...Study of Different Effects of Playing vs. Watching Violent Video Games on Children's Behavior Richie McGinnis Front Range Community College (Psychology 101-004) Required Research Paper Abstract: Ever since video games were created there was a concern about the effects it would have on developing children, there is a fear that the violence contained within these games would cause violent behaviors and increased aggression in children. The experimental study conducted by the University of Utrecht in the Netherlands, investigated the claim that there is a difference in aggressive behaviors when children play violent video games versus when they watch violent video games. Fifty-seven children that ranged in age from 10-13 played a violent video game, watched a violent video game, or played a non violent video game. The children were allowed a free play time with the other children after playing the video games to measure any increase in aggressiveness. The results showed only a small increase in aggressiveness with boys who played the violent video games, compared to the boys who did not play. The results showed no significance between video games and aggression in girls. Study of Different Effects of Playing vs. Watching Violent Video Games on Children's Behavior When video games were created, arguments started about what effects they would have on children. Some people suggest video games have no effects on children, and others question how it could not have some sort...
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...Violent Video Games and the Effects on Children Swameka Williams COM/172 June 6, 2013 Jenifer Casey Violent Video Games and the Effects on Children In today’s world technology is everywhere and in everything. One of the largest parts of technology is the video gaming industry. Video games play a huge part of a child’s play time because much of a child’s time is spent playing some sort of video game. There are all types of video games to play, for example, brain builders, strategy, hidden objects, first person, multiplayers, and even educational just to name a few. Although these types of video games are available, there are also the violent games and games made with an “M” (mature) or “AO" (Adult Only) rating getting into the hands of young children. Parents who allow children to become exposed to violent video games are promoting a decline in emotional and physical health, communication skills as well as academic performance. The first video game was introduce in 1958 by Physicist Willy Higginbotham. His invention was a game like Table Tennis only it was played on an Oscilloscope (Kudler, 2007). Even though video games were introduce in the late 1950s, it was not until 1972 that the first video game console was introduce. Ralph Baer invented The Magnavox Odyssey. Since that time, the video gaming industry has become more popular because of how advance the systems have become. Today, there are many companies that produce and manufacture different video game consoles...
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...Negative Effects of Video Games on Young Children The adoption of video games into modern culture has increased dramatically as technology has advanced over time. Early video games began as text based adventures often with few crude graphics but still had a cult like following of the few who had access to them. As technology improved video games began to be mass marketed to users of new video game console and personal computer systems. Thus began the integration of gaming into the everyday lives of people around the globe in what would become a multibillion dollar industry. Numerous companies, such as Nintendo and Sony, began creating video games that would capture the minds and imagination of millions with the hopes of becoming a major part in the everyday lives of their customers. Unfortunately for the end consumer the costs have not always outweighed the benefits. As industry titans compete for consumer attention the science of improving gaming and technology to support it has become so skilled that the end users can become victims of their own fixations of alternate realities and antisocial social gaming. This essay seeks to identify the problems associated with video game use and its impact on consumers - particularly children. The affects of video games on consumers has been studied from many different perspectives over the years as the industry has grown. Most have leaned towards the psychological impact of more violent games or the impact of video games on social...
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...attention in the media towards video games. Enough that most parents don't want their young children being subjected to the violence and aggression that most video games have. While there are many arguments that oppose video games, they are also many that claim the opposite. In fact, science has proven that video games are actually beneficial to the cognitive development of human beings. There are many studies that show an enhanced development in children who play video games. In the United States, an astounding 97% of all children play video games for an hour a day. While that may seem counterproductive to their social development, it's actually helping them...
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...Video Games Annotated Bibliography American Military University SOCI 220 January 29, 2012 Video Games and the Effect on Children The popular culture subtopic I choose that interests me is video games and the effects on children. To start my research I need to find articles, both peer-reviewed and popular source, to gather information. I used both the internet and the online university library and searched terms such as video games and children, popular culture and video games, video game addiction, and video game violence. Listed below are some of the numerous sources I discovered. I choose a small sampling of the sources available, briefly explained their relevance, gave a short overview of the article, completed a quick pro and con review and lastly I completed a compare and contract of the source against two other sources. | Source 1 | 1) Source Title | The Effects of Video Games on Children | 2) APA-formatted citation for source | Gentile, D. A. (2004). The effects of video games on children: What parents need to know? Pediatrics for Parents, 21(6), 23-25. | 3) Source Evaluation | Peer-reviewed journal | 4) Relevance of source to Subtopic | This article shows the effects of gaming and that excessive time spent playing video games can have a negative effect on children. | 5) 3-5 sentence description of source | This article discusses the fact that video games can have both a positive and negative influence on children. It discusses the need for parents...
