...My research question is what effects does online gaming have on the components of socialization and gender. I am investigating topics such as online socialization, impact on social life, gender roles, macrostructures, microstructures... From my experience, online gaming tends to destroy or severely damage an individual’s regular social life. Some online gamers prefer to socialize only through the game where the rules are less strict and they are free to act in a way they would not normally be in real society. Online gaming gives gamers a sense of confidence, calm and reassurance because it allows an individual to meet new people without worrying too much about the repercussions of their actions. There is a sense of ambiguity because in the game a person cannot determine who is controlling the other characters whether male or female. Gender roles are not as defined in the online world since you are allowed to choose your character’s gender or sex. This allows people to act out lives that they do not have or be a different person completely separate from the real world. The three journal articles I am using for this literature review are as follows: Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions Dill, Karen E., and Kathryn P. Thill. "Video Game Characters and the Socialization of Gender Roles: Young People's Perceptions Mirror Sexist Media Depictions." Sex Roles 57.11-12 (2007): 851-64. ProQuest. Web. 9 Oct...
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...Introduction Online gaming It’s highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction opens kids up to other dangers, too. Chatting online with other game players may expose them to online. Seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games. Online gaming addiction is caused by the constant updates and the never ending game play; this is solved by limiting online game. In fact do not know they are addicted to the online games or its harmful effects. The consequence of online game addiction could be serious. Gaming achievements its more of an addiction than an innocent little game. The slope between a gaming addiction and gaming for fun is a slippery one. Video games. The aim of this research is to find out the BSIT 2A‟ attitude towards the effects of addiction in online games. This research will focuses on finding the student’s attitude towards online games and also finding the significant difference between BSIT 2A attitudes towards online games with...
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...Online Addictions: Gaming and Social Networking COM/156 August 18 Online Addictions: Gaming and Social Networking Every year hundreds of people are victims to addiction. People around the world perform several activities like going to work, going to school, socializing (in person or online), gaming, ETC, throughout the course of their day. Some of these people become dependent to these endeavors to the point it becomes a condition that can threaten their welfare. By establishing the concept of addiction, this review will give specific data of two of the many types of addiction that currently exist. Specifically, the focus of the review is geared toward online gaming addiction and online social networking addiction. Thus, giving information pertaining to symptoms and effects these addictions cause on people. Addiction to online networking and online video gaming, impact society as a whole and especially the younger part of society. People suffering from addiction can be helped, and this help may come in the form of information to prevent harm to their life and wellbeing. While addiction comes in different types, understanding the concept of addiction is important to acknowledge the impact in society. Furthermore, it will be established the type of addictions that will be evaluated throughout the course of this review. Common knowledge teaches that addiction is a condition of dependency to a certain “drug”. According to the American Psychological Association (APA) website...
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...CHAPTER I THE INTRODUCTION I. INTRODUCTION ABSTRACT Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in It is one of the best inventions that are made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. It has two kinds of impacts: the good and bad. It depends on the player itself. Studies show that online gaming is a major source of addiction, especially to college students. Because of its ability to link multiplayers together, most students become more addicted to it. They keep on playing and playing because it gives them thrill until it becomes a part of their lifestyle. This research study shows how online gaming can be an addiction and its possible effects on the students. A. BACKGROUND OF THE STUDY Education is an important element of investment in human...
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...\ The Addiction of Online Gaming Online gaming is becoming a major concern in the world today. Online gaming is becoming more and more popular among various ages in today’s society. Along with this becoming popular, it is starting to become known as an addition as well. . The addiction of the game is causing serious negative psychological effects. These negative psychological effects are not only affecting the life of the one playing, but it is also affects the life’s of the ones closest to them. Online gaming is affecting people’s health and physical ability. It is also causing negative affects in the gamers’ mental state of mind, both socially and emotionally. These are just a few of the negative psychological affects that online gaming is casing in the life of the gamer and his family. These characteristics are why online gaming can be considered to be an addition. In today’s society, millions of people play online games with more and more becoming addicted to the online world every day. The majority of those people are trying to escape their own lives and don’t have to deal with reality while they are playing games online. The online world can be whatever they choose it to be with them being whoever they want to be. In order to level up in these online games, gamers are almost forced to have as many “friends” as possible. Gamers, then become friends with other people, whom they have no idea who they really are in reality. Online gamers can become whoever they want to...
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...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try ...
