...Kids and Mature video games. Video games have gotten very popular over time, although some kids cannot enjoy certain games because they aren't old enough, I believe that is not fair. Kids should be insisted to play shooting video games because it can greatly improve physical and emotional hand eye coordination. Minors should be able to buy any game they want by themselves, only person that should be allowed to say no is their parents. Finally there is no correlation between video games and video games, video games do not entice kids to kill or be violent. Many believe minors should be monitored when it comes to video games, I disagree. Recent studies have shown that in fact shooting video games improve hand eye coordination. I am living proof...
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...Smarthinking's E-structor Response Form (Your marked-up essay is below this form.) HOW THIS WORKS: Your e-structor has written overview comments about your essay in the form below. Your e-structor has also embedded comments [in bold and in brackets] throughout your essay. Thank you for choosing Smarthinking's OWL; best wishes with revising your paper! Hello there, Ramesh! My name is Erin I., and I will be helping you with your persuasive essay on today video games. Let's begin! *Strengths of the essay: First of all, I would like to commend you on this part of your first paragraph: The most generally utilized "positive" effect feature diversions are said to have on youngsters is that they may enhance a player's manual mastery and PC education. Continually enhancing innovation likewise gives players better illustrations that give a more "sensible" virtual playing knowledge. Providing background details about the impact of video games to children familiarizes your readers with your subject. This can prepare them for the discussions you will have in the rest of your paper, which helps them have a better understanding of your draft. This also makes your essay informative and detailed. Nice work! :) Main Idea/Thesis: Please clarify the kind of essay you are trying to write so that the next tutor can guide you more effectively. Right now, based on your draft, it seems that you are trying to write a persuasive essay on video games, so this is what I will work with. Now, I noticed...
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...wrtg101 Writing Assignment 3 Writing Assignment #3: Research-Supported Essay Click Link Below To Buy: http://hwaid.com/shop/wrtg101-writing-assignment-3/ Writing Assignment #3 will be a research-supported essay. Courses that fulfill the General Education Requirements (GERs) at UMUC all have a common theme—technological transformations. In following this theme throughout this semester in WRTG 101, we have read the analyses of various authors on innovations and technological transformations in education and in other fields. In this essay, you will continue this theme of technological transformations. You have two choices for your essay topic. Please choose one of the two choices. Please note that both choices are identical to the choices you had for writing assignment #2, the cause-effect essay. You may write on the same topic that you wrote on for writing assignment #2; however, you may be asked to adjust the topic in some direction in order to write a more successful research paper. In addition, of course, you will expand on the number of sources you use to defend your argument. 1. TECHNOLOGY AND EDUCATION Analyze the impact of a particular trend in technology on education. Our discussions in the class up to this point might be helpful for you as you consider ideas for this topic. You might analyze any one of the following. These are just examples. Many approaches are possible for this topic. a. The potential effects of Massive Open...
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...Argumentative essay DEFINITION An argumentative essay tries to change the reader’s mind by convincing the reader to agree with the writer’s point of view. CHARACTERISTICS An argumentative essay attempts to be highly persuasive and logical. It usually assumes that the reader disagrees with the writer, but it should be noted that the reader is no less intelligent than the writer. Hence an argumentative essay should be written objectively, logically and respectfully. When planning an argumentative essay, be aware that the essay should contain the following characteristics: The argumentative essay introduces and explains the issue or case. The reader needs to know what the issue is going to be. The essay offers reasons, and supports these reasons. The essay should prove its point. The essay, at times, refutes (proves wrong) opposing arguments. Example Games and Violence Essay Computer games have seriously caught the attention of Mass Media and nowadays every channel considers its duty to remind people how much damage these games cause to children and adults. The increasing amount of games with violent scenes sock the society and makes it very aware of them.It is already common knowledge that violent games cause violence in people. This fact is not even doubted by the majority of people. Every other person says that the reason lies in games being too close to reality. The opinion that games make violent actions normal for the player and therefore make the player...
