...It’s 1983 and David decides to use his ISMAI 8080 microcomputer to randomly call out to various phone numbers and hack into unassuming victims computers. He finds one that provides a list of games. One of which looks exceptionally fun. Global Thermonuclear War. He initiates the game and thinks it’s the coolest thing ever. What he doesn’t know is that he just hacked into NORAD and has begun a real-world scenario of impending nuclear war between the United States and the Soviet Union. This may sound kind of familiar. It is the plot for the movie War Games starring Matthew Broderick (Lasker & Badham, 1983). While that may be the plot for a movie, the real life existence of malicious hackers was and is a very real threat to the security of the United States. According to "Computer Hope" (2014),” a malicious hacker is usually referred to as a black hat or criminal hacker, which describes any individual who illegally breaks into computer systems to damage or steal information”. Over the last three decades, this threat prompted the creation of many preventive measures by the US Congress. One of which was the Federal Information Security Act of 2002. This act requires that every federal agency must develop, document and implement an agency wide program to insure that information and information systems are not without information security. This blanket of security also extends to United States assets, contractors and other sources ("Nist Detailed Overview", 2014). Over the...
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...The types of influence tactics I use are dependent on who I am trying to influence and why I want to influence them. The exercise in Influence: Gaining Commitment, Getting Results requests that I not consider who I am attempting to influence when determining my answers (Scharlatt 17). The information I gain from completing the exercise will help develop a plan on how to use each influential tactic to better influence those around me (Scharlatt 19). There are eleven different tactics used to gain influence. These are rational persuasion, consultation, inspirational appeals, collaboration, apprising, ingratiation, exchange, personal appeals, legitimizing, pressure, and coalition tactics. Rational persuasion includes logical explanations and factual and detailed evidence (Scharlatt 17). Consultation includes being open to ideas from the requested and thoughtful responses from me regarding those ideas (Scharlatt 18). Inspirational appeal includes showing how the request meets that person’s goals and is clear and appealing for that person to support (Scharlatt 17-18). Collaboration includes my ability to provide the necessary resources to complete the task and reduction of difficulty to ensure success (Scharlatt 17-18). Apprising includes explanation of long-term benefits of opportunities to learn a new skill (Scharlatt 17-18). Ingratiation includes my enthusiasm for the task and confidence that it can be completed in order to appeal to that person’s self-image (Scharlatt 18)....
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...simulation for a long time. Today we have the technology to create virtual representations of a battle zones stocked with geographical landscapes, both hostile and non-hostile NPCs (non-playable characters) and controllable entities acting as the various soldiers and vehicles. Simulation is a great and a necessary tool for training your soldiers and winning the war, the most important of these simulations are wargames, field exercises and flight training. One of the oldest types of simulation in the military are Wargames. A wargame generally is a type of game or simulation that is designed to expose a player to concepts and aspects of war (University of Virginia, 1999). Wargames would have started at the time of the first organized war (University of Virginia, 1999). These games were most likely picking an action then taking that action testing it and then tweaking the plan to make it better (University of Virginia, 1999). Generals used this setting for many years, allowing them to come up with better strategies, therefor winning more battles. In 7th century India there was a wargame called Chaturanga, Chaturanga in many aspects is much like the game chess which is often played today. In the game each piece of the board represented the different types of units you may have seen on the battlefield which include foot soldiers, elephants and chariots (University of Virginia, 1999). With the invention of computers it gave the military the ability to simulate these war games in a more virtual...
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...Proquest is reliable because It is part of our school library. Online our school doesn’t post anything that is not reliable for use. This source help’s me understand what I am writing about and has several good point’s towards my thesis in my paper. I think I want to use a couple of quotes from this source in my paper such as; “For the first time in the history of collective action, the offline world has experienced a virtually organized and enacted union strike.” “"In what ways does technology use change many of the accepted standards for how a protest or collective action is organized?" However, it is hard to narrow the many aspects of technology use and virtual protest into only a few questions and refinement of the research questions is inevitable in the future.” Roleplaying is a reliable source because it is a bunch of Gamer’s coming together to talk about the differences between different types of games. Also, it has really good information for my paper. This site will help with my paper because it validates most of the information that I have found online. Two quote’s I would like to use would have to be “In a CRPG, most of the time, one has access to a save feature. It varies where and when, but usually, it's coded such that one can restore from an old save.” “In a tabletop RPG, the prostitutes would stop getting into your car after a couple of them get killed, whereas in Grand Theft Auto they just keep lining up.” Tabletop roleplaying game is a reliable site because...
