...sometimes how do I relieve stress? The simple answer is playing video games. For some it may not do for them but others like me, it’s the perfect getaway. At an addiction treatment center in Amsterdam, in the Netherlands, teenagers and young adults begin detox by admitting they are powerless over their addiction. But these addicts aren't hooked on drugs or alcohol. They are going cold turkey to break their dependence on video games. Video game addiction in children Video games have been able to consumers for the past thirty years. Nowadays, with everything so advanced, the public has expressed their concerns, regarding video game addiction. “Addiction has been defined as a primary chronic disease, characterized by the inability to control the use of a substance or behavior. (Schlimme, Source card#3). All addictions can be dangerous to the addicted and others around him/her; however, video game addiction can be extremely harmful, especially towards children. Video game addiction is also tied to depression and anxiety in kids. Video game addiction is mainly caused by stress and inconfidence. The outcomes of children who have been victims of video game addiction are drastic drops in his or her grades, and bad social skills. Video games are becoming increasingly popular, especially with reasonably young children. This could potentially increase the likelihood of these children developing addictions to video games. A recent study that was conducted in Singapore consisted of two...
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...Addicted to Video Games When you think of video games, you don’t think of an addiction, but video games can be as addictive as gambling or alcohol. When my son was around 3 years old, I bought a PlayStation video game system and he would sit and watch me play. One day my son asked me if he could play, it was a 2 player game, so I showed him how to play. I would play from time to time, and as time went on he became better and better. It was like nothing I had ever seen, he was a natural. As the years went by and my son grew older, he was playing more games and he had asked for a Nintendo Gameboy. He soon grew bored of it, he asked for a Nintendo Wii for Christmas and Santa made his wish come true. As the months went by, as a reward for doing chores he would receive a game instead of money. Before long, he had every accessory and he had received 22 games. The years passed and again he grew bored of the Wii, so he asked for the Xbox 360 video game system, and of course I gave in. He became more involved in playing games as the years went by. He always would ask for the newest games, the newest wireless controllers, or headsets. He began to play more in the multiplayer online game venues, and had a list of friends from all over the world. He plays the Xbox any and every chance he gets, beating complete games in as little as 4 hours, or playing campaigns in the online multiplayer area for hours on end. When he plays the game so much, it tends to get in the way of his everyday...
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...be addicted and how it can cause a lot of problems to us. According to the latest census carried out by a group of specialized international organizations to study the risks arising from the high demand for gaming and radioactive equipment to 175 thousand a medical condition caused by addiction to these games and 285 thousand children and 165 thousand adults were failure to consider the result of video games through the computer screen (Staff, 2000). So this study shows that game addiction is an important problem that face people in the world and especially in UAE. Key words: Games addiction, Internet gaming, computer gaming, PlayStation gamin, video games, gaming, addiction. Mind map:...
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...Computer Game Addiction - Symptoms, Treatment, & FAQs By Dr. Brent Conrad Clinical Psychologist for TechAddiction What is computer game addiction? Computer game addiction generally refers to an excessive, unhealthy amount of playing computer games. Rather than engaging in the real world, an addicted user devotes the majority of his or her time to gaming. The addicted gamer often isolates him/herself from others, ignores more important responsibilities, and is often obsessed with obtaining higher status / rankings / achievements in his/her favorite computer game. Is computer game addiction a diagnosable disorder? According to the DSM-IV (the current manual for classifying emotional, psychological, and mental disorders), no. Although there have been calls from some mental health professionals (and parents) to recognize computer game addiction as a "real" disorder, it has not been granted official diagnostic status. As more research on the effects of excessive gaming is conducted, many believe that it is only a matter of time before computer game addiction is classified as a compulsive behavior similar to gambling addiction. What are the symptoms of computer game addiction? Because there is no official diagnosis of computer game addiction, there is obviously no universally agreed upon list of symptoms. Psychologists and other mental health professionals initially adapted the diagnostic criteria for gambling addiction and used this as a rough assessment tool...
