...helping you heal and learn more constructive ways to deal with the problems or issues within your life. It can also be a supportive process when going through a difficult period or under increased stress, such as starting a new career or going through a divorce (Hawkins, 2010). Most psychotherapy tends to focus on problem solving and is goal-oriented. That means on the onset of treatment, you and your therapist decide up on which specific changes you would like to make in your life. These goals will often be broken down into smaller attainable objectives and put into a formal treatment plan (Hawkins, 2010). The purpose of this study was to explore public attitudes toward psychotherapy treatment and how they perceive importance of psychotherapy treatment, mental health issues are of ever growing importance in modern society. While there are numerous studies on the attitude of the general public toward psychiatry in general, little research has been done concerning the specific field of psychotherapy (Hawkins, 2010). 2. Literature review 2.1 History of mental illness in the Middle East 2.1.1 Pre-Islamic era: Ancient Egyptians believed that diseases were mainly because of evil spirits or wrath of gods. Their philosophy of the afterlife came from the idea that they were part of continuous cycle. Therefore, they believed in the physical continuation of the life after death. From this belief, they gave much attention of the psychology and personality thereafter. (Mohit, 2001) ...
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...Social Media & The Psychological Effects on Mental Health With the increase of Social Networking Sites (SNS's) dramatic increase in the past few years; there has been a growth in psychological research addressing the psychological impact of these online experiences. Consequently, there is a darker side to how social media can affect us. According to researchers, the more time spent on social media, the more likely you are to suffer from mental issues. This is especially true in children and teens; however prolonged and excessive use presents a danger to adults as well. Social Media Anxiety Disorder (SMAD) is a syndrome that relates to social anxiety and is presented when the participation of social media affects the mental and physical...
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...Technology and Communities of Knowledge (Digital essay) Children of today are growing up surrounded by social networking through blogging, instant messaging, and short message services such as Facebook, Tumblr and Twitter enabling children in which they produce, share, and sometimes exchange ideas over the internet and in virtual communities, it has become a virtual aspect of their lives. These sites have a significant impact on the lives of children. Social networking is transforming the manner in which young people interact with their parents, peers, as well as how they make use of technology. Clearly there are positives with the use of social networking involving a great way to communicate and learn, however unfortunately negative effects on the youth also, a major risk associated with social networking is cyberbullying. Without children having a correct understanding of the inherent dangers that are associated with social networking sites children are at more risk every day. The effects of social networking are twofold.It is inevitable to ignore the fact that nowadays social networking plays an essential role in children’s lives with social networking and other related online communication activities comprised 64 per cent of young people’s total internet time (an average of 49 minutes per day on these activities, (AMCA, 2007). One may ask how spending all that time on the social media sites may have a positive impact on them. Well, social media helps the youth keep...
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...identity thefts and others similar individuals have raised a big concern among society about social networking. Introductory Paragraphs: Since the beginning social networking sites have attracted several types of users, and in most cases, these people have incorporated these websites into their daily practices. While some sites support existing relationships, others help creating new relationships in different interests such as political views, religious, activities or even just gaming! While supporting that the impact of social networking in today’s society is beneficial, I have found several factors that go against it, such as cyber bulling. Indeed, social networking provides society a lot of good tools, nonetheless society have taken social networking for granted. Early Overview: The intention of this report is to provide a conceptual and informative context about the benefit and harmfulness of social networking in today’s society. We begin by exposing some of the benefits of social networking, for instance communication with relatives and family, business networking, advertising. Following this, we’ll go over the facts that cause harm to society through social networking such as sexual predators, identity theft, & health related issues. To conclude, based on different articles and general research, we’ll identify if social networking is beneficial or harmful to today’s society. Literature Review: After exploring different sources such as internet...
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...been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The modern day video games can become very addicting that it can cause individuals to neglect their families, their health, and lose their jobs. In 2011 on a divorce online survey showed that 15 percent of the divorces were due to their spouses’ addiction to video games (Whatcott, 2011). The cause of divorce is the spouse whether it be male or female are not getting the attention they want from that individual. Instead the individual would rather play a virtual reality for hours until it is time to go to bed, then wake up and do it again. Video games have become more personal than they used to be back in the old Nintendo days. They have managed to make games more competitive which is a huge cause of video game addiction. Most research suggests that massively multiplayer online games like World of Warcraft and Call of Duty tend to be the two most addicting games (Conrad, 2012). The reason these two games have caused so much chaos is because of how competitive they have made it as well as the feeling of accomplishment that an individual...
