...THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN Marcos V. Jimenez Comp 172 July 17,2012 Monte Gast THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN The introduction and advancement of technology has provided us with many valuable tools and resources; however, it also has the capability of negatively influencing our younger generations. It is our responsibility as parents to provide them with guidance and direction in choosing the correct technological learning tools, and managing the amount of time spent in front of video games. Although video games offer a broad array of opportunities for teaching and learning, there are equally as many games focused on violence and inappropriate behaviors. Children are easily influenced in today's society through what they see and hear, making video games a prime resource for how they are influenced. VIOLENCE Many of today's video games, especially suitable for young boys, focus their attention on violent acts, and whether it be through weapons, verbal abuse, or fighting. Young minds are easily molded through the violence in these games, leading them to believe that weapons and fighting are standard in today's society. In order to instill the most positive values in these young boys, parental guidance is necessary in controlling the video games to which children are exposed. Helping them to distinguish between reality and video games is a key responsibility of parents and guardians. INAPPROPRIATE BEHAVIOR Most often going hand in...
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...Just Video Games "Man dies in Taiwan after 3-day online gaming binge" (Hunt, 2015). One of the most significant things that are constantly and rapidly evolving is technology. Technology has a direct impact on the social, economic, political, and cultural life. Nobody these days can do the daily responsibilities without using transportation or without their phone. Technology has become part of everything in the life. This rapid development has many advantages, but unfortunately it also has some disadvantages. Currently, the most important advantages is using technology in the educational process. On the other hand, technology has also some negative impacts especially on the kids. The worst disadvantage of using technology is that...
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...amount of time spent in front of video games. Although video games offer a broad array of opportunities for teaching and learning, there are equally as many games focused on violence and inappropriate behaviors. Children are easily influenced in today's society through what they see and hear, making video games a prime resource for how they are influenced. VIOLENCE Many of today's video games, especially suitable for young boys, focus their attention on violent acts, and whether it be through weapons, verbal abuse, or fighting. Young minds are easily molded through the violence in these games, leading them to believe that weapons and fighting are standard in today's society. In order to instill the most positive values in these young boys, parental guidance is necessary in controlling the video games to which children are exposed. Helping them to distinguish between reality and video games is a key responsibility of parents and guardians. INAPPROPRIATE BEHAVIOR Most often going hand in hand with violent acts, today's video games are also infested with many forms of inappropriate behavior. It is not uncommon for young boys to observe scantily clad women representing many of today's celebrities . Often times with this sort of behavior in video games, many young boys may learn that disrespect towards women is accepted in today's society. WASTED TIME Although many of today's video games are vital learning tools, there are also quite a number of games that simply waste...
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...signifies the decline of human, moral, spiritual and traditional values.” Abstract: The progress of video games has done a great change in our lives. There are studies show that there is a study between video games and violent other research shows the good benefit of video games adult expose themselves to greater amount of video games What would our life be without technology; the term technology has Greek origins which means the science of craft? Nowadays technology has become such an integral part of human's life. Millions of people claim that technology has speared humanity from nature and affects the teenager's behavior badly. Although technology is still the source of enormous development; people don’t realize the danger which comes from it. Technology is classified to different media one of these media...
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...The Positive and Negative effects of Video Games I. Video games have both positive and negative effect on the human brain. a. Positive Influence b. Negative Influence. c. Recommended for Video Games II. Positive Influence. "Video games change your brain," according to University of Wisconsin psychologist C. Shawn Green. a. It can increase problem solving and logic. 1. Accuracy- Action games, according to a study by the University of Rochester, train the brains of players to make faster decisions without losing accuracy. In today’s world, it is important to move quickly without sacrificing accuracy. 2. Memory, 3. Quick thinking a. Good bonding activity b. Improve concentration b. Negative Influences c. Violence d. Bad effects on some children’s health e. Socially isolated Negative Impact in school. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. c. Recommended for Video games. f. Pick games that require the player to come up with strategies, and make decisions in a game g. Decide what is acceptable in your home and if you think violent games are not acceptable, explain to your kid the reason why it might be bad for him. h. According to Los Angeles-based...
