...Effects of Online Gaming to the Study habits of a College Student". The Real-World Effects of Online Gaming: Socially Inept Colin Andrew, Yahoo! Contributor Network http://voices.yahoo.com/the-real-world-effects-online-gaming-socially-inept-3255207.html With the technology of a civilization becoming more and more advanced, the people demand that their entertainment become more advanced as well. After a long hard day at work or school, people like to come home to relax and just lose their mind in meaningless entertainment, be it television or even a video game. Video games provide an escape into a virtual world, where you can forget about everything that is happening in real life and just enjoy yourself, even play with your friends in a multiplayer game. In the past, for a group of video game players to play multiplayer games, it was necessary for them to all be together and all their computers or Xboxes connected to one another. Not only were they just playing a game, they were interacting on a personal level. Now with online gaming becoming a component of most every video game on the market today, it is possible for gamers to have this same multiplayer action in the privacy of their own home. This anonymity comes with a cost however, and it is becoming increasingly common that both the social aspect of gaming and the gamers' social skills themselves are degrading as online gaming becomes more prevalent. One of the dangers that society faces from video games is their...
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...What’s the Right Age to Stop Playing Cooking Games? With the release of more compelling games comes the upsurge of online gamers. Sometimes it makes me ponder, where is this all heading? Will the online gaming obsession ever fade? And what age is considered too old when it comes to gaming? Let’s face it, despite the fact that online gaming is taking over the world; we still have innumerable questions in our heads, questions resulting from curiosity and annoyance. Annoyance if you’re a parent waiting for a miracle to make your kids stop their gaming addiction and curiosity if you’re waiting for the downfall of online gaming (which is still not happening, ever!). Is there such an age when you can nonchalantly blurt out that you have given up on gaming and have moved on to better worthwhile activities? Or is this just wishful thinking? Kids these days are hooked on online games but most girl gamers are cooking games enthusiasts. And from the looks of it, they’re not putting gaming to a halt. Putting an end to gaming addictions depends on one’s lifestyle and passions and the kind of games that they’re playing. Sometime in your life when you’re old and gray, you may have to place gaming in the back shelf. Not because you want to, but because you need to. At that point in your life, there may be tons of things to do rather than sit down and face the computer all day. When you get older, you have less luxury to enjoy everything that you want to do. You’ll have less and less free time...
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...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research. Conceptual Framework 1st try ...
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...parents are not as up-to-date with the latest gadgets, they tend to have little knowledge on the possible effects technology might bring. But technology, while useful, brings many negative effects to teens' lives. Parents who have technophile kids should be aware of the possible risks and dangers. Predators Informed parents know that the media blows the prevalence of online sexual predators out of proportion. However, they do exist, and they often go after easy targets, namely children. Technology such as the Internet and smart phones give both children and predators the ability to make contact with large amounts of new people. Uninformed children might feel they are making a friend but in fact are running the risk of being preyed upon. The key risk here, though, is not the predator but the lack of adult knowledge about technology and the lack of supervision parents give to their children’s online behaviors. Parents who feel bad prying into their children’s lives are ignoring the fact that most children, especially teens, are sexually curious, willing to take risks, and have poor decision-making behaviors. So, while not common, sexual predators do exist and should be something parents talk to their kids about before allowing them full reign online. Mental Health Problems Clinical coordinator at Illinois Addiction Recovery Shannon Chrismore wrote in the book, “Internet Addiction: A Handbook and Guide to Evaluation and Treatment,” about the comorbidity between technology addiction...
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...whether adults or children, have to learn how to play online games like Tiny Zoo and Castleville. In this part of the book, learning is described as being intentional or unintentional. Explain your opinion on whether these games are learned more by intentional or unintentional learning mechanisms. Intentional learning is the process by which consumers set out to specifically learn information devoted to a certain subject. Unintentional learning is learning that occurs when behavior is modified through a consumer-stimulus interaction without any effortful allocation of cognitive processing capacity toward that stimulus. In this situation I feel the games are learned by intentional learning. In this situation the consumer is actively taking an interest in how they wish to accomplish a particular task and participate in the activity. 2. Brand loyalty is an important marketing concept. Define the concept of schema. How important is the brand schema in consumer decisions to play these games? Do you think consumers think of the company (Zynga), the game (Cityville), or the host (Facebook) when playing the games? A schema can be defined as the mental concept that informs a person about what to expect from a variety of experiences and situations. A schema can be developed based on information that is provided by life experiences and are then stored in the memory. The brand schema in consumer decisions to play these games is extremely important and is a huge marketing technique...
