...Annette Moore English 122 September 6, 2015 Sarah McMahon Critical Response #1 On the Uses of a Liberal Education: As Lite entertainment for the Bored College Students Mark Edmundson is an English professor at the University of Virginia as well as a published writer. Edmundson’s writing consists of several academic articles on literary, cultural criticism and books for academic specialist on the politics of reading and writing to include an article named “On the Uses of a Liberal Education: As Lite entertainment for the Bored College Students” (Edmundson, On the USes of a Liberal Education: As Lite Entertainment for Bored College Students) published in an issue of Harper’s Magazine in September of 1997. In “On the uses of Liberal Education” Edmundson speaks of how professors no longer have the passion for teaching as they once did. Edmundson explains how teaching has become part of a consumer report. In fear of receiving bad evaluations the professors have compromised their teachings by becoming more lenient while grading or not being as challenging. As a professor Edmundson didn’t want his students to think of him as being fun or enjoyable instead Edmundson wanted them to be challenged, learn and to make a difference in their education as he was. While in school Edmundson didn’t seek out to be an English teacher, like any other young student Edmundson had other interest such as music and sports but as he matured so did his passion. The action that would transform...
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...developed countries. There are financial systems that relate to these two countries. Even though their cultures share some similarities in education, transportation and diet, there are huge differences of entertainment, residential architecture and climate. First of all, Singapore and Canada contain numerous similarities. Singapore and Canada’s education using English as the main language and also have several international colleges. For example, many foreign students such as Chinese, Vietnamese and Malaysian come to Canada and learn English and their culture as same as Singapore. In addition, both Canada and Singapore have a significant similarity in transportation system. Buses and rail are useful not only in Singapore but also in Canada. Moreover, taxies are a convenient choice for people, who want to travel quickly in both Canada and Singapore. Chinese, Japanese and Indonesian foods are simple to find in Canada and Singapore. Furthermore, Singapore’s foods are quite famous in Canada. On the other hand, Canada and Singapore have several differences. The major difference is the entertainment of both countries. The people from Singapore and Canada enjoy holding some events in their weekend. However, the daytime entertainment and night entertainment in Canada are totally different from that the daytime entertainment and night entertainment in Singapore. There are large number of bars and discos, which are becoming increasingly sophisticated in Singapore today. Also the karaoke...
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...Visual entertainment media is a part of everyday life, anywhere from cellphones, television, internet, newspaper, etc. All of the forms of visual entertainment media have helped shaped America, also the culture and values that have developed over the years. The most common visual entertainment media form that has shaped, influenced, the culture and values in America is cable television. Cable television covers so many different forms within itself, news channels, religious channels, debate channels, and different types of local television programs. Each of these channels carries their own message, with entertainment values that are viewed by the person watching the program. Many forms of visual entertainment carry a negative social influence message, self-education is important on these types of visual entertainment in order to determine what best fits your personal situation. If there are, guidelines that are set on, what type of visual entertainment are acceptable, internet access, cell phone access, and television channels. Than the amount of negative influence, someone may be subjected to can be cut down dramatically, giving the opportunity for positive experiences to be put in its place. The idea of visual entertainment media is to help spread education, and social entertainment purposes. One way to ensure that this is the experience that is shared is to limit what you make available to your family and how much is acceptable. I think that it is very easy for adolescent minds...
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...Education on the Internet In today's society, the internet has become a very important learning tool. It is used for day to day activities, such as a place to look up research, a method of getting in touch with friends and family, and somewhere to go to find information about almost anything imaginable. The most popular uses of the internet include entertainment and education. Many people argue that the internet should be used for educational purposes only. The Internet as a Business The internet is a very valuable resource when it comes to education, but I do not think it should just be limited to that idea. There are many other important qualities the internet possesses. The internet is now used to run businesses, and keep personal business files online. People can go to the business's home page to learn more about the product. One of the most useful and popular businesses online is Amazon. By going to http://www.amazon.com, a person can shop without ever leaving their computer. By using a Visa Card, an individual can purchase books, music, clothes, toys, games, electronics, and much more. The Internet as Entertainment One of the most popular traits of the internet is entertainment. This can take the form of many different aspects of the net. Many people, especially teenagers, enjoy visiting chat rooms. These are web sites designed for people who like to talk to others. Many times, a person can find someone with similar interests in chat rooms and they become...
