...Richard Bushman was born on June 20th, 1931 into an American family, who lived in Salt Lake City, Utah. He attended Harvard College from 1949 to 1955. It took him 6 years to finish his bachelor's degree as he took time away from school to serve in an LDS (Latter Day Saints) mission to the New England States and Eastern Canada. He then continued his education and went to Harvard University and received both his Masters and Ph.D. in History in American Civilization. From 1960 to 1963 and also from 1965 to 1966 he was an assistant professor and later from 1966 to 1968 he became an Associate professor at Brigham Young University. After he finished his work at Brigham he went to work as a Professor at Boston University from 1968 to 1977. From 1977 to 1985 he worked as a Professor at the University of Delaware and then from 1989 to 1991 he worked at Columbia University as a...
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...cultures. The cultural contrasts are evident in the characters' actions, values and differing world views. The film paints an exceptional portrait of the differences between human cultures, as well as the belief in the superiority of one's own ethnic group, that runs common to all. The Bushmen culture is one of simplicity and contentment. The pace of life in the Bushmen culture is relaxed and slow. The Bushmen culture was one without social classes. They never punished or even spoke harshly to their children and yet the children were surprisingly well behaved. The Bushmen place the greatest value on their family and their relationship with god. The Bushmen seem to have a deep respect for all life both human and non-human. In the film, the Bushman shoots an animal with a tranquilizer dart and waits until the animal lays down to go to sleep; before taking the animal's life the Bushmen would apologize for having to kill the animal and explained that he must do it so that his family could eat. His action was important because it showed that the Bushmen hunted only out of necessity and never for sport. Although the Bushmen lived in circumstances that we think of as squalor they seemed to be very happy and completely content with their lives. The most striking aspect of the Bushmen culture was the complete lack of conflict among its members. The Bushmen seemed to have no concept of private or personal property and readily shared their food with others. This situation changed abruptly...
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...When you look at everything being said about Area 51 and who is making these alien claims, it’s hard to believe. At first glance Boyd Bushman and Bob Lazar appear to be credible sources; but after further examination into each other stories, they don’t seem to be so credible after all. It’s hard to believe that there are such things as aliens, much less that aliens exist in our world, in one of our military bases, working alongside of our military officials. With that being said, for a number of years’ military officials denied the existence of Area 51, and for that reason many people became skeptical/ curious of what they were doing on that base. It might be strange that they didn’t confront the topic of Area 51 immediately; but as a military base that is developing and testing various types of weapons, the smartest thing for a base to do is to keep things a secret for as long...
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...The two studies in the Bushman and Anderson (2009) article, “Comfortably Numb,” studied the effect of violent stimuli on a person’s awareness of and willingness to react to a dangerous situation. These studies were performed to see if violent media desensitized people. The researchers wanted to know if it really was true that after viewing violent films or playing violent video games, people would be less likely to notice and/or attend to a violent situation. Bushman and Anderson referenced earlier work by Latané and Darley that researched helping. The null hypothesis for both studies would be that whether or not the person has recently viewed violent stimuli will not affect their willingness to help, or the speed at which they help someone...
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...The Gods Must Be Crazy This film was a mash up of three separate stories – the journey of a Bushman to the “end of the world,” the romance between a researcher and a school teacher, and a group of revolutionaries fleeing persecution. The story begins with Xi and his tribe of Bushman members living well in the Kalahari Desert. These unique sets of individuals only wear a piece of cloth over their lower bodies and occasionally have a headpiece as well. They are happy since the gods have provided for them and everyone is at peace. One day, a glass Coke bottle was thrown out of an airplane and falls to earth – appearing as if it was sent from the gods. The significance of the bottle falling from the plane is that it is spreading from the city to an isolated civilization that was not familiar to prior to the fall (diffusion). It was put to good use then later as it began to cause chaos amongst the tribe due to the fact is was not originally part of their customs. Since causing unhappiness to the tribe, Xi decides that the bottle is an evil thing and must be thrown off the edge of the earth. He begins his quest and encounters Western civilization for the first time. Along with the plot line of the Bushman’s journey, there is also the story of a shy biologist, Andrew Steyn, who is studying the local animals (also known as manure-collecting) with a funny romance of a newly hired village school teacher, Kate Thompson. And some guerillas led by Sam Boga, who are being pursued by...
