...disadvantage children. Who do we blame and what contributes to the way of how they think. I believe the media, which includes music, television, and video games do impact their behavior and actions. Some games do have educational content yet majority of them promote negative theme such as the abuse of drugs and alcohol, the killing of people and animals, disrespect for authority and the law, foul language and obscene gestures, criminal behavior just to name a few. Kids, typically boys, love the games that blast and shoot things. These are just some examples of the conversation...
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...Research/Persuasive Essay Violent Video Games “Children on Murder Simulators:” Violent Video Games as Practice for Real Life A very controversial issue in today’s world is violent video games. Do they have an affect on adolescents? Do they influence their actions and thoughts? Over the past couple of years there have been cases of school shootings. In particular the Columbine High School Shooting and Virginia Tech Massacre were both influenced by violent video games. In the Columbine High School shooting, Eric Harris and Dylan Klebold shot and killed thirteen people and then killed themselves. At Virginia Tech, Seung-Hui Cho shot and killed thirty-three people, including himself, and injured twenty-three others (School 1). Violent video games played a major role in these school shootings because the games were tools used to practice there plan and give them the ideas for the weapons they would use and how they would use them. Harris and Klebold attended Columbine High School in Littleton, Colorado. When the two teens had planned the attack it was intended for propane tanks to detonate that they left in the cafeteria in duffle bags. “According to the report released by the Jefferson County Sheriffs Office, the tanks contained sufficient explosives power to ‘kill the majority of students’ who would be in the cafeteria for lunch” (Columbine 1). The tanks did not discharge as the boys anticipated. When...
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...Tougher gun control will not decrease the US violent crime rate It is true that guns have caused many deaths and a lot of criminal violence in the United States, tougher gun control will not decrease the US violent crime rate, but getting a real solution to crimes caused by guns will be very expensive and hard to do. So the government decides to win future votes by creating more gun control. There is no country in the world that can say that after passing stricter firearms laws that it helped reduce crime. The National Rifle Association claims guns do not kill only the people kill, but the people who want guns controlled do not believe if you carry a gun that reduces the chance of a crime being committed against you. If you think about it the NRA might be correct in this assessment. You see it is not the gun that is doing the killing, it is not the knife that kills,or the the car that kills,or a pair of scissors that kills, or a bomb that kills, what is doing the killing in the human being who is in control of these items. People are what are controlling all of these items some will say. If we do not have control over our own body than we will not have control over any kind of weapon that we have access to. I decided to write on this topic before this week events that happened. You expect to wake up to another shooting in the news but one day this week it was different. We awake to fourteen people stabbed on college campus in Houston. Immediately...
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...Validity of Different Measures of Violent Video Game Use in the United States, Singapore and Germany”. It was published in August 26, 2013 at the department of Psychology, University. The debate over whether violent video games are linked to violent behavior has long been contentious. Some argue there is little evidence connecting the two, while others say that lots of exposure over time causes young people to react more aggressively compared to kids who do not play video games. The school shootings around the country are sometimes caused by violent video games because some people go as far to imitate what they see. Violent video games have been blamed for school shootings,...
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...are on the rise in today’s world. They are increasing economically and politically. Video games are something that can be enjoyed by all ages. They are a fun, fantasy TV station you get to create for yourself. Even though they are for everybody, they are targeted more towards teens. The most popular games out today are shooting and fighting games, which incorporate violence. The definition of violence is behavior involving physical force intended to hurt, damage, or kill someone or something. People may say that these video games incorporate this term called “violence”. Sometimes they do, sometimes they don’t. Violence is visible in Video Games, but may not fuel teens to be violent in reality. First, Violence is something that has been in this world a long time. It is something that, no matter what, will continue to happen in this world we live in. Like before, violence is a behavior involving physical force intended to hurt, damage, or kill someone or something. There have been a lot of instances of violence in history. Not just any kind of violence, but violence that people could not imagine happening. The Columbine Shooting is a great example of this so-called “violence”. This horrific event involved two young teens that had previously been bullied in school. The bullying they went through caused a built up anger that they eventually had to release. These two teens unleashed their built up frustration through shooting within the school. They ended up wounding and even killing...