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...hypermedia and rich media. The term Multimedia is said to date back to 1965 and was used to describe a show by the Exploding Plastic Inevitable. The show included a performance that integrated music, cinema, special lighting, and human performance. Today, the word multimedia is used quite frequently for DVDs, CD ROMs, a magazine that includes text and pictures, etc. 2.Multimedia Applications Multimedia has become a huge force in industry, education and entertainment… • Industry application: Advertiring is one of the biggest industries that use multimedia to send their message to the masses, using multimedia techniques can significantly make an item being advertised better received by the masses and in many cases with greater results. • Education application: Multimedia can use for education because teachers can let students understand concepts and information better by using pictures, movies, and text. • Entertainment Applications: Television, magazines, web pages, movies… are Entertainment Applications 3.BENIFICIAL OF MULTIMEDIA It greatly enhances the interaction between user and machine and can make information more interesting and appealing to people Most interactive multimedia applications allow you to move through materials at your own pace. As you progress through application or complete tasks, you receive feedback in the form of a...
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...Does Entertainment Cause Tyranny? Anonymous FdEng 201, Section 24 15 October 2012 It is unlikely that one will understand a text without analyzing it. A cursory glance is not enough to internalize the important messages that the author wants to convey. Perhaps the most important texts to analyze are those written to persuade their audiences to believe something. Failing look closely keeps audiences from understanding the text's true strengths and weaknesses. By carefully examining the ethos, pathos, and logos of an argument, the reader is able to determine whether or not an author makes an effective argument. An analysis of this sort will show that Neil Postman's speech “Amusing Ourselves to Death” is lacking in all three areas to be effective. Summary Neil Postman, department chair of Culture and Communications at NYU, gave his speech “Amusing Ourselves to Death” at a book fair in Germany whose theme was “Orwell in the year 2000.” It was written to demonstrate that an “Orwellian dictatorship” was not necessary to deprive people or their rights. Instead, he asserts, the west is like that of Huxley's “Brave New World”; it is a society that has no need to be violently controlled because we are ever distracted by frivolities. The most potent distraction, he says, is the television. He begins by citing a few key statistics: eighty percent of all homes in the United States have a television, and the average American child watches 5000 hours of television before...
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...Paper on Entertainment and Social Media Abstract Entertainment has a significant influence on the people. The effects of entertainment can both be positive and negative. This influence of the entertainment industry has grown tremendously over the years. The influence can be greatly attributed to the advancement of technology. Entertainment is mostly through the media which includes; the television, magazines, newspapers, radio, and internet, among others. The influence of entertainment on the younger generation affects the way that they dress, talk, and act. This is because the current generation and society depends on entertainment as a form of communication and information. The society, therefore, turns to entertainment for the daily activities like education, health care, traveling, work, and personal relationships. This paper is going to look at the effects of entertainment on the younger generation. In addition, it is going to look at how entertainment affects the young generation in terms of their acts, the way they dress, and talk. Introduction A nation like America is an example, of a country that has developed in terms of entertainment (Fisher 58). It is one of the countries that has got and has produced some of the greatest entertainers. The country is one of the leading producers of entertainment in the planet. In addition, it is one of the nations that there is a greater influence of entertainment on the younger generation. The effects of entertainment on the younger...
