...coming up with new technology is called AMD. They are a company that develops processors for many of the leading brands of computers today. Their most recent development is a new processor chip that is supposed to be faster than their leading competitor’s (Sakr, 2014). From what this article says this new Processor chip is called the Kaveri and combines 4 CPU cores and 8 GPU cores “and gives them unheard-of levels of computing independence, such that AMD feels justified in describing them collectively as a dozen ‘compute cores. ’” From the way this article has described this new technology, it is going to make the computer gaming world’s games run faster and better in many different ways. Now many technologically knowledgeable people would be inclined to believe that this is all just marketing nonsense, but according to Sharif Sakr, the Senior European Editor of Engadget.com, says that AMD seems to be being very open with their companies thinking with this new processor (Sakr, 2014). This new technology is still waiting on home reviews from the customers who have bought this new processor, but if it lives up to what it is supposed to be able to do it should have no problems passing the reviews. According to Sharif Sakr, AMD has claimed that their new processor is supposed to completely outperform their competitor’s newest processor in the gaming world. On top of that it is also supposed to be about $70 cheaper than their competitor’s processor. AMD’s new chip is also supposed...
Words: 500 - Pages: 2
...In “Are you living in a computer simulation?”, Nick Bostrom presents a probabilistic analysis of the possibility that we might all be living in a computer simulation. He concludes that it is not only possible, but rather probable that we are living in a computer simulation. This argument, originally published in 2001, shook up the field of philosophical ontology, and forced the philosophical community to rethink the way it conceptualizes “natural” laws and our own intuitions regarding our existence. Is it possible that all of our ideas about the world in which we live are false, and are simply the result of our own desire to believe that we are “real”? Even more troubling, if we are living in a computer simulation, is it possible that the simulation might be shut off at any moment? In this paper, I plan to do two things. First, I hope to consider what conclusions we might draw from Bostrom’s argument, and what implications this might have for how we affect our lives. Second, I plan to discuss a possible objection to Bostrom’s argument, and how this might affect our personal probability for the possibility that we are living in a computer simulation. Bostrom begins his argument by making a few assumptions necessary to the probabilistic claims he makes. The first is substrate-independence. This is simply the claim that if we were able to model the mind with enough detail, then we would be able to create artificial minds capable of thought in the same way that we are...
Words: 923 - Pages: 4
...As we all know, the science fiction action films are made by the computer technology. Under the computer technology of the film “The Matrix”, I want to talk about some computer programs inside the film. In the modern century, the developments of new artificial intelligence machines are obviously outstanding. The scientists build more and more robots and make them act like the human. How many information of the robots do you know about? Do you know why they can do anything just like a man? Do you believe if the robots are smarter than the human brains, or not? Nowadays the robots are used at more and more industries such as the automated assembly line of an automobile manufacturing company. I watched a video before which was talking about the...
Words: 707 - Pages: 3
...Fuzzy logic systems can process data that are incomplete or ambiguous, i.e., fuzzy data. Thus, they can solve unstructured problems with incomplete knowledge by developing approximate inferences and answers, as humans do. Robotics Produces robot machines with computer intelligence and computer-controlled, human-like physical capabilities: give robots the powers of sight, or visual perception; touch, or tactile capabilities, locomotion, or the physical ability to move over any terrain; and navigation, or the intelligence to properly find one’s way to a destination. Robotics can be widely applied in computer-aided manufacturing (CAM). Natural Interfaces The development of natural languages and speech recognition are major areas in natural interfaces. Developing computers and robots which are able to “talk” in conversational human languages and have them “understand” humans as easily as humans understand each other. Creation of Virtual reality which involves using multisensory human-computer interfaces that enable human users to experience computer-simulated objects, spaces, activities, and “worlds” as if they actually exist. Virtual Reality Virtual reality (VR) is computer-simulated reality....
Words: 774 - Pages: 4
...BRAIN EMULATION: 4 BENEFITS OF BRAIN EMULATION: 5 ISSUES: 6 Ethical Issues: 6 Legal Issues: 6 Religious Issues: 7 Philosophical Issues: 7 CURRENT RELATED RESEARCHES: 7 FUTURE RESEARCH: 8 CONCLUSION: 8 REFRENCES: 9 WHOLE BRAIN EMULATION INTRODUCTION: The term emulation originates in computer science, where it denotes mimicking the function program or computer hardware by having its low‐level functions simulated by another program. While a simulation mimics the outward results, emulation mimics the internal causal dynamics. The emulation is regarded as successful if the emulated system produces the same outward behavior and results as the original. Whole brain emulation (also referred to as mind uploading or mind transfer) is the hypothetical process of scanning and mapping a biological brain in detail and copying its state into a computer system or another computational device. The computer would have to run a simulation model so faithful to the original that it would behave in essentially the same way as the original brain, or for all practical purposes, indistinguishably. The simulated mind is assumed to be part of a virtual reality simulated world, supported by a simplified body simulation model. In analogy to a software emulator, a brain emulator is software (and possibly dedicated non‐brain hardware) that models the states and functional dynamics of a brain at a relatively fine‐grained level of detail. BRIEF HISTORY: The first attempt at a careful...
