...In The Glass Menagerie, Tennessee Williams creates a world full of delusion and fantasy in which the characters are able to ignore the present. Each character develops their own world, far away from reality where they escape to so often sometime it's as they don't realize it isn't real. May it be through the written word, beautiful lyrics and distracting figures, or looking in the past reliving happy times, these characters choose to create a world where they are each in control of their lives. Each family member in The Glass Menagerie lives in a fantasy world to escape the reality of their sad lives. The narrator, Tom, is a complex character. He finds his life to be restricting and boring. Tom feels, since his father left, a sense of responsibility for his mother and sister. Tom craves adventure and fun; he often has a warped sense of priorities. Every chance Tom gets while at work, he goes to the washroom and writes poetry. When Tom isn't working, and doesn't want to be at home, he again neglects his responsibility by going to the movies. This is seen when the lights go out and the Amanda finds that Tom hasn't paid the electric bill. “I go to the movies because - I like adventure. Adventure is something I don't have much of at work, so I go to the movies.” (1210) Though Tom seems bound to the petty world of supporting his family, his obsession with adventure leaves no time to concentrate on his responsibilities as the head of the household or at work. The matriarch of the...
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...Business and Support Systems NAME American InterContinental University Date Abstract Virtual reality and augmented reality are two different versions of reality. The use of electronic systems caused a flash crash because the systems were not set up to catch things like the selling off futures at a rapidly dropping rate. The productivity of Valero is being measured on a dashboard that has access to current and historical production data. Business and Support Systems Introduction There are different digital realities that are currently available; two of these are augmented reality and virtual reality. A flash crash happened because electronic systems were not programmed to stop the sale of futures if the price dropped. Valero is managing their business using a dashboard to measure the productivity of their refineries. Reality Gets Better Augmented reality and virtual reality use similar technology, however, virtual reality immerses a person into an entirely new reality, while augmented reality enhances the real world reality. In augmented reality, a computer can supply a person with sensations, images and sounds. Digital data is added to the real world, so the virtual reality world is not nearly as exciting as the enhanced real world. Virtual reality immerses the user, and all of their senses, into a digital world that is entirely made up of media. Users of virtual reality generally have to wear a headset that provides them with a way to block out...
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...Business and Support Systems Unit 4 IP Patricia Van Dorst American InterContinental University MGMT305-1230B-02 Instructor, Dr Anne Nelson August 12, 2012 Abstract This purpose of this body of work is to inform the reader as well as answer the chapter questions as assigned for Chapters 11 and 12 in our text; Management Information Systems: Managing the Digital Firm, (12th Edition), by Kenneth C. Laudon and Jane P. Laudon. The case studies are varied and entitled, “Reality Gets Better”, Chap. 11, p, 429; “The Flash Crash: Machines Gone Wild?”, Chap. 11, p. 439; and “Piloting Valero with Real-Time Management”, Chap. 12., p. 476. Business and Support Systems Case Studies Reality Gets Better 1.1. The differences between virtual and augmented realities are very distinctive. With virtual reality the person experiencing the alteration often wears some type of head gear or device to facilitate the change in realities from normal to virtual. With augmented reality (AR) they have a cognitive presence in the real world while experiencing and enhanced perception of reality so the view of the surrounding “reality” is augmented, to become interactive with and improving it (Laudon & Laudon, 2012). 1.2. Marketers actively embracing AR as an “icing on the cake” as it were, to their media advertisements and articles by attaching interactive print and designs to magazines Laudon & Laudon, 2012). For example, such...
