...2012 Final Research Essay Is the Popular Korean Animation Character Pororo Really an Educational Friend? In South Korea, there is an ongoing Pororo boom among children. ‘Porong Porong Pororo’ is an original Korean animation series that is about the adventures of Pororo and his friends in the North Pole (Appendix 1). People call this penguin character as ‘Potongreung’ which means ‘President Pororo’ in Korean, as it is like the president among children. As this nickname represents, kids love this animation so much but this popularity is a huge problem because it has gotten to the point where no one questions its educational values. Currently as of June 19th, not a single article was found exposing about the negative aspects of Pororo. Mothers turn on Pororo for their kids, in the hope that it will have educational benefits. However, contrary to many mothers’ belief, Pororo can have some negative effects on children’s education in terms of intellectual, physical/social, and emotional development. First of all, Pororo can have a negative effect on a child’s intellectual development. Watching TV affects children’s brain activity to become passive towards learning. Studies show that watching TV reduces alpha waves, which is associated with relaxed meditative states. This creates “mind fog” state which means people feel it’s harder to concentrate and stay focused, like daydreaming (Carmichael). Thus if children watch the Pororo animation for a long time, their mind will be at a mental...
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...Computer Animation and Technology University of Maryland University College 1433 words Computer Animation and Technology Computer animations have been a great source of entertainment for along period of time. They have recently been introduced in the educational sector as a learning tool. Those who have constantly enjoyed computer animation can also benefit from the technology by using the video games as a learning tool. There are two main genres of computer video games, such as RPGs and role playing games. Most of these games are structured in a way that the players or player need to complete a certain task. It is also required that the participant to engage with the other quests or characters to be in a position to win the game for him or her self or for the team. In most computer video games there are two to eight participants. Though a single participant may be able to fight or play at a time, there is need for skills and experience to win these games. The characters to play in a single game may be fictional, present or available through online RPGs. Online RPGs is supported by MMORPGs (Massive Multiplayer online RPGs) which make it possible for people to interact all over the world to act as custom characters and interact in playing a world video game. In strategy games the player assists in controlling several characters with an aim of directing the characters to defeat, weaken another party or complete a mission. Video...
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...biological forces. It is believed people have no free will. Sigmund Freud made his own theory in the 1890’s. Freud theory was that a hysterical patient could have these problems due to a painful childhood experience that they cannot remember. This theory states that there is influence of lost memories that shape our feeling, thoughts and behavior. Behaviorist- Emphasizes objective, observable environmental influences on overt behavior. B.F. Skinner research states that when you give a person positive reinforcement for a correct chose they will go out of their way to make the correct choice for that positive reinforcement. Also works the other way. When a person chooses a negative choice and you give them a negative reinforcement they will go out of their way to avoid the wrong choice to avoid the negative reinforcement. Humanist- In the 1950s a new approach emerged, which stressed free will, which was a voluntarily chosen behavior, and self-actualization, which is a state of self-fulfillment. Carl Rogers was one of the founders of the humanistic...
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...Effects of Watching Anime on Study Habits of CSNHS Engineering and Science Education Program (ESEP) Students* By: Candelaria, Lex Oliver B. Sancho, Joseph Dominic A. IV-Jupiter *A term paper submitted to Mrs. Giselle DG. Avila in partial fulfillment of the requirement in English IV, Camarines Sur National High School, School Year 2014-2015 Table of Contents Acknowledgment Foremost, the researchers would like to express their sincere gratitude to theirEnglish teacherMrs. Giselle DG. Avila for the continuous support fortheir research, for her patience, motivation, enthusiasm, and immense knowledge.Her guidance helped the researchers in all the time of research and writing of this thesis. Introduction Nowadays, Anime addiction is very rampant especially among students. There are many factors that urge students to watch anime that leads to addiction. Anime itself serves as a great factor that let the students to watch, because anime became the latest trend for all teenagers and having a good storyline that makes the students hook up. Another one is due to cool animation, which has a vibrant color that tickles their eyes every time they watched a single episode. Next is peer pressure, which influences a person to watch anime, when your group is expose to anime it will surely influence you. Last is boredom buster. As an expert say, "Boredom is not the lack of sensory stimulation: It is just a lack of imagination or creative thinking, so students tend to watch...
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...languages to be spread all over the world (Wikipedia, 2007). Teenagers today are so obsessed to anime because of the wide range of genres that enables them to choose which one they would like to watch. Teenagers enjoys’ watching anime because it gives them joy and it serves as an alternative to their problems and struggles in life. What Anime is “Japanese anime are animated productions featuring hand drawn or computer animation” (Wikipedia, 2015). The word anime can slightly vary depending on where you are. If you are in Japan, anime refers to the shortened form of romaji animashon but if you are outside Japan, anime refers to the kind of animation that is from Japan which is characterized by fantasy, vibrant characters, colorful grahics, and over acting scenes. In simpler words, anime is one of many kinds of animation which originated from Japan (Wikipedia, 2015). Teenagers today are so obsessed to Anime because it does not only entertain and communicates with them; it also reflects their own problems and struggles in life. Anime has a good and bad effect to the teenagers which enables them to nurture it to be used in the future. Anime culture increases the social...