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...know which world and game is for each age group. Here we have tried to split the virtual worlds into categories with descriptions for you. Best Virtual Worlds for Kids: 1. Neopets: This is a very popular virtual world for kids and some tweens. 2. Lulilab: This used to be called Playdo, Lulilab lets players travel, chat and build their own worlds. Lulilab has won some awards for its graphics. 3. Nicktropolis: Nicktropolis boasts over 8.6 million citizens, who actively surf, skateboard, snowboard, play games, create avatars and meet friends. It’s sponsored by Nickelodeon, so you know it’s kid friendly. 4. Club Penguin This is a virtual world for kids with penguin avatars where they can chat, play games and hang out. Club Penguin seems to be very addictive for those who play. I like this virtual world, but doesn’t seem to stick for those about 11. 5. Build-a-Bearville I might be a bit biased because I LOVE Build-a-Bear and this is the perfect continuation of the Build-a-Bear workshops into the online world. Best Virtual Worlds for Tweens: 6. Toon Town Toon Town USA is a website for kids from the Walt Disney Company. It uses familiar characters from Disney to interact with users. I think this is great because it lets kids do more with Disney Characters than just watch them on TV or see them at Disneyland. 7. Wizard 101 If your kids love Harry Potter, they are going to love this. I like that this virtual world is more than just “chat and play games” it has a cool theme and...
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...Buy your video games used. Video games are expensive. Even so, many people insist on buying them new. The reasoning behind this is that used games will be damaged or faulty. Most retailers check their used games before bringing them into their stock. Buy used and save your receipts, just in case. The savings is well worth the minor risk. It is always best to try out a game demo for a little bit before you purchase it. This can help you decide if the game is right for you. Be careful, though, where you download the game from. To avoid any potential problems on your computer, download only from reputable sources. If you are playing a sporting game, and you don't have any experience with it, set the difficulty level to rookie. This will help you pick up on the unique features of the game and learn your way...
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...Perceived Effects of Online Games to the Academic Performances among Students under the College of Business Administration Education at University of Mindanao (UM) Leynard Bangkulit Romeo Dimiao Russel Anthony Junsay Chapter 1 INTRODUCTION Background of the Study In 1958, the world’s first world computer game, a rudimentary two-player tennis game, was created to entertain visitors on the Brookhaven National Laboratory. Since then, the computer/video game industry has become one the most aggressively growing business sectors in the United States and in the whole world. Obviously, games are emerging as one of the most dominant forms of entertainment. This trend goes further as of the increasing penetration of high speech Internet connection and the declining prices of computers, video-game consoles, and mobile entertainment devices. (Lee, Jin, Park, & Kang, 2005) As we know, Internet offers many conveniences. As a result it has made many people depend on it. What is worse, a large number of people have become addicted, especially to online game addiction. By2007, the population of online gamers worldwide was about 217 million, approximately 28 percent of the total online population (comScore,2007).In addition, online game addiction is prevalent in many countries, including China, Korea, Vietnam, Japan, U.S., and Canada. In South Korea, 2.4 percent of the population, ages nine to thirty-nine, were believed to be addicted to online games, and over 10 percent...
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...Are Video Games Educational? (based on 27 ratings) By Jayel Gibson Video games. While they may seem like the bane of every parent's existence, they don't have to be—many of them offer unique learning features. And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. The learning component of gaming can be optimized with parent involvement. That means understanding what makes a game both fun and educational. What makes a game fun? * Challenge and strategy – this is the core of the game. It includes the objective, the play and the scoring. The game should provide a challenge for its players and allow them to use different strategies to gain a level or win. This is what determines the age group or skill level. * Element of surprise – this is the variation of the game. The element of surprise must be built into the game to provide laughter, excitement, regret or risk. * Replay ability – this is the ability to play the game over and over with different outcomes each time. This is measured by the ‘boring’ factor. If the child gets bored fast, the game lacks replay ability. What makes a game educational? * New information – this is the educational information provided. It may be text or graphics, and is normally unknown by the age group or skill level for which the game is made. * Memorization – this is the part of the game that rewards good memory...
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...computer games or online gaming” August 19, 2013 Presented by: Rey Pahunang Presented to: Ms. Michelle Odchigue Introduction Playing game is a natural part of growing up. It is one way that person can learn to socialize and compete. Computer and online games , in most instances are no more dangerous than other games that people plays. But sometimes computer and online games become more than just play. They become an addiction and when they become in addiction teenagers psychological and physical well being may be in danger. Addiction to computer and online games is a real and growing problem. It affects both kids and adults specially teenagers. Often the most addictive games are the online multi-player game they include role playing and endless of achievements and an IM or a chat function. Groups of players play and chats online, creating a fantasy world that provides an escape from real life. Kids can get caught up in this fantasy world to the exclusion of their real life responsibilities. Playing online games is an innocent hobby that can become a pathological behavioral problem, in which playing games becomes more important than other aspects of life. Addicted teenagers spend hours on the computer to the exclusion of other activities. They lose interest in their school, fail to turn in homework assignments and their grades suffer. They turn their backs on their friends, preferring to stay at home on the computer with their “online friends”...