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...The Negative Effects of Video Games on Young Children The adoption of video games into modern culture has increased dramatically as technology has advanced over time. Early video games began as text based adventures often with few crude graphics but still had a cult like following of the few who had access to them. As technology improved video games began to be mass marketed to users of new video game console and personal computer systems. Thus began the integration of gaming into the everyday lives of people around the globe in what would become a multibillion dollar industry. Numerous companies, such as Nintendo and Sony, began creating video games that would capture the minds and imagination of millions with the hopes of becoming a major part in the everyday lives of their customers. Unfortunately for the end consumer the costs have not always outweighed the benefits. As industry titans compete for consumer attention the science of improving gaming and technology to support it has become so skilled that the end users can become victims of their own fixations of alternate realities and antisocial social gaming. This essay seeks to identify the problems associated with video game use and its impact on consumers - particularly children. The affects of video games on consumers has been studied from many different perspectives over the years as the industry has grown. Most have leaned towards the psychological impact of more violent games or the impact of video games...
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...The negative effects of violent video games on children and teenagers Since the advent of coin operated arcade games, video games have come a long way and spread to the homes of many children and teenagers, in both developed and developing countries (Bryant & Vorderer, 2006). On one hand, the fierce competitions among the gaming giants such as Nintendo, Sony, and Microsoft can be blamed for this phenomenon; while on the other hand, the internet alone is responsible for placing a universe full of games at arms reach of anyone with a computer and a decent internet connection. However, many games are not suitable for certain age groups. These include games which contain material that is explicit in either the lyrics of its songs, its bloody and gory action scenes, or even scenes that are considered borderline pornographic (in the game Grand Theft Auto: Vice City, the main character can enter strip clubs and receive lap dances) (Allofgta, 2008). Usually, many of the games containing significant amounts of violence are designed for mature audiences; nevertheless, their popularity among teenagers and children, who ironically constitute the largest contributors to the profits reaped from these games, is always on the rise. In Lebanon and many other countries in the middle east, no video game rating system or law exists, which allows children and teenagers to buy any game they want. Consequently, as Vorderer and Bryant explain (2006), "young video game players may be exposed to substantially...
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...Rough Draft There has been a lot of negative attention in the media towards video games. Enough that most parents don't want their young children being subjected to the violence and aggression that most video games have. While there are many arguments that oppose video games, they are also many that claim the opposite. In fact, science has proven that video games are actually beneficial to the cognitive development of human beings. There are many studies that show an enhanced development in children who play video games. In the United States, an astounding 97% of all children play video games for an hour a day. While that may seem counterproductive to their social development, it's actually helping them...
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...Video Games Annotated Bibliography American Military University SOCI 220 January 29, 2012 Video Games and the Effect on Children The popular culture subtopic I choose that interests me is video games and the effects on children. To start my research I need to find articles, both peer-reviewed and popular source, to gather information. I used both the internet and the online university library and searched terms such as video games and children, popular culture and video games, video game addiction, and video game violence. Listed below are some of the numerous sources I discovered. I choose a small sampling of the sources available, briefly explained their relevance, gave a short overview of the article, completed a quick pro and con review and lastly I completed a compare and contract of the source against two other sources. | Source 1 | 1) Source Title | The Effects of Video Games on Children | 2) APA-formatted citation for source | Gentile, D. A. (2004). The effects of video games on children: What parents need to know? Pediatrics for Parents, 21(6), 23-25. | 3) Source Evaluation | Peer-reviewed journal | 4) Relevance of source to Subtopic | This article shows the effects of gaming and that excessive time spent playing video games can have a negative effect on children. | 5) 3-5 sentence description of source | This article discusses the fact that video games can have both a positive and negative influence on children. It discusses the need for parents...
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...Larson The effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a person’s behavior, have positive effects and negative effects on adults or kids. Violent video games can impact a person’s behavior. “Data showed an increase in aggressive moods or thoughts and hostility after playing violent video games and suggested impairment of prosocial behavior” (Fourmis, Abou, 2014, p.1). Violent video games reward players for increased violence, which enhances violent behaviors. When playing video games with violence, people repeatedly kill people to get what they want. Resulting in aggressive or violent behavior. “Playing a violent video game even for 20 minutes led individuals to become less sensitive to real violence” (Fournis, Abou, 2014, p. 1). The positive effects of playing video games are the mental skills required to play the games. If played correctly video games are used as leisure time entertainment but when people play video games that involve violence some people tend to forget the games aren’t real. Other positive effects are the ability to process knowledge to include reasoning, perception, and intuition. Video games offer problem...
