...Premier League - Matchpack: Stoke City v Wigan Athletic MATCH FACTS Stoke have now gone seven Premier League games against Wigan without winning (5D 2L), with that run coinciding with Roberto Martinez taking charge at the DW Stadium. The Latics are unbeaten on their last three league visits to the Britannia Stadium (W1 D2), only losing (with Steve Bruce in charge) back in May 2009, 2-0. The last three clahses between these two sides have produced four penalty goals, with Irish striker Jonathan Walters bagging two of those spot-kicks. No side has conceded the first goal of the game on more occasions than Wigan Athletic this season in the Premier League (15). No referee has a higher cards per game average in the Premier League this season than Mark Jones (4.1 a game). No side has committed more fouls in the Premier League this season than Stoke City (301). Ali Al-Habsi has made more errors leading to opposition goals than any other Premier League player this season (5). Stoke have lost three successive games in the Premier League. The last time that they lost four in a row was in February 2012. Wigan have won fewer points from their last 10 Premier League games than any other side (5). Stoke have conceded 13 goals in their last four Premier League games. They had conceded the exact same amount in their previous 18 games. MATCH FACTS Head-to-head * These two clubs first met on 10 November 1990, when Stoke beat Wigan 2-0 at home in the old Division Three at the...
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...ept-3255207.html With the technology of a civilization becoming more and more advanced, the people demand that their entertainment become more advanced as well. After a long hard day at work or school, people like to come home to relax and just lose their mind in meaningless entertainment, be it television or even a video game. Video games provide an escape into a virtual world, where you can forget about everything that is happening in real life and just enjoy yourself, even play with your friends in a multiplayer game. In the past, for a group of video game players to play multiplayer games, it was necessary for them to all be together and all their computers or Xboxes connected to one another. Not only were they just playing a game, they were interacting on a personal level. Now with online gaming becoming a component of most every video game on the market today, it is possible for gamers to have this same multiplayer action in the privacy of their own home. This anonymity comes with a cost however, and it is becoming increasingly common that both the social aspect of gaming and the gamers' social skills themselves are degrading as online gaming becomes more prevalent. One of the dangers that society faces from video games is their anti-social ability to suck players in and not let them go for hours, even days at a time. Such an example of this is World of Warcraft, a massively multiplayer online game where a player's character exists in a worldwide virtual land. This...
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...Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby. A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...
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...better than pro football, or vice versa ("Birth"). The two great games have been played for so long and have brought a lot of entertainment to people all around the world. Many people would say that football is the best and most American sport. Although, there are two different types of football lovers, those who love college, and those who favor pro. After research was done, multiple sources had good reasons to make one believe that college football overrules pro football. The two games have a lot of history. The first official "football" game was in 1869, between two colleges, Princeton University played Rutgers University in a classic...
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...Video games are a form of entertainment created around late 1960s and beginning of 1970s. The effects of violence in video games on negative behavior has been widely studied and debated. In the United States, Europe, and Japan, there are more than 130,000 gamers from elementary school to college. (Jayson 1) This controversial topic has become a serious issue after numerous senseless shootings occurred and particularly after the Sandy Hook Elementary School Shooting. It was discovered that Adam Lanza, the shooter in Newtown, Connecticut, played violent video games such as “Call of Duty.” (Guarino 2) This video game takes place in World War II where the player has to kill anyone on the opposing side. Some people believe violent video games are morally wrong and inappropriate for children. These types of video games teach children that it is perfectly acceptable to harm another person in order to advance to the next level. They don’t learn any consequences to their actions because they can reset the game at any time. The rating system for video games has many flaws as well. This shows that there is no control over the restrictions on violent video games. Others argue that kids find video games enjoyable and such activities bring them closer to their peers. Children that usually play video games are more outgoing and make friends much easier. Violence is also extensively used in children’s literature. Kids have already been exposed to violence and eventually will in the future. They...
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...sports like baseball, football or soccer. Some gamers from the Esports industry have even turned the system into a profession such as bringing in millions to view their favorite games at a professional level. But what has been questioned within the Esports franchise is should it be considered a hobby, profession or even a real sport. Since gaming has come up in 1958 it has taken a straight turn towards the profession side of life. A YouTuber named Felix Kjellberg also known as Pewdiepie makes from in between seven to eight million dollars’ year making videos with a total of nine billion views from his carrier of YouTube. From the outrageous amount of money, he makes...
