...Ethics in Media Violence Tatiana Y Craft Social Psychology Opposing View Points in Social Psychology Capella University September, 2013 Introduction There are always been violence in our world from ancient times when cavemen fought with tribes who came into their domain, the crusades in the 11-13 centuries, to the Iraq war in current days. At what point do we decide what violence is and is not, at what point do we decide what is better for our children to see, violence on television or video games and movies. We see in the news all the time reports about children shooting up schools, like Columbine, and Sandy Brook elementary. In both cases the media and video games were to blame for these tragedies, people have always been tied in their thoughts about why these things happen. At what point do we take responsibility for the way we raise our children? And at what point do we stop the media from depicting horrible images that may cause harm to our children? The Studies on Violence Several theoretical models describe the psychological mechanisms through which media violence can influence later behavior. Fundamentally, the psychological process all rely on learning. With repeated exposure to media violence, one can guess that one will be more aggressive. Many studies have been done the effects of media violence and videos games on the young human mind. Most of the studies done show that after time of playing violent video games many children’s aggressive...
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...by Morgan Spurlock titled “Supersize Me” is made out of Spurlock’s curiosity about how the obesity cases in the U.S society spreads easily and continue to increase in rates. This situation of the U.S society is later declared “epidemic” by a Surgeon General, and fast food is the main reason why Americans easily get fat. And so, this muckraking documentary film aims to elaborate the cause of eating regularly at fast food chains and lets people know the effects of this not only in our body but also in our mind. Spurlock’s film will then follow a 30-day period wherein he will have a solely McDonald’s food diet – three meals per day and must agree with the supersize if asked – during the period and will limit his walk only with 3,000 steps in order to effectively document this kind of lifestyle’s severe and serious effect on his physical well-being. This will also explore the impact of fast food industry and how it encourages people to have a poor nutrition in exchange of having profits. But before this documentation is executed, he first began the shooting by consulting and submitting himself to three doctors – a general practitioner, a gastroenterologist and a cardiologist – who tested him and announced that Morgan has an outstanding general health. These three will also monitor his body during the experimentation period. During the shooting, Morgan also visited some American schools, corporations and politics to see and observe their food culture. During his first days...
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...channels are available, and what was once HBO material is now basic cable. Television influences American teens behavior, health, morals, and intelligence. This image is from a website entitled Home of the Heaton’s. The author is unknown but the point of this cartoon is clear. The left image shows a man in the year 1990 with a slender build with a large older model television next to him. The image on the right shows that same man eighteen years later in 2008 with a much heavier build and a new model television next to him. This cartoon is sending the message that television has affected the obesity in America through an increase in watching television. This ad uses pathos and logos to get the point across. Ethos is not used because the author of the cartoon is unknown so there is no way of knowing if the author is credible. The inactivity television causes contributes to the obesity problem America has. Years ago before the invention of television people had to entertain themselves....
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...Saint Nicholas lap the season of nativity, to include when making a wish while blowing out the candles on their birthday cake. The latest installment in the Modern Warfare 3 video game franchise Call of Duty reached outlandish sales of $775,000,000 in five days. At Sixty dollars, that means that this game is present in over 12,000,000 homes worldwide. Whereas the gaming industry is a remunerative one, it can also have contrary effects on children and adolescents. Scientific studies, done by researchers and psychologist around the world, show that impetuous video games can be detrimental in both children and adolescents, transmogrify brain functions, causing overly belligerent behavior, feelings of assailing, demoniac, violence and childhood obesity. Youth education also suffers because video game addiction and lack of sleep. Some solutions need to be thought out and enacted for the physical and mental health of...
