...Distance Learning Tool: A Concept Paper 1 Choo-Hong Loo School of Business and Administration ,Wawasan Open University 54, Jalan Sultan Ahmad Shah 10050 Penang,Malaysia. chloo@wou.edu.my, telephone +604-2180 333 and fax +604-2269 323 Accepted Sub-theme: Technology-enhanced teaching and learning Abstract: To some parents and educationist, video gaming has long been associated with wasting time. The interactivity and connectivity of the sixth and seventh generation video console has resulted in the introduction of the use of motion as input, and IR tracking and wireless controllers and 3D together with connectivity among the different console users in a network. This paper discusses the application on how the sixth and seventh generation video game console can be adapted to deliver vocational instruction through the gaming consoles. Apart from the video game console we would also be discussing on the use of the BD-Live feature on the BluRay disc. Using the case studies of Xbox 360, WII, Play Station 3 and BD-Live, we would like propose how video game and BluRay consoles can be used to deliver vocational education through the distance learning mode. The advent of the internet, motion technology and 3D technology, would mean enhanced educational content can be delivered to students in a more effective, expansive and entertaining manner. The discussion of this paper will benefit the makers and software engineers of video gaming and BluRay consoles by opening their products...
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...game cube in 2001 then finally, came the Nintendo Wii. The project shows the innovation and technological enhancements in the products throughout the brief history mentioned above. The product – Nintendo Wii It was released in november2006 and it was an instant success as it was much awaited as unlike its competitors the Xbox 360 by Microsoft and the PlayStation 3 by Sony as it had virtual reality based game play. It is the smallest home console ever. Its controllers are the Wii Remote and nunchuk .The Wii remote uses accelerometers and infrared detection to allow for motion sensing. It has arrow keys and a button on the bottom which is useful as a trigger in shooting games. They are not always used in synchronisation as not all games require the nunchuk, but if required it is added to the Wii remote through a wire and shares batteries with it but to connect with the main console they use wireless technology. Situation Analysis Competitor Analysis Currently Nintendo has two main competitors, Sony and Microsoft. Sony is also a Japanese company. It specialises in electronics and it’s console is the Sony PlayStation. It’s been a competitor to Nintendo since it released the PlayStation. In fact the PlayStation was originally Nintendos idea, Nintendo had teamed up with Sony to add a CD drive to their new console and...
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...as “the intelligent connection of the perception to action”. Programmable robot manipulators provide the “action” component. A variety of sensors and sensing techniques are available to provide the “perception”. t ROBOTIC SENSING Since the “action” capability is physically interacting with the environment, two types of sensors have to be used in any robotic system: “proprioceptors” for the measurement of the robot’s (internal) parameters; “exteroceptors” for the measurement of its environmental (external, from the robot point of view) parameters. Data from multiple sensors may be further fused into a common representational format (world model). Finally, at the perception level, the world model is analyzed to infer the system and environment state, and to assess the consequences of the robotic system’s actions. 1. Proprioceptors From a mechanical point of view a robot appears as an articulated structure consisting of a series of links interconnected by joints. Each joint is driven by an actuator which can change the relative position of the two links connected by that joint. Proprioceptors are sensors measuring both kinematic and dynamic parameters of the robot. Based on these measurements the control system activates the actuators to exert torques so that the articulated mechanical structure performs the desired motion. The usual kinematics parameters are the joint positions, velocities, and accelerations. Dynamic parameters as forces, torques and inertia are also ...
