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Video Games and Gaming Systems

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Video Games and Gaming Systems

Video games and gaming systems have increased in popularity since the first video game; Tennis for Two was created by William Higinbotham in 1958. Just about everyone is playing some kind of video game, on TV, cell phones, and gaming systems (XBox, PS, etc.), but the most popular game types are currently being played online. The majority of the gaming population is playing games for entertainment instead of the traditional media (TV, movies, and music). With the specific audience (let’s call them, Gamers), they are loyal customers and will continue to purchase video games and gaming systems. Since development only takes a few months, the economy will be impacted. According to Xia (2013), “video games is expected to grow from $67 billion to over $82 billion by 2017.” As soon as one video game or gaming system is introduced to the public, there is another one being developed with better graphics and offering more programing complexities to keep their audience wanting more.

The environment is impacted largely due to quick development. Every time a video game or gaming system becomes obsolete, consumers rush out to buy the next best thing. Typically, the old video games and gaming systems won't be powerful enough to play the newest games because of processing power, video rendering, and memory needs. The old video games and gaming systems usually end up on a shelf, forgotten, donated, or in a landfills.

Gamers prefer to spend their time playing video games than with their families or friends, which impact relationships and could result in an addiction. According to Vivo, “Addicted gamers played video games twice as much as casual gamers (24 hours a week), are more than twice as likely to have ADD/ADHD, get into more physical fights, and have health problems caused by long hours of game play (e.g. hand and wrist

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