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...children are watching, or what type of video game they are playing influences them much. This is a topic that is being focused on due to the increasing aggression of children based on the media. Extensive research indicates that media does in fact have an influence on violent behavior such as, nightmares, desensitization to violence, or attain a fear of being harmed (Kyla Boyse & Brad Bushman, 2010). Sometimes, children will imitate the violence they see on television. Children under age eight cannot really tell the difference between reality and fantasy, which will sometimes make them more vulnerable to adopt the behavior as reality (Kyla Boyse & Brad Bushman, 2010). Also, it is said that repeated exposure to television violence will more likely make children less sensitive toward its effects on victims and the suffering it causes in the end (Kyla Boyse & Brad Bushman, 2010). Another big reason that children are more likely to adopt an aggressive behavior in shows that have some violence is because the person committing the violent act is not being punished for their actions (Kyla Boyse & Brad Bushman, 2010). Much of the media shown today also depicts the use of tobacco and alcohol. Sometimes, children will see the use of harmful substances and become curious as to what they are like, which in turn will cause them to become more aggressive in...
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...internet)” (Media Violence, 2001). A significant part of this media disclosure includes acts of violence, which if believed, could very well be acted out by our youths. Research has shown that when children watch media violence, especially if the characters (the bad guys) are portrayed as attractive and not held accountable for their actions, children may be adversely affected, and act out the aggressive behavior seen on TV. As stated in one article the authors note, For decades, researchers have studied the effects of exposure to violent media on aggression in children. The evidence from these studies have been reviewed numerous times, and nearly all have reached the same conclusion--exposure to media violence can increase aggression. (Bushman, Gollwitzer, & Cruz, 2015) Though an aggressive act on TV may be short lived, its influence can stay with a child for a long time. Further...
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...We are Killing Each Other With advent of video games, the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality our children have become desensitized and obsessed with violence. As each game becomes more real and more acceptable children are unable to disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive and less respectful of life. Every red-blooded American kid has played or interacted with violent video games at one point in their life. Children seem more technologically savvy and more adept to the virtual world as computers and other electronic devises become more mainstream and relied upon they also become cheaper. Unlike generations in the past, where only the affluent could afford such technologies, they now are available to the masses. It seems as if every household in America knows of XBOX, Playstation, or Wii -with that they probably own one or two of these systems. With the video game systems becoming more prevalent they also become the household norm. When children used to get bored or restless they would use their imagination, maybe go outside and build a tree fort or play "Cowboys and Indians". However, today's subdivisions are becoming devoid of children outside and instead of playing tag they are in front of the T.V. playing the latest "Desensitization-Station"...
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...Violence in Video Games Pedro Cachay English (Tuesdays Thursdays) David Cowper 10/15/2013 97% of 12-17 year olds in the US played video games in 2008, this fueling an $11.7 billion domestic video game industry. In 2008, 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend that a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings. As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent. But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate...
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...helping the country understand the importance of global warming. As written in this article he explains that there is much we can do to help stop what is causing our land to destroy itself. Brad J. Bushman also wrote concerning global warming, he believes that global warming can increase aggression and violence. Watching the news every day will unequivocally support that argument. Do you feel the rise in earth’s temperature can make tempers flare and cause a person’s character to change? Gore feels global warming is not understood for what it really is, a planetary emergency that now threatens human civilization on multiple fronts. Science has declared that global warming...
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...The pros and cons of regulating corporate reporting:A critical review of the arguments Robert Bushman, Wayne R. Landsman Accounting and Business ResearchVol. 40, Iss. 3, 2010 Introduction There were a series of scandals in the UK in the 90’s which resulted in the collapse of Barings Bank, due to this the Financial Services Authority changed the structure of financial regulation that consolidated regulation responsibilities. The aftermath of the financial crisis of 2007 to 2009 has drawn the financial accounting standard setting into the orbit of political processes focused on restructuring the regulation of the world’s financial markets. The crisis has ignited worldwide debate on issues of systemic risk and the role played by financial regulation in creating exacerbating the crisis. There have been proposals for how to regulate the financial markets and financial institutions should be changed to ease the potential for large scale financial meltdowns in the future. There are many aspects of the financial system under debate, including the alleged role played by financial accounting standards in deepening the trajectory of the crisis. The crisis has forced politicians, regulators and economists to scrutinise financial accounting standards and create pressure for change, which creates an opportune moment to consider how to organise the analysis of efficient regulatory choice. This paper lays out the basic arguments that have been put forth both for and against...
