...Vin Smith Professor King ENG 100 21 October 2015 Basketball: The teaching of the game. Basketball is one of the world’s most popular sports. Basketball is a sport played by two teams’ and their task is to shoot the ball through a circular rim, with a net hanging from it. Each team has five players and they play on a rectangular court having two baskets on both ends. The regulation basketball hoop consists of a rim or basket attached to a backboard. A team scores by shooting the ball through the net. A player scores 2 points if they shoot the ball and make the shot within the three point line and 3 points if they shoot the ball outside the three- point line. In order to play the game, players have to know the rules, the fouls of the game, and the regulation of the game. First, there are rules that all teams must follow to make the go smooth. The ball advances on the court either by dribbling while running or walking, or by passing from one player to another. Dribbling means to bounce to bounce the ball with your hands. However, it is against the rules not to dribble the ball while moving, to double dribble, or to carry it. Double dribbling means to hold the ball with both hands and then dribble the ball with both hands. A player should not step with both of their feet or this will be called traveling. If the player’s hand is under the ball and then they start to dribble the ball, then this will be carrying. A player cannot hit the ball with their fist or kick the ball with...
Words: 633 - Pages: 3
...subject is common knowledge. Science has been recognized as a patent means of sharpening our competitive edge. Thus, science holds a dominating place in the curriculum. As mandated in the Philippine Constitution, it is the duty of the schools to develop scientific and technology efficiency among the pupils and the students. Thus, it is necessary to evolve a strong science program in all levels. So, the teaching of science should be effectively earned out so as to satisfy the National Development Goals. Science is a multifaceted subject, limitless in extent and depth, vital for science and technology, and rich in the cultural import. It offers a lot of challenges to an individual. In school, however, some students find the subject dull and difficult. More so, science in general, is even considered by many as uninteresting or boring subject if not difficult or not applicable into their daily lives. The performance of the pupils depends largely on quality of the teaching competencies of their teacher. A competent teacher learns to build effective learning situation and to select teaching methods/strategies to guarantee maximum retention and application of the earning that are achieved. According to Wikipedia, strategy refers to all techniques by which the teachers structure the learning environment so that the students are led to discover what they are...
Words: 4038 - Pages: 17
...Can Grammar or Phonetics be taught through Games? Table of Contents I. Introduction ……………………………………………………………………..……………1 II. What is Grammar?……………………………………………...………………………………2 III. The place of Grammar in the language teaching……………….…………...2-4 IV. Games and Grammar teaching/learning: A.Background of Grammar Games……………………………………………..…..……4 B.The function of Games………………………………………………………………4-5 C.The roles of teachers and learners………………………………….………5-6 D.Factors affecting Grammar Games: Age……………………………………………………………………..………6-7 Ability in the target language…………………………………..7 Motivation…………………………………………………………………..7-8 Size of group…………………………………………………………..8-9 Time…………………………………………………………………………....9 V. Conclusion……………………………………………………………………………...………10 VI. Appendix……………………………………………………………………………….…11-13 Introduction This paper aims at discussing the issue of teaching grammar through game activities, which derives its importance from the pursuit of excellence in language learning and teaching. At this point it is probably a good idea to start with some definitions of grammar, followed by the place of grammar in language teaching. In this context, researchers speak of the grammars of a language rather than of the grammar. Therefore, different methods of teaching a language will be presented and two of them will be discussed individually; that is to say, structural and communicative. What I would like to take into consideration...
