...supports violent TV, games. USA Today. Karen (2002) made a report on violent video games have good influences for children. The author states that violent video game can give children safety surrounding to face real violence and teach them how to face real violence in the real world, which is a advantage for children development. The author mentions that children can find some violent video games interesting, this is important part of their self-development. According to Karen, when children kill giant monsters in the violent video game, they are maybe becoming more confident in the real world. He also points out that parents should not fear their children playing violent video game, because children are not good at things they do not like. This is a part of children’s self-development, parents should accept them as who they are. As Karen states, parents should correctly accept their children playing violent video games, parents just see their children spending a lot of time on violent video game, but parents do not see their children learning from the violent video games. Parents teach their children about killing people is wrong, but the violent video games can teach them, if children kill a NPC in the violent video game, they may get the punishments. Violent video game can teach children a lot of things, therefore parents should correctly face it. Links to other articles: Violent video game can improve children’s skill (Woodham, C. 2014); Children play violent video...
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...playing video games and aggressive behavior between young kids. I believe this article is true about how kids that play violent video games tend to be more aggressive compared to kids that didn’t in a controlled environment. My main question about this article is that they prove that there is a strong correlation between the studies but they also left out other factors like the child’s development of social development and they didn’t have an even amount kids in the same age group so the fact that they used more kids in one age group might of effect the study in their favor to get the results that violent video game do tend to lead to aggressive behavior. Also, the interesting things that I think that they should do is what are the effects long term and short term. 2. I learned that girls in game condition was not related to aggression but, specifically for boys, playing a violent video game lead to more aggression than watching television violence. Which also comes into the development of each sex because boys are more open to the environment of aggression and girls on the other hand are more of the non-aggression and would rather place with dolls. Boys are more open to be aggressive with each other most because of gender roles and the development of hormones. Another fact that I haven’t paid that much attention to because of the acceptance of technology is that the time children spend on media is ten times as much as the time they spend on reading for pleasure. The violent nature...
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...Video Games and Their Effect on Childhood Development: Exploratory Essay It is no surprise that in the digital age of today- many, if not most children have access to some form of video games. In fact, 48% of American households own some sort of device that can be used for gaming. These devices include computers, video game consoles, smartphones, wireless devices, and handheld gaming systems (Logfren). The number one selling game of 2017 thus far is Tom Clancy’s Ghost Recon Wildlands, which is a tactical shooting game, number two is For Honor, a combat battle game, and holding on strong four years after initial release, Grand Theft Auto V- an action game based on three criminals, comes in at number seven (Morris). All three of the previously...
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...Violence and Violent Video Games: The Cause for Aggression – Yes or No? Kimberly Fitzgerald-Amend PSYC3520-Introduction to Social Psychology u10a1-Opposing Viewpoints in Social Psychology Capella University March 2013 Abstract Everyone, at one point or another, may display aggressive behavior. Where did this behavior come from? This paper will discuss opposing viewpoints on the role of media violence and video games in the development of aggressive behavior. Included herein will be a brief overview of Albert Bandura’s “Social Learning Theory”; a discussion of media violence and violent video games and their possible roles in the development of aggression; and the ethical viewpoints on violence in the media. This paper will conclude with an overview of all presented information. Media Violence and Violent Video Games: The Cause for Aggression – Yes or No? It is a beautiful, sunny summer afternoon and spending a few hours at the park seems like a great way to enjoy it. However, only a few minutes into it, Tommy pushes Sara off the swing and now going to the park does not seem to have been the best choice. Why did Tommy do this? What causes children to act aggressively? Is it because shortly before coming to the park Tommy played a violent video game; or maybe on his way out he passed through the room where his father was watching a breaking news story about a murder victim? The role the media and/or violent video games play in the development of aggression...
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...| Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth. Many video games are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior. However, there are also video games that include aggression, violence and sexualized violence that have a negative impact on children. After the 1993 release of Mortal Combat, Congress contemplated regulating the sale of video games. The video game industry responded by voluntarily establishing the ESRB, (Entertainment Software Rating Board) to create a ratings system. The rating system was based on the content of the video game. The controversy over violent video games resurfaced following the Columbine High School shooting in Jefferson County, Colorado on April 20, 1999 (procon.org). According to procon.org, in 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "mature" rating recommended for persons aged 17 and older. AGGRESSIVE BEHAVIOR: Video games often reward...
