playing their computer games for excessive amounts of time. Your child’s health might be affected negatively if he plays computer games persistently. His eye sight might get worse because he is constantly staring at the computer. Since your child sits in one position while playing computer games, he may be at risk of gaining extra weight due to lack of daily exercise. Encourage your child to play outside or get other physical fitness so she plays computer games for a limited amount of time. If students are spending too much time playing computer games, they may not be getting enough social interaction at home. Students should have proper communication skills so they can interact with teachers and classmates while at school. Good social skills will help your kid feel healthy and happy at school -- and can possibly boost his interest in school work. Limit the time your child spends on computer games. Be interactive; play board games that can boost your child’s social skills. According to All Academic Research, playing computer games may not be all that bad for your children. Peng Wei states that educational...
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...Video Game Design Career Essay I was a kid, maybe six or seven years old when I first played one of those small portable video games, the famous Nintendo gameboy advance. Since that day I became a lover of video games, dreaming of becoming a creator or game designer, as it is called today. As I play more games, more grew in me the dream not only to play the game, but Also to create them; in fact I have come up with many nice thoughts about video games from what I have played and I believed one day my dream will come true when I will create my own game, hoping such game will become a famous game. After doing researches, I found that in fact, the video game industry it is a huge business managing billions of dollars, and that in order to create video game from just the game’s idea until the end step, a lot of different People with different educational background and training is needed. So, the questions now are, what part of this long chain of different positions I am interested for? What position within this multi-billions of industry will give me a major satisfaction? What position will give me the better income? Are universities or colleges in Puerto Rico offering courses for all these positions? Well, I think that I will only find answers researching more about the video games industry and those college in Puerto Rico teaching related course of study. I hope the next paragraphs will provide more information that helps to find answers about doubts in this field of video...
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...Games with simulated violence have become more and more popular with teens over the past few years. The games are not just played beyond screens, but also played in real life too. At St. Ann’s High School, they play the game “Killer”, which includes water guns to kill their targets or they will be killed by other competitors. The perilous games shouldn’t be played by teens because they make the gamers go to drastic measures to win, changes behaviors, and motivates people to kill people. These violent games make the players want to win so bad that they will do whatever it takes to achieve that win. An example of this found in Shoot-Out was at the beginning of the battle. “Protell took a car to Newark Airport, found the victims before they passed through security, and dispatched them using two bathtub ‘squirt fish.’” This proves that the contestants aren’t just killing the other player...
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...Video games sometimes receives a bad rap when it comes to the effects it takes on the brain. Most people view the effects of video games on the brain as a bad thing, some people view the effects of video games as a good thing. In fact, it has been proven that video games have both effects on the brain. Phsycologist all over the world have created hypothesis and ran tests to see just what effect playing video games has on the brain. In this paper, I will discuss different researcher’s thoughts on whether video games on the brain are helpful, hurtful, or addictive. The effects of video games on the brain can be beneficial to the human body. First, let’s discuss the beneficial effects video games have on behavior. Some video games can enhance certain abilities such as vision, attention, and speed of processing (Bavelier & Green, 2011). Most of these attributes are displayed in video games that display a lot of agility. It makes sense, action games require players to be quick, obtain constant attention, and to be able to stay focuses on one thing for a long period of time. Furthermore, from a more psychological aspect, video...
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... The American Medical Association states that, “One of the reasons American children and adolescent gain weight over the generation is that children expend significantly less energy than their parents and grandparents did at their age” (Green, G. Riley, Hargrove, C. pg. 915-920). The children of today do not have to leave their family room to find entertainment instead they stay in the house to watch television, play video games, and play on the computer. Doing these activities for hours and not getting the recommend sixty minutes per day is extremely unhealthy for the children of today and this is the major reason why so many children are obese. I will prove in this paper that childhood obesity is a growing epidemic because today’s youth are not staying active and playing outside however they are sitting on the couch using an entertainment media device. The Center of Diseases and Control states that, “Children eight through eighteen years of age spend an average of 7.5 hours a day using an entertainment media including television, computers, video games, cell phones, and movies” (CDC 2012 par.12). This shows the...
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...children should not be playing video games that are violent or include simulations of violent activities. A better question to ask would be; “Why not?” There has been plenty of research done on violent video games, and how they relate to violent actions in those who play them. What someone with the right mind would think is, if kids should not be doing violent things in real life, why can they not do it in a world of ones and zeros? People who say, “Violent video games teach kids violent social skills,” and, “Violent video games just make people more violent,” have probably never looked into the topic of violent video games, and the effect they have on people. This is almost a guarantee. In the article, “Shooting in the dark” by Benedict Carey, it states, “A dose of violent video gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing.” So really, these people are just trying to make these games seem worse than they actually are....
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...Privacy Concerns with New Technology. National BroadcastingCompany, 28 Jan. 2014. Web. 05 Mar. 2014. This article is helpful because it outlines some of the problems the new technology will face with privacy. Minnesota state law makers discuss the privacy problems with new law enforcement technology, such as license plate readers and cellular exploitation devices. Also in this article it brings up the fact of how long will these records of innocent people be kept. Law enforcement officials admit that laws governing these new technologies is very murky. Signorelli, Paul. "Sparking Innovation, Learning and Creativity." Privacy in the Age of Ubiquitous Technology. New Media Consortium, 11 Nov. 2013. Web. 19 Feb. 2014. This article is helpful because is reveals a lot of privacy problems with ubiquitous technologies. Ubiquitous technologies are device like smartphones, tablets, and wearable devices; using these devices can destroy privacy barriers and may lead to unfortunate events. The article refers to the privacy problem as a novel challenge, a solution that can be proposed but it is already outdated by the time becomes in affect. Watts, Steve. "More Xbox One Kinect Privacy Details Outlined." - Video Game News, Videos and File Downloads for PC and Console Games at Shacknews.com. Shacknews LTD, 01 Nov. 2013. Web. 6 Mar. 2014. This article is helpful because it explains how there will be no privacy as technology evolves in the gaming community. The article talks about...
