Premium Essay

What Causes Users to Take on an Avatar

In:

Submitted By BannaCard
Words 610
Pages 3
What causes internet users to take on an Avatar

An avatar is a representation of one's self online. When utilizing the world wide web many persons choose to use an avatar instead of presenting their authentic selves. They are often used in online video games and on various sites that require some sort of user representation. There are many reasons for using avatars, these range from security and privacy to insecurity and a medium of escape. Avatars are a means of expression for some people, They allow for users to portray themselves the way they view or in some cases would like to view themselves. Avatars are often given a bad name and in some cases are frowned upon. Some argue that they are a misrepresentation of self and are a dangerous deception to others who assume the avatar to be a true representation of its user. Avatars act as front line security especially in the online gaming world. They make it safe for people to interact with each other with minimal risk of security breeches. It can be argued that the use avatars are not a full proof protection plan from online predators but they help is masking true identity. This, however, can be a double edged sword since the identities of other users are masked as well. When it comes the privacy avatars play a vital role, especially for younger internet users. As Sherry Turkle pointed out younger internet users are willing to share personal information online with no safeguards. With the use of avatars there is a lesser chance for invasion of privacy, these users are able to participate in online games and forums using made up names and avatars that represent their personality more so than their true self. There are many persons who would are not out spoken, and may not be very confident in themselves. Avatars come in very handy for theses people, It allows them to interact with others without putting

Similar Documents

Free Essay

Business Communication

... | |Section 2: Groups’ Shared Interests and Features |20 | |Section 3: User Interaction |20 | |Section 4: Business Communication Practices |20 | |Section 5: Social, Cultural, and Ethical Issues |20 | |Total |100 | Section 1: Communication Features (20%) 1. Sanders and Amason (2011) explain that online users must be effective in accomplishing their desired communication goals. This implies using the best methods and strategies possible with the least amount of complexity and effort. Provide two examples of your own online competency and explain whether or how you adapt your message to a social medium and its users’ needs in order to achieve your goals. Correctly refer to course skills, concepts, and issues. Discuss what others can learn from your experience. (pp. 83–84 in CMC) Communication competency refers to a users...

Words: 4193 - Pages: 17

Premium Essay

The End Of Us, Created By Michael Molinari

...It is a short, wordless, lyrical art piece functioning as an action game. Although it can be classified as an action game, it contains many non-action game elements, which counteract the user’s instinct to treat it as one. The game relies on certain key aspects of an action game- such as physical challenges including hand-eye coordination and reaction time, collecting objects, and controlling the avatar of what initially seems to be a protagonist. The game excludes elements such as navigating levels, avoiding obstacles, and battling enemies. The action of the player is not guided by any sort of given rules or direction from the game design itself, therefore no stated objectives nor even overt narrative or words are given to help the reader make sense of the...

Words: 1623 - Pages: 7

Premium Essay

Unme Jeans

...emerging Web 2.0. These options become even more intriguing with the steady price increases of television advertising despite the growth of several unfavorable conditions. Working with her advertising agency, Margaret must effectively use her brand management skills to choose which social media channel, if any that she should incorporate into her current advertising media plan. The advertising agency suggested three viable options, Zwinktopia, Facebook, and YouTube. Zwinktopia is a virtual world targeted to girls’ ages 13 to 24 with a focus on fashion and music, Facebook is a social networking, profile page site, and YouTube is a user-generated video-sharing website. All of these options will allow UnME Jeans to build a two-way dialogue with its customers. I suggest that Margaret Foley pursue the Zwinktopia social media channel as a starting point to take advantage of the emerging Web 2.0 and also make a minor investment in the other options to further develop their Web 2.0 presence. Key Issues & Analysis Just like any business problem, Margaret is faced with several issues in making her decision to change her advertising media plan. With a full knowledge of the issues, Margaret can better analyze her options in the process of making a justified decision. The key issues faced include: Rapidly changing consumer trends – There is a clear indication that consumers media habits have evolved due to the proliferation of new technology. There are more outlets available that resulted...