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...Video Game Violence and the Developing Mind Ripping the spine from a headless combatant, murdering hookers to reclaim money, riddling demons with countless rounds only to be rewarded with buckets of blood… these were all staples of my childhood and that of the many schoolchildren who ever pick up a video game controller. According to the National Coalition Against Censorship, video game violence has been a topic of intense debate and scapegoating ever since “Death Race” was pulled from arcades in 1976 for depicting vehicular homicide. Many people argue that violence in interactive technology is detrimental to the minds of adolescents, so much so that it creates violent criminals from innocent youths. Fortunately for the droves of gamers who enjoy a little violent entertainment, video game violence in itself has never been proven to create violent tendencies during adolescence. In 1993, the 16-bit fighting game, Mortal Kombat, came under scrutiny for depicting an array of bloody animations at the end of each battle. During that controversy, Senator Joe Lieberman was quoted as saying, “We’re talking about video games that glorify violence and teach children to enjoy inflicting the most gruesome forms of cruelty imaginable.” Unfortunately for the Senator and all the parent groups that follow his opinion, video games have been proven only to aid in childhood development. For instance, in his article “The Therapeutic Use of Videogames in Childhood and Adolescence”, Mark Griffiths...
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...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
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...Violence in Music Videos and Music Lyrics has a negative impact on children. Music videos that expose profanity and sexuality are inappropriate and leave a negative impression on young children. Violence in music videos can cause health problem. Music videos that promote negative lyrics are affecting young children. Music lyrics with vulgar languages affect the development and well-being of young children. For example, the study author (Stone, 2009) found “that music with explicit references to drugs, sex or violence can be associated with negative effects on school work behavior and emotions” (p. 2). Media violence not only provokes violence among children, it provokes sexual behaviors. However, Music videos add reinforcement to what is being heard with the use of visuals. Rap music video shows an elevated level of content presented of tobacco and alcohol use than any other kind of music videos. Exposure to violence, sexual imagery and alcohol in music videos persuade violent and hostile feelings, potentially aggressive behavior that may direct them to certain types of sadistic behavior. Teens listen to on an average 40 hours of music per week. Children under eight are still developing emotionally. They cannot distinguish between reality and fantasy. They tend to imitate what they hear on the radio and see on T.V. They idolize artists and build themselves to be like them. Children use music to obtain and control of their sensitivity level and to deal with seclusion...
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...Does Violence in Video Games Influence Negative Behavior? D`Mageo Dickerson University of Phoenix AADV155A84; ENG102 Becky Wilfahrt December 2, 2012 Terry Baker is 18 and addicted to video games, especially violent ones. He loves “ManHunt”, “Max Payne”, “Resident Evil 4”,”Grand Theft Auto”, “God of War”, ”50 Cent: Bulletproof”, “Crime Life: Gang Wars”, and “NARC”. He plays shooting games more than any other type of games. Terry plays at least four hours straight per day. He misses meals when he gets involved in a game he really likes. Terry’s life in the real world is not that pleasant. He hardly spends time with his friends and family. When he gets around to spending time with them, he only shares about an hour or only two of his time. On the other hand, there is Joey Lewis. Joey Lewis is 17, and does not have an addiction to video games. He plays more racing and sport games than violent games. He also plays the same games as Terry. Unlike Terry, Joey plays video games no more than two hours a day. He does not play them every day like Terry does. Joey’s real world life is enjoyable. He spends much of his time with family and friends. In today’s society, there are many children that play video games that contain so much violence, gun shooting, and aggressive behavior. Parents are not aware of the violence that most of the games that they buy their children have. Most children get really into their games and sometimes think that the game is a real life experience...
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...attention in the media towards video games. Enough that most parents don't want their young children being subjected to the violence and aggression that most video games have. While there are many arguments that oppose video games, they are also many that claim the opposite. In fact, science has proven that video games are actually beneficial to the cognitive development of human beings. There are many studies that show an enhanced development in children who play video games. In the United States, an astounding 97% of all children play video games for an hour a day. While that may seem counterproductive to their social development, it's actually helping them...
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...signifies the decline of human, moral, spiritual and traditional values.” Abstract: The progress of video games has done a great change in our lives. There are studies show that there is a study between video games and violent other research shows the good benefit of video games adult expose themselves to greater amount of video games What would our life be without technology; the term technology has Greek origins which means the science of craft? Nowadays technology has become such an integral part of human's life. Millions of people claim that technology has speared humanity from nature and affects the teenager's behavior badly. Although technology is still the source of enormous development; people don’t realize the danger which comes from it. Technology is classified to different media one of these media...