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...Video Gaming Addiction and its Effects on Job Performance, Interpersonal Social Interaction, and Marriages Western Governors University Video Gaming Addiction and its Effects Within society there are several addictions that plague us and are mainly associated with substance abuse. There are addictions to drugs, alcohol, food and multiple others that are too numerous to list. However, within this century we have seen the rise of video game addiction among the young, the old, male and female. Video game addiction is related to other underlying disorders such as depression, obsessive-compulsive disorders, other anxiety disorders, and impulse control disorders (Oggins, 2012). The American Medical Association has considered adding this addiction to their manual of mental disorders (Northrup, 2014). There have been several studies on the addiction to video gaming. These studies correlate the negative effects of excessive time spent playing video games with the associated risks that result from this behavior. Research shows that video gaming has become one of the new addictions of the 21st Century due to the loss of interpersonal social interaction, negative effects on job performance, and the debilitating effects on marriages or relationships. Video game addiction is a direct result of the great leaps that we have made in technology. With the invention of the personal computer and following the inception of the internet this has spawned a new addiction that now plagues...
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...The Influences of Online Gaming to the Academic Performance of the Grade 10 Business High School Students of Pasig Catholic College School Year 2015-2016 By Mesfin Bram. Diosina Jarazea Ron Bugnot Alyza Clariss Anne Lazaro Erica Mae Balogbog Enzo Rafael Raymundo Milleamor Joy Gulde Chapter 1: THE PROBLEM AND ITS BACKGROUND: Introduction: Many students this time likes to play online games such as Defense of the Ancients, League of Legends, and other online games that sometimes students forget their academic responsibilities and they end up either having low grades or failing tests and their subjects. Most of them goes to internet shops/cafes after school and play games for a minimum amount of money but they often stay there for a long period of time, most of them plays for an hour or two but some can play longer than the latter. We as students, also play and enjoy online games because playing online games is part of our leisure time as a teenager or student. We may spend a lot of time and money on it, but some students like us maintain our grades but mostly fail our grades due to ‘gaming overdose’ and that can’t be avoided due to adrenaline rushes that the games’ thrill gives us, but it can be stopped. We can stop it by limiting our gaming habits so that we can...
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...INTRODUCTION Video games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for you to understand what your child is playing and when to get worried. Did You Know? * In 2009, over 11 million people played World of Warcraft, an online, subscription fee-based multiplayer game. * According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 * The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day. Whether your child is an avid gamer or rarely picks up a controller, it's important to understand the world of video games--especially in the age of online gaming--so you can make your child's experience with games both a positive and a beneficial one. ————— 1. Douglas Gentile, “Pathological Video Game Use among Youth 8 to 18: A National Study,” CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead...
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...Effects of Video Game Addiction on the Body and Mind Ryan Wootton 7th Hour Psychology 10-22-12 Abstract For most young people, playing games on a computer, video game console, or handheld device is just a regular part of the day. Most are able to juggle the multiple demands of school, sports, work or chores, and family life. Gaming becomes an addiction when it starts to interfere with a person's relationships or their pursuit of other goals, such as good grades or being a contributing member of a sports team. Computer and video games, especially the massive multi-online role-playing games (MMORPGs) such as "World of Warcraft," allow players to behave very differently from their normal persona. A shy child can suddenly became gregarious; a passive child can become aggressive. Young people, who often feel powerless in their daily lives, suddenly have the ability to command armies, drive (and crash) cars, and wreak havoc on a virtual world with no real-life consequences. This is seductive! And when that boy or girl is already finding it a challenge in the "real world" to make friends, computer and video games offer a way to interact with others in their "virtual world," without the distress of face-to-face interactions. What Makes a Video Game “Addictive”? Most adolescents like to spend at least part of their free time playing video games. But for some, what starts out as innocent recreation can become an addiction. Soon, friends, family, school, and even personal hygiene are...
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...Online gaming in the Philippines Background of the study Is the new generation of children will still be the hope of our country? This is the question that bother the minds of most researchers. In our generation children don’t care anymore on anybody. They are getting into addicting habits that they know that it’s wrong but they don’t care anymore. Alcohol , cigarettes, online addiction, drugs, premarital sex and other bad habits that can harm them. Not only their health are being affected and also there studies. Being addicted or playing “online games” on some internet café is one of the most bad habit of the youth and mostly guys but girl are also into it. This online game don’t pick any genders or age. You just need money to play this online games. They don’t care even if they spend all of their money on those games they only care about themselves what makes them happy. This games are so addicting that’s why the youth are getting addicted to it. As a researcher, were are thinking of ways on how to prove that “online gaming” are in the way of high school students in the Philippines. The ways that we are doing are research is through the library and using the internet to gather information. In that way we will know the answers to problems. Our desire is not only to know on how online gaming are affecting the studies of the high school student but our purpose is to let them all know that how important education is. We want inspire the youth to give time on their...
