...What is role-playing? Role-playing is a technique that has long been used in learning, therapy, and entertainment, where the participants assume the “role” of different characters in different situational settings. A role-play combines context and characterization and puts the participant in a unique experiential position. Interacting with different characters has different consequences, which may motivate different actions. The multiplicity of characters in a role-play ensures that the interactivity is not only sustained but is also less predictable, thus enriching the experience. And it’s good business too—the Massively Multiplayer Online Role-Playing Game (MMORPG) industry is rumored to be worth about $450–675 million. However, before we get ahead of ourselves, let’s revisit role-playing with a simple example. Imagine that you are role-playing a character called Tom. Tom has some character attributes —he is twenty-three years old, an MBA who comes from a rich family with links to royalty. Tom also has a personality—he is a confident, fearless person who has the determination to see things through, and who is driven by certain motivations.Tom is determined to prove that he can succeed on his own and step out of the shadow of his father, a shipping tycoon. His motivation drives him to set certain goals. Launching his entrepreneurial venture in the next year is one of them. Taking the venture public within five years is another. Tom may have some resources with him—a $900...
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...child to role-playing games with simulated violence, the child’s mind will be corrupted with violent thoughts and those thoughts will cause violent actions. However, this is inaccurate because role-playing games with simulated violence are diverting. These role-playing games with simulated violence are diverting because they can cause healthy bonds between two (or more) people in the community, they show school is a safe place, and they develop and require kids to learn and practice skills that are extremely significant to the real world. To begin with, role-playing games with simulated violence are diverting because they can cause healthy bonds between two people in the community. An article titled “High-Jinks: Shoot-Out” reports about an event when St Ann’s private high school participated in a...
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...Online Media and Role-Playing Games The evolution of video games has come a long way from the medieval days of Atari’s Pong circa early 1970s to the vastly interactive world of the Internet today. Early video games presented the player with one-dimensional problems, for example, Pong simulated Ping-Pong; the players only objective was to hit the rectangle back and forth. Eventually video games transformed into Role-Playing Games, which were multi-dimensional and allowed the player(s) to immerse themselves completely in a fantasy world. The new RPGs allowed the player to problem-solve, strategize, work within a community, and use cognitive skills. According to Squidoo, (2011), RPG’s consist of “a storyline, which usually evolves an epic battle between the forces of good and evil, with the player’s characters fighting on the good side to avert an apocalypse” (What Are Role Playing Games? para.2). A recent trend in video games has immerged into MMORPG, which is an acronym for Massively Multi-Player Online Game. An ideal example is World of Warcraft in which the player is introduced into a new realm of reality. World of Warcraft was first released in November 2004; it currently holds the most subscribed MMORPG title and the Guinness Book of World Records for the most popular MMORPG. WoW crosses age and gender demographics, it helps create communities that involve players, writers, artists, and animation programmers. For example the players are integral in the creation...
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...1 Using role playing in the classroom has many benefits: Empathy: When students are participating in role play activities, they are likely to be supportive of their classmates as they understand that putting yourself out there in these types of activities makes you vulnerable. This type of supportive and understanding atmosphere increases empathy among the students. Authentic language experiences: Role play activities give students practice communicating in authentic ways and situations. This will give them more confidence when presented with those scenarios when they are outside of class. Memorable learning experience: The process students go through when they are doing a role play activity (creating or learning the dialogue, practicing, presenting) will help solidify the new information they are learning. Dramatic activities provide “some of the richest and most memorable experiences (students) have in their struggle with the some second language” (Celce-Murcia, 71). Adaptable for multiple levels: Role play activities can be modified to fit upper and lower level students within the same activity. Lower level students can stick to the previously generated script and upper level students can modify the dialogue or improvise on their own. Students can take on as much or as little spontaneity as they feel comfortable. Decreases inhibitions: Parrish states that “because learners are taking on a different persona to a degree, they sometimes are less inhibited than they might be...
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...Person-Centered Therapy A mother(age 20) playes a woman who just found out that her 5 and half month old daughter is dying and she doesn't know what to do or how to react to losing her first born. Let me know your thoughts and any questions or answers that you may have Me:(I sit in the chair and as Cathy walks in I stand up and greet her, I put my hand out for her to shake and tell her my name is Mrs. Lemmers) I say hello Cathy, it is a pleasure to meet you. Cathy:Hi (she looks at me and begins to shake my hand). Me:( I shake her hand and with the other hand I extend my arm out to the chair to show her where sit) Please take a seat right here. Cathy: (she begins to sit down slowly) Me:I understand that you are to talk about your daughter that is dying. Cathy:Yes my daughter is dying and she is only 5 and half months old(she throws her hands down and begins to cry). Me: (I grab the tissues and hand her one) Cathy:(she says it slowing) My daughter is dying, My daughter is dying, and I don't know what I am going to do with out her in my life. Me:(I start to make eye contact with her and my stare becomes more intense, so that way she gets that feeling that I am really listening to her) Can you go into more detail on why you feel that you can't live without her anymore. Cathy: What I mean is that she is my only child, my husband left me and I have nothing else to live for without her in my life. Me:So you are feeling like you have no one else...