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...situation or problem and modeling is the process of building, refining, and analyzing that representation for greater insight and improved decision making. Modeling is also a mathematical or logical depiction of a system’s behavior. Simulation, is otherwise the device that implements the model. In many military operations, simulation is distinguished among three classes (rough). Live simulations, this involves real people using real equipment in the physical world (real world), like large field exercises. Virtual simulation, involves real people using simulators, flight simulators and/or actual information systems, this often provides realistic acts. Lastly, constructive simulations, this involves simulated people and systems operating in the simulated world, as in things like simulated combat, here users set the initial conditions and run the simulation to see what happens. Simulations are developed from the thoughts of human designers. All simulations are tested to assure accuracy and effectiveness, to illuminate specific issues or problems. The process that covers these mistakes and issues is associated with verification, validation and accreditation. These three sources are applied to a simulation development cycle that operated by the real world system, and is replicated and identified and the conceptual model of it is then identified. This conceptual model is then encoded into computer software. Validation is the process in which determining the extent to which the conceptual...
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...Many of the most intelligent people in the world believe we are actually living in a computer simulated universe, and these are some of the most brilliant minds in the world. The computer simulation theory is primarily based around the matrix movie which I have a small picture of in Figure A (hitman, 2011), but not entirely based around it. In the theory, scientists believe that we are all in a computer simulation being run by a higher being or beings. One of the biggest arguments here would probably be that we have free will, so we cannot just be in a simulation. Many people believe though that God works in mysterious ways and in the end has a master plan for us all. What if God is just controlling us just like we control characters on games like the Sims, and we just think that we are actually in control of our destinies? One of the leading theories scientist claim proves this idea is the Brain-In-A-Vat Argument. In this theory a person’s brain is removed from their body and is floating in life sustaining fluid. The brain then is connected with wires that simulate the impulses it would normally be receiving, all being sent by the computer creating the simulation. The person would have all completely normal experiences without any of them being related to any objects or events in the real world. This would make it impossible for the person to discover that they were in a simulated world. They would go through life like any normal person without even knowing they were in a...
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...What is a simulacrum (the singular form of simulacra)? Please explain the examples Baudrillard musters to support his "explanation" of simulacra. What factors or forces have made our age (the postmodern era) an age of simulacra? What benefits and risks does this postmodern, hyperreal age present? When Baudrillard refers to “simulacra,” Baudrillard is talking about simulating, as stated in the text, simulation threatens the difference between “true” and “false,” between “real” and “imaginary”. The examples Baudrillard uses to explain this word is when the text relates to being ill. “A person can go to bed and make believe he is ill. But someone who simulates an illness produces in himself some of the symptoms.” A big source Baudrillard relates to is religion. The belief in a God is considered simulacra, there are many beliefs of different gods and different way of presenting the different gods but which ones are true and which are false. There is not any true way of proving which Gods are true, therefore it becomes a simulacrum. This also plays a role in today’s day in age; there are still many different religions and beliefs that are still believed in. Watergate is a key example when looking at simulaca, as a few people made something look real but at the same time was also fake. and stated in the text, to simulate is to feign to have what one hasn’t. One Implies a presence, the other an absence. But the matter is more complicated, since to simulate is not simply...
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...number of people that would have to commute every day to the corporate office. Full immersion call centers, video games and vacations. Summary of Key Findings This type of technology is theorized to make its major mainstream breakthrough in the early 2020’s. We will start seeing conference calls, video games and movies in virtual reality. It would start with a mask or visor if you will that will have a screen shaped to fit your face. It will have built in surround sound to give the user the ultimate experience or their surroundings. By the year 2030 they expect users Blood cell sized devices implanted in them; getting rid of the need for a screen. These devices are referred to as Nano-bots, “When the user wishes to experience a simulated reality, the nanobots immediately move into place, suppressing all of the inputs coming from the real senses and replacing them with signals corresponding to the virtual environment” –Futuretimeline.net I believe that this will impact us in many ways. The first way would be human connection. People have theorized that humans thrive on the connections they have with another. Would full immersion Virtual Reality pull us further apart? Would we feel less of a need to actually interact with people around us? Cartwright in 1994 said that he feels that this could lead to low self-esteem amongst other mental disorders. Taking away from day to day human interaction could have severe consequences in the long term use of this technology. Others...