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...and tested to reveal why they killed and raped large groups of people. There are several factors as to why they perform such acts. My findings in this paper show that there is a logically explanation as to why they do what they do. In no way is killing or violence justified, but people have been through things we couldn’t imagine being put through. Many of these killers were put through harsh abuse physically, mentally, and emotionally which haunted them in their futures. This caused them to resolve their issues through inhumane ways. One who was put through sexual abuse became lust serial killers by wanting to rape the victims or sexually punish them. They want their victims to go through what they went through. Also, this paper shows that there are factors that deal with genes and the chromosomal make up that affects a person’s attitude causing them to be more aggressive than the average person. These killers have neurodevelopmental problems, troubled pasts, and mutations which lead to their motives to kill. “Young girls and mass murderers are tender hearted creatures”. This quote was stated by the author Pierre Lemaitre in his novel “Alex”. This line extracted from one of his crime based novels opens a lot of questions to an open mind with the focus on “tender hearted creatures”. One would assume any person can find a motive to kill. We watch television shows such as CSI or Criminal Minds thinking people are just all around bad and ridiculous to kill. Killing is never justified...
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...is going to appear. Humans are only bound by their imagination as to how violent we can get. This is why violence is so prevalent inside the literature we read, because it is synonymous with our lives. We have to either see, hear, or talk about violence everyday of our lives. Literature reveals the types of violence that is experienced throughout time. Different periods of time have different views and tactics about violence. Now, in the twenty-first century technology has changed the way violence is executed. Literature has evolved along with the violence throughout time. When violence in literature changes so does violence in reality. Sometimes reality is recorded in literature as like a violence timeline. This tells people how and why violence changes or evolves into how we view violence today. Society changes towards more civilized people. No longer are there events like public hangings, decapitation, and showdowns. I know there are some cultures still may execute these events, but not very likely in the twenty-first century. In “Candide,” by Voltaire, the human capacity for violence is inspired by ignorance, but executed with unlimited imagination. Is violence necessary? Why is it or is not necessary? Is violence avoidable or unavoidable? Is violence acceptable or unacceptable? These are asked to all conflicts in life. "humankind has corrupted its nature a little, for people were not born wolves, yet they have invented them to destroy each other"...
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...Running head: Reduce the marketing of violent toys, games and entertainment to children. Position paper : Reduce the marketing of violent toys, games and entertainment to children. DeVry University Engl-112-61206: Composition Professor: Jamie Pacton Student: Valeriya Zakreski Violence is a physical action to injure people or property. We can read a lot of information and watch news about violence. We can say that violence is a part of our life and he human condition. But the worst fact that today, our children are involved to this part of human condition. From child abuse to murder, to school-yard bullying, violence takes its toll, often with children being the innocent. But what can cause the violence between the children? Today we can hear a lot of information about it, as: toy guns and video games affect on the children’s health and behavior, violent homes lead children to the crime. “More than 1,000 studies on the effects of television and film violence have been done over the past 40 years. The majority of these studies reach the same conclusion: television and film violence leads to real-world violence. By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence.” Senator Orrin G. Hatch, Utah, Chairman Committee on the Judiciary. September 14,1999. Children, Violence, And the Media. A report for Parents and Policy...
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...how young people turn violent when playing war videogames. Yet, do we ever hear about how the gender roles affects young people, in the same videogames? I have read to articles, one with the focus on bad manners and a homosexual environment, another with focus on body ideals both articles about videogames. In the article, “The trouble with videogames isn’t the violence. It’s that most of the characters are dicks”, written by the 43 year old, English satirist and broadcaster, Charlie Brooker, from The Guadian 13. November 2011, the author tells the reader about his experience while playing the war game “Call of Duty: Modern Warfare 3”. Brooker expresses how the players in the game is male chauvinists, unmannered and cursing. One of the main claims in the article is that the players are acting violent. Brooker plays the game with another player, mentioned as moustache man. Moustache man kills a guard in a very brutal, harsh way. Brooker writes: “And I thought, “I don’t want to be friends with the man who did that”. However, later on in the game Brooker climbs up a watchtower and has to kill another guard. The game suggest one option “Press X to take out guard”. Brooker kills the guard in the same aggressive way as the moustache man. He wonders why he is not offered mutual choices, why he cannot ask the guard to leave or just beat him unconscious and not slaughter him. Another claim is the harsh language. Here is it also the machismo, impolite and ignorant behavior that is mentioned...