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...The Ultimate Collection of Role Play Situations! These ideas were collected from messages on the TESL-L listserv around 1999-2000 by Nigel A. Caplan 1. The parents of a teenager are called to the school to talk about the young person's smoking grass behind the school buildings after school. (3 characters) 2. You are stuck in an elevator between the 48th and 49th floors. There are 5 people in the elevator, including one pregnant woman and a delivery man with a large hand truck and a blind person with a seeing-eye dog. (5 characters - and, no, no one is allowed to play the dog!) 3. You are in an New York City bus and someone is playing a radio very loudly. The driver asks the radio-player to stop and refuses to drive while the radio is on. You are in a big hurry and want the radio turned off. Other passengers think that it is freedom of speech to play a radio. (about 5 characters) 4. A couple is in a restaurant to celebrate Valentine's Day. There is a fly in the woman's soup, but the waiter is not helpful. (3 characters) Anthea Tillyer City University of New York (USA) ABTHC@CUNYVM.CUNY.EDU 1. You are strolling in a department store. Walking around, you see a person who seems familiar, but you're not sure. On a whim, you decide to stop the person and find out of s/he knows you. It turns out, after some questioning, that the two of you went to the same high school, but at the time the other person weighed 25 kilos more. That's why you couldn't recognize him/her. 2. Two...
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...participant acting as customer desk person or show the profile on the screen and ask participants to capture the data on their notepad. Sample Problem Scenario 2: Capture the data at the inventory receiving desk of a retail shop. Sampe product profile is given in the ProductList_roleplay.ppt. Ask participant to play the role of inventory desk person and capture the product details. Sample Problem Scenario 3: Capture data at the ticketing desk of an airlines. Sampe people profile is given in the PeopleTravel_roleplay.ppt. Ask participant to play the role of travel desk person and capture the person details. Activities / Roleplays : Customer registration desk data managenment can be conducted as a role play / activity in the session. Roleplay : Step1:Select two particpants as the customer registration desk agents for two banks. Brief them on the role of data collection in notebook sitting at a desk (at a corner). Agents can decide on what data they need to collect. Step 2: Circulate the customer profile among selected participants (make sure that sheets with same customer and different actions are with the same participant). In their role, they should remain passive and respond to questions asked by the agent. Step 3: Ask customers to walk to customer desk and respond to the questions...
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...most popular and what system it is played on. Kids enjoy games that have to do with story lines and keep them occupied because if it was boring they would not play it. Most of the kids today enjoy three types of video games, role-playing, shooting, and sports because they are the most fun and competitive. Role-playing video games’ gameplay is like the well know game Dungeons & Dragons and Skyrim. Most of these games get the gamer in the role of one or more "missions" with a certain player who specialize in specific skill sets such as hand to hand combat or casting magic spells. While progressing through the predetermined storyline that the game already has set up all players will end up with same ending result. Many missions involve maneuvering these character or characters through another world, usually populated with crazy giant monsters, that allows access to more important game locations, such as towns, dungeons, and castles or sometimes the future setting. RPG games widely focus on getting that one character extra points by doing these missions to level up and make that person or creature stronger and faster. These type of games are more fun with no competitive nature because everyone is playing by alone with the same goal. Unlike role-playing games, shooting games are...
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...Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. One advantage of online games is the ability to connect to multiplayer games in which thousands of people can participate in a shared world and can return to that world day after day to see it grows and changes in response to one’s own actions, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games do not require payment. Third, that is worth noting, is the availability of a wide variety of games for all types of game players. While it may be true that online games are perceived to have advantages to players, their effect on behavior is worth looking into. As defined by McLeod (2008), human behavior is experienced throughout an individual’s entire lifetime. It includes the way they act based on different factors such as genetics, social...
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...Proquest is reliable because It is part of our school library. Online our school doesn’t post anything that is not reliable for use. This source help’s me understand what I am writing about and has several good point’s towards my thesis in my paper. I think I want to use a couple of quotes from this source in my paper such as; “For the first time in the history of collective action, the offline world has experienced a virtually organized and enacted union strike.” “"In what ways does technology use change many of the accepted standards for how a protest or collective action is organized?" However, it is hard to narrow the many aspects of technology use and virtual protest into only a few questions and refinement of the research questions is inevitable in the future.” Roleplaying is a reliable source because it is a bunch of Gamer’s coming together to talk about the differences between different types of games. Also, it has really good information for my paper. This site will help with my paper because it validates most of the information that I have found online. Two quote’s I would like to use would have to be “In a CRPG, most of the time, one has access to a save feature. It varies where and when, but usually, it's coded such that one can restore from an old save.” “In a tabletop RPG, the prostitutes would stop getting into your car after a couple of them get killed, whereas in Grand Theft Auto they just keep lining up.” Tabletop roleplaying game is a reliable site because...
