...Video games have been and continue to be a great part of my life. Ever since the tender age of three I have been fascinated by the interactivity and the captivating graphics displayed by video games. I have developed and retained an appreciation for the capacity that many well developed video games have to blend competitiveness, the need for intellectual dexterity, and pure entertainment. I have long understood the task of producing a game with such comprehensive quality as both an art and a science. In any case, my video game passion has slowly but surely charmed me into learning much about the philosophy of video games, their design and development, and especially the history of video games. Despite my life-long passion with video games, I began a true self-propelled academic investigation into the world of video games only a few years ago. I remember quite vividly that this intellectual journey into the world of video games was prompted by a friend of mine who was intrigued by the fact that I was often engulfed in the world of video games. During those days I was younger and consequentially much more immature than now. Not only did I enjoy video games, I spent a great deal of the few funds which I had on purchasing new games, much of my free time playing games, and a lot of time also discussing video games in general. I was not officially addicted; I always knew when enough was enough and when I needed to spend time completing school work, saving, or spending money to make...
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...Everyone has played a video game at some point during their life. There are thousands of games spanning across decades of times and numerous platforms. No two games are exactly alike. Every game is a compilation of planning, dedication and hard word, that started in the mind of a single person, and has had a different target. Different games are created for different people. A game like Super Mario was made for people of all ages to enjoy as a casual fun game, Call of Duty was made to target a mature but still relatively casual audience, and League of Legends seeks to envelop players in an intense and competitive atmosphere. All of these games have two things in common, they are made to entertain people, and to generate revenue. Each of these...
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...Video Game Design Career Essay I was a kid, maybe six or seven years old when I first played one of those small portable video games, the famous Nintendo gameboy advance. Since that day I became a lover of video games, dreaming of becoming a creator or game designer, as it is called today. As I play more games, more grew in me the dream not only to play the game, but Also to create them; in fact I have come up with many nice thoughts about video games from what I have played and I believed one day my dream will come true when I will create my own game, hoping such game will become a famous game. After doing researches, I found that in fact, the video game industry it is a huge business managing billions of dollars, and that in order to create video game from just the game’s idea until the end step, a lot of different People with different educational background and training is needed. So, the questions now are, what part of this long chain of different positions I am interested for? What position within this multi-billions of industry will give me a major satisfaction? What position will give me the better income? Are universities or colleges in Puerto Rico offering courses for all these positions? Well, I think that I will only find answers researching more about the video games industry and those college in Puerto Rico teaching related course of study. I hope the next paragraphs will provide more information that helps to find answers about doubts in this field of video...
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...Analysis Does the different genre of a video game effect the time it takes to react? A scary video game would make the time it takes to react less than a calm game. The independent variable in this project was the genre of the video game and the DV was the reaction time of playing a videogame.There were many control variables like the location, the participants, and the video games they played. Experimental group contains the calm and scary games and the control group is the reaction time of a person who does not play video games. Timing the participants on their reactions was easy while using a camera to record the reaction and time it that way so there would be more accurate data. In this experiment there were lots of things that could of messed up the research data. The average time for calm games was 0.26 seconds and for the scary game’s average was 0.22 seconds. The first step is to gather participants and get the first person ready. Then to start the test with a calm game. To time the participants use a stopwatch or a camera for more precise data. The participants will either be jumpscared in a scary game or be frightened by an upcoming object in a calm game. Then you time...
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...Virtual Gaming Video games are a universally part of almost all children’s and adolescents lives. And most of the research done by Psychologist is on its negative impact and has less information regarding its possible positive effects. And still, after decades of research into the negative effects of video games, the result remains controversial (Vitelli, 2014) but is video game playing necessarily harmful? Now, multiple of reviews suggest that we need to look at the positive aspects of virtual games, as well as the negative. Granic, Lobel,& Engels (2013) agreed that in order to understand the impact of video games on children’s and adolescents’ development, a more balanced perspective is needed, one that considers not only the possible negative...
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...Video games and aggressive behavior have been linked by many researchers today. The gamer may become aggressive to himself and to others by the video games he plays and the violent traits he can acquire from the game. Observing this link through a psychological viewpoint, the social-cognitive perspective would best explain the link between video games and aggression. The social-cognitive theory states that behavior is shaped by environmental factors and cognitive factors. (Nevid, 9) The gaming environment of the video game and the way people react in the video game may play a role on how the gamer behaves and how his behavior may have an effect on others. The gamer may apply the rules of video games to every day life. Aggression could be accepted by the characters in the video game but in the real world, aggression is usually not accepted. If the gamer assumes that people in real life will react regarding his actions in the same way as those in the video game, he might become angry and frustrated towards others. Video games can also isolate the gamer from society and make him antisocial. If the antisocial behavior continues, the gamer may not know or may forget how to control his anger in social settings. Another example of environmental factors is the concept of rewards and punishments. (Nevid, 9) The gamer can be rewarded for an action in the video game that he would not be rewarded in real life. When the reward is not the same in real life as it would have been in the video...
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...Do you consider playing video games as a sport? Gamers dedicate most of their time training and practicing to try to be the best. Some even go all the way and make a full time activity to hope one day they become a professional gamer. Have you ever thought of getting payed for playing video games? Professionals earn huge salaries for playing in competitive gaming tournaments. I believe that playing video games should be considered a sport. There are many reason why gaming should be considered a sport, one of them is the competition. When the professional players compete against each other in tournaments, they compete in huge arenas. Each team have their own fans. People travel just to see their favorite team compete, and the arenas fill up...