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...Do Violent Video Games Effect Today’s Youth? The increasing amount of violence in today’s video games is becoming an issue among today’s youth. Games with violent tendencies are now becoming available to even younger kids than just teens, kids are also spending more and more time playing these games making it harder for them to separate game fantasy from real life. Games with violent tendencies are now for children as young as four years old. These young children can play games about killing zombies or other monsters. Parents should be choosing what games their children play. Sometimes it’s hard to tell what games are really like unless you play them. According to Komaroff (2010) “parents should play with their children so they fully understand the content of the game.” (p.3) Parents should also know the Entertainment safety ratings board guide and they should teach their kids the guide as well. (Wolf, 2011, p.1). Let your children know you have rules and expectations about what type of games they are aloud to play. Wolf (2011) states that, “parents should teach their kids to evaluate video games,” (p.1) so they can protect themselves against violent video games. Spending too much time playing video games “causes the concern of stunting brain development and/or social skills.” (Heller, 1995, p.1). When kids do not have good social skills they can become isolated from their peers. According to the Hatcher Law Group (2013), “roughly one in ten children who play video games...
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...11/13/12 (1510) The M Game Effect Technology has been an ever-developing innovation in our society. We make use of it for a variety of things. One of those things is for our entertainment. Gaming has been one of the more popular forms of entertainment as the decades have passed due to its evolving nature. Video games are played by people all over the world ranging from young children to even senior citizens. Given the audiences that have been amassed, the different types of video games are regulated into ratings due to their content material by an organization that specializes in this area for gaming. Now imagine the idea where video games intended for a mature audience fell into the hands of younger children. Video games with themes of constant violence or that of which rewards the players for taking part in acts of violence. This is where most of the controversies regarding video games fall upon, raising the suspicion of parents and scientists alike. Since many of the negative aspects of video games are put in the control of children at such a young age, do kids suffer as a result of graphic contents in video games? Such incidents could possibly play a role in the emotional, behavioral, and intellectual aspect of kids who are exposed to contents like the violence and suggestive themes within the video games that are played. It has been believed by many supporters that playing violent video games that involves shootings and killings would lead children into committing similar...
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...Violent Video Games and Young People. (2010). Harvard Mental Health Letter, 27(4), 1-3. With the number of video games out there, I am finding that the majority of them have some level of violence within the game playing. Some concerns about the violent video games are that the child becomes fully engrossed in the game and its characters. The child is the one making the decisions to inflict violent or aggressive behavior. An opposing view is the popularity of these types of violent video games versus the actual crime rates. The popularity of the games is increasing whereas the violent crime rate is decreasing. If the games caused aggressive behavior, wouldn’t the crime rate be going up as well? Edwards, S. (2010). Game Plan. On The Brain, 16(3). 3-4. Retrieved from http://hms.harvard.edu/public/news/2011/013111_bickham_olson/index .html Controversy over violent video games dates back even further than most people are aware of and it seems that we still have the same questions. First, if I let my child be exposed to or even play violent video games, will they start showing signs of aggression? Second, are video games beneficial because they teach cognitive learning skills? While a child plays any video game they are using and improving their hand-eye coordination in addition to planning skills that will help with childhood development. Finally, does the duration of playing violent video games make an overall difference? Hastings, E. C., Karas, T. L., Winsler, A., Way, E...
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...The great philosophers Plato and Aristotle in the early ages warned that people should be concerned about the means regarding how society chooses to entertain itself. The philosophers were pointing out at the violent cockfights and its violent influence towards the people who were watching. The similar issue is concerning our society in the 21sth century. The only difference is that the cockfights were replaced with media violence. This has been a raising concept since the invention of television and introduction of the video games. This essay will discuss the validity of the claim that media violence causes aggressive behavior on the juvenile audience. The paper will firstly show the correlation studies and experimental studies about media violence and its influence on children. It will then move to other reasons which causes the aggressive behavior. Finally, this essay will also examine the influence of aggressive video games on players. Children found a new environment of amusement after the television came on the scene. They were exposed to large number of new programs. Even if there was a potential peril to juveniles, people were not aware of what sorts of programs or what quantities of it were dangerous. At that time there was not enough proof that violence programs was the cause of aggression (Carter& Strickland, 1993). Thus, the researchers began to conduct various kinds of research and studies to prove the correlation between the media violence and the aggressive...
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