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...Violent Video Games Should not be Banned By Chris Taylor Com/156 Effective Persuasive Essay August 1, 2010 Violent Video Games should not be Banned Violent video games that promote violence and criminal activity should not be banned because each game is properly labeled. It is the parent’s responsibility to monitor their children on what games they play and for how long they play the games. Numerous surveys have been taken that show games can enhance certain learning abilities and not cause violence. Violent video games are meant for adults and banning these games takes away the right of freedom of expression from the adult. The Entertainment Software Rating Board (ESRB) provides concise and impartial information about the content in computer and video games so parents can make a clear informed purchase. (www.esrb.org/ratings) ESRB provides ratings for each game that is distributed. These ratings have two equal parts: Rating symbols and content descriptors. Rating symbols on the front of the package provide age limits on who should be allowed to play the game. Age appropriateness is clearly marked and those younger than that should be monitored. The rating system used is the same system that TV shows and movies use to rate their content. Content descriptors which are located on the back of the package indicate elements in a game. These descriptors are C (early childhood), E (for everyone), E 10+ (everyone 10+), T (for teens), M (mature 17+), A (adults only)...
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...Literature Review on Autism Wilfredo Garcia Table of Contents Abstract 3 Autism 4 Videogames and young people with Developmental disorders 10 Funding of Applied Behavior Analysis 11 Executive function in individuals with sub threshold Autism traits 12 Conclusion 14 References 15 Abstract The increasing number of individuals with Learning Disabilities (LD) and psychiatric disorders presents a key challenge to their assessment and treatment in mental health services. Children and young people with LD are more likely to experience mental health than the general population (Allington-Smith, 2006). There is a close relationship between autism spectrum disorder and learning disability. Epidemiological studies suggest that autism is more frequent in people with LD, nearly 40% of people with LD also have autism on the other hand, and nearly 70% of people with autism also have LD (La Mafa, 2004). The strong association between autism and LD (Bradley, 2004) also associates an increased risk of mental health problems. It is suggested that adults with LD and autism spectrum disorder (ASD) may experience symptoms of anxiety at a greater level than the general population; however, this requires more conclusive evidence in relation to the prevalence of anxiety disorders in adults with LD and autism. ...
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...Obesity is a fast-growing epidemic among young adults due several factors. People are choosing to eat poorly and exercise less. They watch too much TV, play too many video games, eat too much fast food and junk food and are not getting enough exercise or nutrition to balance it out! While many people are healthy and exercise regularly, there is a growing number of adults and children becoming obese. It is costing the NHS millions to deal with the problems that it causes. We are having serious concerns about the number of people becoming ill and being unable to work, because of our overweight people. It' no secret that obesity is a huge issue. The causes of this problem can be social, economic and cultural, all of which determine how much food we eat, and the kind of food we eat, against how much exercise we do. Affecting the entire world, Scotland is one of the worst countries by percentage. According to professionals, "40% of adults in Scotland will be obese by 2030". 40%?! These figures are ridiculous, almost half the country obese in a few short years? Fatty and unhealthy foods. Served in every shop, in every town, in every country. Foods that damage the body, you just can’t get away from them. Being obese puts unnecessary strain on the heart, making the heart pump faster because of the increased amount of body fat. As a result this can cause high blood pressure. Likewise it has been proven that being obese...
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... Writing assignment #2 will be an essay in which you analyze either causes or effects. You have two choices for this essay, both of which are very wide open. For both choices, you are required to integrate two sources into your essay to support your argument. 1. TECHNOLOGY AND EDUCATION Analyze the effects of a particular trend in educational technology. Our discussions in the class up to this point might be helpful for you as you consider ideas for this topic. You might analyze any one of the following. These are just examples. Many approaches are possible for this topic. a. The potential effects of Massive Open Online Courses (MOOCs) in higher education. You might focus on a particular field of study for this choice. b. The effects of online courses on education. You might focus on a particular field of study for this choice. c. The effects of using digital media in online courses d. The effects of computer use in writing courses or courses in other disciplines e. The effects of certain forms of technology on reading skills or reading habits f. The potential effects of video games being introduced into schools and used to help educate students You must use at least two sources to support your points in this essay. You will cite your sources in APA style, using both in-text citations and a “References” page at the end of the essay. Some interesting articles that might give you ideas for this essay, and that you could use for one or two...