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...Review of Literature: 1) Duration of TV Viewing: According to the A.C. Nielsen Co. the average American watches more than 4 hours of TV each day (28 hours / week) i.e. 2 months of nonstop TV watching per year. Number of minutes per week that parents spend in meaningful conversation with their children : 3.5 minutes / week. Number of minutes per week that the average child watches Television 1680 minutes (4 hours/day). 70% of day care centers use television during a typical day. Dietz WH, Strausburger VC & et al in 1991 study entitled “Children Adolescents and Television” revealed that – American children spend more time in front of TV than at any other activity, with the exception of sleep.8 The same research shows that American children spend an average of 2 & 1/2 to 4 hours per day watching television depending on their age. The amount of time spent by American youth in most investigations was around 3-5 hours /day.8 The Kaiser report found Children ages 8 to 18 spent an average of 7 hours and 38 minutes a day consuming media for fun, including TV, music, videogames and other content in 2009, according to a 2010 report from the Kaiser Family Foundation. The report was based on a survey of 2,002 third- through 12th-graders, 702 of whom completed a seven-day media use diary. That was up about an hour and 17 minutes a day from five years earlier. About two-thirds of 8- to 18-year-olds said they had no rules on the amount of time they spent watching TV, playing...
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...the industrialized world, we don’t seem to bat an eye. Every mass shooting in the United States is becoming a typical thing. Congress fails to pass any laws that make it harder for people to get guns. Many people believe that because it is our second amendment right to own a gun that everyone should have one, but they are blind to the fact that it is too easy for the wrong person to get one. If you stroll down to your local gun shop to buy a gun you have a large arsenal to choose from. Anything from semi- auto assault rifles to powerful hand guns. In order to buy one, an individual has to go through...
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...Youth violence in America is an ongoing discussion that has been in the news for quite some time now. Kids are so easily influenced that it is normal to see them in some type of negativity. This matter causes children in our society to engage into violent crimes in school and in their communities. Some say the reason for this is because lack of attention in the homes or parents just not being available for their children. Are these reasonable excuses and why do our kids act in such violent behavior? For many years we try to get our youth involved into extra-curricular activities to stay out of troubles. Sports teams, educational activities, and tutorials can keep children busy when they are not in school. Many factors are mentioned when the media discuss youth violence including: video game interaction, trouble in our schools, and dysfunctional communities. Parents should be aware of signs that their child can be in danger of either committing a crime or being a victim. Something should be done to convince the kids that trouble is so easy to get into but so hard to get out of. The research will continue to grow in the upcoming years to investigate the youth violence and to find ways to keep our children out of trouble. During the teenage years of a child’s life, they are exposed to quite some violence in the media. The main source is video games. Every child loves to play these fast-paced games that contains three-dimensional graphics. The parents do not know if they are safe...
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...Video Games and Health ITT Technical Institute It’s easy to see the appeal of the video game. They allow us to do things that most people would never have the chance to experience, or something that’s flat out impossible. From the roar of a massive v-12 engine in a Ferrari, screaming down a straight at 230 miles per hour, to the rat-tat-tat of a heavy machine gun, complete with the imagined scent of cordite and powdery, obliterated dry wall, or even directing stalwart troops across a decimated sci-fi battlefield, there’s nothing quite like the visceral experience of a well-made video game. I’ve plummeted feet-first through Earth’s fiery atmosphere in a vessel no bigger than a phone booth with blue and purple iridescent plasma-bolts exploding inches from my head. I’ve experienced the elation of besting a massive, scaly, fire-breathing dragon in single combat that had just burned down an unfortunate village. The experiences that these games give us are just not available anywhere else, to such an interactive extent. However, therein may lay a problem. It is an undeniable fact that videos games can have an addictive quality to them, due to the escapism they provide. Wherever one looks, there seems to be someone engrossed in the latest action-adventure game, whether it be on a handheld device such as a smart phone, or on an enormous flat screen television that uses more electricity than Rhode Island. We have more leisure time in today’s society than in any other time in...