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...War is fundamentally a cultural phenomenon. It is profoundly entangled with shared meanings and understandings, stories both old and new, and the evolution of the same. These stories and meanings concern how war is defined, what it means to be at war, how enemies are to be identified and treated, how war itself is waged, and how one can know when war is finished – if it ever is. The shared meanings and narratives through which the culture of war is constructed are diverse: oral stories told and retold, myths and legends, historical accounts, and modern journalistic reports – and it’s important to note how the nature of those last has changed as our understanding of what qualifies as “journalism” has changed as well. Video games are worth considering in this context, not only because of their pervasiveness but because of their narrative power. They share much in common with film: interaction with them is mediated by a monitor, and they almost always feature a narrative of some kind that drives the action on the screen. However, video games are also different from other forms of media in that they are simulations – they go beyond audio-visual narrative and into at least an attempt to approximate a particular kind of experience. Further, unlike movies and TV, a feature of the experience they offer is active participation. This isn’t to say that movies and TV are passive; they’ve been too often dismissed as such, when viewing those forms of media in fact often involves complex...
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...Truman R Miller 18 April 2014 Cyber Terrorism in the Age of Modern Technology In June of 1983 a movie produced by MGM called, “WarGames” (1-1983) set off one of the most intriguing films based in what was considered the beginning of the age of home based computers. WarGames despite the obvious age of the technology, gives us an inside look into its paranoid Cold War opening tensions to the staggering moral climax. Directed by John Badham, this cyber-espionage thriller might also be considered a blueprint in cyber terrorism today. In 1995 some 12 years later another movie directed by John Badham called, “The Net” (2-1995) would give us another look into the emerging age of cyber terrorism. A computer programmer stumbles across a disk containing confidential information, then has her not so secured computer hacked into by a company owned by Gregg Microsystems. In the turn of events to follow, she has all of her personal information, history and financial records deleted, then to her surprise, later finds out that her identity is replaced to reflect that she is known as a criminal. Technology in the next 30 years will become more advanced and with it comes a plague of security threats the world has never seen before. The nostalgia of 5½ inch Floppy Discs, Commodore 64s, Apple II and Atari 800 computers being connected to by way of voice synthesizers, 300 baud acoustic couplers, mass prefix dialers, will be everything needed for anyone to start their own cyber terrorism...
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...The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site. Correspondence regarding this site should be addressed to Prof. Sue Peabody, Department of History, Washington State University Vancouver, peabody@vancouver.wsu.edu. If you are interested in more recent writings by Chris Crawford, see the Reflections interview at the end of The Art of Computer Game Design; the Virtools Swap-meet interview with Chris Crawford; and Chris Crawford's webpage, Erasmatazz. A PDF version of this text is available HERE. To download Adobe Reader, follow THIS link. Table of Contents • • • • • • • • • • • • Acknowledgement Preface Chapter 1 - What is a Game? Chapter 2 - Why Do People Play Games? Chapter 3 - A Taxonomy of Computer Games Chapter 4 - The Computer as a Game Technology Chapter 5 - The Game Design...
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...As long as there has been computer technology, individuals have sought to test the limits. The first computer virus, The Morris Worm, was little more than a young adult testing the boundaries of communication. In later interviews with (Morris name), he has often commented of his surprise at the results from his worm. Morris and others testing the boundaries is given the moniker “hacker," their mens rea is not malicious they simply seek to test, identify and communicate weaknesses in technology systems. The hacker label contrasts with "cracker" who seeks to discover weaknesses for personal or financial gain and is certainly malicious. Newer to the world of hackers and crackers is the certified ethical hacker. The EC-Council, responsible for the certified ethical hacker certification, distances itself from both labels and the negative connotations associated. This document will offer a comparison of crackers, hackers and the certified ethical hacker. The term hacker is said to have evolved out of MIT’s computer culture when the Tech Model Railroad Club hacked model trains to make them run faster. As Universities across the country embraced the hacker concept they remained isolated until the first year of ARPAnet in 1969, “the first transcontinental, high-speed computer network” ("Early Hackers," n.d., para. 3). For better or for worse, hacker has had quite a public history; it is the preferred label describing all activities from security research through credit card theft...
