...to Kids Jeremy Eisnor ITT Online Written Analysis January 9, 2015 Abstract It is said that video game makers advertise their violent games, to young children and that that leads to violence among the youth. I believe that companies market their games in general, and when it comes to ones deemed violent, they are careful not to market to children. I also believe the games cannot be blamed for the children being violent. I play violent video games and so does my son, and we are the least violent people you will ever meet. At some point we as parents have to stop blaming games, movies, TV, or any other type of media for the violent actions of our kids. Marketing is everywhere, and no matter how well you control it, kids will see it, especially in this day and age of information. My son and I play video games all the time and some of our favorite are the ones considered violent. The Grand Theft Auto series of games are some of the best if you like video games. It isn’t the best because of the violence but because the content of the game and what you’re allowed to do. You can roam free in this world and explore things and basically do things as you want or you can do specific missions. We will continue to play these games and if they are violent then so be it. We are with the majority of people who understand these are just games and they do not makes us any more violent then we already want to be. The truth is we give our kids access to the internet...
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...They teach you everything that you are doing now that effects your health. In the article “The Battle Against Fast Food Begins in the Home” Weintraub stated,” It is parents - not the government, not the fast-food companies, not the video-game manufacturers - who are responsible for teaching kids healthy eating and exercise habits.” Childhood obesity is an emergency and only parents are in the best position to fix it. They are not wanting to take responsibility for letting their kids eat what they are eating. “ We have laws against parents’ leaving a loaded weapon where their children can find it and use it to hurt themselves or others. But no one seems to want to tell parents that they need to protect their children from unhealthy foods and from sloth.” I believe what Weintraub is trying to say is that if we protect our children from weapons that could harm them, then why don’t we have laws protecting our children from food that will make them obese? Parents don’t realize the harm they are putting their children in. They are one of the reasons that their kid could have heart problems or even die from being overweight. You wouldn’t want that to happen to your child right, you don’t want them to die? If anything you want them to live a long happy life and have children of their own and get married, so why would you allow your child to be in danger and be scared that they could have a heart attack or something all the...
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...Violent video games cause violent behaviour so they should be banned With computer technology quickly evolving gamers are now able to have a much more realistic experience when playing video games than they would get 5 years ago, and with these major improvements we have also seen a rise in the popularity of games which can be described as violent, disturbing and brutal. This rise in popularity has also lead to some controversy. Experts and especially parents believe that some games are way too violent for kids to be exposed to and think that something should be done to regulate the sale of these kinds of games. Gamers (including kids) believe in none of this, in fact they may even sometimes see violent video games were the must beat, attack and kill their opponents as a way of releasing violent urges, is this not a great way of releasing your anger, in a digital world? If parents don’t think so then there are many other, although they may include destroying the house or causing fist fights in the playground. Personally I view violent video games, not just as a way of distracting myself and having fun, but I also find it kind of therapeutic, I am able release all the anger and anguish which tends to built up over the day, for me it is an essential necessity. Besides this, video games have other positive aspects; your kid may be forced to master a certain ability which he/she needs to overcome and obstacle which they didn’t have before. For example, in the ‘Tom Clancy’ games teamwork...
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...entertainment are Video Games?” For a long time parents have always asked one simple question, are video games good for you? Video games have been blamed for a lot of things from making kids gain weight to making their behavior aggressive. Some of the negative effects parent’s say video games have on children are: 1. An increase in emotional disorders. What I mean by this is that video games can get a kids or anybody emotions down and keep them down for a long time. 2. An increase in behavioral disorder symptoms. What they mean by this is that kid’s behavior in school, at home, etc. can get horrible and they can act just like the video. 3. Declines in verbal performance. 4. Attention problems such as hyperactivity, ADD or ADHD. 5. Family interaction problems. Kids can get so into the video games and then try to act just how the video games plays, then it comes out in real life and they act let’s say if the game is violent the kids act just like it and their parents don’t like it at all and it causes problems. And that comes to my last point. 6. Playing violent video games can cause the behavior to become aggressive. Like in the sentence above explains this point perfect. Shooting games, fighting games can cause aggressive violence in this society. Video games can be good for kids also, especially if the parent’s buy video games that are able to teach (instruct). Video games can help in the following ways also. 1. Effects on Eyes: Action games can help with your...
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...violence is and is not, at what point do we decide what is better for our children to see, violence on television or video games and movies. We see in the news all the time reports about children shooting up schools, like Columbine, and Sandy Brook elementary. In both cases the media and video games were to blame for these tragedies, people have always been tied in their thoughts about why these things happen. At what point do we take responsibility for the way we raise our children? And at what point do we stop the media from depicting horrible images that may cause harm to our children? The Studies on Violence Several theoretical models describe the psychological mechanisms through which media violence can influence later behavior. Fundamentally, the psychological process all rely on learning. With repeated exposure to media violence, one can guess that one will be more aggressive. Many studies have been done the effects of media violence and videos games on the young human mind. Most of the studies done show that after time of playing violent video games many children’s aggressive side came out more. One study that was done showed that aggression could even arise 3-6 months later after the child was exposed to the game. Though it is equally possible in these studies that people who are more aggressive tend to navigate to more violent video games and movies. With that thought that people who tend to be more violent who gravitate to violent sources, why are those...