Words: 5021 - Pages: 21
...ABSTRACT The main purpose of this research was to examine the teachers’ perspectives in Henry Cort Community College on the use of communicative language games for teaching and learning English. The participants for this study were eight English teachers in the college. A survey using an 18-item questionnaire was designed in order to analyse the participants’ views on the use of communicative language games in English lessons. Results showed that English teachers from Henry Cort Community College generally appreciated the benefits and value of communicative game activities in teaching English language. The findings also suggested that teachers should be aware to take learners’ individual variations into account and be more flexible in the use of communicative game when facing students with different backgrounds, learning styles, needs and expectations in order to maximise the educational effect. INTRODUCTION The ever growing need for good communication skills in English has created a huge demand for an appropriate teaching methodology. Language teaching has seem many changes in ideas about syllabus design and methodology in the last 50 years and communicative language teaching (CLT) prompted a rethinking of approaches to syllabus design and methodology. According to Nunam (1989), traditional approaches to language teaching gave priority to grammatical competence as the basis of language proficiency. They were based on the belief that grammar could be learned through direct...
Words: 3418 - Pages: 14
...Title: Teaching Methods used to teach English to pre- school children’s Date | Author/ References | Title of Journal | Comments | Research method | 18/09/2012 | Sandradu Plessis and Brenda low | Challenges To Pre –School Teachers In Learners Acquisition Of English As Language Of Learning And Teaching | This journal highlights problems that teachers might come across in teaching English to pre –school children. The importance of identifying them and solving them because its believed here in this journal that preschool teachers play a key role in the acquisition of English language by the children because children spend most of their waking hour with the teachers. Therefore it’s believed that teachers do play a big role in the children’s life in order for them to acquire the language | Quantitative research method | 19/09/2012 | Karen E Johnson | The Relationship Between Teachers Believe And Practises During Literacy Instruction For Non –Native Speakers Of English | In this journal it is discussed teachers theoretical believe helps them to perceive, process, and act upon information in classroom. This also study extends the current research on teachers' theoretical beliefs within literacy contexts to the field of teaching English as a second language (ESL).Specifically, it examines the relationship between ESL teachers' theoretical beliefs about second-language learning and teaching and their instructional practice during literacy instruction with non-native speakers of...
Words: 1256 - Pages: 6
...Importance and openness of the problem of effective teaching foreign languages have caused its topicality, and consequently the choice of a theme for the given course work. In present practice of teaching foreign languages there is a problem facing the teacher to address to experience of the colleagues, to innovative ideas, to a science, is that low authority of a subject because of shortages of a present technique of teaching. Aim to investigate the role of contemporary methods in teaching foreign languages, to distinguish the most rational techniques of teaching a foreign language which can be used in school. In this work it is necessary to solve the following primarytasks: 1. To investigate the bases of teaching a foreign language 2. To study effective ways and techniques of teaching a foreign language 3. To observe ways of teaching English language in contemporary methods 4. To work out exercises for using innovation technologies of teaching English language in contemporary methods The subject of this course paper is variety of methods and ways and their effectiveness of using in teaching a foreign language. The object of research is the process of teaching and pupils who are the subjects of this teaching process. Theoretical value of this course paper is in its results, having received which it will be possible to organize effectively teaching process, using in practice methods and ways of teaching which were offered in this work. Practical value of...
Words: 8104 - Pages: 33
...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
Words: 2176 - Pages: 9
...Introduction In this chapter, research from multiple authors will provide supporting answers for my research question, how do games and manipulatives impact students' interest in Mathematics?, how do games and manipulatives impact students' performances in Mathematics?, and what are the benefits of using games and manipulatives when teaching fractions? Based on research thus far manipulative and games improve students’ interest and performance, while some researchers don’t see a significance difference in manipulatives increasing students interest in mathematics. (Kontaş) (2016).I found that manipulatives were proven to assist in helping students in building conceptual understanding, and eliminate misconception in mathematics. DeGeorge and...
