...The social activities are more akin to a more structured play time. As opposed to all of the children doing what they please independently, they play games that require cooperation, trust, and being able to put themselves in other’s shoes. This is to help promote healthy social development in children and stimulate growth in empathy for the future. At 3:10 the parents should begin to show up and once they have the goodbye activity begins. For this final activity, the children all line up at the front of the class and one by one tell the class what their favorite part of today was, whether it was an activity they did, something they learned, or a game they played during playtime with their friends. Upon completion children and parents may leave on their own time but can stay no later than 3:45...
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...Professor Geert Hofstede is celebrated for his 1980s theory of the 5s dimensions. “Professor Geert Hofstede conducted one of the most comprehensive studies of how values in the workplace are influenced by culture” (geert-hofstede.com). In theory he discusses the factual evidence that culture is programmed by groups and diversities make collective differences large enough to categorize. Hofstede’s dimensions are useful to distinguish what is considered valuable to which groups/ societies. Hofstede was able to pinpoint areas that have toleration for each country. The five dimensions include: Power Distance (PDI): PDI measures the amount of acceptance dictated by the powerful for each culture. “In cultures with low power distance, people are likely to expect that power is distributed rather equally, and are furthermore also likely to accept that power is distributed to less powerful individuals” (businessmate.org). For instance, when the PDI is high for a country, people are most likely more accepting of the unbalanced nature. They have accepted the inequality as part of the rights of those with the power. PDI measures the extent to which a community will accept this division and inequality. Low Power distance would include equality factors like decentralized government with constant questioning of authority, conscious democratic structure where society is actively part of its management. High Power Distance societies are centralized hierarchical structures that reflect...
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... Introduction; Tapscott, 2014, Ch. 1) @mtpadam Week 1 1 COMMONWEALTH OF AUSTRALIA Copyright Regulations 1969 WARNING This material has been copied and communicated to you by or on behalf of the University of Newcastle pursuant to Part VB of the Copyright Act 1968 (the Act) The material in this communication may be subject to copyright under the Act. Any further copying or communication of this material by you may be the subject of copyright protection under the Act. Do not remove this notice. 1 Educational Objectives for Today • Foundations of the economy • Similarities and differences between analog and digital goods • Understand the basic concepts of the digital economy • A brief overview of the history of IT • Creative destruction and digital disruption | EBUS3050 | The Digital Economy| I. Introduction “These Google guys, they want to be billionaires and rock stars and go to conferences and all that. Let us see if they still want to run the business intwo to three years.” (Bill Gates, Microsoft, 2003) “$100 million is way to much to pay for Microsoft.” (IBM, 1982) Week 1 3 “Information technology and business are becoming inextricably interwoven. I don’t think anybody can talk meaningfully about one without the talking about the others.” (Bill Gates, Microsoft) “By 2005 or so, it will become clear that the Internet’s impact on the economy has been no greater than the fax machine.” (Paul Krugman, Professor of Economics...
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...Five Model * EXTROVERSION - sociable, gregarious, assertive * AGREEABLENESS - good natured, cooperative, trusting * CONSCIENTIOUSNESS* - responsible, dependable, persistent, organized * EMOTIONAL STABILITY - calm, secure, self confident * OPENNESS TO EXPERIENCE - curious, sensitive, imaginative *predictor of job performance Personality attributes that are major predictors of behavior in organizations: * Locus of control * Machiavellianism * Self-esteem/self monitoring/risk taking * Type A vs. Type B Predictors of Organizational Behavior * LOCUS OF CONTROL - A person’s perception of his or her own fate. * INTERNALS - They are masters of their own fate. Ex. More motivated, perform better at work, willingness to take action, self starter. * EXTERNALS - They see themselves as pawns of their fate. Ex. Less satisfied with job, high absenteeism, alienated from job, thrives in routine, structured jobs. * MACHIAVELLIANISM - A person’s belief that the end justifies the means. * “high” mac – win more, manipulate more, persuade others more, interact more, persuade others more and even make...
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...Language Abilities and Deficiencies Impact On Literacy Development February 12, 2014 Language abilities and deficiencies play a major role on a child’s literacy development, especially through their developmental stages from birth all the way through third grade. As adults of children and educators to children it is our job to provide creative rich literacy environments that will only assist the children as they learn to develop the concepts of language. Language, defined by the Merriam-Webster dictionary is, the system of words or signs that people use to express thoughts and feelings to each other, simply the way we communicate. Literacy development is defined by Dictionary.com as, the ability to learn how to read and write. These two concepts work hand in hand with one another. Language is the foundation for literacy development. Without the understanding or knowledge of how to communicate it is hard for a child to advance into the form of reading and writing. This paper will further discuss the abilities and deficiencies language has on literacy development. From the beginning days when a child enters this world, language development is introduced to the child through the exposure of their environments. The use of language as a means of communication affects a child’s learning and social-cultural interactions. It is a key factor in language development including oral language and written language. Once a child has become engaged with a partner during communication...
