Pseudocode: An Introduction Flowcharts were the first design tool to be widely used, but unfortunately they do not very well reflect some of the concepts of structured programming. Pseudocode, on the other hand, is a newer tool and has features that make it more reflective of the structured concepts. Unfortunately, the narrative presentation is not as easy to understand and follow. RULES FOR PSEUDOCODE 1. Write only one stmt per line Each stmt in your pseudocode should express just one action
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Pseudocode: An Introduction Flowcharts were the first design tool to be widely used, but unfortunately they do not very well reflect some of the concepts of structured programming. Pseudocode, on the other hand, is a newer tool and has features that make it more reflective of the structured concepts. Unfortunately, the narrative presentation is not as easy to understand and follow. RULES FOR PSEUDOCODE 1. Write only one stmt per line Each stmt in your pseudocode should express just one action
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input, processing, and output stages. LO9: Create the necessary flowcharts to describe a program’s structure. LO10: Use pseudocode to define a program’s structure. LO11: Formulate solution algorithms for calculations by properly following the order of operations. Key Concepts ▪ Determining input, process, and output ▪ Creating flowcharts and pseudocode ▪ Formulating algorithms Reading ▪ Gaddis, Chapter 2: “Introduction to Computers and Programming,” pages 29-55
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4 Inquiry 4 Deposit 4 Transfer 4 Structure Chart 4 IPO 4 Inquiry 4 Deposit 4 Transfer 4 Coupling Diagram 4 Data Dictionary 4 Phase 3 5 Inquiry 5 Flowchart 5 Pseudocode 5 Deposit 5 Flowchart 5 Pseudocode 5 Transfer 5 Flowchart 5 Pseudocode 5 Phase 4 6 Flowchart 6 Pseudocode 6 Phase 5 7 Inquiry 7 Deposit 7 Transfer 7 Phase 1 Part 2: Determine current amount available in checking account (balanceChecking)-$50.00 Determine what the transfer
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Computer Fundamentals: Pradeep K. Sinha & Priti Sinha Computer Fundamentals: Pradeep K. Sinha & Priti Sinha Learning Objectives In this chapter you will learn about: § Programs must be planned before they are written § Algorithm § Flowchart § Pseudocode § Plan the logic of a computer program § Commonly used tools for program planning and their use Ref Page 183 Chapter 11: Planning the Computer Program Slide 2/44 Computer Fundamentals: Pradeep K. Sinha & Priti Sinha Computer Fundamentals:
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result = y – z a. 12 b. 10 c. 2 d. 6 * Write a pseudocode statement that declares the variable cost so it can hold real numbers. Floating-point variable cost. * Write a pseudocode statement that declares the variable total so it can hold integers. Initialize the variable with the value 0. Declare total as integer = 0 * Write a pseudocode statement that assigns the value 27 to the variable count. count = 27 * Write a pseudocode statement that assigns the sum of 10 and 14 to the
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Opportunity 2 Unit 2 Assignment 1: Homework Learning Objectives and Outcomes Determine program input, processing, and output stages. Create the necessary flowcharts to describe a program’s structure. Use pseudocode to define a program’s structure. Formulate solution algorithms for calculations by properly following the order of operations. Assignment Requirements Answer: * Short Answer 1, 2, 3, and 4 on page 71 * Algorithm Workbench Review Questions 1 and 2 on page 71 * Programming
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Introduction to Programming Logic Phillip M. Ragland June 20, 2016 Individual Projects Document Noura Abbas Individual Project 1 There are many steps and processes to consider when designing a website for a customer. Regardless if the customer is an individual or a large corporation, the steps and processes for designing a website are pretty much the same. Each website that is designed with similar specifications. However, when it comes to the design aspects of a website
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Pseudocode is an English-like representation of the logical steps it takes to solve a problem. A variable is a named memory location whose value can vary. An infinite loop is a flow of program logic that repeats and never ends. Software can be classified into two broad types System software and application software. Command line, a location on your computer screen at which you type text entries to communicate with the computer's operating system. The major difference between the two main programming
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user interaction (Ex: user must type in some input)? (List numbers from Step 3.) ____________________________________________________________________________________ Lab 1.2 – Pseudocode This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Write a program that will take in basic information from a student, including student name, degree name, number of
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