...Online gaming has been increase so quick and much that almost all people have some experience with it. The freedom of playing and the gamers can do whatever they want within the game to not only entertain but release some pressure from the real life as well. However, the majority of the gamers is still male-based and they used to express their feelings by saying women-offended words even with the fast increasing female gamer nowadays. No matter it's by foul-mouthed, or purpose, being called "cunt," "bitch," "slut" and other common misogynist epithets does not make people feel comfortable even for male. Some game developers want to, from their perspective, make things right which is to ban the user whoever make sexual-offended comments either in verbally or literally in order to make the online gaming community clean. Or in gamers' point of view, it's only a game. Game developers such as Bonnie Ross and Kiki Wolfkill are trying to find a way to eliminate online gaming sexual harassment. They offer permanent banning for the user that violates the regulation. Nevertheless, they sometimes do not realize the fact that people tend to do things that regulators do not allow; moreover, they can create more accounts if their accounts had been banned. The method of banning accounts while users made harassed comments is not a proper way to eliminate this type of action since people would still find ways such as symbolized words, icons, images etc.to express what they intended...
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...Online Gaming By Joshua Smith June 29 2015 In this essay, I will teach the reader the important steps of online gaming. Within the last 29 years of my life, I have played many different types of online video games and have learned how to be strategic and aggressive and an all-around leader to be successful in the world of online gaming. By learning the steps of success to be an online gamer, you will be able to know what it is like to be part of an alternate universe and feel the excitement of a world that could never be thought possible. -THE STEPS First, think of a central interest and a fantasy world that you would want to be part of. Then, choose a game like World of Warcraft or Elder Scrolls Online. As you start the game, choosing a character and the type of character you want to be is the most important step to begin your adventure. To be able to journey through a world as an assassin or warrior or a mage or even both if you so desire, will allow you experience a world that could only be dreamt of. -POSSIBLE PITFALLS As you begin your adventure, you will come across many road blocks or situations that will make you want to give up. In the online gaming experience, you have the option of venturing through alone or teaming up with another player or even a whole group of others that are playing the gaming. Choosing to play by yourself or with others can make or break you. Playing by yourself, you can make all the decisions throughout your journey. Playing...
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...| ONLINE GAMING | MIS Term Paper | | | 3/27/2014 | | Submitted By: Sahan Shrestha 11761 Room 208 TABLE OF CONTENTS Introduction 3 1.1 Background of the Study 3 1.2 Objectives of the Study 3 1.3 Methodology of the Study 3 1.4 Limitation of the Study 3 Analysis of “Latest Online Game Technology” 4 2.1 Introduction 4 2.2 History 4 2.3 Development of Online Game Technology 5 2.4 Impact in the society 7 2.5 Timeline of Online Game Technology 8 Summary and conclusion 10 3.1 Summary 10 3.2 Conclusion 11 REFERENCE Introduction 1.1 Background of the Study Apart from the regular curricular activities, KUSOM has delivered an opportunity to students that certainly engaged us student in activities like report writing and presentation. Students must built capability and skills of report writing and presentation of the report. Besides gaining managerial, leadership and entrepreneurial knowledge throughout the semester, knowledge of report writing and presentation is also essential for the real working environment. For this development of skills and capability regular report writing and presentations are really helpful. 1.2 Objectives of the Study * To analyze the online games in a better way and understand it’s intended meaning rather than just having the entertainment. * To think critically about the topic. * To learn about the report writing. 1.3 Methodology of the Study We have approached the secondary source...
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...Online gaming has changed the way we play video games. Times are changing to play against others around the world through the internet. Standard game consoles are becoming a thing of the past. Currently as it stands, The gaming industry is experiencing a huge boost in online play. The telephone and cable companies have dramatically increased the band with necessary for online gaming. While they have increased band with and technology to handle the demand, the prices have remained affordable for most households. The online gamer would connect their console to a cable/DSL modem through Ethernet or wirelessly through a wireless router. Wireless or WIFI connections can handle online gaming , but its not recommended as the wireless connection can create what is knows as “LAG” kind of like a hiccup in the uploading and downloading that occurs suring online play. After the gamer connects the console, the information is then sent over a coax cable or actual fiber optic connection to the internet. The gaming server then receives the request to connect to the server, the console is then connected. When the gamers console sends a request to the gaming server to enter play, the server sends back the ok to the console to allow online play. While the gamer is playing games, the console and game server are communicating through these same connections to allow the game play. Once the gamers console sends a signal to end the game play or the game server...
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...\ The Addiction of Online Gaming Online gaming is becoming a major concern in the world today. Online gaming is becoming more and more popular among various ages in today’s society. Along with this becoming popular, it is starting to become known as an addition as well. . The addiction of the game is causing serious negative psychological effects. These negative psychological effects are not only affecting the life of the one playing, but it is also affects the life’s of the ones closest to them. Online gaming is affecting people’s health and physical ability. It is also causing negative affects in the gamers’ mental state of mind, both socially and emotionally. These are just a few of the negative psychological affects that online gaming is casing in the life of the gamer and his family. These characteristics are why online gaming can be considered to be an addition. In today’s society, millions of people play online games with more and more becoming addicted to the online world every day. The majority of those people are trying to escape their own lives and don’t have to deal with reality while they are playing games online. The online world can be whatever they choose it to be with them being whoever they want to be. In order to level up in these online games, gamers are almost forced to have as many “friends” as possible. Gamers, then become friends with other people, whom they have no idea who they really are in reality. Online gamers can become whoever they want to...