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...thing can only go so far...I guess what they saying are "doing get the anime influenced". Therefore, we should end up watching anime on our own feeling something like a social outcast. Socially we are busy being as we am out of college, in a very exhausting job, trying to find time to date, into sports, looking into grad school, etc. Seems to that you’re only a casual anime fan, so were good. As long as we have a life that extends beyond anime, don't worry. When you start using Japanese words in daily conversation, sit at a computer all night every night watching anime, and withdraw from other activities, you have a problem. Your real problem is that your family and friends think you're a freak for watching stuff that's for children in their eyes. My parents think the same way about me for watching anime. Try looking for anime that your friends might enjoy. If you look for something similar to their favorite movies or TV shows...
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...crazy otaku. I'm Lissa Nubla and welcome to my blog! 1 - What is Anime? (The photo above is an example of an anime art/drawing.) So, what is anime? Why is it popular all around the world, just like here in the Philippines? Does anime affect the way of living of the people that watch or are addicted in watching it? According to the article What is Anime by Serdar Yegulalp that I read, "The word anime -- pronounced "ah-knee-may" -- is an abbreviation of the word animation. In Japan, the word's used to refer to all animation." Also, according to Katherine Luther, anime is essentially Japanese animation and in fact, the word 'anime' is a shortened version of the word 'animation'. I read an essay about anime that interested me a lot. It is in What is Anime by Elaine Barlow. What she said in the article is that, "In many ways anime is also a state of mind; a state of understanding that many Americans have trouble getting to. The realization that animation is an acceptable meduim for dramatic story telling and not something...
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...THE EFFECTS OF ANIME ADDICTION TO STUDENTS Thesis Statement: There are negative and positive effects that may result from Anime addiction. Introduction Anime is a style of animation in Japan which it can lead into addiction. Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in anime are called otaku. I. Anime II. The negative effects of Anime Addiction to students A. Academic B. Health C. Behavior III. The positive effects of Anime Addiction to students A. Increased Social Interaction B. Interest in arts C. Interest in Japanese Language and Culture D. Relieves Problem E. Influence their English Vocabulary Conclusion Anime Addiction is affecting the academic, health, and behavior of the students. Their parents don’t like their child watching anime, because they can’t focus in their studies. But it depends on the child that he will balance his study and the anime or not. References INTRODUCTION Anime is a style of animation in Japan, heavily influenced by the Manga (Japan comic) and typically featuring characters with large eyes, big hair, exaggerated facial expression and it is classified according to its genre. Nowadays, anime addiction is very rampant especially among students. People with obsessive interest in anime are called, otaku (Ninai, 2011). This study aims to answer this following question: 1. Why is anime addiction? 2. What are the negative effects of anime addiction to...
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...Movie Promotion and Advertising Jessieca Montgomery COM/486 Mary Fowler October 8, 2013 The purpose of the report is to provide a plan to advertise and promote, “Candy Cone Lane,” an animated children’s film scheduled for release during the summer of 2014. This proposal will include an explanation on how marketing communications will be integrated, factors that might influence message’s effect, type of advertising appeal, message strategies and executional framework and three strategies to consider that will differentiate the movie from others. Plan to integrate technology into integrated message materials Integrating technology into the integrated message materials will serve as a great opportunity to promote, advertise and market the film. When utilizing the various outlets for targeting the audience who may be interested in the movie, it is necessary to consider the many locations that may be available to deliver the message created for their consumption and consideration. For advertising at fast food restaurants, the monitors inside the locations or nearby can run a loop of the trailer for the movie for consistent amount of time. In addition, when advertising at the mall, there are opportunities to reach the consumers advertising on the monitors in the food courts and throughout the center. The movie trailer for the children’s film can be displayed in the play areas in the malls. There are also electronic reader boards and movie theatres where the trailer...
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...intensity of the visible light produced by fluorescence effect is very weak.Secondly, People have to remember what they have seen and the image cannot be shown to others as there are no copy.So when other medical worker want to see the image, the patient has to be irradiate again.The patient dose will doubled this is important to avoid repeated fluoroscopic examination.According to the report the repeated fluoroscopy on children will cause hyaline membrane problem and lung problem and activity of some enzyme will also decrease on children(Birch, A. M., & Baker, D. H. 1960) so it is necessary to follow the ALARA principle and avoid unnecessary examination. After introduction of digital image processor and television system, the X Ray image is received by the mechanine but not the human eyes.So medical workers do not have to stay in the dark room but can move to the operation theater which allow further development of the fluoroscopy such as angiogram or monitor the operation process which can make the operation more accurate as the surgeon can give extra information such as whether the depth of the implant is correct and use angiogram to confirm the blood flow and blood vessel .Also the television and recording system allow easier recording of the animation, so the animation would view by other medical workers and for education use without irradiating the patient again this can reduce patient dose and minimize the side effect .Besides the primary X ray beam will not irradiate the...