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...Do video games make children and teens violent? Many feel that violent video games are affecting our children and teens. Are video games really a factor in children and teen violence? I think not. Video games are definitely not to blame for children and teen violence. A factor that could cause violence is poor parenting. Violence is the expression of physical or verbal force against self or other. It is also a form of control that includes emotional abuse (Oxford Dictionary). Violence goes back to ancient times. In Roman times a popular form of entertainment was gladiatorial combats. Gladiators fought either to the death, or to first blood, with different weapons. They also used animals, where they combined them with gladiatorial combat. Video games first came about in the 1970s, but it was during the 1990’s that violent games truly came of age. Starting in the 1980s video game producers experimented with what the public would accept in video games. It became clear that games sold better if they contained more violence. In the mid 1980s, children averaged about 4 hours a week playing video games, (Media Violence-Opposing Viewpoints Series) including time spent playing at home and in arcades. By the early 1990s, home video game use had increased and arcade play had decreased. While some studies claim that violent entertainment may be linked in some way to violent behavior, many other studies contradict that assertion. There have been approximately 200...
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...[Your Name] [Instructor] [Class] [Date] Violent Video Games do not CAUSE VIOLENCE Introduction Correlation does not prove Causation. Since 1992, there have been 387 school shootings in America. In the wake of these tragedies, the investigators and our society have looked to find somewhere to point the blame. Some blame gun laws, some blame our school system, but almost all conclusions place at least some blame on video games. When 90% of today's teenagers video games are 90% likely to include mature levels of violence, there's clearly an issue. However, the issue is mistakenly simplified down to the equation that violence in games = violence in real life, mistakenly because correlation does not prove causation. Today, I want to talk about why video games do not cause violence, and can even be a healthy way to release aggression. body Research is inconclusive. Unfortunately, research on video games and violence is inconclusive and does not ever come to a consensus. For every study that you find that proves video games cause violence, you have a study that proves that video games have no correlation to real-life violence. Media psychologists, communication scientists, and pediatricians disagree greatly among themselves as to whether or not there is a causal relationship between gaming and violence. There is more than a 20% variation in opinion over whether or not gaming produces real-life violence. That variation does not sound convincing to us, who like to pretend we...
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...Anastashia Hicks POL 331 11/08/13 Hip Hop Made Me Do It! From the vulgar and raw lyrics of NWA to the simply educating lyrics of Jay-Z hip hop has been the blame for many issues that occur in our society. These issues do not only range within the field of crimes, but hip hop has also been the blame for cultural and gender relations. Hip hop is probably the youngest genre of music and has yet been so impactful in its short amount of time. But is it reasonable to place the blame on this popular form of expression? Is the excuse ‘hip hop made me do it’ firm, respected, and truthful? Why hip hop? It is not only the black community where hip hop is the blame for such things as drugs and violence but cross culturally people find hip hop as the excuse. Hip hop seems to be seen as the most impactful and widely endorsed. While the other forms of media seem to be overlooked or not as important. There are “action movies” that always seem to include some amazingly cool shootout where a hero emerges from the smokes. There are the constant military commercials encouraging youth to “fight” for their country. The also popular blame is video games. A couple of the most popular video games include Grand Theft Auto (GTA) and Call of Duty (COD). In order to beat GTA you must successfully commit crimes and get away with them while COD wants you to get the most kills (especially when playing live). During a hip hop debate that aired on BET in 2012 Michael Eric Dyson opens up with a...
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...The Misconception of Juvenile Video Game Violence The Misconception of Youth Video Game Violence A teen walks into a school with loaded weapon in hand. A young boy steals a vehicle and drives recklessly causing severe harm to others. A young girl sets her house on fire with family members inside. What do these seemingly uncommon crimes have in common? Each juvenile in these examples has played violent video games. Our media that covers these violent crimes is quick to make that point known. Often times they also erroneously blame the playing of violent video games as the root cause of these crimes. Research suggests that violence in video games does not contribute to violence in today’s youth because juvenile crimes have declined as video game popularity has increased; they in fact provide an outlet to express aggression without causing physical harm, and juvenile violence has been more commonly linked to exposure of family violence. When looking at research from the FBI, crime rates involving juveniles over the past 30 years have declined. In fact, in most violent crime categories the crime rate among our youth is at an all-time low (Butts, J. 2013). At first, this information may be hard to believe. It shouldn’t however, because violence among youth commonly ends up making headline national news. For this reason, we end up being exposed to the details on many of these youth related violent crimes. This can make it difficult to put actual facts into...