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...in this study the effect of games, simulations and puzzles in adult learning. The Impact of Games, Simulations, and Puzzle in Adult Learning Throughout history teachers have been able to use games as an effective learning tool. The impact of games in today’s world has given rise to a new way of educating the adult learner. Even (Miller 2008) if only it has become a hot topic games have always been part of teachers array of teaching. Education is often the first benchmark for exploring the potential of new technologies. Games have always been viewed as entertainment or play however; according to (Miller 2008) Play is not the opposite of work. Even though teachers are no strangers to using games (e.g. board games, card games, and role playing games) in the classrooms, the primary reason for using them has always been for learning not entertainment. When used within a class room, games functioned as a teaching aide in helping to explain or reinforce a learning concept. Games and simulations have gained...
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...essay to become a member of this website. But if I need to write an essay then so be it. People do different things for fun, and so do I. I may not be too different but the things I like aren't in the same taste as everyone else. For one thing, I enjoy video games a little too much. Believe it or not I can play video games literally all day long. I've been grounded for obsessive gameplay. But that's something I love to do for fun. And again, not everybody is the same, not everyone is not like me. Games I like to play are mostly action; fast paced action. But I also enjoy the good old adventure game or role playing game. With action games it's usually the typical ones like Call of Duty and Darksiders 2. But a good game I will never get tired of is The Legend of Zelda. Another thing I do for fun is read. This is usually a back up for my playing video games. When I say that I mean if I am grounded or nowhere near any video games, I enjoy my time with a good book. I'm a guy and most people find this feminine but I enjoy reading a good romantic novel every once in awhile, but I usually go for science fiction or fantasy fiction. But for me the book always has to have a little bit of drama in it or else I can't read it. Novel series that I read and really enjoyed would be The Vampire Diaries, Harry Potter, and Eragon. One thing that I prefer to do over everything else is to spend time with my friends and my girlfriend as well. Friends are always...
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...Emotive Systems Inc. Assignment Emotive should pursue console platform. Reasons are as follows: 1. Console market is bigger as compared to PC market. PC market is less than fifth of the size of the console market in terms of revenue. 2. PC gamers are hard core gamers and play fast twitch combat games. EPOC headset is not suited for these games but suited for role playing games (RPG) such as Harry Potter. 3. Not many PC gamers will be attracted to EPOC head set if they are not able to play the fast paced games that they like the most. If emotive manages to convince one of the console makers the pricing and channel strategy would be: 1. Pricing: Maximum price that retailers recommended for EPOC was $300. Keeping in mind the advance product that EPOC is price of $299 would be the best. This high price indicates that advance technology is used in the headset also it’s within the range as advised by the retailers. Profit margin if EPOC is priced at $299 would be: Cost | $110 | Retailers Margin (35%) | $104.65 | Console Royalty (4%) | $11.96 | Game Developers Royalty (2%) | $5.98 | | | Profit Margin | $66.41 | The profit margin per unit would be $66.41 EPOC sales forecast is around 250000. Revenue in first year: 74 Million. 2. Channel: As this is a new product and customer would like to experience it before buying traditional channel would serve it best. The maximum sales will come from traditional channel followed by e-tailers and then...
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...sector as a learning tool. Those who have constantly enjoyed computer animation can also benefit from the technology by using the video games as a learning tool. There are two main genres of computer video games, such as RPGs and role playing games. Most of these games are structured in a way that the players or player need to complete a certain task. It is also required that the participant to engage with the other quests or characters to be in a position to win the game for him or her self or for the team. In most computer video games there are two to eight participants. Though a single participant may be able to fight or play at a time, there is need for skills and experience to win these games. The characters to play in a single game may be fictional, present or available through online RPGs. Online RPGs is supported by MMORPGs (Massive Multiplayer online RPGs) which make it possible for people to interact all over the world to act as custom characters and interact in playing a world video game. In strategy games the player assists in controlling several characters with an aim of directing the characters to defeat, weaken another party or complete a mission. Video games have become very common among the teenagers and consume a great deal of time playing these games. Video games among teenagers are mainly a source of fun and engaging but can also be useful in improving the educational and social sectors (Ruiz, Cook & Levinson, 2009). The primary reason as to why video games...
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...Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing sports, until the Blizzard Entertainment released Warcraft III Reign of the chaos and Icefrog released the DOTA custom map For Warcraft. The invasion of DOTA in the Philippines is very massive, that millions of Filipinos are getting involved into it. Many people are encouraged and influenced to play this strategy game that led to their addictions. Life is nothing more but series of games...
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