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...Practical Uses of Online Gaming in the K-12 Curriculum History and Overview of Topic Online gaming in a classroom setting was unheard of twenty years ago. But now over the past few years, games have gone from social outsider to the sweethearts of the media, technology, and now educational industries. In 1973 John Daleske and Silas Warner created a simple space-craft war, your ship controlled by typed commands. This is thought to be the first ever networked multiplayer game (running on the PLATO network), before the internt as we now know it (Mark 2011). E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire worlds to explore (Gee 2005). While educators wonder if it is possible to create good online learning communities, game designers create virtual societies with their own cultures, languages, political systems, and economies. While completion rates for online courses barely reach 50%, gamers spend hundreds of hours mastering games, writing lengthy texts, and even setting up their own virtual "universities" to teach others to play games (Gee 2005). In short, games have developed a reputation for being fun, engaging, and immersive, requiring deep thinking and complex problem solving. These facts make functional and interactive games a necessity it the modern everyday classroom in schools or online. Implications,...
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..."The Effects of Online Gaming to the Study habits of a College Student". The Real-World Effects of Online Gaming: Socially Inept Colin Andrew, Yahoo! Contributor Network http://voices.yahoo.com/the-real-world-effects-online-gaming-socially-inept-3255207.html With the technology of a civilization becoming more and more advanced, the people demand that their entertainment become more advanced as well. After a long hard day at work or school, people like to come home to relax and just lose their mind in meaningless entertainment, be it television or even a video game. Video games provide an escape into a virtual world, where you can forget about everything that is happening in real life and just enjoy yourself, even play with your friends in a multiplayer game. In the past, for a group of video game players to play multiplayer games, it was necessary for them to all be together and all their computers or Xboxes connected to one another. Not only were they just playing a game, they were interacting on a personal level. Now with online gaming becoming a component of most every video game on the market today, it is possible for gamers to have this same multiplayer action in the privacy of their own home. This anonymity comes with a cost however, and it is becoming increasingly common that both the social aspect of gaming and the gamers' social skills themselves are degrading as online gaming becomes more prevalent. One of the dangers that society faces from video games is...
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...CHAPTER I THE INTRODUCTION I. INTRODUCTION ABSTRACT Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in It is one of the best inventions that are made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. It has two kinds of impacts: the good and bad. It depends on the player itself. Studies show that online gaming is a major source of addiction, especially to college students. Because of its ability to link multiplayers together, most students become more addicted to it. They keep on playing and playing because it gives them thrill until it becomes a part of their lifestyle. This research study shows how online gaming can be an addiction and its possible effects on the students. A. BACKGROUND OF THE STUDY Education is an important element of investment in human...
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...Introduction With rapid growth in information communication technology, online games have gradually become part of people’s life in recent years. It is believed that digital games, as a catalyst, can be very useful teaching media. According to the Taiwan Institute for Information Industry in 2010 published report of using broadband network. Taiwan's Internet users most commonly used online gaming services (50.28%), the largest proportion of 12-19 years accounting for 83.08%-90.91%. For this reason, teachers must elevate students’ learning ability and knowledge through temporary assistance like information technology. To teachers and students, the meaning of this incoming digital trend counts for more challenges than opportunities. History, a subject about facts, should also be inextricably linked to digital world. Being a junior high history teacher, the researcher found that it would be better to use a lively way-learning by playing-we can use some digital assistance to arouse students’ learning motivation and academic performance. Moreover, traditionally teacher-centered didactic instruction is progressively substituted by student-centered various interactive learning patterns. The innovating digital learning which claims for enhancing learners’ motivation and initiative exploration is available to all. Terms like E-learning, U-learning, Digital Game-based Learning (DGBL) gradually represent information technology integrated into teaching in school. DGBL was first proposed...
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...Gaming stimulates the brain's "reward centers" which stimulates the same high a drug addict or alcoholic feels. While most people associate addiction with substances, such as drugs or alcohol, doctors recognize online gaming addictive behaviors as well. When a child is admitted to the Elk River Treatment Program (ERTP) of The Pinnacle Schools, a full medical and psychological evaluation begins. An Individualized Treatment Plan is developed for your child and a Treatment Team is formed to address your child's specific needs. Online gaming is often a symptom of an underlying core issue. The child needs the escape or the feeling of reward that online gaming provides because something else is missing in their life. Through group and individual therapy on a consistent basis, the child may eventually identify the core issue(s) and begin recovery. Some gamers exhibit severe withdrawal symptoms, becoming angry, violent, or depressed if a computer is taken away. Residential treatment is a safe setting for withdrawal from any addiction. The Psychological Factor. Unlike with substance abuse, the biological aspect of video game addiction is uncertain. Research suggests gambling elevates dopamine, but there's more to addiction than brain chemistry. The addict suffers from a psychological component to the addiction. Online gaming allows a person to escape the real world and change the perception of self worth. An online gaming...