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...parents use it on their kids to keep them in control. When fear is use there is someone that gains something from it. Some societies incite fear in the public to attain political goals or economic goals. Two fears that have come about in the past few years are the fear of terrorism and the fear of TV and Video games lead to violence. These fears have because much panic in the public leading to new policies being made and control over the public. As you continue to read, I’ll go over the facts about these fears and what kind of gains have come of it. Over the past few years there have been a string of violence in today’s society involving kids and guns. It has been suggest that Teens who watch too much violent shows are prone for more violence. Political groups have stated that we need to control what our teens watch, if we don’t, if not there would be more violence. After the tragedy of Newtown, Conn a bill was passed the impact of violent video games on children. Sen. Jay Rockefeller (D-W.Va.) has introduced one of Congress' first pieces of legislation. Even after bills have passed and policies have been made, like California made a law banning sales of violent video games to minors. Supreme court struck down this law. It was stated by Justice Antonin Scalia that this law was "unprecedented and mistaken." "No doubt a State possesses legitimate power to protect children from harm," he wrote, "but that does not include a free-floating power to restrict the ideas to which children...
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...Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby. A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...
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...or used the internet would. Many people use the internet but not everyone who does then uses it for violence. The internet does make things easier. Almost everything one would want to know is on the internet. Darren Beals who wrote Violence Culture: The Media, the internet, and Placing Blame decided to search the internet and see what could be found. Beals stated “After spending a great deal of time online… information is easy to find on just about everything. And there are many people who don’t hesitate to share their ‘knowledge’ with anyone- child or adult- who will listen. The second thing I noticed was that there really is no regulation on the internet.” Beal found anything on the internet and the people who would share information like how to build bombs. People have to look for other people like that. Even without the internet there has always been violence. Violence is everywhere in the media; there are violent video games and TV shows everywhere. My brother and I grew up on television and video games. Not once did I or my other brother get in a fight or bring weapons to school. The media did not make us violent though we watched many violent shows or played violent video games. Though the media does someone make violence easier because sometimes younger kids do not know the different between real life and what they see on TV. There are many factors to lead someone to violence. How someone was raised may effect whether or not they are violent. Media and the internet...
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...get bigger ratings? Which do you make your lead story and why? For some unknown reason, news has become more than a center of information. It has become the platform of entertainment. Ratings have increased when the news includes celebrity highlights or “gossip.” This is where it gets hard as a news director. Trying to make the best judgment to not jeopardize ratings but to also be informative. Standing between what affects the viewer and what will bring more rating to the station. This is where as a director I would have to play it smart. There are a couple of things to keep in mind. One is the fact that there are important things going on in the city that the citizens need to be aware of. Some people work hard and as a result don’t have the time to sit down and read a newspaper even if is online. They depend solemnly on the night news. Then we have on the other side the ones that like news that pertain only about entertainment, and this is where it gets tough. In order to keep both parties happy you try to come up with something to catch the attention of both types of viewers. Having a good marketing team that learns how to capture the different viewers attention is the key to these kinds of situations. In this case as the director of the local television station I would play the “keep them waiting” tactic. Meaning I would announce in the beginning a short review of what we will be discussing throughout the night, making the death of the celebrity one of the first...
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...has been said about the topic that I am choosing to write about. Obesity in America is a huge problem with not only adults but children as well. The Center for Disease Control and Prevent (CDC) states that statistically speaking more than one-third of US adults (35.7%) is obese, for children the CDC states that 15.21% are obese. JAMA (2012) Many blame the recent development of technology i.e. video games, TV, and the media. Even our economy could be the one to blame, but we’ll dive into that later on. Throughout this paper I will be talking about the causes of obesity, the effects obesity has, and how can we prevent it. What causes obesity? Throughout the generations we have experienced a lot of changes in the world such as advancement of technology, medical sciences, etc. Many children now a days are learning how to get an infinite kill streak in Call of Duty, rather than learning how to play ultimate Frisbee, or 2 hand touch football. We also put a lot of emphasis on lets say a new console like the PS4/Xbox One. Look at how much advertising and promoting we did so the children would go crazy over these new game systems. Companies like Sony and Microsoft look at how much money they're going to make over the consequences there systems would cause. Though some could argue that professional gaming could be a sport. Gonchar (2013) Who’s really...
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...of the United States is out of control. Whenever a rise in violence happens people are always looking to blame someone. Back in the 1950’s Elvis and Rock and Roll were to blame. In the 1960’s and 1970’s it was blamed on drugs. Now in the age of information technology the new scapegoat is the video game entertainment industry. To understand video games and it’s inception we must first know the history of it’s predecessor, the computer. People believe that computers and the information age are a new concept, but most would be surprised that computers have been around since 1936. Mr. Konrad Zuse created the first programmable computer that would change the world forever in the decades to come. The real turning point for the history of computers came in 1983. The first home computer was created. This allowed people the flexibility to purchase and work from home. There were video game systems out in the 70’s, but it wasn’t till 1983 that it really hit mainstream. That was the year that Japan released the Nintendo Entertainment System (NES). It took the entertainment value of computer games with the graphics of the computer to create the perfect combination. Arcade consoles were wildly popular and Nintendo realized a niche in being able to bring that entertainment home to the consumer. This would create a new form entertainment that would help change the face of the video game industry for years to come. The Nintendo Entertainment System was met with wonderful reception. The reason...
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