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...CHAP TER Rhetorical Modes 1. NARRATION L E A R N I N G O B J E C T I V E S 10 1. Identify the purpose and structure of narrative writing. 2. Recognize how to write a narrative essay. Rhetorical modes simply mean the ways in which we can effectively communicate through language. This chapter covers nine common rhetorical modes. As you read about these nine modes, keep in mind that the rhetorical mode a writer chooses depends on his or her purpose for writing. Sometimes writers incorporate a variety of modes in one essay. In covering the nine rhetorical modes, this chapter also emphasizes these as a set of tools that will allow you greater flexibility and effectiveness in communicating with your audience and expressing your ideas. rhetorical modes The ways in which we effectively communicate through language. 1.1 The Purpose of Narrative Writing Narration means the art of storytelling, and the purpose of narrative writing is to tell stories. Any time you tell a story to a friend or family member about an event or incident in your day, you engage in a form of narration. In addition, a narrative can be factual or fictional. A factual story is one that is based on, and tries to be faithful to, actual events as they unfolded in real life. A fictional story is a made-up, or imagined, story; the writer of a fictional story can create characters and events as he or she sees fit. However, the big distinction between factual and fictional narratives is based on a writer’s purpose...
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...Research/Persuasive Essay Violent Video Games “Children on Murder Simulators:” Violent Video Games as Practice for Real Life A very controversial issue in today’s world is violent video games. Do they have an affect on adolescents? Do they influence their actions and thoughts? Over the past couple of years there have been cases of school shootings. In particular the Columbine High School Shooting and Virginia Tech Massacre were both influenced by violent video games. In the Columbine High School shooting, Eric Harris and Dylan Klebold shot and killed thirteen people and then killed themselves. At Virginia Tech, Seung-Hui Cho shot and killed thirty-three people, including himself, and injured twenty-three others (School 1). Violent video games played a major role in these school shootings because the games were tools used to practice there plan and give them the ideas for the weapons they would use and how they would use them. Harris and Klebold attended Columbine High School in Littleton, Colorado. When the two teens had planned the attack it was intended for propane tanks to detonate that they left in the cafeteria in duffle bags. “According to the report released by the Jefferson County Sheriffs Office, the tanks contained sufficient explosives power to ‘kill the majority of students’ who would be in the cafeteria for lunch” (Columbine 1). The tanks did not discharge as the boys anticipated. When...
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...Syllabus HUM/186 Version 4 1 Syllabus College of Humanities HUM/186 Version 4 Media Influences on American Culture Copyright © 2013, 2012, 2011, 2009 by University of Phoenix. All rights reserved. Course Description The course provides an introduction to the most prominent forms of media that influence and impact social, business, political, and popular culture in contemporary America. It explores the unique aspects of each medium as well as interactions across various media that combine to create rich environments for information sharing, entertainment, business, and social interaction in the United States and around the world. Policies Faculty and students will be held responsible for understanding and adhering to all policies contained within the following two documents: University policies: You must be logged into the student website to view this document. Instructor policies: This document is posted in the Course Materials forum. University policies are subject to change. Be sure to read the policies at the beginning of each class. Policies may be slightly different depending on the modality in which you attend class. If you have recently changed modalities, read the policies governing your current class modality. Course Materials Lule, J. (2012). Exploring media and culture. Irvington, NY: Flat World Knowledge, Inc. All electronic materials are available on the student website. Week One: The Formative Influence of Mass Media on American Culture Details ...