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...information and communication technologies and the modern media culture are examined in the beginning of this chapter. The characterizations of media culture are then explored from the perspective of young people, and the links between youth and ICT are investigated. The dominant cultural logic with regard to ICT is outlined, and different forms of the digital divide are presented. Some global aspects of ICT use among youth are reviewed, using both primary and secondary sources. New forms of youth socialization brought about by the emergence of ICT are examined, and the chapter concludes with a set of recommendations. INTRODUCTION Young people today live in a world characterized by dramatic cultural, economic, social and educational differences; individual circumstances depend largely on where a person is born and raised. More than 800 million adults (two-thirds of them women) still lack basic literacy skills; at the other end of the spectrum, the use of information and communication technologies (ICT) is skyrocketing. Notwithstanding the immense diversity in living environments, an unprecedented and unifying global media culture has developed that challenges and often surpasses such traditional forms of socialization as family and school. This complex cultural situation—in which young people are struggling to find direction in their lives or simply to survive, to improve their living conditions, and to develop their identities—has been given various names. Some call it the information...
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...as a connection with others. Experience has shown that adolescents are curious about some or all the aspects of their sexuality as well as the nature of sexuality in general, and that many will wish to experience their sexuality. What is sex education? It is instruction on issues relating to human sexuality, including human sexual anatomy, sexual reproduction, sexual intercourse, reproductive health, emotional relations, reproductive rights and responsibilities, abstinence, birth control, and other aspects of human sexual behavior. Common avenues for sex education are parents or caregivers, formal school programs, and public health campaigns. Sex education ('sex ed'), which is sometimes called sexuality education or sex and relationships education, is the process of acquiring information and forming attitudes and beliefs about sex, sexual identity, relationships and intimacy. Sex education is also about developing young people's skills so that they make informed choices about their behavior, and feel confident and competent about acting on these choices. It is widely accepted that young people have a right to sex education. This is because it is a means by which they are helped to protect themselves against abuse, exploitation, unintended pregnancies, sexually transmitted diseases and HIV and AIDS. It is also argued that providing...
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... “Video games are at the center of a debate over what is helpful or harmful to children and adolescents, and there is research to substantiate both sides. The existing research suggests that there are at least 5 dimensions on which video games can affect players: the amount of play, the content of play, the game context, the structure of the game, and the mechanics of game play.” (Gentile, et al., 2011, pg.75). Over the past few years, there have been many debates as to whether video games are the main cause for violence in children and teens. “An extensive body of research indicates that violent video games can increase aggressive behaviors, thoughts, and feelings.” (Anderson & Bushman, 2001; Anderson, Shibuya, Ihori et al., 2010; Ivory & Kaestle, et al., 2013, pg.224). But is it the type of game play, or just the video game itself? Video games have a rating system which ranges from kid games to more violent games which contain blood, gore, profanity and drug use; these games fall under the category rating for mature audiences. Increasing the total amount of time played has various adverse effects on a person. Several factors including low school performance, risk of obesity, and several physical health problems can be related to the total amount of time played. (Gentile, et al., 2011) “Other health issues have also been linked to amount of game play. There are cases of children reporting repetitive stress injuries due to overuse of game controllers.” (Gentile, et...
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...for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes, act dumb, and be rude. As a young child, my parents taught me that responsibilities come before the reward. That is why I have a different opinion of video games. I believe that video games can be beneficial to individuals; however, there are limitations. They help children deal with cancer, improve literacy skills, gain educational skills, and stay fit, but individuals should be cautious about the genre of the game and the amount of play time. When these precautions are taken, video games can be a helpful tool for many. The first at home video game, Pong, was created by Allan Alcorn for the Atari. It consisted of two dimensional graphics and was the first game to attract people’s attention. To win, you had to be the first to defeat your opponent in this virtual game of table tennis. Soon after, the video gaming industry began expanding at an unimaginable rate. It took only 30 years to develop this multimillion dollar industry. New technology is opening doors for more advanced gaming systems and the industry is always increasing. We have come from a virtual two-dimensional game of table tennis, to realistic graphics with an abundant amount of detail. One advantage of video games is that they help patients in hospitals with certain problems like cancer...
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...CHAPTER 2 REVIEW OF THE RELATED LITERATURE AND STUDIES In this chapter we will present the related literature and studies in both foreign and local views that have direct relationship to the present study. This part of the study presents a summary of the readings gathered from books, magazines, internet and other research conducted which we found to have a direct relationship with the study in focus. Local Literature Foreign Literature According to Tapscott (1998) talks of growing up in a digital environment referring to the youth as the ―Net Generation. Children are socializing in a hybrid virtual space, learning in innovative ways, creating a new language and practicing multicultural values (Tappscott, 1998). The main characteristics of the ―N-Gen culture are: independence, emotional and intellectual openness, inclusion, free expression and strong views, innovative, preoccupation with maturity, pleasure by the investigation, immediacy, and sensitivity to corporate interest, authentication, and trust. (Tapscott, 1998 pp. 62-69) According to Livingstone and Bober, (2005) Survey results suggest that gaps between parents and children happens in different ways: Internet expertise, awareness of risk, acknowledgement of domestic regulations in place, and in what parents believe their children are doing versus what they are actually doing. Anxieties about the safety, health and balanced use of social media can be classified in three main groups: worries...