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...Case 4: Nintendo: Reviving a Company, Transforming a Market I. Case Background Nintendo is one of the household names when it comes to home video game consoles. It was a market leader until the launch of Sony’s Playstation and Microsoft’s Xbox. However, the launch of Wii in 2006 brought back Nintendo’s former glory and is now the company’s best-selling console. Wii focused on two things to transcend their competitors, PS3 and Xbox. First, as a low-price leader, they have a more favorable benefit-tocost ratio and second, they focused on “the fun of playing rather than cold tech specs”. With Wii being an instant smash hit in the market, how will Nintendo sustain this momentum and secure the future full of uncertainties? Point of View: Nintendo Management, year 2008. II. Issue Identification: How will Nintendo sustain the demand for its product, Wii, from non-traditional users while at the same time targeting the hardcore gamers into the brand? III. Situational Analysis Social: Escape from reality. Video gaming let the users stray away from reality, making them feel like they are really in the game having fun and not worrying about the harsh realities of life. Fun and sense of accomplishment. For some, gaming is a way to relieve stress and to have fun during leisure time. For others, video games are played seriously with aims of accomplishing the game successfully. Media for socialization. Video gaming usually involves not only one person. It is a catalyst of socialization, giving...
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...characterized by rapid growth as well as unexpected down turns such as the one in 1983 where the industry lost 97% of annual sales volume in 3yrs. The industry appears to exhibit five to six year cycles of competition which concur with advancement of underlying technology. Nearly all-technological leaps from one generation to the next were marked by a change in leadership. Currently, the market is lead by Nintendo with 60% operating margin, compared to Sony's -9.7% and Microsoft's even worse -33.7%. In recent years, Nintendo has managed to overthrow both Sony and Microsoft despite having a console which is significantly less technologically advanced. There is a low risk of potential entrants due to high sunk costs (as demonstrated by Atari's "ET" flop), large capital requirements and very high economies of scale needed especially since product is sold at very low markup. The video game industry appears to have a solid base of loyal customers and is recently increasing in size by attracting new potential customers. Despite these new opportunities I consider the video game console industry not to be attractive. The industry is characterized by uncertainty for what concerns the future, both in terms of competition and technology. Standards...
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... Today, Nintendo is synonymous with innovation and a family friendly gaming atmosphere. [Nintendo Logo] Released in 2006, Nintendo’s “premiere product,” per se, is the motion-sensing video game console Wii. [Wii Image] Using a remote and camera combination to detect player arm movement, the Wii has a large game library ranging from the traditional Mario games to Sports games such as golf, baseball, tennis, and bowling that have the player using realistic motions (swinging, throwing) to control the game. [Wii-Mote] [Wii-Camera] The Wii was originally released at the US $299.99 price point, which was a calculated decision considering Nintendo’s competition, the Microsoft Xbox 360 and Sony Playstation 3, were at least $100 more expensive at the time. Today, The Wii is priced at $199.99 US and comes with one Wii-mote/Motion camera set. [Xbox 360] Wii Xbox 360 Playstation 3 Release Price $299.99 $399.99 $499.99 Current Price: $199.99 $199.99 $299.99 [Playstation 3] Known for colorful, fairly simple, easy to understand games, the Wii quickly emerged as the leader in the current generation of gaming consoles with its family friendly appeal and lower price point. Continuing on that success, Nintendo released a continuous stream of quality games and innovative takes on the motion sensing technology such as a steering wheel and a weapon (sword, gun). While Nintendo’s market share lead has been drastically reduced, it has managed to still compete with and outsell the technologically...
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...causes the inhabitants of this planet to come together and help provide resources to help the recovery process. That is just a small effect that a natural disaster has on the inhabitants of Earth. There are natural disasters that have warning signs before the will occur. Then there are natural disasters that will occur with no warning signs. Earthquakes, volcanic eruptions, and tsunamis are just three natural disasters that will strike will no warning. The prevention of natural disaster is impossible since we really don’t know when one might occur. Potential disasters can be 'managed' to minimize loss of life. Remote sensing like satellites are the most accurate in monitoring potential natural disasters. Satellites offer accurate, frequent and almost instantaneous data over large areas anywhere in the world. When a disaster strikes, remote sensing is often the only way to view what is happening on the ground (Lewis, 2009). Satellites are useful in gathering information, but there are two types of satellites that are being used to gather the information. Polar-orbiting satellites fly in a relatively...