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...Mobile Strike, Wargaming world of tanks, and the battle of envoy. They were all to dramatically cheesy in the amount of content they had. It was all too much action in one setting for end point it seemed liked. Even when Mobile strike tried to use Arnold Schwarzenegger and have him say his famous phrases it didn’t fit well. The ads tried to draw attention to theses violent game’s that most parents I think try to direct their children in the other direction and even younger people that are playing games on their phone do the same. I personally think a more positive, or creative and knowledge based game is what people look for. Therapeutically it creates a less of headache and more of a change of mood in a stable state compared to violent wargame. When really currently in the past few years in the U.S. we have been trying to create peace and not start new wars. Therefore, these ads didn’t think twice about having social responsibility for current social causes people deal with everyday and the age range for super bowl. I am pretty sure vets from the war don’t want a violent reminder. Also I didn’t think the Busch light commercial was effective, it was a waste of time and money too. For reason that it was edited version of 1978 vintage ad based on Busch beer being cracked open in nature. Thirty- nine years later, Busch light decides to put their marketing skills together to come up with...
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...How Speed of a Computer Is Affected By Different Storage Devices Traci Benge CIS/201 May 7, 2012 Charles Jacks Abstract Today’s computers have different ways to store data. Some examples of these ways are devices as the hard disk (aka magnetic disk), floppy disk, RAM, CD ROM, tape, and the flash (aka jump drive, USB memory stick, and thumb drive). Storage devices come in two different sources; primary or secondary. Each of these devices causes the computer to process data at different speeds. This paper will show how each of these devices store data and how they affect the speed of the computer. How Speed of a Computer Is Affected By Different Storage Devices The hard disk of a computer is a secondary type of storage. It can be either an external or internal source of storage for a computer. It is primarily to store a mass amount of data. The data remains stored on the hard disk indefinitely until permanently deleted. The hard disk stores the operating systems and application instructions. Without the hard disk the computer would not know how to open any of its operating systems or any of the other applications for the user. In this RAM (Random Access Memory) works with the hard disk. RAM is part of the primary storage; it contains a software program with small amounts of data for processing. When the computer boots up, it loads the whole program from the hard disk through RAM. Its storage capabilities get larger the farther away it is from...
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...U.S. Marines direct a concentration of fire at the enemy, Vietnam, 8 May 1968 Issue indivisibility occurs when the two parties cannot avoid war by bargaining because the thing over which they are fighting cannot be shared between them, only owned entirely by one side or the other. Religious issues, such as control over the Temple Mount in Jerusalem, are more likely to be indivisible than economic issues. A bigger branch of the theory, advanced by scholars of international relations such as Geoffrey Blainey, is that both sides decide to go to war and one side may have miscalculated. Some go further and say that there is a problem of information asymmetry with incentives to misrepresent. The two countries may not agree on who would win a war between them, or whether victory would be overwhelming or merely eked out, because each side has military secrets about its own capabilities. They will not avoid the bargaining failure by sharing their secrets, since they cannot trust each other not to lie and exaggerate their strength to extract more concessions. For example, Sweden made efforts to deceive Nazi Germany that it would resist an attack fiercely, partly by playing on the myth of Aryan superiority and by making sure that Hermann Göring only saw elite troops in action, often dressed up as regular soldiers, when he came to visit. The American decision to enter the Vietnam War was made with the full knowledge that the communist forces would resist them, but did not believe that...
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...Dungeons & Dragons (abbreviated as D&D[2] or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system.[3] D&D's publication is widely regarded as the beginning of modern role-playing games and the role-playing game industry.[4] D&D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge.[4] In the process the characters earn experience points to become increasingly powerful over a series of sessions. The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[5] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons...