Words: 2408 - Pages: 10
...brain in vat is a great example to exam our perspectives to the world around. Can people live in a simulated world with only electric impulses to brains? Or people will finally find that their brains are in vats? This experiment will show that the brains will figure out the world is not realistic. Experiment Set Up: First we should be clear to the basic assumption of this experiment. According to the video, each of us is like a box with five holes to input. These five holes are the five senses: sight, audition, smell, taste, and touch. We use these five senses to search, feel, and understand the world. Every perspective to the world is from the five senses. For example, we know a ball is round because we see its shape; we can distinguish the sound of violin from that of piano because our audition tell us they are different; we know fire is hot and ice is cold because we have that feelings when we touch them. How these feelings turn to our experience? All of those feelings will generate electric impulses which will be sent to the brain’ neurons, so the brain will record them. This is the way we feel the world. Based on the model, if we take a brain out of a person, and connect its neurons by wires to a supercomputer which can send the same electric impulses as the normal brain received, can this brain just experiences the same as before? Secondly we need to understand how the supercomputer simulates a world. The assumption is that the supercomputer is programmed by the...
Words: 684 - Pages: 3
...evidence to prove that we are living in a malfunctioning computer simulation. This may sound crazy, but many respected scientists agree that we are likely living in a simulation of reality. Neil deGrasse Tyson, renowned astrophysicist and author, claims that there is a 50-50 chance that our existence is a program on someone else’s hard drive. Even though humans and chimpanzees share more than 98% of their DNA, there is a significant gap between their intelligences. Tyson believes there is a high probability that a being whose intelligence is far superior to humans’...
Words: 669 - Pages: 3
...Adults are often convinced that if they expose a child to role-playing games with simulated violence, the child’s mind will be corrupted with violent thoughts and those thoughts will cause violent actions. However, this is inaccurate because role-playing games with simulated violence are diverting. These role-playing games with simulated violence are diverting because they can cause healthy bonds between two (or more) people in the community, they show school is a safe place, and they develop and require kids to learn and practice skills that are extremely significant to the real world. To begin with, role-playing games with simulated violence are diverting because they can cause healthy bonds between two people in the community. An article titled “High-Jinks: Shoot-Out” reports about an event when St Ann’s private high school participated in a...
Words: 924 - Pages: 4
...Hero's Journey Analysis of Matrix: Name: Dominick Robinson Date:5/15/2000 For Thomas A. Anderson, his ordinary world is ironically, a computer-simulated world, known as The Matrix. The real world is only a fake but the adventure world is real. By day, Thomas Anderson works as a computer programmer for a software company called Metacortex. By night, he is a computer hacker for hire known as Neo. In the simulated world, Thomas seems very bored and he doesn't care much about his job. He is always late for work and almost risks losing his job. The only thing that seems to be on his mind is his search for the truth. The answer of the question: "What is the matrix?" Ironically, when Thomas is in the unreal, simulated world, he uses mostly his real name, Thomas Anderson. Only as a hacker is he known as Neo. When he exits the matrix and enters the real world, he is known as Neo. There are more than one calls to the quest in this film. There is a minor call and a major call. The minor call would be when Neo receives a message on his computer stating: "Matrix has you follow the white rabbit". Later, when some customers Neo has worked for come to pick up hacked goods, he is invited to join them. At first, he is reluctant but when he sees a white rabbit on one of them, he decides to go. When he gets the bar where they were headed, he meets with Trinity, a woman who later becomes an ally. She warns him that "they" are watching him. She tells him that there is a man who has the answer to...
Words: 1398 - Pages: 6
... explains to Neo (also known as “The One”) that the “reality” perceived by Neo is actually “a computer-generated dream world…a neural interactive simulation”, which is known as the matrix. Reality, the perception as we know it, in actual fact, is a simulated reality created by machines to subjugate the human race. Throughout the movie, those against the resistance are hooked up to a machine that brings their mind to the simulated reality. Their physical bodies are hooked up to machines in the actual reality whereas their mind is sent to this simulated reality, making it feel as real and tricking your mind to think that you are present in this...
