more receptive to learning (Tenedero, 2009). Light is the second element of the learning environment. Brighter lightings can reduce visual problems, fatigue, and posture problems and produce effective learning which helps improve students’ academic performance (Jensen, 2006). However, research also shows that there are many students who perform significantly better in low light environments because bright lights make them restless, fidgety, and hyperactive. Dimmed light environments calm down many
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March 25, 2013 WRD 203-002 Under Armour’s Next Move Introduction Under Armour is an athletic apparel company that specializes in creating performance-enhancing clothing using moisture-wicking material. Despite its growth over the past decade, Under Armour has failed to really challenge other athletic apparel companies, such as Nike, due in large part to their lack of a women’s product line, an athletic shoe line, and global presence. Bruce Horovitz discusses Under Armour’s shortcomings in
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15-year-old comes to the school counselor. He owes $4,000 in gambling debts to a sports-betting bookie, and he doesn’t have the money. He is afraid. Yet, 2 weeks later, he bet on the Super Bowl and won $3,000. A 14-year-old limits his betting to $20 and $30; he only bets what he has and he is happy with his successes. A 17-year-old was born with a malformed arm and cannot play sports; instead, he makes bets on sports games. He sells his belongings to get the money he needs; right now, he owes $700
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THE EFFECT OF AFFECT ON FOREIGN LANGUAGE LEARNING: A REVIEW OF THE ANXIETY RESEARCH Thomas Scovel University of Pittsburgh Although studies of the relationship between affective factors and language learning proficiency abound in the literature, the evidence to support such a relationship is difficult to interpret. Much of the problem resides in the fact that a wide range of variables are lumped together under the rubric “affect.” An attempt is made to ameliorate this situation by
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parents’ socioeconomic status and pupils’ educational attainment using a case study approach. The objectives of the study were: to estimate the relationship between parents’ educational level, income level and occupations; with pupils’ educational performance in their mock examinations leading to PLE in St Jude Malaba primary school in the year 2010. Data for the study was collected through the use of questionnaires for pupils, interview with teachers and head teachers, documentary analysis of the school
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Nuestra Señora del Pilar High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1
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Nuestra Señora del Pilar High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1
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Let Me Sleep! Should School Have Later Start Times? ¨Starting the school day before 8 a.m. might be a struggle at first, but there are benefits.¨- Marie Anderson, Demand Media. After school activities, school budgets, academics, and parent schedules all benefit from early start times for school. On the contrary, teenagers need at least 8.5 hours of sleep each night to stay healthy. Do you get enough sleep? ¨A 2001 study showed that school administrators cited extracurricular activities as a major
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teenagers tent to be more violent in behaviour after playing video games which might lead to crime for instance. Bösche (2010) states that video games lead to both aggressive behaviours and positive cognitions simultaneously. One of the positive effects of video games is securing players' attention and it can be implemented in education. Ferguson (2010) suggests that the violence and excitement of video games can draw players' attention easily, therefore video games can be used as a medium for spreading
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International Journal on New Trends in Education and Their Implications January, February, March 2012 Volume: 3 Issue: 1 Article: 13 ISSN 1309-6249 THE POTENTIAL BENEFITS AND CHALLENGES OF INTERNSHIP PROGRAMMES IN AN ODL INSTITUTION: A CASE FOR THE ZIMBABWE OPEN UNIVERSITY Richard BUKALIYA Zimbabwe Open University, Mashonaland East Region, Marondera, ZIMBABWE ABSTRACT Several studies done elsewhere have indicated and concluded that a gap really exists between the quality of graduates produced and
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