...VII. Archetypal Approach: This approach focuses on connections to other literature, mythological/biblical allusions, archetypal images, symbols, characters, and themes. A. How does this story resemble other stories in plot, character, setting, or symbolism? B. What universal experiences are depicted? C. Are patterns suggested? Are seasons used to suggest a pattern or cycle? D. Does the protagonist undergo any kind of transformation, such as movement from innocence to experience, that seems archetypal? E. Are the names significant? F. Is there a Christ-like figure in the work? G. Does the writer allude to biblical or mythological literature? For what purpose? H. What aspects of the work create deep universal responses to it? I. How does the work reflect the hopes, fears, and expectations of entire cultures (for example, the ancient Greeks)? J. How do myths attempt to explain the unexplainable: origin of man? Purpose and destiny of human beings? K. What common human concerns are revealed in the story? L. How do stories from one culture correspond to those of another? (For example, creation myths, flood myths, etc.) M. How does the story reflect the experiences of death and rebirth? N. What archetypal events occur in the story? (Quest? Initiation? Scapegoating? Descents into the underworld? Ascents into heaven?) O. What archetypal images occur? (Water, rising sun, setting...
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...A Case Study on the Effects of Playing DotA (Defense of the Ancients) on the Academic Performance of the Students of UCLM CHAPTER 1 THE PROBLEM AND ITS BACKGROUND INTRODUCTION Playing games is a part of growing up. It aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Basically, children play outdoors. But the world we are in today, they are more into computer and online games. Though it is safer than playing outside, with the touch of modern technology, it becomes more than just a play. These games become an addiction. Undeniably, internet shops are full of students, playing. The most popular and most-discussed free, non-supported game mod in the world for the past 30 years up until today is DoTa (Defense of the Ancients). It is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. Today millions of students have been playing DotA games and become their habit that it is so hard for them to avoid...
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...CHAPTER I THE PROBLEM AND ITS BACKGROUND INTRODUCTION Defense of the Ancients (DOTA) is a custom scenario for Warcraft III, based on the "Aenon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". With successive versions, features, heroes, items, abilities, and graphics are added to updated and bugs are fixed. 0n the DOTA’s, All-stars, forum, users can be post ideas, for new heroes or items, some of which are added to the map. Ice frog recently added anew hero based off submission for a “Model to hero” context or his site. STATEMENT OF THE PROBLEM The foregoing study is about the influence of playing computer games to the students above 16 yrs. old, specifically the researchers tried to find out the answers to the following problems: 1. Is there a positive effect in playing DOTA? 2. How does DOTA affect the performance of a student? 3. Are they aware of what it can do to them? SIGNIFICANCE OF THE STUDY Nowadays, DOTA game is one of the most popular games here in our country. Millions of youth and children really want to play their favorite games at the computer shops. Because of the large number of youth who patronize the mentioned computer games, the researchers conducted a study on...
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... "Responsible gaming is an attitude we need if we are engage into Computer Game. Developing this attitude is not a personal choice alone, it requires the participation of society (parents, school, and game developer and government)." As a computer game user, player and fan, it has led me to study the effects of playing computer games such as DOTA, KHAN, and other highly innovative and competitively graphical games. The purpose of the study was to establish an understanding of to what extent is the effect of playing online games, network games and other types to the studies of the students in the university where I graduated. While it was difficult to set a parameter of classifying games according to types and quality since I and my friend believed that the characteristics of the games have something to do with the addiction of students to playing, we thought that it would be safe to just assume games as if have the same characteristics even though these games are under of different types and of the different level of complex graphical presentation, level of real-time experiences, the plot of story it is trying to project and a lot more qualities. Thus, if we quantify the effects then assumption holds that each game that we have studied has a relatively the same impact to students considering its character/quality. However, the extent of its impact is relatively different when we talk about the degree of variation to students experiences towards gaming. This shows therefore that...
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... * The definition of DOTA is "Defence of The Ancients". * Defense of the Ancients (DOTA) is a multiplayer online battle arena mod * A custom game map created for the game Warcraft 3. Originally developed for Warcraft 3: Reign of Chaos (and wildly popular) by Eul, the map was later ported onto Frozen Throne (the expansion pack for Warcraft 3), was released. Currently the most popular ports of DOTA are Allstars, CHAOS and Classic 2.0 Background of the story * DOTA pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game. * Each human player controls one hero, a powerful unit with unique abilities. In DOTA, players on each side choose one of 112 heroes * This research aims to find effects of DOTA into Collage Poly-Tech MARA students (male), especially in their learning. In particular it aims to describe the impact of mass on student learning, identify the reasons why they like to play DOTA, Identify the factors affecting the Collage Poly-Tech MARA students about DOTA, and recognize the importance of learning to balance and DOTA. 3.0 Statement of problem * When their playing DOTA their will miss the class...