Words: 1079 - Pages: 5
...inexperience teacher. Throughout the researcher’s observation, it has clearly been observed that fraction is one of the mathematics topics children find it difficult to solve. In view of this many school children find it very difficult to understand its concept. Pupils have poor concept of fractions due to the fact that teachers who often handle this topic do so poorly and without the aid of relevant teaching learning materials. The learning of fractions in the widest sense begins before the child goes to school. The child’s first contact with fraction is through everyday use and conservation long before they start schooling. For instance they are told to hare two items with a brother or a sister. With this experience at home the child is informally introduced to fractions before his early years at school. It is upon this knowledge of fraction in the child’s mind that the teacher is to build upon. To achieve this in the preliminary stage, the teachers should place emphasis on understanding the meaning on the concept of fraction. The teachers should also bear in mind that mathematics teaching should be activity oriented. In view of this the teachers must recognize practical activity as the most effective way of learning concepts and skills in mathematics through active participation and experimentation in the form of play rather than rote memorization. According to Jottan Dienes,...
Words: 6742 - Pages: 27
...FunTaskSticks: Aligning the games with course outcomes of Physics and Biology for Pre-science students Irma Ahmad1, Suhaiza Hasan2, Nur Azimah Osman3 1UiTM Negeri Sembilan (Malaysia) 2UiTM Negeri Sembilan (Malaysia) 3UiTM Negeri Sembilan (Malaysia) irma@ns.uitm.edu.my, suhaiza@ns.uitm.edu.my, azimah@ns.uitm.edu.my Abstract The demand for increasing the number of students to pass the pre-diploma programmes has boost up the need for active and motivating learning tools. To rouse the number of passing grades, various programs and series of lectures were conducted for pre-science students at UiTM Negeri Sembilan. However, none of the activities is in form of games. FunTaskSticks is a game that has been modified from the original Pick-Up Sticks and repurposed into instructional lesson as part of learning exercises to support students learning activities in informal educational settings. Therefore, in this study it attempts to investigate how FunTaskSticks could engage the learning process of Physics and Biology and assist them to improve their fundamental grammar of English language by using the terms and terminologies that they have learned in classes and from the game. There were 24 pre-diploma students who participated in this study. The finding revealed that FunTaskSticks is not only educating the students cognitively, but also affectively. Students learn to acknowledge, criticized and praise each other which has increased their motivation level and also their...
Words: 5676 - Pages: 23
...The Effectiveness of Scientific Games in Teaching Chemistry Concept A Thesis Presented to The Faculty of College of Education Eulogio “Amang” Rodriguez Institute of Science and Technology In Partial Fulfillment of the Requirements for Basic Research Prof. Ed. 11 Submitted by: Glenda C. Perlota Reymund G. Reyes Jay-Ar D. Rivera Ronald A. Sato Macel T. Solis Avegail B. Vega School Year 2007-2008 Submitted to: Mrs. Eleanor S. Arcillas TABLE OF CONTENTS Title Page Acknowledgement ……………………………………………………………i Abstract………………………………………………………………………..ii CHAPTER 1: Problems and its Background………………………………5 Introduction…………………………………………………….5 Theoretical Framework…………………..…………………..6 Conceptual Framework………………………..……………..7 Statement of the Problem……………………..……………..9 Research Hypothesis…………………………………………9 Significance of the Study………………………..…………..10 Scope and Delimitation………………………………………11 Definition of Terms…………………………….……………..12 CHAPTER 2: Review Related Literature…………………………………...14 Foreign Literature…………………………………………….15 Local Literature……………………………………..………...16 CHAPTER 3: Methodology……………………………………..…………….20 Method Used…………………………………………………..20 Respondent of the Study……………………………………20 Sources of Data……………………………………...