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...“The Hunger Games” is a book written by Suzanne Collins that was also turned into a movie. The story follows the main character Katniss Everdeen as she participates in the deathly and horrible contest called the Hunger Games. The story is about a fictional county that is broken up and segregated into twelve districts and a capital. The people in the twelve districts are nothing less than mules for the capital and its people. Years prior there was a civil war that caused devastation to the districts and caused the Capital to create the Hunger Games as a reminder to all that the Capital rules with absolute power. The Hunger Games are an annual event that causes one boy and one girl from each district to be selected to fight in an area to the death until one lone tribute remains. It is barbaric and nothing less than a way to promote fear and regulation over the people of the districts. The game and the events involved throughout the movie are consumed with social psychology, kin selection, reciprocity and flight and fight are just a few social psychology concepts that are present in the movie. Katniss does in fact go on to win the games and it was made possible by her use of several social psychology concepts. In the early scenes of the movie they show that Katniss is very much the head of her family and that she is the one that makes sure her family has food. In addition to that, she has been the force keeping her mother and sister alive and well since the untimely death of...
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...topic of debate for decades. The innovation and creation of the television, computer and radio has altered the manner in which individuals acquire information regarding the world around them, including views on how violent the world is (Busman & Anderson, 2001). With the average American child being exposed to eight thousand murders and one hundred thousand acts of violence via television by the time they graduate from elementary school, it is not surprising that many critics of media violence are of the opinion that it leads to aggression (Bushman & Anderson, 2001). However, if one studies the reviews more carefully, it can be seen that there is no real scientific evidence that media violence causes aggression (Freedman, 2002). Numerous articles, experiments and studies have been published either supporting or opposing the question. In this essay two such articles will be explained, namely “Media Violence and the American Public” (Bushman & Anderson, 2001) which supports the idea that media violence causes aggression and “Villain or Scapegoat? Media Violence and Aggression” (Freedman, 2002) which opposes the idea that media violence causes aggression. 2. DEFINING MEDIA VIOLENCE AND AGGRESSION Media Violence is defined as the graphic representation of physical aggression by a human or human-like persona towards another individual or inanimate object (Huesmann, 2007). Media is however not exclusively limited to visual mediums such as television, video games and computers, but...
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...it, i.e. Thinking of ways to improve your game play or the way the animation looked an so forth, can lead to stronger aggression as long as a day even after you have shut the game off. (Sep 2010) The article also states that violent video game playing has long been known to increase aggression. This study, conducted by Brad Bushman of the Ohio State University and Bryan Gibson of Central Michigan University, shows that at least for men, ruminating about the game can increase the potency of the games tendency to lead to aggression long after the game has been turned off. The researchers randomly assigned college students to play one of six different video games for 20 minutes. Half of the games were violent and half were not. To test if ruminating about the game would extend the games affect, half of the players were told over “the next 24 hours, think about your play of the game, and try to identify ways your game play could improve when you play again.” (B.J Bushman, B. Gibson, Sep. 2010) According to this study it seems that men are more likely to set the game down and continue to think about the game which leads to increased aggression. 1. B. J. Bushman, B. Gibson. Violent Video Games Cause an Increase in Aggression Long After the Game Has Been Turned Off. Social Psychological and Personality Science,...
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...Role and Functions of Law LAW/421 November 3, 2014 Role and Functions of Law “Law plays a significant role in the successful operation of business and society” (Bushman, 2007). Laws create order and allow a government to instruct citizens on what is acceptable behavior. These laws, better known as public laws, provide a clear set of rules for citizens to follow. What is Law? According to Melvin, law is defined as “a body of rules of action or conduct prescribed by controlling authority, and having legal binding force” (2011). The main purpose of law is to govern a society and to control the behavior of individuals. Law can be viewed as a form of social control as it establishes rules and regulations. Role and Function of Law in Business Law rules every phase of business. All businesses rely on law to protect their business from lawsuits brought by consumers, vendors, suppliers, and employees. Business law details what a company can and cannot do as well as certain things that must be done. There are laws that control taxation, competition, intellectual property, employment, and environmental concerns (Bushman, 2012). The law affects how business is formed and structured. Employment laws protect individuals and employers as it defines ways to handle conflicts, provide fair platforms to conduct business, and ensure equal opportunity. For example, the law states the businesses must provide equal opportunity to potential employees during the hiring process. An...
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