...Below is a free essay on "Fis Snowboard World Cup Half-Pipe Dimensions" from Anti Essays, your source for free research papers, essays, and term paper examples. SNOWBOARD RESORT INFORMATION SHEET HALFPIPE FIS SNOWBOARD WORLD CUP HALF-PIPE DIMENSIONS 1 2 3 4 6 5 1 2 8 7 9 6 3 4 10 5 DESCRIPTION 1 2 3 4 5 6 7 8 9 Length of half-pipe Slope angle Width (crown to crown) Width of decks Height (floor to crown) Height of vertical Drop-in ramp length Drop-in ramp width Drop-in ramp height RECOMMENDED (18 FT PIPE) RECOMMENDED (22 FT PIPE) 100 - 150 m 16° - 17° 17.5 - 18 m 6 - 7.5 m 18 ft (5.4 m) 0.2 m 15 m 10 m at least 5.5 m 120 - 165 m 17.5° - 18.5° 19.5 m 6 - 7.5 m 22 ft (6.5 m) 0.2 m 15 m 10 m at least 5.5 m at least 9 m 10 Distance from ramp to pipe at least 9 m 2 IN GROUND BASE DIMENSIONS 4 1 1 3 3 2 2 4 6 6 5 5 7 7 8 8 4 5 6 2 7 8 1 3 9 11 9 11 2 12 10 1 10 1 2 Important Note! Building in-ground walls is optional, and it will save 12 9 10 a considerable amount of snow-making. Be aware that the ground will cause the snow to melt faster, and if the base isn’t deep enough 11 the dirt walls will appear prematurely. DESCRIPTION 1 2 3 4 5 6 7 8 9 Length of half-pipe Height 100 - 150 m 2 5m 16° - 17° at least 9 m 25° 8° 10 m at least 5.5 m 24 m at least 5 m 14 m at least 45° 1 RECOMMENDED (18 FT PIPE) RECOMMENDED (22 FT PIPE) 120 - 165 m 6m 17.5° - 18.5° at least 9 m 25° 8° 10 m at least 5...
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...equals the level of 14C in the atmosphere at that time. However, it decreases thereafter from radioactive decay, allowing the date of death or fixation to be estimated. The initial 14C level for the calculation can either be estimated, or directly compared with known year-by-year data from tree-ring data (dendochronology) for up to 10,000 years ago, or from cave deposits of up to about 45,000 years of age. A direct comparison with tree ring or cave-deposit carbon-14 levels, gives the wood or animal sample age-from-formation. As soon as a living organism dies, it stops taking in new carbon.Thecarbon-14 at the moment of death is the same as every other living thing, but the carbon-14 decays and is not replaced. The carbon-14 decays with its half-life of 5,700 years, while the amount of carbon-12 remains constant in the sample. By looking at the ratio of carbon-12 to carbon-14 in the sample and comparing it to the ratio in a living organism, it is possible to determine the age of a formerly living thing fairly...
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...Fis Snowboard World Cup Half-Pipe Dimensions Essay Not looking for an essay on Fis Snowboard World Cup Half-Pipe Dimensions? Find other free essays using the search box above. Use our term papers, book reports, and research paper examples to kickstart your essay writing! Sponsored Essays by TermPapersLab.com World Cup 98 However, it can actually be really dangerous to go to some games, due to the rivalry between teams and fans. As a matter of fact, some soccer games can turn into Math In Snowboarding degrees etc.) the rider is going to land opposite of their default riding stance. Half pipe is another common feature in the terrain park. A halfpipe is usually Disapearing World Languages Although there are roughly 7000 different and distinct languages in the world about half of those languages are on the verge of extinction ( Anderson 3). Language Step Back In Time ;ช่วงขาขึ้น Partner at World Cup 1994 Adidasเป็นผู้ช Home Page » Science And Technology Fis Snowboard World Cup Half-Pipe Dimensions Submitted by closer on February 12, 2011 Category: Science And Technology Words: 1705 | Pages: 7 Views: 432 Report this Essay SNOWBOARD RESORT INFORMATION SHEET HALFPIPE FIS SNOWBOARD WORLD CUP HALF-PIPE DIMENSIONS 1 2 3 4 6 5 1 2 8 7 9 6 3 4 10 5 DESCRIPTION 1 2 3 4 5 6 7 8 9 Length of half-pipe Slope angle Width (crown to crown)...