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...recognized as a great source of entertainment, and according to some are better than television. Video games can be either expensive or inexpensive. They are viewed as having both negative and positive effects in our lives. For example, many parents blame video games for the increase in violence behavior amongst children and teens. They feel that violent games are the contributing factors as to why adolescents have develop more hostile feelings. On the contrary, there are those who view video games as an excellent educational tool. They feel that video games bring a different aspect of teaching that no human being can imitate. Whatever the reason video games are here to stay and are becoming more and more instrumental in our lives. The following report will provide readers with an overview of how pricing in the gaming industry has change over time, concentrating solely on the console system. The report will begin by introducing the different types of videos games that are available to us. Furthermore, the report will offer readers a brief history of the gaming industry. Moreover, the report will illustrate the effect both the life cycle and pricing wars have on overall pricing. Finally, the report will conclude by giving my opinion on the strategy of pricing in the gaming industry. The different types There are various types of video games available to a person. The first and most common video game is the console video game. I say most common because it is the one...
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...Chapter 1 INTRODUCTION Background of the Study Computer has led to groundbreaking outcome which completely revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game development is booming! In the past few years many books have been written, more information than ever is available on the internet, and many colleges are offering courses – even degrees – in game development.” In addition, Adams & Rolling (2007) stated that games are created to serve a purpose and they are related to the human desire for play and our capacity to pretend. Also video games are forms of art, thus aesthetics are part of their design. It’s also shown in some studies that computer gaming helps the brain, especially to the young at age, to develop their logic skills. “Computer-based video games can clearly facilitate students’ learning performance. This finding indicated that computer-based video game playing not only can improve participants’ fact differentiation/recall processes, but also promotes problem-solving skills by recognizing multiple solutions for problems.” (Chuang & Chen, 2009, p.7). In addition, playing computer games according to some research...
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...360 Defines Today and Tomorrow Robert Gaugh DeVry University Xbox 360 Defines Today and Tomorrow In 2005 Microsoft introduced the Xbox 360 to the world of console gaming; a moment that would define today and tomorrow for the rest of our lives. Microsoft stood out by treading uncharted waters that other competitors and previous consoles failed to explore. With people in mind, innovative heads at Microsoft catered to every gamer’s needs with the release of Xbox 360. By capturing exclusive rights to five game of the year titles, improving the online gaming experience, and remaining on the forefront of cutting edge technology, the Xbox 360 defines today and tomorrow. With big names like Sony and Nintendo ready to knock the consumer right off their feet, Microsoft needed to stand out and shine in a way its competitors couldn’t. The Xbox 360 needed exclusivity, and accomplished this by grabbing the rights to Halo, Gears of War, Fable, Forza Motorsport and Mass Effect. Not only were these franchises game of the year recipients, they specifically were the answer to all the rival gaming successes. Halo was the answer to any first person shooter success on any other console along with Gears of War. Forza Motorsport delivered the simulated racing game that Gran Turismo did for Sony. Fable and Mass Effect, yet different in ways, brought new meaning to the role playing genre by bringing a different approach than what gamers were used to. Microsoft’s decisiveness with video...
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...The Effect of eSports Growth on the Development of Gaming Gear and Innovations in the Distribution Model Background and History As technology has advanced in recent years, forms of entertainment have shifted from the activities of the outdoor to the games played indoors. Specifically, the emergence of computer gaming as a spectator sport has influenced many firms to develop products that satisfy the unique need of professional and recreational gamers alike. Much like the development of popular sports, such as basketball or soccer, the growth of eSports has created an industry that produces supplementary products required to enjoy the sport. However, instead of basketball and soccer shoes and clothing, the industry if focused on creating high-tech “gaming gear”. These products include higher function keyboards and mice, glasses to protect from glare, and headsets and microphones for gaming oriented communication. As more and more individuals become consumers of this market, the competition in gaming has increased, and the need for better and more sophisticated “gaming gear” equipment has evolved. Initially, with the introduction of computer gaming systems, the basic mouse and keyboard were essential components of most computer games. One of the first innovations in computer gaming history is the introduction of the Apple II and Commodore 64 in the late 1970’s. These were two basic gaming consoles based on the QWERTY keyboards. Both of these products had higher performance...
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