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...Description Mass spectrometer Awarded $1,800,000 Advanced Receiver Technologies Agile Planet AgileMesh Dallas Austin Richardson Digital baseband receiver Robotic control in advanced manufacturing Surveillance equipment $250,000 $1,000,000 $2,000,000 Axelo Biscotti Austin McKinney Motion-sensing 3D game controller HD Video calling $250,000 $1,000,000 Carbon Nanotechnologies Device Fidelity Faradox Energy Storage Houston Richardson Austin Single-walled nanotubes Removable secure transaction chipcards High-energy capacitors $975,000 $3,000,000 $1,000,000 Firefly LED Lighting Hanson Robotics InView Technologies Corporation Iridescent Networks itRobotics Merkatum Austin Richardson Austin Frisco Stafford Austin LED lamps Animatronic robotics High-performance infrared cameras Network comm. node for low-latency switching Oil & Gas pipe inspection Biometric ID devices $3,000,000 $1,500,000 $1,500,000 $1,000,000 $750,000 $1,000,000 Nanocoolers Austin Nanoelectronic cooling system $3,000,000 OptiSense Network Bridgeport Electro-optic HV sensor $1,500,000 PrincipleSoft Plano Wireless video transmission $750,000 Company/Entity City Project Description Awarded SmartField SNRLabs Lubbock Richardson Remote sensing for precision agriculture Wireless convergence manager $1,000,000 $750,000 StarVision Technologies Stellarray Syndiant Texas State University Texas Tech University The University...
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...phenomenon is not a mere lucky strike but rather an adept execution of the Blue Ocean and the Sumo business strategies. Rather than having a bloody battle with the graphics-superior console makers in the hard-core gamers segment, Nintendo looked for a blue ocean. It launched its Wii console to serve a larger audience – the family. Unlike the competent individualistic gamers who search for intense visual effects and game play, the family wants easy-to-learn and exciting group-based gaming. The former segment values achievement and escapism while the latter values family-bonding and involvement. Also, Nintendo has wrestled with its high-tech competitors Sony and Microsoft by changing “how to wrestle": competition based on non-traditional motion sensing controllers and on social need fulfilment. Wii is somewhere between the growth...
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...human comfort these sensors should be compact and small. Sensors that are smaller in size would require less power to operate which means small sized batteries would be used which results in miniaturizing of hardware [12]. A body area network comprises of different parts which are discussed below: Sensor: It is main chip used to collect data by sensing from the environment. Microprocessor: As the name suggests, it processes data collected by the sensors for further actions. Transceiver: It sends and receive data and is useful for communication purpose. Power supply: It is also an important component, as the life of whole network depends upon power...
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...Similarity based Analysis of Networks of Ultra Low Resolution Sensors Relevance: Pervasive computing, temporal analysis to discover behaviour Method: MDS, Co-occurrence, HMMs, Agglomerative Clustering, Similarity Analysis Organization: MERL Published: July 2006, Pattern Recognition 39(10) Special Issue on Similarity Based Pattern Recognition Summary: Unsupervised discovery of structure from activations of very low resolution ambient sensors. Methods for discovering location geometry from movement patterns and behavior in an elevator scheduling scenario The context of this work is ambient sensing with a large number of simple sensors (1 bit per second giving on-off info). Two tasks are addressed. Discovering location geometry from patterns of sensor activations. And clustering activation sequences. For the former, a similarity metric is devised that measures the expected time of activation of one sensor after another has been activated, on the assumption that the two activations are resulting from movement. The time is used as a measure of distance between the sensors, and MDS is used to arrive at a geometric distribution. In the second part, the observation sequences are clustered by training HMMs for each sequence, and using agglomerative clustering. Having selected an appropriate number of clusters (chosen by the domain expert) the clusters can be used to train new HMM models. The straightforward mapping of the cluster HMMs is to a composite HMM, where each branch of...
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...that more economic with succeed percentage by 99.2% and failure percentage less by 1%. Moreover, this device can be use as learning and introduction media to normal people to knowing sign language system. Keyword : Sensor Flex, Accelerometer, Backpropagation, Isyarat 1. Background So many ways that human done to communicated each others like conversations, sign language or sentences through any capable media. But, for deaf and mute people couldn’t communicate normally because their disability. This disability makes them being separated form normal people around as a social being. There’s so many other options to help them like hire a translator or buy translator device, but both of them cost too expensive like cyberglove from Virtual Technologies Company for US$ 10.000....