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...Television and Children Lecole Johnson Com/172 August 05, 2013 Cassandra Baker Abstract Television and Children, this topic has been surrounded by controversy for decades. Research shows that 75% of the world enjoys television as a source of entertainment, as a results statistic shows that television can have a negative and positive affect on a child’s academic progress. Undoubtedly, the opinion of many has been taking into consideration. Equally important, although television is the number one pick for the nation, parents should monitor the content and the length of time a child watches television. Overall academic progress, can be affected by more than just television, Parental control and guidance, surely will contribute the affect that television will have on a student’s academic progress. Television Effect on Children Academic Progress The average person in the United States now watches over 151 hours of televisions a months, which is well over 5 hours a day, and while there are many concerned, people are convinced that watching television has a negative impact on our children’s learning process. Although, some content may be inappropriate, some programs on television promote positivity and learning. (Article Source: http://EzineArticles.com/5112258). Increased television watching among children can have a impact on a child’s academic progress and social and emotional development because research shows that 35% percent of children living in a home were...
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...of many that censorship has become a major battleground. Since first the shootings of April 1999 in Columbine Colorado, and most recently, the 2004 Super Bowl Halftime show in which singer Justin Timberlake exposed the breast of fellow singer Janet Jackson, the government has made it its priority to influence the entertainment industry to put into place new rules, such as the one in NASCAR, to regulate “inappropriate” material, therefore increasing censorship. On top of this, the industry itself has begun to attempt a type of self-censorship. Although censorship has been around for ages, what is it and why does it exist? Censorship in today’s era is a higher power attempting to prevent disturbing or painful sights, sounds, or any other information form from reaching the public in order to keep a feeling of well moral being. However, the main question in today’s times is whether or not censorship is necessary in today’s world, and if the government should be able to force censorship on the entertainment industry. Though the case involving the NASCAR driver is the most recent ridiculous form of censorship, it has taken place throughout the history of entertainment itself. However, in the past ten years, after censorship laws had begun to loosen, the media and the government has once again begun to pull tighter on the censorship blindfold, covering...
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...Paradigm Shift: Televisions Think of a paradigm shift as a change from one way of thinking to another. Home entertainment has advanced rapidly over the course of the last decade. From VHS to DVD, CD players, surround sound systems, and televisions. The most common technology people have in their homes is the TV. A television is a system for transmitting visual images and sound that are reproduced on screens, generally used to broadcast programs for entertainment, information, and education. Televisions have evolved from the big boxes with antennas on top to a sleek more attractive trend that people will spend anywhere from $500 to $5000 on. Within the next two decades I believe that today’s television will be in a museum. In twenty years I presume that the impact of televisions will rapidly advance. The television, though used generally for entertainment, will soon be used for more than just that. Social dynamics and synergistic experiences will drive more event-based viewing. While the viewing landscape grows increasingly fractured, consumers still want to be part of the collective social experience of events such as the Super Bowl or the Grammy Awards. If content creators can build a strong social experience around a program (e.g., gaming and other social second screen experiences) viewers will not want to be left out and be driven back to the screen. Bingeing will drive more innovation in measurement and personalization. “M&E companies will need to measure “bingeing”...
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...In the mid 1800s, Americans would listen to presidential debates that lasted multiple hours with interest and attention. In the past several decades, debates like these would be considered torture; instead, presidential debates nowadays consist of simple five-minute discussions. Ever since the invention of the television, America has become more and more centered on entertainment. What was once an intellectually strong nation has transformed into one that is ruled by the media and whose intelligence is quickly deteriorating. Now, essentially every part of daily life must be entertaining for Americans to pay any attention, whether it is politics, religion, or basic communication. Neil Postman’s Amusing Ourselves to Death proclaims that public discourse has become entertainment, leading to apathetic generations; moreover, this causes the overall degeneration of knowledge. As society moves away from text-based intellectualism and becomes less caring, it becomes more susceptible to media persuasion. Television and Internet can change opinions and notions with little effort. This can be seen through commercials, market advertising, as well as elections. In one case, Ramsey Clark was challenging Jacob Javits for his New York Senate seat. Clark used position papers to reach out to the public and show them his policies. Javits mainly used thirty-second television commercials. The commercials appealed to the instantaneous public: "He [Javits] won the election by the largest plurality...