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...creates violent criminals from innocent youths. Fortunately for the droves of gamers who enjoy a little violent entertainment, video game violence in itself has never been proven to create violent tendencies during adolescence. In 1993, the 16-bit fighting game, Mortal Kombat, came under scrutiny for depicting an array of bloody animations at the end of each battle. During that controversy, Senator Joe Lieberman was quoted as saying, “We’re talking about video games that glorify violence and teach children to enjoy inflicting the most gruesome forms of cruelty imaginable.” Unfortunately for the Senator and all the parent groups that follow his opinion, video games have been proven only to aid in childhood development. For instance, in his article “The Therapeutic Use of Videogames in Childhood and Adolescence”, Mark Griffiths states “[Videogames provide] the visual patters, speed and storyline that help children’s basic skills development.” He goes on to outline the positive effects of video game entertainment in various studies including the development of communication skills in children with Down Syndrome and the calming effects of them on children coping with Chemotherapy. When considering the adverse...
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...Payton Gordon September 14, 2013 Sociology 1 Dreamworlds 3 Response While watching the film, “Dreamworlds 3: Desire, Sex and Power in Music Video”, I was not at all surprised by the negative messages that were displayed. I have always noticed the disrespectful attitude towards women and felt an annoyance with the lack of desire and action to stop it. Most of the male friends I have are entertained by this type of media and enjoy the images they are shown. The images in music videos definitely reflect standard adolescent heterosexual male fantasies. For example, the song “Stacy’s Mom”, by Fountains of Wayne, presents a young boy obsessed with his friend Stacy’s mother. In Dreamworlds, the narrator describes the mother as a woman who, “obligingly undresses in full view of anyone who happens to be watching, receives a public, full body massage, and of course practices her stripper moves in the dining room table” (Jhally, Dreamworlds 3: Desire, Sex, and Power in Music Video). After seeing these erotic images, the young boy goes into the bathroom to pleasure himself while he visualizes the mom in his head making it clear that males should identify with adolescent desires. Music videos portray femininity in a negative way and masculinity in a more appealing way. On the femininity side, sexuality is very important. Jhally describes the image of females as “ravenous creatures who desire sex at all times” (Jhally, Dreamworlds 3: Desire, Sex, and Power in Music Video). Women are...
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...Since Apple’s release of the iPad in 2010, the device has been widely implemented in fields ranging from medicine to online video gaming. However, with the introduction of the application store, a plethora of apps which assist parents manage children have become available. These apps capture the attention of young children for extended periods of time, don’t have scientifically proven benefits to learning, and inhibit the development of a strong imagination. With the ever increasing presence of technology in daily life, it is critical that parents limit the screen time of young children. While effective in a controlled environment, unlimited access to a tablet can have negative effects on a child’s development. First and foremost,...
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...Courtney Glasses Kimberly Hiatt English 1010 13 October 2014 The Brain on Video Games Are video games just for entertainment purposes? Although many believe that video games are for passing the time and entertainment. Many people I’ve ask said they “corrupt the brain, ruins the attention span and worsen the social skills” In the media we see headlines saying how video games are damaging our brains, but are they really damaging anything? A negative always has to have a positive. I am going to show you that gaming has benefits for your brain. Not only is it entertaining, it also has benefits for the brain During my middle school years, I played a lot of Grand Theft Auto (GTA). While playing GTA I learn there was more to it than committing crimes and making my avatar number one. While playing you need to memorize several game patterns such as the weapon specification and also many maps. The players are also put to unraveling a complicated puzzle that requires you to process enormous amounts of data. There are resources inside the game, those resources are key to survival; players have to constantly manage these in the most effective manner. Rather than rotting my brain I was doing the opposite. With playing GTA I have improved my memory, my problem solving and my resource management. I’ve also improved my hand-eye coordination, fine motor and spatial skills. GTA isn’t the only game that I found out was helpful, but it was the most surprising to me since it was a game that...
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...Title page………………………………………………………………1 Contents……………………………………………………………….2 Introduction……………………………………………………………3 Chapter 1: European Fairy Tales and Values about Gender and Class………………………………………10 Chapter 2: Disney Animation and American Culture…………………24 Chapter 3: Disney Animation and (Gender) Commodification…………………………………………..55 Conclusion…………………………………………………………...73 Bibliography…………………………………………………………78 Introduction Among the various aspects which define contemporary life, popular culture – and in particular, American popular culture – is undoubtedly one of the most ubiquitous and long-lasting. Throughout the twentieth century, people around the world have enjoyed film, music, animation, and written works by various authors and artists. One of the most famous and significant American entertainers of the lot has been Walt Disney, introducing millions of children and adults to his world of limitless (or so is widely believed) imagination and magic, from the earliest short cartoons produced in the 1920s, to full-length feature animations such as Snow White and the Seven Dwarfs, to the numerous animations and live-actions films as well as Disneyland theme parks, all kept alive by the thriving Disney Company decades after the death of its founder. Disney’s legacy lives on in a variety of entertainment and consumer-oriented products, enthralling audiences the world...
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