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...Rivalry in Video Game Industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership, Sony has nearly lost its strong positions on the market, which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry, Sony and Microsoft aim to strengthen their positions on the home entertainment market, which is constantly growing. The key factors, the companies need to consider in order to gain a competitive advantage, are good marketing and well developed distribution, as well as providing a huge range of games with recognizable characters. As the market segmentation increases, it is of crucial importance to put an emphasis upon the new target groups and reqruit as many new players as possible. However, there are also a lot of factors outside and inside the industry, which play a major role and have to be considered in order to become a better idea of the state of the industry, and to estimate its profitability and tendency of growing. Summary of macro-environmental analysis Stricter legislation both advantageous and disadvantageous for the video games industry is expected. As governments become more concerned about the increasing violence among teenagers the control of video games content is strengthened. On the other hand the laws against piracy aim to reduce the number of the illegaly copied games. With the rise of the...
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...star of European soccer fields scoring in the final of the UEFA Champions League, every men “normally” constituted has dreamed at least once to be in that situation, and video games can procure that kind of excitement. This is the reason why I choose to make my final e-business assignment on video games. Concerning my choice for the company, for me it was obvious to choose Steam. In my point of view, they have been the precursor of many things in e-business, or at least they were one of the first that used “e-novations”. Through the years, they have succeeded in being one of the most important company in this sector. Many factors have to be pointed out. First, the fact that they have created one of the best games ever made which is Half-Life. It allows them to have a world-wide recognition. Secondly, the Valve platforms, with its large numbre of games available, the exchange of data and information between players and users, have made them the first online retailer for video games. But Steam is not only benefic for players and users. It is also a way for small companies, small producers and developers to launch their game. The process is simple, quick, and less expensive than other distribution channel. In effect, they don’t have to produced CDs, they don’t have the transportation costs to pay, they don’t have the same taxes and they enjoy the Steam’s recognition being on...
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...PHIL 447 Week 1 short paper Nov 01, 2012 The article that I read was written by authors Craig Belanger and Geraldine Wagner, and the title of the article is "Video Games: An Overview”. In this article I learned about the general analysis of the video game business and the growth acceptance. It tracks down the roots of video gaming along with the depiction of improvements in the industry of gaming and computer information science, which significantly aided in the development approval of the gaming industry. However, along with the improvements of the video game industry came the negative effects such as violence, behavioral problems, and addiction in children and adults; causing a huge impact in our society. According to the authors of the article, there are a big controversy surrounding the game world; associating violence and behavioral problems with video game usage. There have been many studies showing the positive association between games and violence. Video games that feature violent actions may lead addictive players to be insensitive to violence; therefore, initiating actions such as aggressive thoughts and aggressive behaviors. However, the game industry also directed its own studies; showing that video games do not have a positive relationship between violence and aggression. Another issue cited by the authors is the addiction caused by video games. This problem has even forced United States and other countries to open health clinics that are able to help and support...
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...Half Dome is a granite dome at the eastern end of Yosemite Valley, it’s granite crest rises more than 4,737 ft. above the valley floor. The impression from the valley floor that this is a round dome that has lost its northwest half is an illusion. From Washburn Point, Half Dome can be seen as a thin ridge of rock, an arête, which is oriented northeast-southwest, with its southeast side almost as steep as its northwest side except for the very top. Eighty percent of the northwest "half" of the original dome may well still be there. On March 28, 2009, a large rock slide of one million five hundred thousand cubic feet occurred from Ahwiyah Point. The slide damaged a large area under the dome (US). No pe0ople were hurt, but hundreds of trees were...
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...Introduction Adolescent at this age, people needs to learn and experience things that are part of growing up for them to be knowledgeable and ready to face the next step of life. Playing games is one of the most common thing that people at this age engage to and DOTA (Defense of the Ancient) is one of the most famous for most of the boys and even girls. DOTA is an online game, also played into a computer Defense of the Ancients (DOTA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DOTA Allstars, which eventually was simplified to DOTA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "Ice Frog" developing the game since 2005. Since its original release...
