...Article Rebuttal: Do Video Games Contribute to Youth Violence? Caren Evans XBCOM 275 Mr. Abel January 30, 2014 There has been much controversy over whether or not violent video games contribute to youth violence. The opposition may point out studies, such as playing violent video games desensitizes players to real-life violence and is responsible for the increase in bullying. In 2007, 32 percent of students aged 12 to 18 reported being bullied at school, compared to only 5 percent in 1999 (Dinkles, Kemp, Baum, and Snyder, 2008). However, this does not show a direct link between youth behavior and violent video games. According to many sources, such as the Bureau of Justice Statistics; Entertainment Software Association in 2005, violent crimes declined as video game sales increased. In 1996, video game sales neared 4 billion dollars and the violent crime offences was approximately 3.75 million; however, in 2003, video game sales was approximately 7 billion and the violent crime offences were just under 2 million. There have even been controlled studies in which Paul Levinson demonstrated the lack of linking violent video games to youth violence and pointed out some fallacies. The example that Levinson used in 2007 was a controlled study. Two groups of kids, chosen at random to ensure the groups were equivalent, participated in a video game study. One group played a violent video game, while the other played a non-violent game. This study gave the kids the chance to play...
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...The Misconception of Juvenile Video Game Violence The Misconception of Youth Video Game Violence A teen walks into a school with loaded weapon in hand. A young boy steals a vehicle and drives recklessly causing severe harm to others. A young girl sets her house on fire with family members inside. What do these seemingly uncommon crimes have in common? Each juvenile in these examples has played violent video games. Our media that covers these violent crimes is quick to make that point known. Often times they also erroneously blame the playing of violent video games as the root cause of these crimes. Research suggests that violence in video games does not contribute to violence in today’s youth because juvenile crimes have declined as video game popularity has increased; they in fact provide an outlet to express aggression without causing physical harm, and juvenile violence has been more commonly linked to exposure of family violence. When looking at research from the FBI, crime rates involving juveniles over the past 30 years have declined. In fact, in most violent crime categories the crime rate among our youth is at an all-time low (Butts, J. 2013). At first, this information may be hard to believe. It shouldn’t however, because violence among youth commonly ends up making headline national news. For this reason, we end up being exposed to the details on many of these youth related violent crimes. This can make it difficult to put actual facts into...
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...Tackling Youth Violence in Schools Eric Mack American Intercontinental University Abstract This paper highlights the causes of school violence and aggressive behavior among youth in our society. It addresses family issues in the home, school related factors, and the influence of mass media on violence in our schools. Evidence suggests that schools have trouble tackling the complicated social, economic, and personal causes that generate the violent behavior of numerous young people. With the increasing wave of school violence, schools and communities are pulling together in response to this increasing crisis. Tackling Youth Violence in Schools Youth committed crimes continue to be an issue in the United States. Because of the increasingly high rates of juvenile delinquency, modern society has taking an interest in its causes and its effects. Juvenile delinquency is a serious and costly problem that present concerns in relation to the welfare of our families, neighborhoods and schools. (Horton, A.,2001, p.g. 50). Education professionals must take steps to develop and implement meaningful programs in order to combat this rapidly growing problem. According to Bullock & Fitzsimons (1996), “To work effectively with students who display aggressive and violent behaviors is a challenge that personnel in schools face nationwide.” Therefore, to effectively battle youth violence in schools, the contributing attributes that causes this behavior must be identified...
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...Bad Behavior cannot be Blamed on Video Games Fred Smith University of Tennessee Abstract For years, concerned citizens, policy makers and parents have thought that violence in the media and now violent video games are one of the main contributing factors to aggressive and violent behavior in some of our society’s teenagers. Past studies have indicated a link between these video games and aggressive behavior. Yet, as video games sales sore to new heights, violent crime committed by our youth is decreasing. Empirical evidence along with some recent studies shows that there is not a link between the two. It is more likely that aggressive teenagers are drawn to violent video games than violent video games are causing teenagers to be aggressive. Bad Behavior cannot be Blamed on Video Games How times have changed. Imagine coming home from work on a Friday evening after a very long week to the sounds of boys wrestling in your living room. They are screaming and yelling at the top of their lungs, all at the same time. You hear things like “hit him”, “watch out”, “get over here”, “jump on him” and “get him”. You quickly make your way to the living room to see five nearly motionless teenagers wearing headsets and microphones. Two of them are sitting on the couch with their laptops on the coffee table. One is in the far corner in a rocking chair using a TV tray. The last two are set up of the card table...
