...Use Case Description for Acme Video Game Vending Machine System Created by: Quang Tran Date: Oct 11, 2014 Use Case Name: Rent a Game Scenario: Customers rent and return games. Triggering Event: Customers use their Debit/Credit card for games rental, which is charged by Acme’s Bank. Brief Description: Customers enter requirement information and swipe a valid card for games rental. Actors: Customers, Acme’s Bank, and Central computer system of Acme headquarters. Related Use Cases: None. Stakeholders: Security department. Preconditions: System is in stand by mode and ready to perform. Postconditions: System is in performance mode (1 or 2 minutes) before turn to stand by mode. Flow of Events: Actor System 1. Customers choose games through vending machine 2. Customers enter information and pay by a valid card. 3. Acme’s Bank check and charge for rental 4. Acme’s computer system organizes and save customers’ information. 5. Customers return games at vending machine. 6. Customer received a receipt and additional charge via e-mail. 1. Acme’s bank is received customers’ information from vending machine. 2. Acme’s computer system is received customers’ information from vending machine. 3. Vending machine dispended games after customers’ information are approved. 4. Machine received returned games from customers. 5. Information sent to Acme’s bank and Acme’s central computer system. 6. A receipt e-mail to customers for a final charge. Exception...
Words: 260 - Pages: 2
...outdoor activity) RC II-6 Self Concept RC II-7 Emotional Skills/Regulation RC II-8 Social Skills RC II-9 Mathematics Age Group: Preschool 4-5yrs | | | | | RC II | Description: | Intended Goals: | Materials: | Teaching Process: | 1 Science/Sensory | | | | | 2 Language and Literacy | | | | | 3 Creative Arts | | | | | 4 Fine Motor (choose an indoor activity) | Making a necklace: Threading beads on a precut piece of yarn. | Threading at least 10 beads on precut piece of yarn. | Precut yarnSeveral colorful big beads for 3-5yr already in small containers per child | Pre-made necklace for example.Show & tell work. Hold yarn and place bead on yarn.Then continue activity with children. | 5 Gross motor (choose an outdoor activity) | Playing Sam Says, which is the same as Simon says. | To follow directions of what Ms. Sam is saying to do and to listen careful because I will try to trick them. | Open space and Myself. | First, space the children out to give each arm room. 2ndly, I will explain the game and show example. Ex: Ms. Sam says touch your ear and I touch my ear. Then I say Ms. Sam rub her head and I rub my head and I say stop but I keep rubbing my head because I didn’t say Ms. Sam… | 6 Self Concept | | | | | 7 Emotional Skills/Regulation | | | | | 8 Social Skills | | | | | 9 Mathematics | | | | |...
Words: 263 - Pages: 2