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...The Effects of Video Game Violence and Profanity in Children and Young Adults Monika Woods Anderson Introduction This paper will discuss research findings on the potential effects of violence and profanity in video games on the children and young adults that play them. I will discuss various research findings, both positive and negative; as well as what conclusions can be drawn from these findings and whether or not additional research could prove to be beneficial in the future. The issue of violent content in video games has become a growing concern over the years to parents as well as scholars and medical professionals. Since the first computer-based video game made was created in 1958; the computer and video game industry has grown tremendously and sales have grossed billions of dollars worldwide. According to our textbook, as many as 67 percent of American heads of households play video games. Technological advancement has changed these games quite a lot in terms of realism and content variety. As games look more and more realistic and present players with real-life situations; People are becoming more worried about whether or not there is any real link between violent content and/or profanity in games and an increase in aggression and/or violent actions in the individuals that play video games. The majority of research examined for this paper concern video game violence in general; but there are also limited studies that explore the prevalence of profanity in...
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...UNV - 104 August 11, 2013 Video Games and Violence Video games and violence have different effects on children according to the type of video games that is being watched It is important to understand the world of video games. All video games do not prevent violence in children. Parents should take into consideration in monitoring their child while choosing video games. Depending on the video game that is chosen, does not mean the child will result in violent behavior later on in life. There are many types of video games that may promote either positive or negative effects in children. As there are many types of video games that are being played by children for different pleasures. To name a few, there are adventure, puzzle, platform, educational, and so on. When choosing the right video game for your child, or anyone’s child. Keep in mind the reason and purpose of that video game. What do you want the child to gain from playing the game? For this reason parents should research video game tips for parents. As a parent of three children, I have experienced myself purchasing video games for my seven year old. I would stick to the educational games. Parents should take control of their child’s video game use. Parents should always supervise how long their child plays a game and when to take a break. Negative effects on children with video games can be the most harmful on any child. Due to the child becoming aggressive, confusing, not knowing reality from...
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...The Effect of Videogames on Student Achievement BY JONATHAN CRATON Introduction In the past few decades, interactive electronic media has grown from virtual non-existence to one of the primary means of entertainment for college students. In more recent years, the Internet has completely changed the landscape of electronic media from something individual and static into something with the potential to be interactive and social. This article examines the effects of increased student usage of traditional video games as well as online games. The demographics of the typical game player will be examined along with effects on the individual development and sociological perceptions. This article will also look at the potential education utility of video games and the effect of games on student engagement and social development. The College Gamer Recent data from UCLA’s Higher Education Research Institute provides useful information about video game usage on college campuses. The data show that most college students have played video games, many play them regularly, and a small percentage use them as a primary means of entertainment and leisure. In the 2009 Freshman Survey, around 1% of respondents admitted to playing over 20 hours of videogames per week. Over 35% of the respondents stated that they play at least one hour per week. There is an enormous gender disparity in the amount of time spend on videogames. While less than 1 in 50 incoming freshmen women played more than 10...
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...Article Critique Paper Britnie Amedee, Kelsey Thompson, Angela Lipford BSHS/435 January 19, 2015 Mrs. Heather Suggs Journal Article Critique Paper “Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are entertained by these games and how it affects them as a whole. Many children and teens in today’s generation have a favorite pastime of playing video games. It is easy for any parent to not like these video games and to blame their child’s bad behavior on them playing these games. According to the article, Children’s Motivations for Video Game Play in the Context of Normal Development, boys and girls enjoy playing video games for many different reasons. Regardless of the negative effects some have found video games to create, there are many positive effects that go unrecognized. “For some video game skill seemed important to their self-esteem, especially if they had less success in other areas such as academics or sports” (Olsen, 2010). Self-esteem plays a significant...
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...------------------------------------------------- Video Games and Children Video games was introduce goes far back in the early 1940s-1950s when researchers, scholars and entrepreneur began producing and designing simple games, simulation and artificial intelligence (AI) as part of computer research programs and had become child hood leisure activities and even for adults. (Totilo, 2010) Video gaming didn’t reach mainstream popularity until the 1970s and 1980s. Adults and parents become concern on the possible ill effects on children but early research found out the results unclear. Back then in the 1980s video games sales boost up when the Nintendo system was first release and with its better and more colorful graphics. When Sega, Nintendo, Sony and other videogame console release bigger and better consoles in the early 2000 followed by Microsoft Xbox in 2001, video game skyrocket even more and there start what gamers called “console wars”. (Rice, 2013) As of today there are two consoles leading up the video game market; Sony Playstaion 4 and Microsoft’s Xbox One. Many of the fan boys(loyal to their console ownership) had a lot of arguments and debate which one is better with each consoles unique and fancy features it is still undecided which one is the best and it is all about the matter of taste of the people. (Rice, 2013) A lot of American children...
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