Words: 10999 - Pages: 44
...set up correctly for teaching them. Parensky believes the arrival of digital technology is the reason for this change. Today’s students spend more time using computers, cell phones, video games, and other electronic devices than they do reading. As a result of this he states, “today’s students think and process information fundamentally different from their predecessors.” Thus their “brains and thinking patterns have physically changed.” Prensky calls these new types of technological savvy students “Digital Natives”. They were born into this digital era and technology is their native language. They have developed hypertext minds and their thought processes are more parallel than sequential. Most of the digital natives’ teachers were born before this era and speak a different outdated language therefore Prensky has dubbed them “Digital Immigrants.” Digital Immigrants were taught to learn in a linear manner and therefore teach in the same way. This can impede and slow down the learning process of digital natives. According to Parensky, digital natives are acclimated to receiving information quickly, multi-task, thrive on instant gratification, and prefer games to “serious” work. This is not how the Digital Immigrants learned and many of these concepts seem foreign to them. These two vastly different ways of learning are causing the problems within today’s educational system. These issues need to be confronted and new ways or methods of teaching need to be figured...
Words: 732 - Pages: 3
...or would increase student learning can be a very challenging effort to complete. During my research I found a lot of games and websites that were very interesting for classroom technology. * Math games: You are able to purchase math board games from the educational learning games website. Also in researching the math games there are some particular games that you might observe that are cost effective and cheap since it does not take that much to play them, and it is a test for some creativity level of individuals. * Educational songs and videos games: It is definitely known that kids of today love to sing and love watching videos. This makes it easier for teachers to teach small kids and this is a learning process for all kids to enjoy. Even sometimes this can relate to eating healthy, the sounds they make, numbers, and letters. This is certainly what some teachers want for their children in the classroom which incorporates fun for them. These are games that are in demand to rehabilitate and are also criticized for violent content and a Childs free time, but also in a sense it is becoming known for and defended as harmless entertainment... * Art and Music games: These games are fun online as well, which the children can learn all different types of music in such an interesting way such as music memory games and art games. In playing flash games all children can benefit from them and we as future teachers can incorporate this into our curriculum, which will end...
Words: 806 - Pages: 4
...Customized Learning Theory Eric L. Maddox Liberty University According to Slavin (2012), Gardner’s theory of multiple intelligences suggests the learning objectives and lessons should be in a variety of ways and he also lists nine intelligences. The educational system has revised the curriculum so teachers are encouraged to use many different teaching strategies within the class to include music, cooperative learning, role play (hands-on), discussion and many other strategies. This paper seeks to focus on incorporating games into the modern classroom and curriculum as a strategy for student learning following the 21st Century learner profile. The paper also examines playing games in classroom and its effects on the students’ communication skills. My customized learning theory involves playing games during a 90 minute learning block, but also using the brain-based strategies suggested by Dr. Marcia Tate in order to keep the class actively engaged. Understanding learning theories are vital to the classroom teacher and also to the student learner. The students in the modern day classrooms are very different from the 1990 to 2002 school students. The modern-day students think their lives revolve around cell-phone usage and technology; however, previously the students were taught lecture style. Many theories have been created to address how students learn and think; therefore, teachers have to be cognizant of the different ways to reach learners. Not every student will...
Words: 2033 - Pages: 9
...Computer Games in Language Instruction A computer game is a formal, rule-based system performed on a computer, with a variable and quantifiable outcome (Tobias, Fletcher, Dai, & Wind, 2011). The computer game engages players by requiring them to influence the outcome using various strategies and to feel the consequences (such as winning the game or certain rewards) (Tobias, et al., 2011). In the classroom, computer games can increase a feeling of involvement and engagement with the game and improve motivation to learn the fundamental material (Tobias, et al., 2011). The history of computer games as an instructive tool is relatively short. The entry of computer games into learning and instruction began in the 1980s, when the design and construction of the games themselves was a popular way to learn about computers (Games & Squire, 2011). However, it was not until the 1990s that the computer game began to be a common tool for instruction. In the mid-1990s, commercial edutainment games were used commonly, and then they were disappeared in the mid-2000s due to the poor management of the sector’s leaders (Games & Squire, 2011). Nowadays, digital game-based learning, focusing on an emphasis of interaction and learning, is more common than only edutainment games (Games & Squire, 2011). Computer games have been used in language...
Words: 2182 - Pages: 9