Words: 3003 - Pages: 13

Premium Essay

Ipl in India

...Was IPL well marketed ??  Even in the earlier avatars of IPLs, there have been attempts to present IPL more as an experience rather than just a sport. It had been made a confluence of Hollywood, Bollywood, Dance, Drama, flesh and obviously cricket too.  The huge spending by broadcasters to make IPL a success has been consistent year on year. The effort made to convert IPL an Indian version of European league has been a success to some extent.  It contains all the element of entertainment that an audience can ask for.  Now recently the stage performances by various artists have also started catering to this kind of need of entertainment.  Though I believe, catering to the need of particular segment many a times, the marketing efforts have been gone to too much length than actually needed.  As have been observed, skimpily dressed cheerleader and their dances are not much welcome to traditional society like India, where entire family watches TV together and still such a show of exuberance combined with excessive show of flesh is generally a taboo. IPL has successfully poached into viewership of TV soaps, as it was a welcome change and affect created was of mirth and merry and welcome break from Saas-Bahu’s painful saga. IPL has been successful in bringing the entire family together as it has something for everyone These classes of people, who want to see cricket along with entertainment rather the other way around, have been dithering away from this new genre of cricket. IPL...

Words: 2421 - Pages: 10

Free Essay

Virtual Taxation

...Taxation Virtual Income: Is it really taxable? János Szakács BA IB Year 3 5/11/11 Table of Contents 1. Introduction .......................................................................................................................... 2   Virtual worlds and incomes .................................................................................................... 2   2. Theoretical background ...................................................................................................... 4   2.1 Income definitions ........................................................................................................... 4   2.2 Practicality issues of incomes ......................................................................................... 5   3. Taxing Virtual Income ........................................................................................................ 7   3.1 Taxing RMTs ................................................................................................................... 7   3.2 Taxing IWTs .................................................................................................................... 8   3.2.1 Drops .......................................................................................................................... 8   3.2.2 Exchanges ................................................................................................................... 9   3.3...

Words: 4701 - Pages: 19

Free Essay

Information System Literature Review

...revolutionary virtual realities known as massive multiplayer online role-playing games (MMORPG). To understand the growth into MMORPG’s, a game developer must research the history, theory, some negative implementations, and contemporary best practices of networking, the opportunities, and innovation with the field of MMORPG’s. Historical development of the field The first computer game produced was 2-D in 1962 (Thomson, 2008). This was just a simple game where two players controlled his or her spaceship and attempted to destroy the opposing player. This was the lead into an ever-evolving world of gaming. The gaming industry has evolved into virtual world environments. This type of gaming has unleashed a world where players create an avatar in which can look anyway they want. This has allowed the gamers of today a way to communicate in a new way. It has even gone as far as allowing people a new way of learning (Barnett, 2010). Colleges are making a virtual presence for reaching to their students. For instance, Northeastern State University of Oklahoma (NSU) Library has been putting many books to virtual copies in which students can view anywhere they have a browser. Brandon Tarr, technical lead for the system service department at the NSU Library, was part of the Second Life exploration back in 2010. NSU had a just one major...

Words: 2522 - Pages: 11

Premium Essay

Realism in 21st Century

...Realism in 21st Century The world, in view of the fact that it was created is changing. With the changing desires and demands of today’s standard of living, individual needs to be in sync with the demands and trends of modern day living. Not too long ago, people were seen doing stuffs that have turned out to be more of a routine in today’s humankind. Every single day a new type of technology is been introduced in today's world. So, the question arises that is theses changes necessary in today's world? If yes, does it have a good or a bad impact to the human society in today's world? We need to talk about in which approach hi-tech advancements that pace into our daily lives have altered our lifestyles in the very last few centuries. In today’s world each and every single people rely on new and advance technologies. Everyone loves new technologies and gadgets that promise innovative and better ways of living. A pace of life is frequently increasing with the increase in new technologies. Nowadays somewhat more a quarter of the earth’s population can be found in the industrialized societies. And half of the population still lives on past agriculture, but they are also relying on machines. The remaining of the world’s population, however, is no longer of either the past or the present. They live in the future, within the most important centers of cultural and technological change, in New York, California, Cambridge, London and Tokyo (Toffler, p. 38). A new part of technology...