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...spring day. The sky was a clear crystal blue and there were no clouds to be seen. I looked ahead and there it was, ‘the Ship of Dreams’- as they called it. I always heard that it was big but I wasn’t expecting it to be that big! All I could hear were little children screaming with excitement: and all I could see were the thousands of people saying (what they didn’t yet know) their last goodbyes. I walked slowly and anxiously to the ship. A sudden chill of anticipation washed over me as I became just a few steps away from entering the ship. I was going to New York to visit my older sister who was soon to be married. The next thing I heard was my mother calling for me to hurry up onto the ship. I didn’t realise that I had stopped half way up the stairs daydreaming, and was holding up all the contented passengers. I was inside now and I couldn’t believe my eyes. It was incredible, like something I’ve never seen before! Everything was so clean and tidy. I could even see my own reflection in the floor! I looked up and it seemed as if there was no ending to the ceiling. The bellboy escorted us up to our deluxe suite, shortly along with our luggage. The room was astounding, far beyond anything I’d ever expected. My four-poster bed sat in the middle of my room with the bathroom and living room on each side. As my mother turned her back, I jumped onto the humungous bed in joy. That’s when I became aware of how comfortable the bed was. Unfortunately my mother turned...
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...GameStop, Fiscal Year 2010 The main sections of the GameStop’s annual report are the Business, Risk Factors, and Properties. Market for Registrant’s Common Equity, Related, Stockholder Matters and Issuer Purchases of Equity Securities is a main section of the annual report as well. Selected Financial data is also another main section of the annual report. The business section describes the company which is GameStop. GameStop is the world's largest multichannel retailer of video game products and PC entertainment software. We sell new and used video game hardware, video game software and accessories, as well as PC entertainment software and other merchandise. The Risk Factors section tells the stockholders the high degree of risk there is when investing in GameStop. Below are a few risk factors for GameStop Stockholders: • We depend upon our key personnel and they would be difficult to replace. • We depend upon the timely delivery of products. • We depend upon third parties to develop products and software. • Our ability to obtain favorable terms from our suppliers may impact our financial results. • If our vendors fail to provide marketing and merchandising support at historical levels, our sales and earnings could be negatively impacted. • The electronic game industry is cyclical, which could cause significant fluctuation in our earnings. • Pressure from our competitors may force us to reduce our prices or increase spending, which could decrease our profitability...
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...number of each colored cube to be reduced by half? These are your half-life readings One-side color: 8 throws Two-side color: 5 throws Three-side color: 3 throws 2. The half-life of a decaying substance is measured in units of time. What is the unit of half-life used in this simulation? Remaining per throw 3. In each case, how many rolls did it take to remove all the cubes? One-side color: 24 throws Two side color: 19 throws Three-side color: 17 throws 4. In which of these hypothetical substance would be the most radioactive? The substance that will decay much faster is the third substance represented by black on the three sides of the cube. According to my tabulation, the curve for the third substance appeared much steeper and at the seventeen throw no cubes were remaining. 5. How might you simulate the radioactive decay of a substance that decays into second substance that also decays? First, the substance always decays because the initial stage is not stable. Lack of stability forces the substance to decay into a second substance with a loss of either an electron, energy or a proton. If the second substance is not stable, it will disintegrate into the third substance. This process might continue until the substance gain stability. 6. Is it possible to estimate the half-life of a substance in a single throw? How accurate might this estimate be? Yes, this is because the first throw might reduce the number of cubes by half especially if the substance being simulated...