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...HUMANOID ROBOTS Prashant Chandak, Shobhan Mankad, Siddhi Tatiya G.H. Raisoni College of Engineering and Management, Wagholi, Pune. Some forms of Humanoid Robots may model only the part of body, for example, from the waist up. Some may have ‘Face’, with ‘eyes’ and ‘mouth’. While on the other hand, some Humanoid Robots are built to resemble a human body exactly. Such robots are called as “Androids.” Given below is an Android robot showing replica as that of a female body: Abstract- This paper presents Humanoid Robots, one of the applications of electronics engineering. Humanoid Robots are basically the robots with their overall appearance similar to that of a normal human body, which allows it to interact with the tools made for human or its environment. In general humanoid robots have a structure same as that of a normal human body consisting of one face, two hands, two legs, etc. Index Terms- Humanoid Robots, Robotic Components, Robotics, Types of Humanoid robots. I. INTRODUCTION A humanoid robot is an automatically working robot because it can adapt according to changes in its environment or itself and continue to reach its goal. This is the main difference between humanoid and other kinds of robots. II. FEATURES Some of the capabilities of a humanoid robot that include are: Self recharge- Humanoid robot have a unique and special ability to recharge itself automatically. Autonomous learning- It learns or gains new capabilities without outside...
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...other digital devices. Existing Competitors include: 1. Leap Motion: A device that is designed with camera technology to identify finger and hand motions to control different computers. The product only works with a USB cord and is only compatible with computers with certain system requirements 2. Microsoft Kinect: A hands-free product that has infrared and camera technology to identify gestures and motions so the user can control Xbox 360, Xbox One, and Windows PC. It was designed for mostly gaming and application purposes. A perceptual map comparing some features and benefits of these competitors with the Myo Armband is located on page 5 in the report. Microsoft may be a potential competitor in the near future because they have a patent on a very similar product. Other than the sophisticated technology to create a similar device, there are few barriers to enter the market. Myo has a competitive advantage. Myo Armband is compatible with more of today’s popular products and uses muscle activity technology, unlike its competitors. Competitive Analysis Product Description The Myo Armband is a gesture controlled armband that can be used with many technological devices. It was created by Thalmic Labs to help enhance consumers’ experiences with technology. This device comes with full software support to help link the product with many other popular devices using Bluetooth 4.0 technology. The Myo Armband uses electromyography and spatial sensors to detect...
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...concepts on Basic Electronics Engineering, Network Theory, Programming Languages and various IT skills. * Good complementary technical and commercial aptitude. * Sound knowledge of new market trends and technology and constantly updated on engineering technology. * Strong in spoken & written English, good and pleasant personality and excellent on presentation. * Team player with strong analytical & leadership skill. Academic Qualification: QUALIFICATION | YEAR | INSTITUTE | UNIVERSITY | %age / CGPA | B-TECH(ECE) | 2010-2014 | GIET, Khurda , Bhubaneswar | BPUT | 75% / 8.02CGPA | XII (INTER) | 2008-2010 | DAV Public School , Bariatu | CBSE | 72 % | X (MATRIC) | 2007-2008 | DAV Public School , Bariatu | CBSE | 87 % | Achievements: * Awarded For Academic Excellence, NIIT Bhubaneswar. * First Prize in ROBOTICS (War Robot & Line Follower Robot). * First Prize in C-Coding. Hobbies: * Exploring new software application. * Cooking delicious organic foods. * Teaching small kids. * Riding bike. Training / Certification: * Core Java from Lakshya, Institute, Bhubaneswar, Odisha. * Advance Java from Naresh Institute, Hyderabad. IT Skills: * Programming Languages : C , C++ , Java * Web Technologies : HTML , CSS , JSP *...
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