Words: 2787 - Pages: 12

Free Essay

Virtual Reality

...games; his goal is to have the latest video game. He lives in his video games. He goes to school every day physically and but mentally he is in his video game world, where he is the king of the racing cars and he is rich enough to buy the whole city. He always skips his homework because he cannot remember what he learned in school. While teachers are teaching, he is playing with his video games in his head and not paying attention in class. Teachers always contact smith’s parents and even parents seem to be helpless, because according to Smith’s parents, he gets very aggravated if they try to take his video games and Smith really gets violent with his siblings and friends. Smith wants to sit in locked room holding the remote controller in his hands where he can control several different cars in a second. He cannot remember anything what he does throughout the day because in his mind he is always in the second world. One day Smith was sitting in living room plying with his video games, suddenly his mom falls off from stairs and broke her arm. Instead of calling for help, Smith continues with his games and when his dad asks what happened he could not tell him exactly what happened. Smith told his dad, he does not remember if he sees mother falling down because all he could see that he is losing the game and he has to get more cars in the race. After that Smith’ dad contacts some of the specialists psychologists for help and they told Smith’s parents that he is almost into...

Words: 1268 - Pages: 6

Free Essay

Introduction to Computer

...compared to any other machine because of its ability to ________. process large amounts of information simultaneously process complex math functions change its programming use many different types of software Score: 1 2) Bits are used to measure ________. storage capacity data transfer and Internet connection rates the size of files the amount of time a user is connected to the Internet Score: 1 3) The smallest, most lightweight, and inexpensive computer is the ________. notebook laptop netbook client Score: 0 4) Distributed computing distributes ________. the processing of tasks across a group of computers power ability across all users Internet usage across the entire network disk storage for all computer users Score: 1 5) Smartphones use ________ technology, allowing users to perform several functions with one device. embedded design invisible computing convergence grid computing Score: 1 6) The intersection of a row and a column in a spreadsheet is called a ________. field text cell record Score: 1 7) Shaynia has been working with her colleagues on a Word document. Each of the parties...

Words: 2580 - Pages: 11

Premium Essay

How Computers Change the Way We Think

...How Computers Change the Way We Think By SHERRY TURKLE The tools we use to think change the ways in which we think. The invention of written language brought about a radical shift in how we process, organize, store, and transmit representations of the world. Although writing remains our primary information technology, today when we think about the impact of technology on our habits of mind, we think primarily of the computer. My first encounters with how computers change the way we think came soon after I joined the faculty at the Massachusetts Institute of Technology in the late 1970s, at the end of the era of the slide rule and the beginning of the era of the personal computer. At a lunch for new faculty members, several senior professors in engineering complained that the transition from slide rules to calculators had affected their students' ability to deal with issues of scale. When students used slide rules, they had to insert decimal points themselves. The professors insisted that that required students to maintain a mental sense of scale, whereas those who relied on calculators made frequent errors in orders of magnitude. Additionally, the students with calculators had lost their ability to do "back of the envelope" calculations, and with that, an intuitive feel for the material. That same semester, I taught a course in the history of psychology. There, I experienced the impact of computational objects on students' ideas about their emotional lives. My class...

Words: 2653 - Pages: 11

Premium Essay

Social Networking

...Social Networking Social networking is a great way to catch up with friends, interact for school or business, and even just to take a break from the real world, but society fears that networking is drawing too much attention and focus consuming people’s everyday lives. The survey attached is designed to measure and generalize information on the amount of time people spend on social networks. The survey addresses the problem by measuring how much time is actually spent on social networking sites, generalizing reason, and measuring satisfaction levels. Time estimates vary in a huge range depending on what your purpose is when using a social network. With the social networking revolution of our age the world has come to change how it communicates. This survey is designed for self-realization on your time management and need for social networking. It is too often that social networks seem to possess addictive abilities in advertisement, marketing, and communication needs. While social networking may be beneficial under certain circumstances society seems pressed and in a daze feeling the need to log-in or check updates. According to a recent study by Nielsen, Facebook showed to be the largest site with around half a billion users. The study proceeds to show that people spend about 85% of their online time on the social network Facebook. The survey questions seem to be appropriate for researching the listed problem because they address the issue of time consumption and social...