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...The Influence of Violent Media on Teen Violence Back to over two thousand years ago, Socrates once wrote: “Our youth now love luxury, they have bad manners, contempt for authority; they show disrespect for elders, and love to chatter in place of exercise.” Truly teenage rebellion has been around for a long time. Teenage is one of the most dynamic period in our life. People change the most while they are teens, both physically and emotionally. Unlike adults, teenagers may not be aware the consequence of their rebellious acts. When it comes to extreme act of rebellion it becomes violence. Teen violence comes in many forms and vary degrees. For example, verbal abuse, bully, physical fight, gang violence, and assault with or without weapons are the most common violent behavior among teenagers. Teen violence is a growing concern in our society. People often hear teenagers bullying, teenagers involved in violent crimes on the news. According to Youth Risk Behavior Surveillance, about 20% of high school students report being bullied on school property in the U.S. in 2009 (8). One third of students had been in a physical fight in the last twelve months (6). For many teenagers, violence is a way to release anger and express freedom. All parents want their teens away from violent behavior. Before we can find solutions for the youths, we need to figure out why is teen violence happening? What makes teenagers turn to violence? There’re always have different and more than one reason that...
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...responsibility along with parents to be more vigilant with the content being displayed and portrayed in poplar media. Such as limiting the amount violence and sexual content that is being displayed on shows and cartoons catered to younger viewing audience. To begin, the material being displayed on shown popular television shows and cartoons dedicated for the younger viewing audiences, from ages 2-17 have “twice as many violent incidents in children’s programming than in other types of programming” (common sense media). Television shows and cartoons have characters that portray a certain image that look innocent to the naked eye. However, once close...
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...Media Violence Essay Media Violence has been around for many years. Shakespeare wrote detailed gruesome plays but they were beautiful and entertaining. Media Violence has been said to have been persuading our society, but mainly the children to commit violent acts in the world. Many people are concerned because they believe that violent media is the main factor that is making people commit violent crimes, like killing other people. An example of violent media persuading a child to commit a murder would be in the recent theater shooting in Colorado, it was reported that the young man who committed the murders was persuaded by a character in the infamous Batman show called the joker. Therefore the media has been attacked by angry viewers so, the ACLU has been steadily defending the media because they deserve the freedom of speech and also the freedom to create anything they feel would be entertaining to their audience as long as it doesn’t immediately make the audience to actually want to commit the crime. The media which has violence in it, has been fighting many lawsuits because people believe the violent media is a main cause why violence is being created in this world, even though our violence rate isn’t increasing. It doesn’t make sense to blame the violent media yet the parents are the main ones responsible for having control over what their own kids get to actually watch. People can’t control the media but they have control of how to raise their kids and how to teach children...
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...Media Violence as an Instigator of Aggression and Violence You are what you watch. Easy to say, and not too difficult to imagine either. A little over a decade ago, two boys who later became household names in America, Eric Harris and Dylan Klebold walked into Columbine High School in Colorado and went on a mass murdering spree where they killed 12 students, 1 teacher and injured 23 others before shooting themselves. While their motives behind doing so can not be ascertained, one possible contributing element which did surface was the influence of violent video games. At the risk of oversimplifying what is possibly a complex psychological mindfield, Harris and Klebold did enjoy playing a game called Doom, which is licensed by the American military for the purpose of training soldiers to kill effectively. Harris had customized his own version of this game and put it up on his website, which was later tracked by The Simon Wisenthal Center. This version of the game had two shooters with an unlimited supply of weapons and ammunition, and their targets lacked the ability to retaliate. A class project required them to make a video of themselves similar to the game, and in it, they dressed in trench coats, armed with weapons, and conduct the massacre of school athletes. Less than one year had gone by when Harris and Klebold played their videotape out, in real life, and became the protagonists of the deadliest high school shooting in U.S. history (Anderson & Dill 772). ...