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...Violence and Children CHAPTER 7 Violent Video Games: The A COMPLETE GUIDE FOR PARENTS AND Newest Media Violence Hazard PROFESSIONALS Douglas A. Gentile and Craig A. Anderson Hazard Edited by Douglas A. Gentile In creating this electronic reprint, we have attempted to keep the style, pagination, and format as close to the published form as possible. Nonetheless, some errors may have occurred. If you discover a substantial error, please contact Craig Anderson using the following email address: caa@iastate.edu. Please note that this electronic reprint is provided as a courtesy. Please do not post or distribute this reprint in any fashion that may violate the copyright of the original publisher or the authors. Thank you for your interest in this work. In 1972, a new form of entertainment became commercially available with the release of the video game Pong. In Pong, two players tried to "hit" an electronic "ball" back and forth. From these humble beginnings, a revolution in the entertainment industry was born. Interactive game revenues are now significantly greater than the domestic film industry ("Industrial Strengths," 2000). Worldwide video games sales are now at $20 billion annually (Cohen, 2000). The PlayStation video game console, which began as a side project at Sony, now represents $6 billion of the company's $20 billion in annual sales (Cohen, 2000). It is reasonable to question whether video games may have similar effects to the effects...
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...signifies the decline of human, moral, spiritual and traditional values.” Abstract: The progress of video games has done a great change in our lives. There are studies show that there is a study between video games and violent other research shows the good benefit of video games adult expose themselves to greater amount of video games What would our life be without technology; the term technology has Greek origins which means the science of craft? Nowadays technology has become such an integral part of human's life. Millions of people claim that technology has speared humanity from nature and affects the teenager's behavior badly. Although technology is still the source of enormous development; people don’t realize the danger which comes from it. Technology is classified to different media one of these media...
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...Violent Games: Single Benefit-Double Harm By Dan Nguyen Rhetoric Research Prof. Melody Heide 15 April 2013 One day, I visited a far relative; and when I came into the house, I was startled by the shouts of her kids, “Kill him,” “Die,” “Screw you!” Those kids were playing video games, and they were screaming bad words to each other’s face. I looked up to the screen and saw an extremely gory image of a violent game. I could tell the excitement on the kids’ faces, and when I greeted them, they did not even reply to me. That incident made me think about all the articles of how violent games affect children. Whereas school violence becomes more and more serious, violent games without close control from the government and families is one of the main reasons. Just because of a small contradiction, students can go straight to a fight, acting like some gangsters, and in the worst case, deathly accidents happen. Do violent games lead to violent behaviors? Do they have bad effects on children and society? Many people nowadays would reject those questions and provide various reasons to prove that violent games are good in general. If we take a look on both sides of the problem, video games are great products of entertainment technology that can bring some good effects, but in most of the cases, the bad effects infringe the good effects, especially for violent games, and that’s why we should limit children playing those by banning violent games for all minors in all states. ...
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...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even though...
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...The Harmful Effects of Video Games Vs. The Benefits Aaron Winterstein October 14, 2012 The Harmful Affects of Video Games Vs. The Benefits There are many questions about video games and how they affect children. I believe that video games are harmful to children in many ways. Many studies have tried to prove that they are harmful, as well that they are also beneficial to children. It is difficult to understand which argument is the truth behind the research. I believe that the harmful effects are greater than the benefits. The benefits that the children can learn through video games can also be taught to them other ways besides just video games. Video games are not the only way to teach the children values and how to live properly. Video games are damaging the way that our children think and act, as well as harming their bodies by teaching them wrong morals about themselves and others. The first way that video games are harming our youth is psychologically. There was a study published in the Journal of personality and Social Psychology that children that were playing video games were reported to be more aggressive than those of children that do not play video games. Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior...