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...Cognitive, Conscious, Energetic and Behavioral Impact of Violent Video Gaming Experiences Gabriel Aaron Dionne Strayer University English 215 December 11th 2011 Cognitive, Conscious, and Behavioral Impact of Violent Video Gaming Experiences “Nonviolence means avoiding not only external physical violence but also internal violence of spirit. You not only refuse to shoot a man, but you refuse to hate him.” Martin Luther King, Jr. Brainy Quote (2011) Identifies Violence as: The quality or state of being violent; highly excited action, whether physical or moral; vehemence; impetuosity; force. Injury done to that which is entitled to respect, reverence, or observance; profanation; infringement; unjust force; outrage; assault. Ravishment; rape; constupration. To assault; to injure; also, to bring by violence; to compel. This statement gives insight to the ideology of violence being compelled or brought about in an individual through excited actions. The level of violence in video games is astounding not to mention the level of realism which can totally encapsulate you in the gaming experience leaving you feel like that experience was real on a conscious, cognitive, and behavioral level. Long gone are my days of Mario bouncing on mushrooms these days it is assault rifles, hand grenades and tactical missile strikes. Entertainment Software Rating Board (n.d.) provides a list of potential violent behaviors that may be found within our children’s gaming experience and it...
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...have been initiated in the 21st century have been caused by youthful teenagers and older people who suffer from a mental illness or have diagnoses that are implemented to the cause of their actions and is an excused to why they determine to execute the crime. The 24 year-old man who has the “possibility” of having psychosis that could have been derived from a past case of schizophrenia, a health condition, medication, or drug usage had legally purchased a handgun and shot 11 people in downtown Portland, killing five victims. A person that has a “possibility” of having psychosis is prone to symptoms such as delusions and hallucinations, and...
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...The culture of weapons is the biggest reason for the US be leaders in death by firearms among developed countries. Mass shooting is defined by FBI as incidents which four or more people get shot or kill in a single event, at the same general time and location, not including the shooter. During the year of 2015, there were 372 mass shootings in the U.S. in 2015, killing 475 people and wounding 1,870 (FBI) and those numbers indicate that mass shooting events are also occurring at bigger frequency, specifically with mass public events or places, usually where the victims do not know the shooter. Those attacks are often pre-meditated with the purpose of retribution, mass-murder, terrorism, or mass-hysteria. Additionally, more than one a day is how often, on average, shootings that left people wounded or dead in the United States (Cohen, Sarah, Lafraniere and Oppel)....
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...Videogames have been accused of social aggression since the 90’s. As many as 97% of United States kids ages 12 to 17 play videogames and more than half of the 50 top-selling videogames contain violence. People claim that they are source where killers are inspired to do what they do, and therefore they must be banned and forgotten. This is a controversial topic given that some people say that there is more to it than people think about, and there is some others that directly blame videogames for all mass shootings in the country. Violent videogames should not be consider to contribute to youth’s aggression and violence. Videogames should not be banned because they are believe to desensitize players to real life violence, perpetrators of mass shootings played violent games, and because...
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...Written Analysis January 9, 2015 Abstract It is said that video game makers advertise their violent games, to young children and that that leads to violence among the youth. I believe that companies market their games in general, and when it comes to ones deemed violent, they are careful not to market to children. I also believe the games cannot be blamed for the children being violent. I play violent video games and so does my son, and we are the least violent people you will ever meet. At some point we as parents have to stop blaming games, movies, TV, or any other type of media for the violent actions of our kids. Marketing is everywhere, and no matter how well you control it, kids will see it, especially in this day and age of information. My son and I play video games all the time and some of our favorite are the ones considered violent. The Grand Theft Auto series of games are some of the best if you like video games. It isn’t the best because of the violence but because the content of the game and what you’re allowed to do. You can roam free in this world and explore things and basically do things as you want or you can do specific missions. We will continue to play these games and if they are violent then so be it. We are with the majority of people who understand these are just games and they do not makes us any more violent then we already want to be. The truth is we give our kids access to the internet by phones, computers, tablets, and...
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...regarding the client's sleep behavior, how often the client feels sad, the reasons the client is seeking counseling and any stresses the client is facing, as Study.com explains. Counselors can refer to the counseling intake form during the initial appointment with the client to direct the session to the client's needs, rather than asking a general question about why the client has come for counseling. The counselor can then ask questions to gain clarification on the client's needs. The mental health assessment gives the counselors a complete picture of a client emotional state. It also looks at how well the client can think, reason, and cognitive functioning. Given these points, I think the mental health intake form is asking not all but the necessary questions to determine what the client’s problem is. For instance, asking...
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