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...page called the status page, which showed how many things you have completed throughout a significantly complex map. This game included another very interesting feature that involved radios stations in cars that continuously re-played set soundtracks. Fairly well known actors voiced the secondary characters (GamesRadar Staff). The consumers were also a part of Grand Theft Auto III’s impact on the appearance of gaming by constructing mods (GamesRadar Staff). Although stealing cars was already incorporated...
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...Business proposal | NOSTALGIA LTD. | R&R Industry: Board Games | Group Members: Chong ZiqiPhang Lek YunTee Chee LongYoung Jia Yi | Lecturer’s Name: Ms. Santhya | 4/9/2014 | | Business Proposal (5%) PART A: GENERAL COMPANY DESCRIPTION NAME OF COMPANY: Nostalgia Ltd. GENERAL COMPANY DESCRIPTION: We’ll be offering board games for people to play as a service with a price, we can also sell board games if they want to buy. We’ll be investing into the board gaming industry or more like the R&R industry, recreation and relaxation. We’ll be an online and a franchise business, where we will focus more onto the franchise or branch. BUSINESS PHILOSOPHY: What we’re trying to do is to bring back the past for the younger generations as they always face a screen like a phone, a computer or even a television. We want to show them how the older generations used to have fun. The importance of our business is to bring back the old memories. Our most important strengths are friendship and relationship. We think that spending quality time with friends or family by face to face is much better than doing it online or going to a mall and just watching a movie. The name we created, Nostalgia is the main reason we’ve gone into this business. The meaning of nostalgia is a sentimental longing or wishful affection for the past, typically for a period or place with happy personal association, based on Google. We’re in the R&R industry or also known as Recreation and...
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...Flappy Bird’s now officially Game Over Have you seen the bird with thick lips, which looks really heavy, that can’t fly on its own? Tap to flap was its line to be able to go through the spaces of the tubes from above and below. That game which has a weird looking bird that keeps on making people curse themselves when it got itself bumped with the tubes, is called the Flappy Bird. In May, Dong Nguyen uploaded a new game to the iOS App Store. It was just one of the hundreds of apps added to Apple’s iTunes marketplace each day. Nguyen had created a simple game in which the player controls a funny-looking bird by tapping the screen, and it needed a simple name. He called it Flap Flap, until he realized another app had the same title. Luckily, developing and updating games on the App Store is such a fast, iterative process that he was able to quickly retitle it Flappy Bird. Perhaps you’ve heard of it. This game was very common to most teenagers where in they waste time just to be in high score. It was very viral that became the next Angry Birds and next Temple Run. Months after he released it, Flappy Bird shot to the top of the charts, drawing even more players, which made it even more popular, which drew in even more players. Millions of people were downloading Flappy Bird at its peak, and Nguyen was raking in $50,000 a day from the pop-up ads that appeared during gameplay. The concept of the game is just very simple: You tap the screen to make the bird fly, release to...
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...Dreamcast was a home video game console manufactured by Sega. It was released in 1998. A whole two years before its rival Sony came out with the Playstation 2 video game console (Hosch, L. William). Just a year after Sony came out with their Playstation 2 video game console, Sega stopped making video game consoles altogether. Sega now focuses on developing games for consoles made by their once rivals (Lambie, Ryan). On the other hand Sony, Microsoft, and Nintendo are still alive in the video gaming console manufacturing market. The strategy for Sega’s Dreamcast was to be a pioneer in next generation gaming consoles. It was released well before its rivals Nintendo, Microsoft, and Sony released their next generation consoles of their own. This led to the failure of the Dreamcast as a product and eventually changed Sega’s whole company. The Dreamcast was in fact the last gaming console produced by Sega. Today Sega licenses their popular characters such as Sonic the Hedgehog to its former console rivals. One reason the Sega Dreamcast failed during my analysis was the ease for game developers to create games on consoles (Hamilton, P. David). What this means is that creators of popular games would hesitate to create games for the Dreamcast because it did not have a user friendly way for development. One thing that can make or break a video game system is its library of games. It does not matter if a gaming system is more technologically advanced if it has boring games in their library. ...