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...Positive Effects of TV on the Family Positive Effects of Parent Involvement & Education Positive Effects From All-Day Kindergarten The news is full of stories about the effects of video games on children. According to the Centers for Disease Control and Prevention, video games are responsible for an increase in childhood obesity. Science Daily reports that video games increase anxiety and stress levels and violent behavior. However, not all the effects are negative. Children can experience some positive benefits from a moderate amount of time playing either violent or non-violent video games. Sponsored Link Autism Learning Materials Mom shares success story, home based drills & free resources. www.autismfriendlystation.com Critical Thinking Video games force kids to think quickly. In particular, action games encourage players to make fast decisions using evidence gathered throughout the game, according to a study explained on the Daily Tech website. Kids who play video games are given unusual problems to solve, many of which they must solve very quickly. This process improves critical-thinking skills and can teach kids the value of trying several different solutions to a problem, a skill that will benefit them for life. Additionally, children who are able to pay attention to a sequence of events in a video game are more likely to apply this skill to their real lives. Social Development Video games are often blamed for poor social skills in children. However...
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...Video games Effects on Children: Student’s Name: Institution’s Name; Date of submission: My topic is the effect of video on children. In America, 81% of young people play at any rate once per month, 8.5% of them are dependent and "the normal 8-to 12 year-old now plays 13 hours of computer games every week, while the normal 13-to 18 year old plays 14 hours of computer games every week" (Metrics 2.0, 2007). Since computer games are so unmistakable in children' lives, it is hard to keep them from playing computer games entirely– however is that even essential? Through the research of my topic, I hope to understand how video games are really affecting the lives of children. With such an assortment of amusement sorts out there, it is hard to say if computer games as a rule are great or awful.my argument is that, majority of parents today do not pay attention to the kind of videos that their children are watching and this could affect their development. Fortunately, there have been incalculable studies done on this and data on the upsides and downsides can be effectively found. Negatives of Video Games There are different sorts of computer games accessible in today's industry. Computer games are proposed to target distinctive parts of a tyke's life. These computer games are included an assortment of instructive, genuine, and easygoing diversions, yet as a general rule, what kid is going to pick an amusement about learning versus an amusement where they can slaughter zombies or...
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...Suggs Journal Article Critique Paper “Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are entertained by these games and how it affects them as a whole. Many children and teens in today’s generation have a favorite pastime of playing video games. It is easy for any parent to not like these video games and to blame their child’s bad behavior on them playing these games. According to the article, Children’s Motivations for Video Game Play in the Context of Normal Development, boys and girls enjoy playing video games for many different reasons. Regardless of the negative effects some have found video games to create, there are many positive effects that go unrecognized. “For some video game skill seemed important to their self-esteem, especially if they had less success in other areas such as academics or sports” (Olsen, 2010). Self-esteem plays a significant role in the creation of a child’s character. These children and teens teach, learn, and communicate with a great...
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... Video Games and Children Video games was introduce goes far back in the early 1940s-1950s when researchers, scholars and entrepreneur began producing and designing simple games, simulation and artificial intelligence (AI) as part of computer research programs and had become child hood leisure activities and even for adults. (Totilo, 2010) Video gaming didn’t reach mainstream popularity until the 1970s and 1980s. Adults and parents become concern on the possible ill effects on children but early research found out the results unclear. Back then in the 1980s video games sales boost up when the Nintendo system was first release and with its better and more colorful graphics. When Sega, Nintendo, Sony and other videogame console release bigger and better consoles in the early 2000 followed by Microsoft Xbox in 2001, video game skyrocket even more and there start what gamers called “console wars”. (Rice, 2013) As of today there are two consoles leading up the video game market; Sony Playstaion 4 and Microsoft’s Xbox One. Many of the fan boys(loyal to their console ownership) had a lot of arguments and debate which one is better with each consoles unique and fancy features it is still undecided which one is the best and it is all about the matter of taste of the people. (Rice, 2013) A lot of American children spend most of their free time playing. According to Dr. Phil 79% children from...
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...UNV - 104 August 11, 2013 Video Games and Violence Video games and violence have different effects on children according to the type of video games that is being watched It is important to understand the world of video games. All video games do not prevent violence in children. Parents should take into consideration in monitoring their child while choosing video games. Depending on the video game that is chosen, does not mean the child will result in violent behavior later on in life. There are many types of video games that may promote either positive or negative effects in children. As there are many types of video games that are being played by children for different pleasures. To name a few, there are adventure, puzzle, platform, educational, and so on. When choosing the right video game for your child, or anyone’s child. Keep in mind the reason and purpose of that video game. What do you want the child to gain from playing the game? For this reason parents should research video game tips for parents. As a parent of three children, I have experienced myself purchasing video games for my seven year old. I would stick to the educational games. Parents should take control of their child’s video game use. Parents should always supervise how long their child plays a game and when to take a break. Negative effects on children with video games can be the most harmful on any child. Due to the child becoming aggressive, confusing, not knowing reality from...
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