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...thing that may contributing to negative behavior. Among the harmless cartoons and educational entertainment lies violent humor and use of weaponry for excitement. While many may argue that simple television shows or explicit song lyrics could never drive a minor to commit a crime or even murder, it has been linked to many violent cases involving children. According to Jalongo (2013), research on the human brain has shown that powerful images tend to stay in our memories and are easier for the brain to recall. Grand Theft Auto IV raked in $500 billion its first week on sale (USA Today, 2013). Grand Theft Auto is a series of video games in which the “fun” of the game is to kill, car-jack, and sleep with prostitutes while completing missions with story lines that involve drugs, violence, and gang activity. It has since been the object of controversy since the first game of series entitled Grand Theft Auto, released in 1997(Stout, 2013). One problem that exists in crime is the lack of known reported crimes due to inconsistent reporting. Many crimes go unreported due to fear of retribution from criminals and as well as concern of profiling past criminals and their creditably. Internal issues exist within the law enforcement, the consent question how serious is juvenile crime and is it just normal behavior issues or is it a sign of a future adult criminal. Once a minor has committed a crime, the argument of which punishments are appropriate for both the crime and the age...
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...terms juvenile and delinquency have particular meanings in state and federal law. For instance, across different countries, a juvenile is any person under the age of 17 or 18 years, and delinquency refers to acts committed by a juvenile that can be considered a crime if committed by an adult. Moreover, delinquency can also refer to actions that are illegal solely because of the age of the offender. Various studies have revealed that there exist four pillars in a child’s life, which can help in scrutinizing, understanding, and addressing the issue of “child and youth crime”. These pillars include family, peers, school, and the community. In most cases, children reflect the behaviors they learn in their environment. For example, a child who has been nurtured on a diet of violence has a high probability of becoming a violent adult (Chambliss, 2011). This paper intends to discuss juvenile delinquency, factors that contribute to it, and the key strategies to embrace in curtailing it. Different aspects connected to juvenile delinquent behavior can be noted from the case study at hand. For instance, it is worth noting that a child who is brought up by deviant/violent parents will likely borrow the same traits in his/her youth and as an adult. This can be vindicated from the fact that Holly being born by a rebellious mother, who was once apprehended on a drug conviction, borrowed the same traits, and became mutinous, disregarding all the pieces of advice she received from her grandparents...
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...economic background, parents level of education and abuse in the home, gangs organizations, repeated neighborhood delinquents, increased availability of weapons and new technology violent games have something to do with the growing of our young people getting in trouble and becoming part of the juvenile delinquent system. However in my opinion the number one cause of juvenile delinquency is the breakdown of families, including lack of parental control over their children. It is ironic in America, in todays age, a person must poses a driver's license to operate a vehicle, a permit to own a gun and even a license to have a pet, but one does not have to have proper training or a license in order to become a parent. Without specialized educational or programs in child development and parenting, many of our future parents will not have a chance at becoming successful parents and worse, many of todays parents are already contributing to the increasing problem of juvenile delinquency simply by not knowing how to raise their children. Being a parent is a major commitment that has a direct impact on us has a society new parents must learn parenting skills before having children, they will not get a second chance to correct their fault, they must realize if they don’t want to increase the problem with the youths today they must do something about it, when I was growing up. My mother was very strict, she did...