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...While Black Drug Abuse / Drug Addiction Eating Disorders Ebola Virus Disease Embryonic Stem Cell Research Environmental Pollution Environmental Racism Equal Pay Euthanasia / Mercy Killing / Assisted Suicide Excessive Force By Law Enforcement Felony Disenfranchisement Gang Violence Gay Rights Genetic Engineering Genetically Modified Food Gentrification Global Warming Gun Control Gun Rights Hate Crimes Hazing Health Care Disparities Health Care Reform HIV / AIDS Home Forclosures Homelessness Honor Killings Human Trafficking Hunger Identify Theft Illegal Immigration Legalization of Marijuana Legalization of Prostitution Mall Shootings Mass Murder Meth Labs (Methamphetamine Laboratories) Militarization of Police Minimum Wage NRA National Rifle Association Obamacare (Affordable Care Act) Obesity Organ and Body Donation Outsourcing Jobs...
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...it ethical? Mary Ashley Badgett Communication Ethics November 6, 2013 Violent Video Game Advertising: Is it ethical? Section I: Summary Controversy over violent video games resurfaced in 1999, when two armed high school students instantly became killers of their peers. On April 20, 1999, at a Colorado high school, known as Columbine High, two students Dylan Klebold and Eric Harris opened fire, shooting 20 people and killing 13. The media revealed that Harris and Klebold constantly played violent video games, including “Wolfenstein 3D,” “Doom,” and “Mortal Combat.” Following the allegations of the Columbine case, it was announced that the rapid use of violent video games perhaps caused the tragedy to occur (Columbine Massacre). Is it ethical to advertise video games that display violence and encourage violent behaviors, specifically on television networks such as Nick and Cartoon Network, channels subjected to children? According to the Official Journal of the American Academy of Pediatrics, advertising has a pervasive influence on children and adolescents. Per year, young people on an average view more than 40,000 ads on television alone, not including the types of advertising one could be exposed to in magazines, on the internet, or in school. “Video games carry ratings, and supposedly no one under 16 is able to buy a "mature" game, but the Federal Trade Commission found more than two-thirds of underage teens could buy such violent video games (The Christian...
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...http://www.nytimes.com/2011/11/04/us/a-place-at-school-where-students-can-unload-stress-and-worry.html?ref=health “A Place at School where Students Can Unload Stress and Worry” NY Times November 3rd, 2011 Trey Bundy Article focused on a public high school, Galileo, located in the Marina District of San Francisco. The San Francisco Unified School District has spent the past ten years creating a support network for teenagers that promote wellness and mental health. Recently, they spent a full day focused on helping students to understand teenage stress. The school’s wellness center held an outreach, as well, with music, games, and prizes. Their goal was to further destigmatize emotional health issues. After the shootings at Columbine High School, the city formed the San Francisco Wellness Initiative, which is made up of the Department of Children, Youth, and their Families, as well as the Department of Public Health. 24-hour support programs began popping up in neighborhoods, serving as a safe haven for teens. The program integrated through the schools, and the school system took it a step further, providing a variety of services to students. They feel the importance of these services lies within the statistics of their success. Last year: 1/3 of Galileo’s 2200 students went to the Wellness Center for help, and the center sees between 300 and 400 students per week, whether it’s for individual counseling or group support services. In a recent district-wide survey...
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...Family Health Assessment Leslie Quiett Grand Canyon University: NS-429V June 22, 2014 Family Health Assessment Whether or not a family is the family of origin or a blended family after divorce or widowhood, it is the recognized structure by which we identify ourselves. We come together over traditions, ethnic ties, diet and exercise; sleep habits, medical history and genetic factors, educational patterns and emotional ties. How we relate to each other, whether negative of positive, defines who we are as a family. We convey by physical and emotional example how the family is to thrive or sometimes fail. Using open-ended family-focused questions to interview a family provides insight into the function of the family system (Rentfro, 2014 p.150) Summary of Functional Health Patterns Findings Nora and Vince are neighbors who, after nine-and-a-half years, are entering into a trial separation. They have been in counseling for two years. Nora is 48 years old Caucasian female. Raised in Boston upper middle-class, she is of Irish descent. She sees herself as a transplanted East-coaster. She was adopted as a child as was her only brother. Her birth mother was obese and suffered from diabetes, drug addiction and hypertension. Nora is five feet two inches and weighs one hundred and sixty pounds. She enjoys decorating her home and cooking. She has no children of her own but is an aunt and fulfills the role of grandmother to her husbands’ daughter’s children. Vince is a 49 year-old-male...