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...Is that gambling should be legalized At major established gambling web sites, online gambling is just as safe for your money as playing in a regular casino. It's usually free to set up an account, and after that you deposit as much or as little as you'd like using your checking account or credit card and use those funds to bet. Internet security has come a long way, and the online gambling community takes extra precautions to ensure your money, and your winnings, are protected. The games available for online gambling are even more varied than those in traditional casinos. You will find virtual tables and rooms for dozens of types of poker: stud, Texas Hold 'Em, Caribbean Stud, Video Poker, Three-Card Poker and just about any poker variation you can think of. For simpler gambling, you can play online slot machines, blackjack, roulette, or any of hundreds of click-and-win games. The online gambler looking for a challenge will enjoy Baccarat. With online gambling, the possibilities are endless! Major gambling sites attract tens of thousands of visitors in a day. There are even thousands of sites for those unwilling or unable to play for money: Many online gambling sites operate on a game credit basis, and you can play just for the fun of it without risking anything. So, whether you want to impress people with your big gambling scores or get a shot at big money online, check out online gambling! You no longer need to live in a place where there is a casino. With a computer and...
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...The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site. Correspondence regarding this site should be addressed to Prof. Sue Peabody, Department of History, Washington State University Vancouver, peabody@vancouver.wsu.edu. If you are interested in more recent writings by Chris Crawford, see the Reflections interview at the end of The Art of Computer Game Design; the Virtools Swap-meet interview with Chris Crawford; and Chris Crawford's webpage, Erasmatazz. A PDF version of this text is available HERE. To download Adobe Reader, follow THIS link. Table of Contents • • • • • • • • • • • • Acknowledgement Preface Chapter 1 - What is a Game? Chapter 2 - Why Do People Play Games? Chapter 3 - A Taxonomy of Computer Games Chapter 4 - The Computer as a Game Technology Chapter 5 - The Game Design...
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...Be aware of the people they are gaming with. Predators have been known to use gaming online in order to connect to kids over the Internet. Keep your kids safe by only allowing them to play with people you know and trust. To ensure you get the most out of your child's gaming experience, there better be limits that are set for your children when they play video games. More than two hours a day can strain their eyes and interfere with other activities. Ask friends for recommendations. Better yet, think of asking their kids! You should be capable to find the gaming aficionados in your social groups, so use them to your advantage. Your friends know you and you trust their opinions, so you should be able to more easily choose new games to play from their recommendations. There are many games that can be highly addictive, such as fighting games or sports games. This is something that could cause a problem down the road, as you will want to have control over your life and not let your games control you. Be aware of these addictive games and try...
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...(ACC 100) GAMING NETWORK Saif Mohammed Ali ID: 151210008 Professor : Mr. Nauman Munir Submission Date: 14-12-2015 Table of contents:- 1. Executive summary 2. Objectives 3. Sales objective 4. Mission 5. Keys to success 6. Company summary 7. Company ownership 8. Start-up summary 9. Company locations and facilities 10. Services 11. Competitive comparison 12. Sales literature 13. Market analysis summary 14. Target market segment strategy 15. Marketing programs 16. Pricing and profitability Executive Summary:- Zion gaming network unlike any other gaming network provides more than just gaming computers and consoles, but it also provides a theatre where gamers can lay back and watch a movie with comfort at its finest and a set of excellent food for the best prices out there. Zion Gaming Network is the dream of any gamer. In this era and time it is hard to be unique between competitors in the gaming network world and it is hard to differentiate between their positives and negatives. However Zion gaming network is the first and so far only gaming network that provides such excellent treatment and services for the gamer at such a low prices. Normally for every gaming network you need the following equipments such as ‘gaming tables, computers, gaming consoles, pool tables, fussball tables, beverages bars’ however for zion gaming network we...
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...GAMING DOES HELP YOU AT TIMES To develop a skill in something which you are interested in also helps you use those skills in your daily life. One such sport is gaming. Though it may seem that it has no fundamental use in our day to day life, it shapes our concentration to an extent where we can utilise it for other things. It is said that non gamers can see 3 to 4 objects at a time and react, gamers can see about 6 to 7 objects at a time and the reaction time is quicker than that of a non gamer. It is seen that those who are socially awkward tend to open up while they play games online. They tend to communicate their whereabouts in the game itself which results in making new friends when there is a team game. The coordination between your eyes and your hands tend to sync according to your brain’s command which results in quick movement and fast reflexes when in the real world and not in the world of simulation and first person shooting. There are many merits in gaming but there are two sides to every coin. As much as how gaming can be useful for body control, increase in concentration, there are also a few demerits to it too. You can differentiaite gaming as team games and a single player games. Most of this generation games are of team games but there are also a few single player games which many people do play. They tend to be isolated from the social world and are confined to their “gaming chambers” as some people call them. They do not want to make many friends...
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