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...| Course Syllabus College of Humanities HUM/186 Version 3 Media Influences on American Culture WCFYS0712 | Copyright © 2012, 2011, 2009 by University of Phoenix. All rights reserved. Course Start Date: Tuesday, 8/28/2012 Week 2: Tuesday, 9/4/2012 Week 3: Tuesday, 9/11/2012 Week 4: Tuesday, 9/18/2012 Week 5: Tuesday, 9/25/2012 Course End Date: Tuesday, 9/25/2012 Facilitator Information Ststeve Headley sheadley@email.phoenix.edu (University of Phoenix faculty) Steve.Headley@phoenix.edu (work) 727-642-4993 (cell) 513-551-5144 (Work) Course Description The course provides an introduction to the most prominent forms of media that influence and impact social, business, political, and popular culture in contemporary America. It explores the unique aspects of each medium as well as interactions across various media that combine to create rich environments for information sharing, entertainment, business, and social interaction in the United States and around the world. Policies Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents: University policies: You must be logged into the student website to view this document. Instructor policies: This document is posted in the Course Materials forum. University policies are...
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...Persuasive Essay By: Cole Parents, do you monitor what your children do on their devices? My guess is no so today I will be telling you about 3 things that you should monitor on their devices. Technology is fun and easy to use but there are somethings that shouldn't be done with them. Technology has somethings that are dangerous that you can do with them like the 3 I will be talking about in my essay today, they are Devices in the bedroom at night, cyberbullying and identity theft. First up is Devices in the bedroom at night. Most kids with a device wants to have it there room at night but this can be a bad thing to do. Having a device in your room at night can make it hard to sleep as the stimulation and stress keeps your mind awake making it harder to sleep. If you do miss sleep lots this can lead to weight gain and can also affect health productivity which is how healthy...
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...the exercise that they need to keep their bodies in shape and can lead to health problems (Bachtel, 2010). But also according to two visual sources, watching too much seems to be the main problem with childhood obesity because children eat bad foods as they watch television (Giany, 2010), (Perez, 2006). But if parents monitor more of their kids’ television time, maybe obesity would not be such a huge problem. In the text by Bachtel, it was an essay in which she describes that “times have changed” (Bachtel, 2010). Back when she was younger, and when most of us were also, we played outside most of the time. But today with so many types of entertainment, for example, TV, video games, and computers, kids do not want to go outside. Many kids today are considered latch key kids so when they get home from school they have to stay indoors. So of course they are going to watch television. Then as they are watching TV, they are going to want to eat a snack. This in turn is causing less exercise in children, which can cause obesity. The essay also states that if there were no televisions in the home, there would be no choice to get outside more and would not be able to just sit around and eat junk food (Bachtel, 2010). Another text article from the GCU library researchers say children who watch televisions for 2 to 4 hours are more likely to develop hypertension (Howe, 2008). But hypertension is not the only problem with too much television, but also obesity. The American...
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...CONTENT | Good/Excellent (45-39) | Fair/Competent (38-31) | Deficient (30-0) | Development(CCLO # 2)37/45pts | * Major points are stated clearly and are well-supported * Content is persuasive and comprehensive * Content and purpose of the writing is clear * Thesis has a strong claim. The audience is clear and appropriate for the topic * Supportive information (if required) is strong and addresses writing focus | * Major points are addressed but clarity or support is limited * Content is somewhat persuasive or comprehensive * Content is inconsistent (lack of clear purpose and /or clarity) * Thesis could be stronger * Supportive information (if required) needs strengthening or does not address writing concepts | * Major points are unclear and/or insufficiently supported * Content is missing essentials * Content has unsatisfactory purpose, focus, and clarity * Supportive information (if required) is missing | Organization and Structure(CCLO #1)33/45pts | * Writing is well-structured, clear, and easy to follow * Introduction compelling forecasts the topic and thesis * Each paragraph is unified and has a clear central idea * Transitional wording is present throughout the writing * Conclusion is a logical end to the writing | * Adequately organized with some areas difficult to follow * Introduction needs to provide a stronger gateway into the writing * Some paragraphs lack unity * Better transitions are needed to provide...
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