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...their attention on the National Football League. This is understandable, “as college football is more regionally focused...
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...As you read, you will learn about the wonderful game of baseball and a different outlook on the sport. It is a popular sport in America. The rest of the world looks to America as a guiding force. They view America as the baseball empire of the world. Major league baseball is the envy of the world. Baseball has very broad cultural, social, and geographic impacts that go deeper than we think. We will briefly examine the diverse and changing social, economic, and political meanings of this activity in different countries. Baseball has failed in the promotion in many European and African societies and we will discuss why. Baseball is an international sport that brings great experiences and great memories that last a lifetime. It can be very important in the bond of family. The swing, techniques, bat and balls are important and we will learn why it’s important to have proper training. Also you will read about players that have tarnished the sport and players that have changed baseball forever. Mainly this is a view of the importance of the sport worldwide and how it has changed the world through the guidance of American baseballs influence on the rest of the world. Sport of Baseball Internationally this game is viewed as a very powerful game. Baseball is the same in many ways all over the world. Every player is aiming to knock the ball out of the park or just feel lucky to get on base. Although the game has changed, the history of the sport has been pretty...
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...Video Games: Friends or Foes Individual Research Paper JRSB 311: Ethics Fundamentals Online Class Chaitanya Patel March 22, 2013 Table of Contents Introduction 1 Introduction to modern games 1 The history of gaming 2 1976 2 1985 3 Early 1990’s 3 1997 3 Modern gaming 4 Influence of violent games 5 Other Factors 6 Ethics Point of View 9 Government Policy 10 Conclusion 10 References 11 Introduction Introduction to modern games Everyone loves playing games, whether it is a two year old or a 20 year old; it is the kind of game they play is different. The younger generation has turned towards playing video games; with every generation of new graphics card comes out a new level of realism is achieved, and the developer tries to make more games that look like and has feel of a real life. We already spend hours out of our daily routine either killing zombies in walking dead, or killing other people and dealing drugs to become a crime lord in Grand Theft Auto, or sometimes just living a completely different life style in a role playing game like second life and World of Warcraft. We prefer to sit home and play video games rather than go out and play hide and seek. Most of us who are not good at physical sports like soccer or baseball, tries to play and be good at those sports in video games like NBA and Tiger Woods. We try to be a person that we are not or in some cases we cannot be, in video games. Someone tries to live their fantasy of...
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...that has written the article “Video Games Can Never Be Art”. Ebert’s opinion comes in response to game developer and producer Kellee Santiago’s TED Talk. She discussed on why we should consider video games an art medium. While Ebert calls Santiago “bright and confident,” he says the game developer is wrong in the belief that a video game can be a work of art. I think that Ebert had a very weak argument on the TED Talk that Santiago had on saying video games were art. He has even admitted to not even picking up a game himself. How can one judge anything without first experiencing it themselves. Ebert starts his argument on what an acceptable definition of art may be like. He uses the thoughts of the great philosopher Plato who “believed art should be defined as the imitation of nature”. Let us say that art is the imitation of nature. We risk varying definitions of nature so to put it simply, let us suppose nature is everything that is natural. Or in other words, the world itself and the natural order of the world. When put into this context we see that: paintings reflect the beauty surrounding our natural environment, poets describe the natural emotions, and writers showcase the nature of man. Ebert says that art is nature. Lets examine the first human-to-human combat game, Gun Fight. Gun Fight is a simplistic version of some of the many shooters you can now play. Two players shoot at each other, and When shot, the characters in the game [fall] to the ground and the words "GOT...
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...Opening Question: Does playing violent video games change a person? I look at the man kneeled before me, with a glint of sorrow in my eye. He looks back with eyes of hatred. I sigh, for there is no other way. I look away and pull the trigger. Some people have been known to play video games for days with no impact on their brains or their attitude. While others have played video games for 15 minutes and acted more violent than before. I've played video games for up to 12 hours at a time, and have felt the same as I started when I was done, just more exhausted! Other times I have played for under an hour and felt more upset and just wanting to be left alone. "Guns don’t kill people. Video games, the media, and Obama's budget kill people"...
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