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...In “Education vs. Entertainment,” Mizuko Ito clearly defines three genres that comprise children’s software – academic, entertainment, and construction. Although all three types are designed with learning goals in mind while at the same time incorporating fun, they differ based on the degree of emphasis placed on educational versus entertainment purposes. Disparities in production and advertising between the genres are also made evident. Beginning with the ‘academic’ strand, which is designed for the consumer market and more specifically, marketed directly to parents rather than children, clearly advertises achievement of goals, not gaming or fun. On the other hand, the ‘entertainment’ strand of children’s software is more geared towards attracting children. By featuring an open-ended, exploratory online environment and fantasy worlds rather than goal-oriented games, the entertainment genre advertises to a more youthful target audience comprised of children who seek adventure, imagination, pleasure, exploration, and creativity, in contrast to the academic strand’s learning and reflecting goals. However, I would like to focus on the last genre, construction. After defining what the constructivist approach symbolizes, I will use the example of the online gaming series, “The Sims,” to show how this genre differs from the academic and entertainment types in terms of content, benefits, and advertising techniques. The construction genre is often also called authoring, for it involves...
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...software applies the power of a particular computing platform or system software to a particular purpose. There are many ways to obtain application software: “Commercial software, Public-domain software, shareware, freeware, and rental ware. Commercial software- copyrighted and if you don’t pay for it, you can be prosecuted. Public-domain software- not copyrighted and you can copy it for free without fear of prosecution. Shareware- copyrighted and available free, but you should pay to continue using it. Freeware- is copyrighted and available free. Rental ware- copyrighted and lease for a fee.”(Software Tools) Application software is divided into five categories: Entertainment software Personal software Education/ reference software Productivity software Specialty software Entertainment software Entertainment software is usually known as video games or PC game. PC game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. PC games are played on a personal computer, rather than on a video game console or arcade machine. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable, possibly freely redistributable, software, or through online delivery services such as Direct2Drive and Steam. PC games often require...
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...detrimental to society. Ever since the first television station was licensed in 1941, our lives have been effected by the presence of television. However, this effect is not for the negative since it is used from simple means of entertainment to a widely used, invaluable, source of information. It is also an excellent aid in preparing children for school and assisting in educating children after they have begun school. Every day millions of people turn to their televisions as a form of escape from the pressures and stress of day to day life. The television, to them, serves the purpose of entertaining them for a half hour or an hour at a time. This is the purpose of sitcoms, such as the popular NBC produced shows Friends and Fraiser, each appealing to different audiences, but both comedy bases for purposes of entertaining. Humor is not the only approach used in television entertainment. Shows, such as NYPD Blue, use thick plot lines and heavy drama to draw the viewer in. Entertaining society through this media has become a multibillion dollar industry. Top movies like Jurassic Park, which grossed 390 million dollars, bring millions of people to movie theater, which are basically large televisions, for the soul purpose of entertainment. Movies are not restricted only to theaters since they are available on video cassette and even broadcasted...
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...fashion, political rights and employment/education. Women starting cutting their hair short, raising their hemlines and started smoking. In this time, they rebelled against what people perceived them to be, it showed that they had more freedom of expression and gave them more independence to decide what they want to dress like. Women also changed their political rights by fighting the government gaining the power to vote, and getting them to consider women as “persons”. This caused them to be able to have a say and influence government decisions, and gave hope for woman that they could achieve political equality. Also in the 1920s woman’s employment rates and education numbers increased. Having more women in higher education and jobs is important because they proved that they worked just as well as men and they could support themselves on their own. Overall women changed their life and were part of the roaring twenties. The twenties also roared in social aspects like working hours, sports, and entertainment. The people of the 1920s got a shorter workweek but got a higher pay. This made the 1920s fun because it gave them extra time and extra money so they could buy new stuff increasing the economy. Sports popularity also grew, whether watching it as entertainment or playing it. Sports were fun because it gave people entertainment and being so popular back then it ensured that sports would have the same popularity today. Entertainment also changed, people had free time so they...
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