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...High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of...
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...High School 8715 Quezon, Bukidnon The Effects of DOTA Addiction Dan Louise Christian Dacillo Ardemer Authors Ms. Carmela Jagunal Teacher All Rights Reserved 2015 Page | 1 Table of Contents I. Introduction ………………………………………………………...……………. 3 A. Thesis Statement ………………………………………………………… 5 B. Definition of Terms ……………………………………………………... 6 C. Significance of the Study ……………………………………………………... 7 D. Methodology ……………………………………………………………... 9 1. Type of Research ………………………………………………… 9 2. Respondents …………………………………………….………... 9 3. Questionnaire ……………………………….……………………. 10 E. Review of Related Literature …………………………………..…….……….. 11 II. Body ……………………………………………..…………...……………..…….. 17 III. Conclusion ………………………………………………………………………… 36 IV. Recommendations …………………………………………………………………. 37 V. Bibliography …………………….…………………………………………………. 38 VI. Acknowledgement …………………………………………………………………. 39 VII. Appendices …………………………………………………………………………. 43 Page | 2 I. Introduction: DOTA or Defense of the Ancients is a game that rose in the age of the modern technology. It is a LAN game or Local Area Network Mode. DOTA started in early 2000’s in the program Warcraft; it was revised in around 2006 in the program Warcraft III and later on they launched an online based application of DOTA which can be played not only by the LAN Users but also the WWAN Users, it was named as DOTA 2. DOTA has been a great impact to some group of...
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...Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing...
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...A. Definition of terms DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence. Custom map- is game that you can modify its features its features using World Editor. Computer shops are places that contain computer units that you can rent for surfing the net and gaming. Some shops utilize cubicles for the privacy of their users. Multiplayer Online game – is game where one of several thousand players can simultaneously join in a persistence gaming experience in a world that exist even when they aren’t playing. Participation in these “worlds” allows players to build social relationships with others players. This often developed into organized collaborative groups called guilds. Real time strategy – Is a strategy game that is played without turns. Instead all moves and countermoves are made in real time, allowing for faster pace. Managing resources to create and deploy semi-autonomous units that would engage in real time combat. Social connectedness...
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...SYNTHESIS AND RELEVANCE OF THE REVIEW A general synthetic route to two DOTA-linked N-Fmoc amino acids (DOTA-F and DOTA-K) is described that allows insertion of DOTA at any endo-position within a peptide sequence. Three model pentapeptides were prepared to test the general utility of these derivatives in solid-phase peptide synthesis. Both DOTA derivatives reacted smoothly by means of standard HBTU activation chemistry to the point of insertion of the DOTA amino acid, but extension of the peptide chain beyond the DOTA-amino acid insertion required the use of pre-activated C-pentafluorophenyl ester N-alpha-Fmoc amino acids. Three Gal-80 binding peptides (12-mers) were then prepared by using this methodology with DOTA positioned either at the N terminus or at one of two different internal positions;the binding of the resulting GdDOTA-12-mers to Gal-80 were compared. The methodology described here allows versatile, controlled introduction of DOTA into any location within a peptide sequence. This provides a potential method for the screening of libraries of DOTA-linked peptides for optimal targeting properties This report describes the synthesis and structural characterization of the indium complex of 1,4,7,10-tetraazacyclododecane-1,4,7,10-tetraacetic acid mono(p-aminoanilide) (DOTA-AA), a model compound for 111In-labeled DOTA-biomolecule conjugates. In(DOTA-AA) was prepared by reacting DOTA-AA with 1 equiv of InCl3 in 0.5 M ammonium acetate buffer (pH ∼ 6). It was characterized...
