Nintendo Wii

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    Sony and the Gaming Sector Marketing Overview

    6/21/2013 Marketing overview | | ------------------------------------------------- ------------------------------------------------- ------------------------------------------------- Sony and the gaming sector Marketing overview | CONTENT introduction 4 sony and the gaming market 4 the gaming market size 5 segmentation and target positioning 6 existing and new product management 8 competition 10 Recommendations 11 product development 11 conclusion 12

    Words: 2176 - Pages: 9

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    Nintendo Overview

    Unternehmensstruktur Nintendo wurde im September 1889 gegründet. Das seit 1962 börsennotierte Unternehmen hat ein gesamtkapital von rund 97 Mio. Euro. Die Firma hat ihren Hauptsitz im japanischen Kyoto. Von dort werden alle globalen Angelegenheiten überwacht und die japanischen Geschäfte gesteuert. 1990 wurde Nintendo of Europe (NOE) mit Sitz im unterfränkischen Großostheim gegründet. NOE koordiniert und überwacht die Geschäfte aller weiteren Niederlassungen in Europa und in Südafrika. Nintendo of America

    Words: 979 - Pages: 4

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    Video Game Consoles - Marketing

    The Indian video games sector in 2011 was driven by the urban middle class/upper-middle class population, who adopted both static and handheld games. Rising income levels, increased availability of international brands such as Sony PlayStation 3, Nintendo Wii and Microsoft Xbox 360 as well as growth in retail chains were primary factors driving the demand for video games in India. An industry worth 25 billion dollars globally, the 9th generation of video game consoles will see tremendous advances especially

    Words: 2763 - Pages: 12

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    Game Business Strategy

    “good-better-best” strategy, whereby Sony produces discounted and premium versions of the current Playstation 3 for sale to consumers. This strategy will encourage price-sensitive customers to purchase Playstation 3 consoles without marginalizing power gamers. Nintendo and Microsoft will most likely respond to this strategy with differentiation rather than price competition. If Sony reinforces this strategy with coherent marketing and intellectual property strategies, it can increase Blu-ray adoption rates and

    Words: 5489 - Pages: 22

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    Blue Ocean Strategy

    Blue Ocean Strategy Brigetta Bailey MKT/421 January 26, 2015 Shannon Peterson Blue Ocean Strategy An old wives tale states, “there’s nothing new under sun” and some would believe that to be true. However authors W. Chan Kim and Renee Mauborgne proved that theory wrong, with the development of the blue ocean strategy, which was adopted by corporations in different industries. Nintendo’s one company that utilized the blue ocean strategy to pull their company out of the red ocean, which is

    Words: 860 - Pages: 4

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    Ps3 Marketing

    dream. Sony got into the console gaming market in late 1994. The concept for the original Playstation (it was under a different name, SNES CD) was actually brought up in a joint partnership with Sony and Nintendo in the late 80’s; however, when the time came to announce their new hardware, Nintendo re-read over their earlier contract and found the agreement to no longer be satisfactory. As a result, Sony took all the research they had done and began work on the Sony Playstation. 3 Table of Contents

    Words: 2129 - Pages: 9

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    Playstation 3 Marketing Plan

    dream. Sony got into the console gaming market in late 1994. The concept for the original Playstation (it was under a different name, SNES CD) was actually brought up in a joint partnership with Sony and Nintendo in the late 80’s; however, when the time came to announce their new hardware, Nintendo re-read over their earlier contract and found the agreement to no longer be satisfactory. As a result, Sony took all the research they had done and began work on the Sony Playstation. 2 Table of Contents

    Words: 2122 - Pages: 9

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    Five Forces Analysis Video Gaming

    type of gaming experience that the consoles offer that a computer cannot, such as motion control for the Wii, and special controllers for the Xbox and the PlayStation 2. Clearly the threat of substitutes is not very large in the video game industry. The threat of new entrants in the video game industry is moderate. The three key players in the video game industry are Microsoft, Sony, and Nintendo. These three companies have a well-established customer base and it would be difficult for a new entrant

    Words: 734 - Pages: 3

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    Ps3 Business Managment

    Nintendo Wii, Xbox, and Sony’s Playstation 3 are the top three video game consoles in the U.S. market. In order to become more competitive, and gain a larger share within the video game console market, Sony must make some changes within their marketing mix. In an industry with a value of over $450M and $670M, the U.S. video game console and video game software markets, respectively, are rapidly growing and highly profitable markets. The largest segment of the market (over 56%) for video game consoles

    Words: 1257 - Pages: 6

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    Nintendo's Inhumane Labor Analysis

    Nintendo claims to have changed their inhumane labor by enforcing new guidelines. This can be supported through an article from forbes which highlights a statement made from one of the chief's at Nintendo: “In order to ensure the continued fulfillment of our social responsibility throughout our supply chain, we established the Nintendo CSR Procurement Guidelines in July 2008. We require that all production partners, including Foxconn, comply with these Guidelines.” The website engadget.com also mentions

    Words: 332 - Pages: 2

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