INTRODUCTION Video games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for
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AND SOCIAL NETWORKING Volume 15, Number 9, 2012 ª Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2012.0034 Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games 1 Daria J. Kuss, M.Sc., M.A., Jorik Louws, M.Sc.,2 and Reinout W. Wiers, Ph.D. 3 Abstract Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because
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Writing Assignment 3: Research-Supported Essay Introduction In the last decennia, there have been substantial rise in the community of researchers reviewing about videogames and computer. The introduction of videogames has become one of the chief medium of entertainment for youths. According to researchers, the educational potential of videogames has created a lot of attention among the people. Research illustrations that the application of videogames can empower students to control their process
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pricing in the gaming industry has change over time, concentrating solely on the console system. The report will begin by introducing the different types of videos games that are available to us. Furthermore, the report will offer readers a brief history of the gaming industry. Moreover, the report will illustrate the effect both the life cycle and pricing wars have on overall pricing. Finally, the report will conclude by giving my opinion on the strategy of pricing in the gaming industry. The
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portfolio. First, even though the benefits of technologies are argumentative, I was amused that some of the authors proclaimed that technologies should not be used. People like me have abundant products which are made by technology around them. Ironically, the majority of authors in the book They Say I Say did not totally agree with using technologies. Sherry Turkle argues about technologies deprive the time parent spend on her; Nicholas Carr once believed that computer would replace reading. However
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television, video games, cell phones, the Internet, and etc. instead of going outside. The creation of online gaming through Xbox-Live, Playstation Network, online PC gaming, and many more, are taking a lot of time away from physical activities. There are over 20 million Xbox-Live accounts and around 38 million Playstaion Network accounts. Users on both online systems spend about 84 hours a month gaming. That’s nearly 4 full days of playing video games! Although unhealthy eating habits and electronic culture
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Computer game addiction has become a major problem in our society, since many children and teenagers play an excessive amount of hours of computer games a day and develop countless problems such as violent behavior and social isolation. In the past, not many people really cared about computer games being violent, it was not a hot topic as it is today. But within the past few years, with games becoming more realistic and violent, there have been certain acts of violence committed by individuals who
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Analysis 10 Practical Point of View 11 Financial Projection 13 Conclusion 14 References 15 Appendices 16-18 Executive Summary The PlayStation is and has been a dominating force in the area of gaming consoles ever since its debut in 1995. Sony has created the ultimate entertainment magic box for young people, and the number of people who own a PlayStation 4 is close to 20 million as of January 2015, just over a year since its release. Our project
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Virtual Gaming Video games are a universally part of almost all children’s and adolescents lives. And most of the research done by Psychologist is on its negative impact and has less information regarding its possible positive effects. And still, after decades of research into the negative effects of video games, the result remains controversial (Vitelli, 2014) but is video game playing necessarily harmful? Now, multiple of reviews suggest that we need to look at the positive aspects of virtual
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How does Online/Video Gaming affect its Players and Society? North Carolina State University. “Online gaming augments players’ social lives, study shows.” ScienceDaily. 27 Mar 2014. Web. 21 Jul 2014. The new research shows that online social behavior is not replacing offline social behavior in the gaming community. Instead, online gaming is expanding players’ social lives. This article shows several tracking results to prove this point. “Gamers are not the antisocial basement-dwellers we see
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