Words: 839 - Pages: 4

Premium Essay

Cloud Computing

...techno-pulse.com/ Visit Techno-Pulse to learn more about Cloud Computing http://www.techno-pulse.com/ Content • What is Cloud Computing? • • • • • • • • Dynamism Abstraction Resource Sharing What are Cloud Stacks? What is IaaS? What is PaaS? What is SaaS? Cloud Resources http://www.techno-pulse.com/ What is Cloud Computing? In late 90s or even now, ask any web developer, solution architect or anyone involved in web application development in any capacity: Which symbol do you use to represent Internet on numerous white-board meetings? Obviously the most widely used metaphor for Internet was/is cloud. Cloud computing has derived its name from the same line of thinking. Cloud Computing is a style of computing which must cater to the following computing needs: 1. Dynamism 2. Abstraction 3. Resource Sharing Dynamism Your business is growing exponentially. Your computing need & usage is getting bigger with every passing day. Would you add servers & other hardwares to meet the new demand? Assume, Recession is back & your business is losing customers. The servers & hardwares you added during last quarter’s peak season is now idle. Will you sale them? Demand keeps on changing based on world/regional economy, sometimes seasonal traffic burst as well. That’s where Cloud Computing comes to your rescue! You just need to configure & your provider will take care of fluctuating demand. Abstraction Your business should focus on your core competency & should not worry about security...

Words: 1016 - Pages: 5

Premium Essay

Social Media

...the social media marketing book Beijing  ·  Cambridge  ·  Farnham  ·  Köln  ·  Sebastopol  ·  Taipei  ·  Tokyo Dan Zarrella The Social Media Marketing Book by Dan Zarrella Copyright © 2010 Dan Zarrella. Printed in Canada. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also  available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional  sales department: (800) 998-9938 or corporate@oreilly.com. Editor: Laurel R. T. Ruma Production Editor: Rachel Monaghan Copyeditor: Audrey Doyle Proofreader: Sumita Mukherji Indexer: Julie Hawks Interior Designer: Ron Bilodeau Cover Designer: Monica Kamsvaag Illustrator: Robert Romano Printing History:   November 2009: First Edition. While every precaution has been taken in the preparation of this book, the publisher and author assume no  responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. This book presents general information about technology and services that are constantly changing, and therefore it  may contain errors and/or information that, while accurate when it was written, is no longer accurate by the time you  read it. Some of the activities discussed in this book, such as advertising, fund raising, and corporate communications,  may be subject to legal restrictions...

Words: 6895 - Pages: 28

Free Essay

The Times Analysis

...|[pic] | |Final Report | |New Media – 6MZ007 – Assessment 2 | | | |Julien LICATA | |9th December 2011 | | | TABLE OF CONTENTS INTRODUCTION 3 ANALYSIS 5 1. Digitality 5 2. Interactivity 5 3. Hypertextuality 6 4. Virtuality 6 5. Hypermediacy 7 6. Immediacy 7 7. Automation 8 DISCUSSION 9 1. Fragmentation 9 2. Information and communication freedom 10 REFERENCES 11 INTRODUCTION In twenty years, Internet has modified the everyday life of more than 2 billion persons. (InternetWorldStats, 2011) The World Wide Web has become a work tool for some of us...

Words: 3040 - Pages: 13

Premium Essay

Connecting Through the Internet

...Kristen McNair ENC 1102 16 April 2012 Connecting through the Internet Connecting globally is possible because of great technologies such as the internet. The internet has evolved into a place where the whole world can connect and communicate with each other. The internet has tools such as email, instant messaging, social media sites and online video games that allow individuals to talk with almost anyone in the world as long as they have access to the internet. Having the capability to communicate with anyone around the world may change ones perception of the world personally and globally. Individuals can discuss various topics and express their different points of views on the subject. Recent events at ones fingertip is a powerful tool to have. Being able to hear about global events within minutes of it actually happening may change ones view on world issues personally and globally. Online video games and social media sites can alter ones perception of the word, while allowing individuals to acquire and discuss ideas from around the world. The internet’s advancements have allowed for online video games. These games allow players to have online contact with people all over the world. These online games are usually called MMO games, or Massive Multiplayer Online games. Many people around the world play online video games; experts say the companies strive to make the games addicting so more people play for longer periods of time. Online games allow individuals to meet people...

Words: 2244 - Pages: 9