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...Effects of Video Games on Child Development Stats: In America, 81% of youths play video games at least once a month, 8.5% of them are addicted and “the average 8- to 12 year-old now plays 13 hours of video games per week, while the average 13- to 18 year old plays 14 hours of video games per week” (Metrics 2.0, 2007). Question posed: Due to the fact that video games are so prominent in children’s lives, it is difficult to prevent them from playing video games entirely– but is that even necessary? Supporting Info: With such a variety of game types out there, it is difficult to say if video games in general are good or bad. Nowadays, there have been countless studies done on this and information on the pros and cons can be easily found. Cons: According to Cesarone (1998), violent games became consistently popular among children. Educational games on the other hand were completely the opposite. Studies found that “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside. Lastly, let’s take a look at the obvious reason why video games are not beneficial to a child’s development, obesity. According to the CDC, in 2009-2010, 12.1 percent of children ages 2 to 5 are obese, 18 percent of...
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...Social media has changed family relationships in a negative way by causing people to become addicted, losing communication skills, and by causing bad behaviors. Social media is something everyone uses now a days. People can use it for work, for their homeworks, or maybe just for entertainment. Sometimes people abuse social media. They use to much of it and its hurting familities. It can sometimes change someone in a bad way. Social media has been becoming more useful; it's been changing a lot of familities in a very negative way. Many people become addicted to social media by never taking their eyes off their phones when their walking, spending a lot of time on Facebook, Twitter, etc., and causing people to lose sleep, people walk around all the time with their eyes glued to their phones bumping into everything. The kids in elementary who are already addicted to social media now a days. They shouldn't be addicted to the Internet, they should be outside playing with their friends like the good old days. Social media can cause people to lose communications with their families by making them forget whats around them, they just want to be playing online games and it can sometimes cause parents to not pay attention to their kids. Children tend to forget that they can go outside and play instead of just being inside on the Internet. Being on social media all the time can cause people's attitude to change in a negative way. It can cause families to divide. In an article I read...
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...When I was a child, I used to spend all day playing outside. I would go for walks, play ball with my friends, go fishing, make mud pies; the list goes on. I do not recall being bored very often during my childhood. On the off chance that the words, “I’m bored.” did happen to come out of my mouth my parents would tell me, “Go outside and play.” Nowadays, children do not hear those words as often as they should. The phrase, “Go outside and play.” has become, “I just bought you a new Playstation and seven new games for your birthday, how can you be bored?” The advancement of technology in video games has brought with it the advancement of unhealthy lifestyles for our children. From obesity to murder, the negative effects of video game play are more dangerous than many may realize. According to the CDC (Centers for Disease Control and Prevention), obesity rates for adults have doubled and the rates for children have tripled just since 1980. I admit that we cannot blame this fact on video games alone. However, is it just a coincidence that it was during these same years that the market for video games began to boom? Allowing our children to sit and play video games for hours on end, in my opinion, cannot lead to a healthy lifestyle. The American Academy of Pediatrics suggests that people should spend at least sixty minutes a day exercising. (American Academy of Pediatrics) As the obesity rates indicate, many children would rather play a video game than climb a tree. It was bad enough...
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...Effects of Video Game Addiction on the Body and Mind Ryan Wootton 7th Hour Psychology 10-22-12 Abstract For most young people, playing games on a computer, video game console, or handheld device is just a regular part of the day. Most are able to juggle the multiple demands of school, sports, work or chores, and family life. Gaming becomes an addiction when it starts to interfere with a person's relationships or their pursuit of other goals, such as good grades or being a contributing member of a sports team. Computer and video games, especially the massive multi-online role-playing games (MMORPGs) such as "World of Warcraft," allow players to behave very differently from their normal persona. A shy child can suddenly became gregarious; a passive child can become aggressive. Young people, who often feel powerless in their daily lives, suddenly have the ability to command armies, drive (and crash) cars, and wreak havoc on a virtual world with no real-life consequences. This is seductive! And when that boy or girl is already finding it a challenge in the "real world" to make friends, computer and video games offer a way to interact with others in their "virtual world," without the distress of face-to-face interactions. What Makes a Video Game “Addictive”? Most adolescents like to spend at least part of their free time playing video games. But for some, what starts out as innocent recreation can become an addiction. Soon, friends, family, school, and even personal hygiene are...
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...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try ...
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...percent of Americans spend their time in an enclosed space throughout the day and will rarely ever leave their workspace even when they go on break (Mercola). While playing video games is very fun and are played by many to relax after school or work or to simply have fun sitting in a chair or on your bed kicking back and playing as your favorite character to unwind. However, an alternate activity that is just as accessible and fun as playing video games, but has much more benefits. Although playing video games is enjoyed by many people as a fun activity, a more beneficial way to spend your free time is to go outside. As an activity that...