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...Take Some and Give Some: Business & Society Integrated Despite the amassed amount of significant accomplishments achieved by companies as corporate citizens, there exists an ambiguity of their true aggregate impact on society, and what society really needs back from them in return. This is when we, us-as a society of consumers, re-evaluate if we have set adequate expectations in the definition: corporate social responsibility. Business power is analogous to a massive iceberg. If an iceberg is seen as the great number of ways, and intensities business can impact society, there are two levels. On the surface, business’s influence on our society is easily observable. Business determines what is bought and sold, who is hired, who is fired, and the commercials we watch (Welsh). Unseen and often neglected, beneath the surface there is a more deeply rooted societal impact. Businesses can potentially influence the structure of government, societal values and cultural trends. Due to this, there is great controversy about how business power and operations impact our current values and ideals. Epitomizing this concept in a more specific sense is the potentially harmful marketing and promotional practices of companies. Many large businesses utilize their influential power through marketing; emulating and glamorizing harmful lifestyles and messages to children and young adults alike. Multiple viewpoints from powerful companies and various theories such as Market Capitalism, Dominance...
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...Running head: COMMUNITY HEALTH AND POPULATION TASK 1 Community Health and Population Task 1 Jasha Beavers Western Governors University Community Health and Population Task 1 A Green County is 678 square miles of land located in the southwestern region of Missouri. This county has many recreational opportunities and serves the community well by offering a zoo, many parks and museums, and large natural bodies of water (The Park, n.d.). Greene County has several educational opportunities with an estimate of 24,000 students attending R-12 school district, and 21,000 students attending one of four colleges located in the Greene County area (Springfield Missouri Convention & Visitors Bureau, 2015). Four hospitals help serve this community in health care and medical services (Office of Emergency Management, n.d.). With this wide range of capabilities they are able to offer their community many healthcare resources and educational programs that promote health. B Population Economic Status Assessment Greene County has a current population of 275,174 as of 2015. Ninety one percent of the populations in this county are Caucasians. Two percent are Hispanic or Latino. Two percent are black or African American. Two percent have two or more races. Below one percent are some other race, American Indian, three or more races, or Native Hawaiian or Pacific Islander. The median age in Greene County is thirty five. The female is the dominant...
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...“GET FIT” Youth Athletic Program Curriculum Middle School & High School Ages 11-17 Athletic Director: Darian Witherspoon Table of Contents Section 1 – Mission and Philosophy Statement………………………………………………........................3 Section 2 – Goals and Objectives…………………………………………………………………………………………..….…...4 Goals………………………………………………………………………………………………………………………………………………4 Objectives……………………………………………………………………..………………….…………………………..……………6 Section 3 – Instructional Model……………………………………………………………………………………………………….8 Basketball…………………………………………………………………………………………………………………………..……….8 Flag Football…………………………………………………………………………………….………………..……………….....…10 Soccer…………………………………………………………………………………………………………………………………………...12 Volleyball…………………….………………………………………………………………………………………………….………….14 Floor Hockey………………………………………………………………………………………………………………………..……16 Softball………………………………………………………………………………………………………………………………………...18 Section 4 --Discussion Model…………………………………………………………………………………………………………….19 Obesity…………………………………………………………………………..…………………………………………………………….19 Bullying…………………………………………………………………………………………………………………………………………26 Section 5 --Personal / Social Responsibility and Participation Model………………………..27 Section 6 --Drugs and Alcohol……………………………………………………………………………………….…………………..28 Section 7 --Positive Impact of Athletics……………………………………………………………………………………….29 Section 8 – Program...
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