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...SECOND SEMESTER EMBA/ MBA Subject: Information Technology How is IT innovated? As an IT student what do IT students today need to learn to become innovators themselves? Innovation is a new idea, more effective device or process. Innovation can be viewed as the application of better solutions that meet new requirements, in articulated needs, or existing market needs. This is accomplished through more effective products[->0], processes[->1], services[->2], technologies[->3], or ideas[->4] that are readily available to markets[->5], governments[->6] and society[->7]. The term innovation can be defined as something original and more effective and, as a consequence, new, that "breaks into" the market or society. Information technology (IT) is widely understood to be the enabling technology of the 21st century. IT has transformed, and continues to transform, all aspects of our lives: commerce and finance, education, employment, energy, health care, manufacturing, government, national security, transportation, communications, entertainment, science, and engineering. IT and its impact on the U.S. economy-both directly (the IT sector itself) and indirectly (other sectors that are powered by advances in IT)--continue to grow in size and importance. Information Technological innovation is essential for human development. From the printing press to the computer, people have devised tools for facilitating learning and communication. Technology is not inherently good or bad, the outcome...
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...inconsistency is a preference reversal and reveals the framing effect. Almost any decision can be reframed as a gain or a loss relative to sth. Decision makers’ reference points for defining gain and loss are often arbitrary. -Overconfidence In the team, overconfidence leads people less to focus on their teammates’ strength, as opposed to their weaknesses and neglect the strength and weakness of members of competitor teams. -Confirmation bias It is a tendency for people to consider evidence that support their position, hypothesis or desire and disagree or discount evidence that against their belief. 3. Individual VS group decision making in demonstrable tasks -Demonstrable task It is a task that has an obvious, correct answer. Group performs better than independent individuals on a wide range of demonstrable task. And group who use a structured approach...
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...advising corporations and governments on their financing needs, including the underwriting of securities, on their merger and acquisition activities, or on their restructuring. Securities and capital markets divisions Clients are usually * Institutional investors, corporates or public entities, not private clients; * Mutual funds asset managers; * Pension Fund asset managers; * The insurance companies; * Private Banks; * Hedge Funds; * The treasury departments of large banks or large companies. Capital markets divisions * Equity division: equity research, equity sales, equity trading on cash, flow derivatives and structured products * FIRC or FICC (Fixed Income, currencies and derivatives): * Fixed income cash products, interest and credit derivatives, structured products; * FX: all currency transactions, from plain vanilla spot currency trades to sophisticated derivatives; * Commodities. Investment banking divisions * M&A (Mergers and acquisitions); * Advising on and underwriting securities issues; * Advising on restructurings. Clients are usually government/public bodies, corporates (quoted and...
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...Introduction Nowadays, game apps tend to rely on good gameplay rather than graphics. One major problem for developers and publishers of this kind of games is describing the game in such details that it gives the users enough information/attraction to decide to continue on the game. Our focus in this PBA project is the game called AlphaFlip developed by CopenhagenConcept. We aim into developing a better game experience for the upcoming launch of AF. This will include the user (game) experience enhancement, technology implementation and e-mk strategy. How to play? Rearrange a row of scrambled letters to the target phrase. Flip a chain of letter to have them in the right order. AF has 4 game modes: Classic Mode, UTP, GTP and Speed Flip. Personal Implication Viorela – as a community manager, involvement in game experience development and e-marketing. Expectations The theory that a game needs to have a good game experience for its first time gameplay means that the users are interested and focused in so called the “first 5 minutes”. Our motivation is a contribution to a successful launch for AF on 2 different digital platforms: Fb/iOS. We want to bring solutions to AF game experience problem and launching strategy. Also to correctly cross-work on both fields, requires a vast amount of research and a clear idea of the final goal: to have a good product that will be marketed in the best strategy possible. Problem Formulation Based on the statement of Mads Ehrhardt (the...
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...is not confined to one sphere of life and is not inert in life. A good education system is fundamental to a nation that wants to be economically and otherwise independent. Career based education indeed seems to be mandatory in present scenario. The first thing we all have on mind while selecting a specific course of education is thinking what is the ‘ employ ability’ aspect of it. In simpler words, we care to spend time on learning something that gives us back lucrative returns on the investment we made. As Pepellashi mentions “The design and structure of elementary, secondary, higher education revolve primarily around building skill sets related to work/career.” It is only very natural to think that way. Schools were, and still are structured like the factories they were developed to serve. They treat education like an assembly line – you move from one task (class) to the next – day in and day out. There is little collaboration or interchange between the work done in one department (course) versus the next. The product (students) are processed, as in a factory, in batches (by year...