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...Just Video Games "Man dies in Taiwan after 3-day online gaming binge" (Hunt, 2015). One of the most significant things that are constantly and rapidly evolving is technology. Technology has a direct impact on the social, economic, political, and cultural life. Nobody these days can do the daily responsibilities without using transportation or without their phone. Technology has become part of everything in the life. This rapid development has many advantages, but unfortunately it also has some disadvantages. Currently, the most important advantages is using technology in the educational process. On the other hand, technology has also some negative impacts especially on the kids. The worst disadvantage of using technology is that...
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...Moreover, Tzeng (1999) explained in his study “Optimizing Challenges and Skills in the Design of an Educational Computer Game and Exploring Adolescents’ Gaming Beliefs” that previous studies indicate that computer-assisted instruction (CAI) programs have important factors that can motivate, challenge, increase curiosity and control, and promote fantasy in children. Despite the fact that computer and video games gave the same multimedia capability as CAI programs, Begg et. al. (2005) stressed in their study “Game-Informed Learning: Applying Computer Game Processes to Higher Education” that their potential learning impact is often discounted by parents and educators. Recently, computer-based video games presence and popularity have been ever-growing, and game developers and researchers have started to investigate video games impact on students’ cognitive learning. For, example Pillay (2002) commenced a study entitled “Journal of Research on Technology in Education” investigating the influence of recreational computer games on children’s subsequent performance on instructional tasks. While game-playing is regarded somewhat negative in educational settings, particularly for young children, re-scrutinization of its influence in a teaching and learning context is crucial. This study investigated whether computer-based video games facilitate children’s cognitive learning achievement. In comparison to traditional CAI programs, this study explored the impact of the varied types of...
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...industry and about gamers are wrong most of the time. Some of these are just plain wrong. Gamers and violence: Ever since a violent game has been around there have been people who are trying to put them down and cause controversy over the amount of violence in the video games. The papers have blamed many accidents caused by children or teenagers on them being able to play violent games. Many of these include, anger from call of duty competitiveness as well as more dangerous ones like shooting and robbing shops due to some effects of gta (grand theft auto) .These are of course due to speculation the papers have no proof that this is the case they say that games are the problem when they are not the problem it is mostly due to the fact that the children have access to a gun in the first place or their parents our bringing them up in a rough way or getting peer pressured into doing theses certain acts. This is a prime example of the papers speculating: The study is called “violent video games do not cause teens to become aggressive” ‘An 8-year-old in Louisiana shot and killed his grandmother. The incident has sparked new flames in the ongoing U.S. gun control debate, but the familiar scapegoat of violence in video games is also being connected to the murder.’ ‘With the release of Grand Theft Auto V, discussions of the impact of video games on minors will certainly be in the news for months to come. A study published this year, however, is contradicting common assumptions...
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...access to technology and to communicate to anyone, a whole new form of bullying takes place: cyberbullying. Cyberbullying can make a child feel so frightened and unsafe that they feel as though this world has gained a brand new level of danger. A child could feel so helpless that they could take their own life. A man named John Halligan informs an article about his son named Ryan Patrick who killed himself in 2003 after being threatened and bullied by his classmates online for months (“Prosecuting Cyberbullies”). This type of bullying that technology has created makes bullying a child easier because the bullies do not have to see the victim face to face. That gave the bullies more power and led Ryan Patrick to take his own...
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...now that effects your health. In the article “The Battle Against Fast Food Begins in the Home” Weintraub stated,” It is parents - not the government, not the fast-food companies, not the video-game manufacturers - who are responsible for teaching kids healthy eating and exercise habits.” Childhood obesity is an emergency and only parents are in the best position to fix it. They are not wanting to take responsibility for letting their kids eat what they are eating. “ We have laws against parents’ leaving a loaded weapon where their children can find it and use it to hurt themselves or others. But no one seems to want to tell parents that they need to protect their children from unhealthy foods and from sloth.” I believe what Weintraub is trying to say is that if we protect our children from weapons that could harm them, then why don’t we have laws protecting our children from food that will make them obese? Parents don’t realize the harm they are putting their children in. They are one of the reasons that their kid could have heart problems or even die from being overweight. You wouldn’t want that to happen to your child right, you don’t want them to die? If anything you want them to live a long happy life and have children of their own and get married, so why would you allow your child to be in danger and be scared that they could have a heart attack or something all the...
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