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...Should playing competitive video games be considered a sport? Should video gaming become a sport? Many people may ask well, what is a sport? People say it’s an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment. Which means that you need to be physically active. A sport can also be a competition between two opponents. Is video gaming a sport? Yes but we call them Esports, where there’s an arena full of people waiting to see the battle between extreme gamers. In this day and time technology is being used everywhere all over the world. We have kids and adults who love the gaming system, they love it so much that they have their very own competitions such as Major League Gaming Tournaments. At these tournaments you’re witnessing talent and effort, but you’ll also see that eSports have fans and11.2 million viewers. Not only that but, when you’re at home playing the game you have the chance to compete or play with others all over the world? Their two types of sports physical and mental. For example basketball which is the physical sport and Chess which is not a sport but has to do with your...
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...violence even if it is just a game. Violence simulated games are a dangerous and irresponsible thing for people of any age to be apart of. One reason simulated violence is destructive is because it glorifies violence. Violence and death is nothing to be proud of but these games train minds into thinking it is. Another reason these games are bad is the way it switches people into a violent mindset. These mindsets can lead to real life violence, the only difference is in real life you don't respawn. The most dangerous component to violence simulation is the fake weapons. Fake weapons can easily be confused with real weapons, putting everyone in danger. Violence simulation is nothing to be joked about and is something children and teens alike should stay away from. One reason simulated violence is bad is because it glorifies violence. In the text “Shoot Out” it says, “They celebrate with a spaghetti dinner.” Too many die, grieve, and suffer to teach kids that death is something to celebrate and getting the most kills is something to be proud of. Another text...
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...Cruz killed 14 students and 3 staff members with an AR-15 style semi- automatic rifle. While there were numerous causes for this tragedy, one particularly frustrating reason used by many republican senators as well as president Donald Trump, was violent video games.This isn’t the first time video games were being blamed after a shooter was identified as a teenage male, the same topic was brought up in the 2012 Sandy Hook shooting with Adam Lanza. Is there any truth to this? Can violent video games really turn you into a mass shooter? Ofcourse not. More than half of the games in the world are violent, GTA 5, one of the most popular games in the world, where you have more weaponry power than the military and can do nearly whatever you want, sold over 90 million copies worldwide by 2018, yet how come there haven’t been as many...
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...To begin, video game violence has been a problem for a long time now since the video game Death Race. “The objects was to run over these things called gremlins with a car and then which they would turn into tombstones.” (Source #1). Next, as many as 97% of kids 12-17 play violent video games. On “Oct.7 2005, California passed a law that requires violent video games to include an 18 years of age to play.” (Source #1). The problem is that so many people are playing violent video games that is is having an effect on society. There has been increase of shootings and increase of any violence like bullying because violent games are teaching kids it is okay to bully. Furthermore, the violence from video games all started when the game Death Run came out of the stores. “In 1993 the game’s Mortal Kombat and Night Trap held a Congress to hold hearings on the regulating sales on video games.” (Source #1). “In California Attorney General Dan Lungren testified that violent video games...
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...The world has gone through fifteen years of the 21th century with a huge leap in gaming industry. Its concept about video games have been altered throughout not only by generations of video games, but also by the egos of gaming community. If at first gaming was considered “just for fun”, it is now competitively played by hardcore gamers, and being requested to be organized in a greater scale as a sport. From my point of view, due to how professional gamers are, the requirements, which are similar to normal sports, are needed for gamers to play professionally, and the enormous profit earned from gaming competitions, video game should be considered a sport. First of all, like any other sports or games that have been organized and invested for...
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...debate about gaming being a sport or not can be heated at times and every person has a different perspective. However, I believe that it should be a considered a sport because, video games play a big part in the entertainment industry, there are already hundreds of professional teams and they already have huge tournaments and events resulting in the winning team will millions or more, and to finish with it takes lots of time to get to the professional level.First, 44% of the world play video games (geekwire). That is almost half for reference only 4% of people in the world play soccer that is 11 times the amount. This is why video games a leader in the entertainment industry.This supports my argument because people want to play them...
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...Kids and Mature video games. Video games have gotten very popular over time, although some kids cannot enjoy certain games because they aren't old enough, I believe that is not fair. Kids should be insisted to play shooting video games because it can greatly improve physical and emotional hand eye coordination. Minors should be able to buy any game they want by themselves, only person that should be allowed to say no is their parents. Finally there is no correlation between video games and video games, video games do not entice kids to kill or be violent. Many believe minors should be monitored when it comes to video games, I disagree. Recent studies have shown that in fact shooting video games improve hand eye coordination. I am living proof...
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...The video game industry is the economic sector involved with the development, marketing and sale of video games. It encompasses numbers of job disciplines and employs a lot of people worldwide. It includes video game consoles, game software, handheld devices, mobile games and online games. Console is the largest segment in the industry. In recent years, the video gaming industry has been growing rapidly and it may grow in the future. The three main competitor companies in this industry are Microsoft, Sony and Nintendo. Microsoft is a multinational computer technology corporation that specialize in software such as Microsoft Windows operating system and the Microsoft Office suite. But what is more important they are best known for their consumer products Xbox. Sony is one of the biggest manufacturers of electronics, video, communications, video game consoles, and information technology products for the consumer. The latest generation of its console game products is the Playstation 3 which replaced Playsation 2.Finally Nintendo is one of the largest Japanese technology companies well known for its console games. Its latest and the most successful console Wii was able to outshine Microsoft’s’s Xbox and Sony’s PS3. Analysis of the competitive industry Organizations view competition in an industry as a crucial issue that needs to be analyzed. In terms of economic theory (cited by Johnsons et al.) industry may be defined as “a group of firms producing the same principal products”...
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