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...Student Grade 7 Ignore Their Study Just to Play DOTA Group name: Justine Movido Kennedy Dalondonan Gemboy Nunez Gabriel Cailing Deither Pastolero Jefferson Bacanto Section: Grade 7 – St. Anthony CHAPTER 1 Introduction: The high school students ignore their study because of playing DOTA, specially the boys. Some of the High school students common at the boys regret to focus their studies because of playing computer games like DOTA. They wanted to finish the school or cut their classes to play DOTA. Students also spend their money to play DOTA with friends and ask some of them to lay and if who win they’ll get their money back of earning it double than their normal money. DOTA is a computer game a war game of a warrior that reaching their goal, defending their territory. Problem: The students can’t focus their studies cause of DOTA. Because of it they fail their grades at school. Mostly students go to computer shop to play DOTA not to research their assignment or projects. They even ignore their parents of focusing to study hard and stop spending their money just to play DOTA. Background of the study: Drawing inspiration from a popular starcraftmod known as aeon of strife the first version of DOTA was released in the middle of 2003 by an individual know only by hispseudonym Eul. Statement of the problem: The problem is high school students are not participating in the class because of playing DOTA, many high school students are not doing well on...
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...Ancient” “Introduction” DOTA or Defense of the Ancient is a computer game that may cause happiness on the students. DOTA is an online game where you can play with your friends. We all know that DOTA is a well-known inline gaming that many students can be addicted in the game and can cause a damage to their studies and health. It can damage their studies because they choose to play DOTA that to attend their classes instead. It can damage their health too, because of playing of DOTA. They don’t eat on the right time because of playing that may cause ulcer. To their eyes, it may become vague because the play DOTA all day. Sometimes they don’t sleep just to play DOTA all night, it can cause eye abnormalities. The Problem and its background 1.)Family Problem -When there is a problem in their home he/she go to the shop to play DOTA instead of thinking on how to solve their problem. 2.) Peers/Friends -When they’re bored, and when they influence by other. 3.) Laziness in attending their class -Sometimes they didn’t do their assignments that’s why they don’t want to attend their class. 4.) Professional Player - Because this game can make you popular. 5.) Money - if they win in this game, they can ear Objective and Significance 1. To know what is the cause and effect of playing DOTA. 2. To know what are the impact of DOTA in some selected students of DOTA. 3. To know what are the advantages and disadvantage of DOTA. (S.O.P) Statement of the...
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...EFFECTS OF DOTA Playing this game also triggers the player to lose his/her temper and values. Why? It simple because of the different languages used during the game or what we called “Trash talks”. Trash talks such as foul languages can really lose their temper and values. As a result, the both sides will fight against each other. Gamble is also present in the game, the highest bet is 5,000 pesos and the lowest is 300 pesos. Again, money for them is not that important anymore. Many players says that “Dota is the best past time ever,” so it’s Ok for them to waste their money. Due to playing, eating is irrelevant; the satisfaction they get form playing is the same as the satisfaction they get from eating. As a result, the body’s immune systems are getting weaker and now expose the different viruses and diseases. All in all, Dota really affects the life style of the youth who are in to this game, although it has one good benefit, but it corrupts the mind and the way the youth think. It also weakened the body system, money and moral values were not given importance because of this game. There are many students and even some young professional are addicted to Defense of the Ancients or Dota. This is a kind of computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even long hours inside the computer shop just playing this kind of game. There are studies that getting addicted in playing...
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...Oriental English 2 The effect of playing D.O.T.A in BSBA 1 sec. 5 Submitted to: Janelle del Campo Oblima Submitted by: Baylosis, Bryant D. Codilla, Steven Joy T. CHAPTER 1 INTRODUCTION Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development. Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyber athlete Amateur and Cyber Evolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world" .The map has gone on to influence other maps and games, including the upcoming strategy game Demigod. DOTA GAMES have now been with...
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...“luksong baka”, “patintero”, “syato”, and many more. They are now playing Counter-Strike, Plants vs. Zombies, and most especially, DotA. Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy games composing of two to ten or twelve players where you can choose from over ninety unique characters (commonly known as heroes) you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. According to Guinsoo, the creator and the first head developer of Icefrog, he and his men (including BuffMePlz who had retired a few months ago) created DotA in 2003 as a customized game in Warcraft 3: Reign of Chaos created by Blizzard Entertainment. Dota is popular not only here in the Philippines but also in other countries like Germany, United States of America, Canada, Slovenia and England. This phenomenal PC game had released many versions, and the latest version of DotA is DotA Allstars 6.70. Most of its players are males, for about 94%, and the remaining players are females. From elementary, high school, college, out of school youth and even adults, DotA dominates the gaming life of most gamers. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. This introductory message will begin to tackle the effects of playing Defense of the Ancients in academic performance among male freshmen college students of freshmen in academic year of...
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