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...Microsoft employees Gabe Newell and Mike Harrington, Valve developed critically acclaimed video game series Half-Life, Counter-Strike, Portal, Left 4 Dead, Dota 2, and Team Fortress 2. It also developed and maintains the Source engine on which most of its games run, and the software distribution platform Steam, which has led to the Steam Machine, a line of pre-built gaming computers running SteamOS. History: Founding and incorporation Valve was founded by longtime Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996, as Valve Software LLC based in Kirkland, Washington on the Seattle Eastside. After incorporation in April 2003, it moved from its original location to Bellevue, Washington, the same city in which their original publisher, Sierra On-Line, Inc., was based. Half-Life After securing a license to the Quake engine in late 1996, Newell and Harrington began working on Half-Life. Originally planned for release in late 1997, Half-Life launched on November 19, 1998. Valve acquired TF Software PTY Ltd, the makers of the Team Fortress mod for Quake, in May 1998 with the intent to create a standalone Team Fortress game. Source Game Engine After the success of Half-Life, the team worked on mods, spin-offs, and sequels, including Half-Life 2. All current Valve games are built on its Source engine. The company has developed six game series: Half-Life, Team Fortress, Portal, Counter-Strike, Left 4 Dead and Day of Defeat. Valve is noted for its support...
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...Games can be very powerful. Spacewar, Counter Strike, and the News Games are examples of three influential games that had powerful and lasting historical impacts. These three games subverted traditional game concepts, representations, or mechanics. Although some people may view video games purely as a casual source of fun and entertainment, a deeper examination of their messages can reveal what different games tell us about our culture, giving us a better understanding of why games are created and sometimes even insights into having a better experience playing those games. In this essay I will analyze three games from the readings and discuss how those games’ movements subverted mainstream culture through their concepts and representation. Spacewar subverted mainstream culture by providing the gamer, for the first time, with visual engagement. Steward Brand wrote a great article on Spacewar. This article takes takes readers back to a time when games were still not popular. I thoroughly enjoyed this reading because it gave me so many great historical facts about Spacewar. He began his article with the declaration, “Ready or not, computers are coming to the people.” This sentence set off a great tone for the article. I was intrigued because I have always wondered about how people in the past lived their lives without access to computers. Nowadays, we use computers for several purposes such as sending emails, surfing webs, and creating beautiful visual works. It was amazing...
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...RADIOACTIVE DECAY: A SWEET SIMULATION OF HALF-LIFE Purpose: The purpose of this experiment is to understand the concept of half-life, and use the scientific method (Observing and recording data).\ Introduction: Isotopes of elements have unstable nuclei; as a result, some of the particles within the nucleus are lost or emitted. This is known as nuclear decay. The amount of time for half of the sample of a radioisotope to decay is known as half-life. Radioactive decay is random process that simulates a first order rate process. The only "constant" in such a process is the time it takes for the activity to drop from any value to one-half that value. Materials: -Small pieces of candy marked on one side -Plastic/paper cup - Paper towel -Classmates Procedure: 1. Count your nuclei (candy). Write that number in the data table under the heading ‘’Number of Radioactive Nuclei.’’ In the column marked ‘’Prediction for Next Toss’’ write the number of radioactive nuclei you think you will have with your next toss. (Radioactive nuclei will be those candies with the marked side down.) 2. Place your ‘nuclei’ in a paper cup, cover and shake the cup. Pour the ‘nuclei’ onto the paper towel. Separate the ‘nuclei’ into two piles, one with the marked side up and the other with the marked side down. Count the number of ‘nuclei’ in each pile. On your data table, record the number of ‘radioactive nuclei’ candies with the marked side down. Predict how many radioactive ‘nuclei’...
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...In society today video games are huge industry. According to the Technology, Entertainment, Design website TED.com more than half a billion people play video games at least an hour a day. Some people agree that video games make kids violent, but there is evidence that they do not. The ways that video games are played cause people to get to know new people and to be happier in certain situations. There are some people with video games to affect them negatively but the majority of players are not violent because of video games. Video games do not make kids violent because they are completely fantasy; they are used as a relaxation tool and also for fun and competition. For thousands of years people have always liked at fantasy to escape from real life. Fantasy had been in different forms like art books movies and other medians as technology improved video games have now become a part of fantasy in people lives. Other forms of fantasy such as movies, and books had violence in them and have not caused people to be violent. Why world video games make people violent? People were always able to recognize that fantasy was not real neither the violence therefore they should be able to make the same distinction with video games. For video gamers games are another world. They are escaping from real life and coming into a place where you can do anything you can't do in real life. Even with so many wonderful thing a gasket can do and how much time you spend you still realized that it is...
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