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...Video games are perhaps the most popular and widespread form of entertainment in the world. The companies that develop video games earn billions of dollars and constantly invest into research aimed to make these games look like reality. Their products become more and more complex as the years pass, and they attract every young teenager out there. However, most video games are so fun and addicting, means it’s harder for kids to say no. Engaging in video games at such a young age can produce unfavorable effects that can be harmful to a youth growing up. The harm that video games cause can be by many of things, the most obvious among them is the negative effects physical health. I was once told that when your playing these games that some actually action shooting games increase concentration and muscle coordination but actually kids that spend a whole lot of time playing these games experience harmful effects that are not helpful to some of these growing kids. While playing video games there is a possibility of loss of sight. Kids spending hours on the computer or in front of the TV is one of the main causes of blurred vision among children. Also with these kids playing video games make it a huge factor in rate of obesity. Gamers often do not want to ruin and interrupt their playing time for meals unless it’s a quick snack that they eat right in front of the TV, such as chips, bars, crackers or other fast foods. This definitely does not help contribute to the healthy development...
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...| Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth. Many video games are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior. However, there are also video games that include aggression, violence and sexualized violence that have a negative impact on children. After the 1993 release of Mortal Combat, Congress contemplated regulating the sale of video games. The video game industry responded by voluntarily establishing the ESRB, (Entertainment Software Rating Board) to create a ratings system. The rating system was based on the content of the video game. The controversy over violent video games resurfaced following the Columbine High School shooting in Jefferson County, Colorado on April 20, 1999 (procon.org). According to procon.org, in 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "mature" rating recommended for persons aged 17 and older. AGGRESSIVE BEHAVIOR: Video games often reward...
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...unthinkable of a life without a gadget. The effect of these gadgets has been tremendous, and it is often debated that whether the impact that it has made on the youth is a positive or negative one. Video Games and Computer games can be listed as the gadget which has influenced the youth the most. Several researches indicate that these games can have a positive effect on the youth's mind. However sometimes it may cause terrible changes in behaviors. It was seen that playing video games or computer games actually help the young people in concentrating much better. There are games which require you to use your brains and those games may indeed prove to be helpful. Also it was seen that it has a very good impact on the motor skills and spatial skills of today's youth. However these games may also result in the child getting absolutely isolated from the society. There is a tendency to get engrossed in the games, and forget everything else. Also there are chances that they might tend to confuse between the virtual world and real world. When you are using a gadget like a video game it is important to remember that whatever you are doing is going on in the virtual world. It would be nothing short of foolery in trying to emulate those things in the real world. Gadgets like computers or video games may turn to be very addictive. This is another worry as because these things are meant to be past times, and never should it be preferred over family or social commitments. Thus it is important to...
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...Steele Video Games and Violence The video game industry has become a very lucrative industry since their humble start thirty plus years ago. Today a large amount of people are devoting countless amounts of time playing video games with violent storylines. Research shows that spending vast amounts of time playing video games that contain a large quantity of violence intensifies aggressive behavior, attitudes, thoughts and affects. Video game violence correlates directly to aggressive attitudes and behaviors of the people who are exposed to violent stimuli, whether meditated or not. 1972 was the introduction to what we know as the multi-million dollar video game industry. The history of the video games spans over three eras (1977-1985) the Atari Era, (1985-1995) the Nintendo Era, and (1995-present) the Play Station Era. Video games during the Atari era contained little violence and that violence was quite intangible. With the advancement of computers it enabled development of more complex and violent video games during the Nintendo era, resulting in the popular game Mortal Kombat that was the first fight game that involved player interaction. We are currently in the third era the Play Station era and it has been significantly enriched by the advancement in computer technology and the switch from game cartridges to CD-ROM. Video games substance has radically changed since the Atari era. According to Carnagey & Anderson (2004) “content analyses of video games show...
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...Leach, David. Grand Theft Utopia: What Can Video Games Teach Us About Community? Communities: Issue 165, p 20-21. Winter 2014. Print. Our group chose gaming addiction as a jumping off point. We decided on this because while we were all interested in it as a topic for further exploration, we also had different ideas about it and thought it would make for a good discussion. I have never been a big time gamer and I know almost nothing about them. I get nothing out of spending two hours in front of a screen firebombing everything I see. However, that doesn’t mean I’m not curious about those who do. Hence, I chose to focus specifically on the potential positives: how can video games make us better human beings? I chose the article because it addresses...
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...according to your own personal experience ? What are the two main improvements you would suggest ? In my opinion, the two main strengths of the HCC simulation according to my own experience would be: Firstly, it is really practical and helps me realize that real word, or to say the market is so different from the theories we learnt in school before. Theory can be helpful, but we need to be flexible enough when applying it. Secondly, the HCC simulation made me realize that HR can be really challenging and interesting. I used to have a strong interest in fields like fashion or finance. But after playing this simulation, I might consider finding an internship relating to HR. What are the two main strengths of the HCC simulation according to your own personal experience ? What are the two main improvements you would suggest ? In my opinion, the two main strengths of the HCC simulation according to my own experience would be: Firstly, it is really practical and helps me realize that real word, or to say the market is so different from the theories we learnt in school before. Theory can be helpful, but we need to be flexible enough when applying it. Secondly, the HCC simulation made me realize that HR can be really challenging and interesting. I used to have a strong interest in fields like fashion or finance. But after playing this simulation, I might consider finding an internship relating to HR. What is your personal experience in the team you were involved...
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