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...social networking can both be negative and positive, and this trickles down to the intentions of setting up that particular network of interaction. It will, therefore, be unjust for me to say that social media has improved or brought complications in our lives. This paper would like to review different research outcomes and opinions from both sides of the divide. My opinion is that society has gained a lot and yet to gain even more from social media. Social media has given a platform to communicate effectively to many across the world, use of the social network as means to share reading materials has helped in reducing illiteracy and improve human enlightenment. The most important part of society is how members of the society relate. How children relate to their parents and their peers after interaction with the social network is prone to change. Through social network, they are re-establish old contacts, meeting new people and even becoming intimate with some of the new individuals they are in contact constantly. According to Cachia Social Computing, adolescents always experience a sudden change in their relationship from parents to friends when they start to use the social network. The way adolescents reason and think also do change during the process of interaction on the social network (35). Cachia further...
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...INTRODUCTION Social Media refers to the means of interactions among people in which they create, share, and/or exchange information and ideas in virtual communities and networks. social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content. Furthermore, social media depends on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, co-create, discuss, and modify user-generated content. It introduces substantial and pervasive changes to communication between organizations, communities, and individuals. Cognitive Psychology is the branch of psychology that studies mental processes including how people think, perceive, remember, and learn. As part of the larger field of cognitive science, this branch of psychology is related to other disciplines including neuroscience, philosophy, and linguistics. The core focus of cognitive psychology is on how people acquire, process and store information. There are numerous practical applications for cognitive research, such as improving memory, increasing decision-making accuracy, and structuring educational curricula. Youth is the time of life when one is young, but often means the time between childhood and adulthood (maturity). Definitions of the specific age range that constitutes youth vary. An individual's actual maturity may not correspond...
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...According to statistics of the National Information Technology Council (NITC) (in Irfan Khairi 2010), the number of Internet users in 2010 reached 16.9 million people. In Malaysia, the most popular social network is Facebook with records about 6.2 million visitors (Shahrizan In addition, 2010). The study also found that the majority of students (74.7%) have Internet access at home and only 18.1 percent surf the Internet at the cafe. http://www.huffingtonpost.com/suren-ramasubbu/influence-of-social-media-on-teenagers_b_7427740.html http://blog.malaysia-asia.my/2015/03/malaysia-social-media-statistics-2014.html Real Life Teens Social Media Addiction With the rising phenomenon of social networking websites such as Facebook and Twitter, constant interconnectivity with friends and family is now part of a teens daily life. However as opposed to enriching their lives, is social media just another avenue for teens to become addicted to? One of the biggest problems facing our teens today is the addictive, pervasive effects of social media. It can lead to increased distractibility, anxiety, depression and apathy. Fear of missing out (FOMO) is a very real feeling thats starting to permeate through teens social relationships. Social media sites like Facebook and Twitter are making this increasingly more difficult for a teen to avoid. Teens can quickly become self-absorbed in a superficial online world. As a direct result, they crave affirmations from their peers in the form of likes...
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...Importance of Eduactional Games According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the Philippines, you can find an internet cafe within walking distance, and if you enter that internet cafe, there are bound to be teenagers there playing DotA or Counter-Strike or some other game. This isn’t a bad thing because it develops friendship, teamwork and the ability to socialize. According to Jason B. Almonte (June 22, 2011) in his case study entitled “Implementation of a digital game-based learning environment for elementary Education” he stated that, “Video games have gained high popularity nowadays that researchers have taken an interest in its use as an educational medium. Based on previous studies on educational game development, the project has developed video games for mobile handheld devices that cover Grade 6 Philippine Educational System Science curriculum topics. It aims to serve as a supplement to the student to further augment what they have learned inside the classroom and be able to use it in practical applications. It aims to offer aid for topics that are difficult to learn by students or difficult to teach for educators...
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...IS IT ALL JUST A LITTLE TOO MUCH? Social Media, the Internet and the affect on society. Is it all just a little too much? Social Media, the Internet and the affect on society. Is it all just a little too much? Abstract The use of the Internet and social media blogs has been raising concerns throughout society. Whilst most may agree on the fact that the internet has developed our approach to knowledge and communication, a lot of people think quite the opposite and have realized the negative effects on society and especially the youth. This examination of how the cyber world has or will affect us, will aim to point out the main factors as to why people have become objective, and also mention the factors that lead to the online world becoming so popularly used. The Internet, without discussion, has most definitely influenced us all on a huge level; therefore society should be well informed about the pros and cons. Not only should society be informed about the positive of side of the Internet and Social media blogs , but also the negative side that unfortunately is much greater . “In Spring 2006, an elementary student, in America, Mitchell Henderson, took a caliber rifle from his parents’ room, and shot himself. The next morning, his own school gathered to mourn, but not in the usual way, no- one knew the exact reasons, but students were quick to make an online memorial for fellow youngsters to leave memorable writings.” Schwartz, M. (2008, Aug 03)...
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