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...QUESTION 1 (B) - Students who go to class half an hour later than the prescribed start time for eight classes in a semester lost every desirable privileges (breaks during class, no football games, graduation dinner etc.). After the rule was implemented, there seemed to be a marked improvement in student attendance in class. How does operant conditioning explain the students’ behavior? Introduction Operant conditioning was thoroughly studied by Burrhus Frederick Skinner (B.F. Skinner), which he confirmed that someone learning ability is displayed by his or her behavior. When a factor in the person’s environment changes the consequences that they endure from their learning, can cause a positive or a negative impact on their behavior, which he categorize as reinforcers or punishments. Therefore, Operant Conditioning is a tool that can influence a person’s increasing or decrease his or her behavior by the consequences of their behavior. Operant conditioning will be illustrated by the behavior of the students when removing negative reinforcement or punishment or adding positive reinforcement or punishment (Robins et al, 2013). In this paragraph, the student’s behavior will be explained using Negative Reinforcement with the illustration of their behavior being increased frequently, towards the termination of the unfavorable consequence, which is, not having the privileges. From the question, the students attended to class early, which is their behavior, in order to avoid...
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...CONTENTS Task 1.1 …….………………………………………………….………………………………………………….…..Pg 4 Task 1.2 ……………………………………………………………………………………………………………...…Pg 7 Task 1.3…………………………………………………………………………….…………………………….……..Pg 14 Task 2.2…………………………………………………………………………….…………………………….……..Pg 15 Task 2.2…………………………………………………………………………….…………………………….……..Pg 18 Conclusion..…………………………………………………………….……………………………………….…...Pg 23 References.…………………………………………………………………………………………………………….Pg 23 INTRODUCTION In our course of life, the relationships we build with others play a huge part in our daily activities. Inter human relationships should usually impact our way of life for the better. Should it begin to deteriorate, our physical and emotional state of beings suffers and experiences poor health. Relationships in the work environment are no different. As we spend more than half of our waking hour at work, it is of utmost importance that good work relationships are cultivated amongst colleagues and superiors alike and that we are comfortable doing what we are expected of at work. This report explores the various kinds of organizational structures there are in practice in the work environment and how leaders inculcate work cultures in their organizations and to what extent these structures and cultures work. We will also be investigating two different organizations and how best they operate to achieve their company visions and goals in place. 1.1 PRINCIPALS OF AN ORGANIZATIONAL STRUCTURE Most organisations have a structure...
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...thinking in our head • ZONE OF PROXIMAL DEVELOPMENT: The discrepancy between a child's mental age [indicated by the static test] and the level he reaches in solving problems with assistance is the zone of his proximal development. _________________________________ ABRAHAM MASLOW http://www.ship.edu/~cgboeree/m aslow.html HEIRARCY OF NEEDS • Physiological needs • Safety needs • Belonging needs • Esteem needs • Self-actualization • Principles: learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge – DISCOVERY and INQUIRY LEARNING • Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness). • Instruction must be structured so that it can be easily grasped by the student (spiral organization). • Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given). • • •...
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...INTRODUCTION Microsoft is considered by many to be an ideal place to work. The company has won several awards for innovation, for their commitment to diversity, and for their flexible work arrangements. It has always been a leader in the market with regard to its compensation. With a total strength of about 80, 0004 employees across the globe, and a total revenue exceeding $15 billion, it is one of the biggest and best‐known technology companies in the world. The organization believes in providing the employees whatever tools and technologies they need to achieve the best results possible; and the employees are expected to create software and entertainment products that could sell millions of copies worldwide. The office campuses at most locations are considered the benchmark of technology hubs, with fir trees, forested trails, snow‐capped mountain vistas, basketball courts, and even shuttle buses for employees to make use of. Employees at Microsoft are recognized as the intellectual fuel and are provided with various benefit plans and resources, which are designed to retain them. The way the business and HR strategy have been intertwined at Microsoft is an example of how the businesses that are run with common goals and vision make money for their investors and employees. The amount of investment that Microsoft has done for its employees and how well the HR Managers have been able to align the work culture to the business strategy is clear from the results the company has...
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...management. We will integrate the knowledge you have acquired to this point in order to develop an understanding of how an entire organization functions and give you an opportunity to develop and exhibit your management and leadership abilities. Prerequisites: IS 301, FIN 301, MGT 323, SCM 352, and MGT 325 or ACC 460 Course Learnings Objectives MGT 496 is a University Capstone Course and will also serve as the coordinating course to satisfy the Ethics component of the Silver Core Curriculum. As such this course will satisfy the following three Core Objectives (CO): * CO12 Ethics: Students will demonstrate understanding of the ethical principles in general or in application of specialized knowledge, results of research, creative expression, or design processes. Students will demonstrate an ability to recognize, articulate, and apply ethical principles in various academic, professional, social, or personal contexts. * CO13 Integration and Synthesis: Students will be able to...
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