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...that this years’ trendy trauma is bullying, which replaces last years’ obesity.” (Nachman, 2011). In his article Gerald Nachman recounts how years ago it was a part of being a kid in school to be teased at some point and it made you a stronger person to come through school surviving the process. There has been an increase in the sensational media coverage of violence attributed to bullying. Almost weekly, there are headline news items concerning acts of violence committed on school grounds, which involve shootings of innocent students by disgruntled gunmen. The underlying cause is portrayed to be a result of some sort of bullying at the hands of peers. One such incident which occurred in an Ohio High School resulted in the death of three students. The gunman’s motives were not clear but, “Yet even as police worked to secure the crime scene, one word quickly attached to the unfolding drama: bullying.” (Cloud, 2012). Further investigation discovered a connection to one of the victims through a former girlfriend of the shooter. The gunman had a troubled family situation which may have contributed to his resorting to violence as a solution. His case was one of bullying his classmates while being a victim of his rough childhood. As a result of these news items there has been a furor which has reached all the way to the President, who has urged school officials to push for legislation and stricter penalties for this abhorent behavior, even to the extent of sponsoring conferences with...
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...What about Violence in Movies? Manabu Ozawa from Japan |[pic] | | |PHOTO BY THOMAS PETERS | | |"Action movies with violence take heat from adults who blame | | |them for real life violence because they are closer to reality | | |than other movies." | | "The question whether movie violence should be regulated or not is a difficult and complicated matter." Although many people criticize violent movies, if there is a movie which does not contain sex and violence, who will go to see that movie? Most major movies, such as "Lethal Weapon", "Die Hard", and "Independence Day", were really popular in spite of the fact that the "good guy" killed more people than the "bad guy" did. In my opinion, Hollywood tends to produce few kinds of movies--action, panic, love story, and comedy. Whenever I watch a movie or a video, there is at least one murder in each movie. The biggest number of deaths are in the panic movies, in my opinion. Action movies with violence take heat from adults who blame them for real life violence because they are closer to reality than other movies. For example, in "Natural Born Killers" we can see around 50 deaths, whereas in "Independence Day" thousands of people die. In both movies, tons of people are killed, though the ways to kill are different. The big difference between them is about reality. |[pic] ...
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...over exposure and unsupervised use of mass media outlets can alter the psychological development of children, as well as create anxieties in adolescents. All of the researched reviewed examines the effects of all media other than book content. Research has shown that consuming too much mass media at a young age can alter the social and psychological structure of adolescents. Mass media can even desensitize youth to unhealthy behavior and effect their education. One of the more noticeable changes in the 21st century has been the growing media consumption, availability and influence. A major consequence of this growing influence is the negative effect it can have on a children’s well-being. Parents no longer have to worry about the influence of “bad” friends but the “virtual” bad influence readily at the fingertips of their children. According to the U.S. census over 80% of adolescents own at least one form of media technology (Comer 2008). The use of this technology is increasing every year with text messages and social networking being an easy access to both youths and adults. A survey was conducted in 2010 by the Kaiser Family Foundation on daily media usage. The survey found that children 8 to 18 logged an average of 6 hour media usage per day. In fact the total media usage for most of the children surveyed exceeded time spent on any other activity. The only exception found was the time they spent on sleep. (Ray 2010) Some of the effects of mass media have been found...
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...are home video, which develop, until now, from what is formerly known as cinema or stage play/drama. As part of mass media, home videos play the important roles of informing, educating, entertaining and transmitting social heritage. Through their educational role, however, home videos concern themselves with evolving a better society by exposing societal ill and wrongs. Since the emergence of home videos, at the turn of the twenty-first century the films industries, and both male and female actors in Nigeria, Nollywood, have considerably influenced the habits, belief systems, style of dressing and other behavioural idiosyncrasies on many Nigerian youths. Thus, one can say, however, that the emergence of home videos have helped to promote the Nigerian cultural heritage; aside this, it has awaken in many youths the Nigerian culture that was once lost during the colonial period. There are also negative effects of home videos on audiences. However, there have been cases where home videos are criticized to the cause for some societal ills. Social critics, who believes in this school of thought says that some antisocial behaviours like violence and extravagant life that many films portrays in their content perceptibly affect the behavior of the audience. Nonetheless, all these sum up to mean that home videos have both positive and negative influences on youth morality, that is home videos positively or negatively affect the generally accepted moral standards from youths. Morality...
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