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...Week 3 Assignment Essay on the Experience is the New Reality: The Future “Experience is the New Reality: The Future of Communication” is based on predicted and soon to be confirmed events that are emerging in our presence and are realistically somewhat set to happen in the future. This video addresses how communication has change from past to present. It also addresses the ever changing technology world that will soon be improved beyond the human mind, created by the human mind. Media Revolution is shaping our world and beginning to define our culture and how we react to certain topics and events. The power of the masses is just that, powerful. The bulk of the masses began making impressions by creating the internet. An online jungle with thousands of species immerging one by one and at different times. Some of these species were appealing and some were horrific. Some created beauty while others created horror. Convenience is the key in most influential online developments. Reading something someone wrote on the other side of the world or listening to a new song that feels like it was written for you are now a couple of the easiest things one can achieve if access to a device with Wi-Fi or data is available. The lazier the population becomes the more we rely on these technologies. Remember when telephones where the only technology we could rely on? Now there are applications like Skype and Facetime that allows...
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...Recent advancements in technology have made big impacts on what is trending in society. Out of all of the trends though only a few stand out to me, Auto Intelligence like “Siri”, Virtual Reality like Oculus, and Global Positioning Satellites. In the field of study I am pursing all three of these would be a huge benefit, but the two I chose to right about are the AI and the Virtual Reality. Virtual Reality like the “Rift” system from the company Oculus is a fast growing market with large companies’ now start to create their own systems. The “Rift” system is currently used for mostly gaming, but I believe that one day in the near future a company with make it useful for a large variety of things. According to Forbes.com even Mark Zuckerberg, chairman of Facebook has said “Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face—just by putting on goggles in your home.” And with that kind of backing you know the technology has very great potential. We will be able to learn better by being immersed in a world where the instructor can teach us by showing use in real time what they want us to see. I mean just think of how awesome that would be as a teach also, taking your students on a “Magic School Bus” like tour of the inside of a computer. So I hope one day the virtual reality makes it way to improve our lives like so many other technologies already have. Everyone know how much...
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...Imagine a flight simulator. Any one will do. Now imagine that this simulator is your field of vision, putting you straight into the cockpit of the gaming world. You can now pay attention to the various altimeters, speedometers, and attitude indicators because frankly, they are your field of vision. No controllers. No consoles. No wire tangles. Pure genius. I believe virtual reality should be supported by the government and the people because it puts you in control of your gaming experience. Ever had that moment in a video game where you innocently press the wrong button and immediately pay for it…..with your life? With VR gaming, all of that can change. Now that you, yourself, is the controller, none of these fatal mistakes can happen, therefore...
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...Business and Support Systems Ronda Crispell American Intercontinental University Reality Gets Better The difference between virtual reality and augmented reality is that virtual reality is a computer generated three dimensional world where individuals become involved and augmented reality users keep a real world presence. Augmented reality is favored by marketers because it is the responsibility and mission of marketers to use innovative and memorable ways to communicate with consumers. Augmented reality is useful for real estate shopping applications because users are able to point their phones at desired properties and obtain information such as value per square meter. This application is convenient and time saving method in shopping for real estate. There are many applications that use augmented reality. One suggestion for individuals who travel would be the ability to point their phone at a recognizable land mark and be able to see the history of that location. The Flash Crash The conditions prior to the flash crash can be described as down and continually trending downward. There were also issues with Greece and the potential that this country would default. Some of the benefits of electronic trading include speed, reduced costs, and more liquid markets. The systems have the capability of processing large amounts of data in short periods of time and the ability to adjust strategies on the spur of the moment. In the case of the flash crash that occurred in...