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...Will North Korea in due time undergo changes or experience implosions sooner or later ? Is a big changing or a revolution similar to the Arab Spring possible in North Korea? The answer from me and most scholars and intelligence analysts has been ‘‘NO’’ The Pyongyang regime’s stability in the aftermath of the events in the Middle East and North Africa is an ‘‘old question’’ that was answered in the 1990s when the DPRK (Democratic People’s Republic of Korea, North Korea) faced the most critical test of its life, and survived. The collapse of the Soviet Union, the drastic cuts in patron aid from China, and the onset of famine that killed hundreds of thousands all constituted the ultimate test of DPRK stability, and the regime staggered on through it all.(1) There are five potential variables that could bring the Arab Spring to North Korea’s doorstep: individual socio-economic development, rates of economic growth (rising expectations), demography (youthful population), the contagion effect, or regime type. Do we see the possibility for change in the DPRK from any of these? Not really. In the months since Kim Jong-un has been in power, most telling is the way he remains overshadowed by his late father and grandfather. Kim jong Un's a contrast to his introverted dad, Kim Jong Il. In power for more than a year, Kim is very much an extrovert who loves to appear in public, watch his beloved hoops and deliver speeches. "Much of his behavior may be political theater aimed at convincing...
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...Onet Wiadomości Sport Biznes Rozrywka Plotki Plejada Aktualności Top gwiazdy Seriale i programy Plotki więcej w serwisie Plejada Anja Rubik: zgadzam się z Nergalem, religia hamuje nasz rozwój "Zabiję Cię suko! Będziesz moja albo niczyja" Juror "The Voice of Poland" umierał na scenie - Flesz Celebrycki odc. 356 Magda Femme odpowiada na krytykę Wiśniewskiego Krawczyk odpowiada w sprawie alimentów Gry Tech Moto Styl życia Wiedza karolmodrzewski@op.pl onet. Sympatia Allegro Zumi Gry online VOD Sympatia+ Poczta 38 Oceń nową stronę Onet.pl Dzisiaj Pogoda Horoskop Program TV Kina Kursy walut Giełda online Wyniki Lotto piątek 26 kwietnia Klaudiusza i Marzeny Warszawa rozwiń teraz 23°C jutro 23°C Życie codzienne w zonie Czarnobyla To tu spadło 70 proc. opadu radioaktywnego. Życie zamarło na kilkanaście lat, ale dziś ludzie odwiedzają wymarłe wioski, pielęgnują groby, hodują krowy, a dzieci grają w piłkę... Fryderyki 2013: wielkie zaskoczenie podczas gali! 27-latka pokonała całą plejadę polskich gwiazd. Nie obyło się też bez wpadki... Mołek błyszczała na gali rozdania biznesowych Oscarów Nie ona jedna. Zobacz, jak wyglądały Anita Werner i Monika Olejnik Richardson: to...
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...Living in the Age of Cyber Attacks and Cyber Warfare UMUC If you asked the average person on the street about cybersecurity and cyber warfare, they would probably say they don’t know much about it other than the fact that it involves computers. In fact, for anyone outside of the cybersecurity industry, the closest thing to cyber warfare that they may have experienced was their viewing of the movie War Games, or the fourth installment of the Die Hard series, Live Free or Die Hard. While those movies had a profound impact on the lives of the characters in the script, the audience probably thought it was merely fiction, not fully based on fact. In Live Free or Die Hard, John McClain (played by the indefatigable Bruce Willis) is attempting to stop a domestic cyber-terrorist who is acting out on a vendetta against the United States. The cyber-terrorist is successful in launching an online attack to overload and destroy a power grid that left much of America’s East Coast in darkness. When I first saw this movie, I was curious if an attack like that was really possible; however, most people around me just labeled the movie as “Hollywood’s overactive imagination”. With cyber attacks literally having the ability to affect lives in a nanosecond, it is vital that everyone understand what cyber attacks entail, the impact of these cyber attacks on a domestic and international scale, and knowing what to expect in the future while living in a world dominated by virtual experiences...
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