Words: 599 - Pages: 3
...designs using miniature plastic bricks as modular components. Lego 1 bricks are well known for their flexibility when it comes to creating low cost, handy designs of vehicles and structures. Their simple modular concept make toy bricks a good ground for doing evolution of computer simulated structures which can be built and deployed. Instead of incorporating an expert system of engineering knowledge into the program, which would result in more familiar structures, we combined an evolutionary algorithm with a model of the physical reality and a purely utilitarian fitness function, providing measures of feasibility and functionality. Our algorithms integrate a model of the physical properties of Lego structures with an evolutionary process that freely combines bricks of different shape and size into structures that are evaluated by how well they perform a desired function. The evolutionary process runs in an environment that has not been unnecessarily constrained by our own preconceptions on how to solve the problem. The results are encouraging. The evolved structures have a surprisingly alien look: they are not based in common knowledge on how to build with brick toys; instead, the computer found ways of its own through the evolutionary search process. We were able to assemble the final designs manually and confirm that they accomplish the objectives introduced with our fitness functions. This chapter discusses background and related work first (section 2), then goes...
Words: 438 - Pages: 2
...According to a hedonist world view “all pleasure and only pleasure intrinsically contributes positively to well being” (Weijers 514). This philosophy dictates that the ultimate concern of humanity is our own individual pleasure. Nozick argues that, if this were the case, people would choose to plug into a machine that gives them endless experiences of pleasure. A counter argument is that the hedonist perspective does not inherently assume that people will always choose what is best for their wellbeing. As Weijers points out, Nozick’s conclusions operate on the assumption that if people’s wellbeing was dependent only on pleasure, they would want to plug into the experience machine. He fails to account for other influences that might sway a person...
Words: 767 - Pages: 4
...Introduction 5 Background and History 5 Definition of Terms 6 Purpose and Objectives 6 Research Hypothesis 7 Method 8 Military Based Video Games 8 Shooting Simulators 10 Indoor Simulated Marksmanship Trainer 10 Long Range Precision Shooting Simulator 10 Driving Simulators 11 Flight Simulators 13 Results 14 References 17 List of Tables Figure 1: Real World Improvement Vs. Simulation Realism Military Training FAQ. (2013). In VirTra. Retrieved March 24, 2013, from http://www.virtra.com/military-faq/ 15 Table 2: Long Rang Precision Shooting Simulator Sherer, K. (2007, October 29). Laser Shot announces Personal Weapon Simulator partnership. In Gamzig. Retrieved March 28, 2013, from http://www.gizmag.com/go/8224/.........................................................................16 ABSTRACT This paper explores a brief history and the current utilization of virtual simulators and video games within the United States Department of Defense (DoD). Focusing on modern times, the US military is continuing to utilize virtual simulators and war based video games to assist in the training of troops before going on the battle front. The US Military presently uses numerous types of simulators for training, the following will include the implementation of ISMIT (indoor simulated marksmanship trainer) and LRPSS (long rang precision shooting simulator) as well as flight and driving simulators. In their own time the troops who play war based video games, like Call of...
Words: 3189 - Pages: 13
...military operations, simulation is distinguished among three classes (rough). Live simulations, this involves real people using real equipment in the physical world (real world), like large field exercises. Virtual simulation, involves real people using simulators, flight simulators and/or actual information systems, this often provides realistic acts. Lastly, constructive simulations, this involves simulated people and systems operating in the simulated world, as in things like simulated combat, here users set the initial conditions and run the simulation to see what happens. Simulations are developed from the thoughts of human designers. All simulations are tested to assure accuracy and effectiveness, to illuminate specific issues or problems. The process that covers these mistakes and issues is associated with verification, validation and accreditation. These three sources are applied to a simulation development cycle that operated by the real world system, and is replicated and identified and the conceptual model of it is then identified. This conceptual model is then encoded into computer software. Validation is the process in which determining the extent to which the conceptual model is an accurate representation of the portion of the real world that is important the modeler. So the aspects of any real world action must be captured in the conceptual model in which it is represented and then the problem is then addressed. Validation can answering...
Words: 926 - Pages: 4
...The Reality We Create Anthony Leyba INF103: Computer Literacy Stephanie Webb 27MAY2013 The world around us is becoming smaller, duller and less interesting. At least for the average person the computer screen is where people go to escape the monotony of their unfulfilled lives. Virtual reality seems to be the way of the future. Creating your own world and living a life you could only otherwise dream about. Even providing treatments to the medically impaired virtual reality is a miracle technology with seemingly limitless application. However everything has a price, could this amazing creation have a hidden danger? Why would anyone want to live their real lives that are full of uncertainty, lack of comfort, and no control when they could have everything they have ever desired in a world they create. I believe their are various uses for this technology but without proper restrictions we will lost in the addictive worlds we create for ourselves. When we think of virtual reality we often think of video games and simulated worlds that are used for entertainment or relaxation, but I think that real world application is what makes this technology so remarkable. many companies are incorporating simulated driving so that they may train new vehicle operators without having to worry about damages if a mistake is made. This applies especially to the operation of aircraft where you are traveling at hundreds of miles per hour and have to account for...
Words: 1443 - Pages: 6