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...Reality Gets Better Unit 4 IP Christina Connell MGMT305-1104-01 AIU Online Reality Gets Better What is the difference between virtual reality and augmented reality? Virtual reality computer programs are designed to simulate real life. The user wears special clothing and head gear that allows them to be completely immersed in the program. The clothing helps them to navigate through the system because it takes the body movements of the user and communicated that to the computer. For example, if you are taking a virtual tour of a house and you want to walk to the next room your feet moving communicate to the computer the direction to take you. Augmented reality is technology that allows the user to enhance visualization of reality. It takes real life images and enhances them with graphics to give the user a different perspective of reality. A great example of this is used in the medical field. During surgery they can use augmented reality software to superimpose ultrasound images on the patient to help the surgeon know where the problem is. Of course it is used in our everyday or at least every weekend life when we watch sports and they show those lines on the field showing where the first down goal is (Laudon, 2010). Why is augmented reality so appealing to marketers? Marketing is a business that is all about appealing to the customer. How do you get the attention of the consumer? You have the flashier ads and the attention getting signs. How about...
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...“Marisol” is about a young, naïve woman who relatively has her life figured out. She goes to work, keeps her head down, and goes home. Her current reality is a place where apples and coffee are extinct while cows produce salty milk. She tries to hide her religion and culture from the people in her life so that she can fit in. Then suddenly, she was attacked by some supposedly crazy man with a golf club on a subway train who is going on and on about angels and the end of the world. She manages to escape but not without being infected with the mass hysteria. I believe this is when Marisol begins to slip through a different reality. There is a theory of alternate realities which indicates that there is a thin fabric of reality similar to our own but each reality branches off and continues on another path based on decisions made in our life. Since there is a war between God and the angels then it is possible with the death of the angels that other realities can tear and bleed into each other. I believe this is what happened to Marisol on the subway. I believe she slipped into her own alternate reality where she actually died on the subway. Therefore, as more and more angels perish, the more alternate and surreal her reality becomes. The confusion that she experiences further indicates that this isn’t her world anymore. When she is confronted with the reality that God is old and doesn’t care about Earth as well as an angel uprising, she refuses to believe that she can take care of...
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...1).What is the difference between virtual reality and augmented reality? Augmented reality allows for the use of real life images with graphics or other effects and can use any of three major display techniques such as head-mounted display, and spatial displays which are able to display graphical information on physical objects and handheld displays. Virtual reality is generated through a computer interactive which is three dimensional in which people can immerse themselves (2).Why is augmented reality so appealing to marketers? Because it will generate more sales and offer customers more insight into the market such as with real estate, in having a way to visually inspect the measurements and other qualities of the home, this will make the consumer more interested and plus it will give the real estate company more revenue from sales. Customers can actually point their phones at a house and get information on the house immediately this is great for busy people who are searching for the perfect house to buy. It is also great for the success of the real estate company not to mention more convenient and time saving ).What makes augmented reality useful for real estate shopping applications? It can help both the realtor and the consumer in ways that will implement more sales. As a consumer becomes more dependent on their cell phones having an application like this would enable a potential customer that is always on the go to see the various features of real estate in order to...
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...Jean Baudrillard’s Theory of Hyper-reality One of the leading figures in postmodernism is Jean Baudrillard. Baudrillard began his analysis with Marxism and modernity, and developed what he considered a more radical approach – a society of simulations, implosions and hyper-reality, where it is difficult to distinguish image from reality and where signs and simulations have become society. Baudrillard considers society to have entered a new era. Society is no longer based upon the production of material goods, but upon the selling of signs and images, its culture is of “Simulacrum”. He also suggests that these signs and images have little or no relationship to reality. He sees the postmodern society consisting of an exchange of images that he refers to as “simulacra”. These simulacrums are images of things that do not, or never have existed. In his essay “Precession of Simulacra” Baudrillard states that what has happened in postmodern culture is that society has become so reliant on signs, models, images and maps that people have lost all contact with the real world that before preceded the map. Reality itself has begun merely to imitate the model and images, which now precedes and determines the real world: "The territory no longer precedes the map, nor does it survive it. It is nevertheless the map that precedes the territory—precession of simulacra—that engenders the territory" (Baudrillard 1). Furthermore according to him, when it comes to postmodern simulation and simulacra...
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