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...Evan Davis Prof. L. Walton English 101 16 February 2015 Cyber Bullying Bullying has been an issue that has lingering schools for decades and still doesn’t seem to have an end in sight. Bullying had mostly been something kids only faced at school but with this new age of technology they face it outside of school as well. Thanks to things like facebook, twitter, and online games children now face a new form of bullying know as cyberbullying. Cyberbullying is the bullying that takes place using electronic technology (stopbullying). This proves to be a problem because kids are now being followed home and tortured by their bullies without them even being there. Cyberbullying can be broken into three major ways the bullying occurs, through social media, texting and online gaming. Through these types of cyberbullying can cause issue that can great affect a child’s life both mentally and physically. However, there are ways to try and prevent it from happening. With today’s social media it is extremely easy for bullies to have access to other kid’s online profiles. This gives bullies another way to make the child they are bullying lives even worse because now they can get to them at home and at school. Cyberbullying with social media can happen by the bullying posting rumors or embarrassing photo of their victim all over their profiles (stopbulling). This is hard for the child to over because even if they delete the comment or picture, if they don’t know the source of them it...
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...Do violent video games cause changes in children’s behavior? A Research paper about video games Marino Tamberella ITT TECH INSTITUTE This paper was written for GE117P Composition 1 taught by Professor Jared Kornblat Introduction The question is do violent video games cause changes in a child’s behavior? For many people video games are a way to pass time or to have fun when there is nothing to do. Today’s video games have better graphics and are very realistic do to the fact game developers have better software. Due to the realism that video games have become there has been many more critics that believe that videogames do in fact cause children to act a lot more violent. You may ask yourself what is considered to be categorized as a violent video game. What makes a videogame violent is to beat up characters or causing harm to characters in order to get rewarded. There is a video game called, “Grand Theft Auto” and you are a part of a gang and the objective of the game is to go around and do missions. These missions ask for you to go around and kill mob bosses or blow things up. Some parents believe that violent video games do cause their children’s behavior to change. Since some parents believe this they have been pulling their kids away from the video game consoles and making them part take in other activities. Some of the things the parents believe the games to cause are: problems in school, bullying in school, violence against women, and school...
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...instead of news that affect the life of the viewer directly. The social responsibilities of news media are to inform the viewers of news that can potentially have an impact on the viewer’s lives. Posting news on the internet has some different problems than those of the news stations or radio. When I would post the same news on the television station’s website I will have to think of the ethical and legal considerations of the online world, like copyright infringement and the concept of fair use. I would have to list any sources I might have on both news stories as well as links to their websites, just to be safe. I would also have to double check to make sure that what I am writing is not similar to someone else’s writing in order to avoid plagiarism. I feel that the importance of ethical and legal compliance in online interactions is very helpful to keep the credibility of the television station’s credibility. Nobody would go to the website or listen to the news on television to get news if I did not comply with the legal and ethical issues in online interactions. It would severely affect the credibility of the...
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...Violence to Kids Jeremy Eisnor ITT Online Written Analysis January 9, 2015 Abstract It is said that video game makers advertise their violent games, to young children and that that leads to violence among the youth. I believe that companies market their games in general, and when it comes to ones deemed violent, they are careful not to market to children. I also believe the games cannot be blamed for the children being violent. I play violent video games and so does my son, and we are the least violent people you will ever meet. At some point we as parents have to stop blaming games, movies, TV, or any other type of media for the violent actions of our kids. Marketing is everywhere, and no matter how well you control it, kids will see it, especially in this day and age of information. My son and I play video games all the time and some of our favorite are the ones considered violent. The Grand Theft Auto series of games are some of the best if you like video games. It isn’t the best because of the violence but because the content of the game and what you’re allowed to do. You can roam free in this world and explore things and basically do things as you want or you can do specific missions. We will continue to play these games and if they are violent then so be it. We are with the majority of people who understand these are just games and they do not makes us any more violent then we already want to be. The truth is we give our kids access to...
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...Video Games Video games can be classified into several distinct categories. Though some video games are all basically the same thing, there are things that entertain people but have other many enjoyments like education for some kids. In today's world video games range from various console gaming systems like Nintendo 64 which is one of the oldest, and Microsoft's Xbox that are hooked up to televisions to handheld wireless gaming systems that can be carried in your pocket like Nintendo's Game boy or the PSP. Video games are most often classified into groups more based on what is most popular and what system it is played on. Kids enjoy games that have to do with story lines and keep them occupied because if it was boring they would not play it. Most of the kids today enjoy three types of video games, role-playing, shooting, and sports because they are the most fun and competitive. Role-playing video games’ gameplay is like the well know game Dungeons & Dragons and Skyrim. Most of these games get the gamer in the role of one or more "missions" with a certain player who specialize in specific skill sets such as hand to hand combat or casting magic spells. While progressing through the predetermined storyline that the game already has set up all players will end up with same ending result. Many missions involve maneuvering these character or characters through another world, usually populated with crazy giant monsters, that allows access to more important game locations...
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