...way that it works ‣ This principle originated in architecture and industrial design in the 20th century ‣ A quality experience considers (and balances) both form and function ‣ THE BIG PICTURE IN SIMPLER TIMES, YOU COULD JUST START BUILDING THE BIG PICTURE MODERN PROJECTS REQUIRE COMPLEX PLANNING THE BIG PICTURE OUR PRODUCTS GOT BETTER WHEN USER EXPRIENCE BECAME A DEFINING QUALITY THE BIG PICTURE WHAT IS UX DESIGN? The design of “how it works” balanced against “how it looks” It’s about establishing purpose ‣ It’s the process of defining the functionality of a product or service with constant empathy for the user ‣ It’s the documentation of all design decisions ‣ THE BIG PICTURE VISUAL DESIGNS ARE TO WIREFRAMES… Documents Form Documents Function THE BIG PICTURE …AS RENDERINGS ARE TO BLUEPRINTS Documents Form Documents Function THE BIG PICTURE ALWAYS CONSIDER USABILITY The ease of use and learnability, or usability, of a product or service is paramount in creating a successful experience A usable experience is one that is easily comprehended and allows for the user to accomplish their goals ‣ The design of interactive elements should follow established patterns of usability whenever possible ‣ The usability of an experience can, and should, be quantifiably tested ‣ THE BIG PICTURE START WITH...
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..............................1 Sample Solution - Exercise #3, Page 583 .......................................................................................................................1 Problem Description ..................................................................................................................................................1 Wireframe diagram ...................................................................................................................................................2 Pseudocode for button's click event .........................................................................................................................2 Flowchart for the button's click event .......................................................................................................................3 Introduction The purpose of this Assignment is to provide you with experience in working with loops in a flowchart. The problem specifications are as follows: For your reference, a sample problem solution is shown as well. In order to complete this assignment, create the following Wireframe diagram illustrating the GUI Pseudocode or Flowchart to illustrate logic behind the button's click event Submit Instructions Compress assignment files into a single file and send in the compressed file via the submission tool in BlackBoard. Sample Solution - Exercise #3, Page 583 Problem Description...
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...MINE3120 REPORT Ore Body Modeling and Resource Estimation Lecturer: Mr. Dr Basil Beamish Due Date: 6th June 2011 The University of Queensland St Lucia, QLD 4067 TO: MINE3120 Course Coordinator School of Engineering University of Queensland Brisbane QLD 4072 Attn: Dr Basil Beamish Dear Sir, Please find attached a copy of our Orebody Modelling and Resource Estimation report as requested. Hopefully this report will meet your expectations, however if you have any queries or concerns, please do not hesitate in contacting us. Sincerely STATEMENT OF ORIGINALITY “We hereby declare that this report is our own work and that it contains, to the best or our knowledge and belief no material previously published or written by another person nor material which to a substantial extent has been submitted for another course, except where due acknowledgement is made in the report.” Chern Gan __________________________________________________ Lucy Fraser __________________________________________________ Marcel Coquerand __________________________________________________ Michael Rigby __________________________________________________ i SUMMARY The Datamine software package was used to estimate the total resource of this copper deposit with gold mineralization. Data taken from the 26 boreholes was then subjected to the Kriging, Inverse Power of Distance and Nearest Neighbour methods to model final tonnages of copper and ounces of gold. The main lithology...
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...Introduction Just In Time (JIT) This is Toyota’s production strategy that strives to improve a business return by reducing the in process inventory, improving quality and stream lining the processes to reduce carrying costs. To meet JIT the process relies on a signal or Kanban. This signal tells production when to make a certain part or when to sequence a certain part that is required. JIT in time focuses on continuous improvement (Kaizen) and if implemented correctly can make the business very efficient with improved quality and returns on investment. Quality Assurance (QA) This is a process centred approach to ensure that Toyota is providing the best possible products or services. It is related to quality control, which focuses on the end result. Quality assurance focuses on the process to achieve the end result. Toyota uses a system called the QA Network, this acts like a net to catch defects before the end result. Toyota implements a 200% quality check by the production and stores processes even before the vehicle is sent for quality inspection. This ensures that every vehicle is fitted with the correct part in the correct way. Toyota’s QA Network is very effective in achieving a very impressive SDR (straight delivery rate), vehicles with no defects that go straight to the customer and no delays. TSAM’s Quality assurance network Before condition 100% before QCI 100% 100% Figure 1 This is an example of the QA network for the wire frame wrong or missing part...
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...Eliezer Baez Eco-Earth Consulting Typography Presentation March 27, 2014 Font Set # 1 Rationale: The process these fonts where chosen had depended on well they would fit with that wireframe that was created last week. It took some time to play with different fonts and styles to come up with this particular set. As this business has a direct link to Eco-friendly or as they say going green or other colors that remind you of earth or protecting the environment I wanted to use colors that where close to that theme as you see with the greens, yellows, and blues. As for the first font I chose a well of handwritten font but digital where it looks homemade and I used the color yellow which is a color in my research that catch’s attention also keep the weight of the font regular keeps it simple an easy to read. The headings I wanted to use a bolder font which catch’s your attention and can clearly be read using earth color green to complement the website. The next following fonts are considered to be more web-safe fonts which means can be easily read and understood by many operating systems. Keeping the text and text links as the norm of 12 PT allows the customer to easily read the website. The Font set can also be using during the finalization of the website to help bring the hole project together as this font family works together. Font Set # 2 Title Font – Brush Script Mt 30 Pt –Sky Blue Headings Font – Impact 24PT – Black & Green Subheadings – Century Gothic 18...
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...To the benefit of software and applications everywhere, UX has become an increasingly important step in the Software Development lifecycle. Even though UX is a slightly surreptitious layer of design, it's no less important. It, by the nature of its name, defines the experience of the users. That experience determines whether or not they want to come back for more, or run screaming in the other direction. UX is something anyone can do. The problem is not everyone can do it well. I can undertake the visual design for a website, but I guarantee you that it will look dreadful and unprofessional. If you learn nothing else about UX I ask you to remember these two things. Know thy user. You are not the user (in most cases). If you don't know your user base, their habits and tendencies, and why they do or do not perform certain actions, then you can't be expected to design a good experience for them. Even if you are very similar to your users, remember that you are only one person and that does not define the qualities of your user base as a whole. Get to know your users and design the experience with them in mind. The role of a UXer is to have that knowledge, constantly expand it, and then design with those users in mind, crafting amazing experiences that will delight and fulfill them. Let's look at all the possible steps a UXer might take in defining the UX of a product. These steps create the ideal process. These steps aren't always possible to complete in the real world,...
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...Enjoyable and Knowledgeable Class During our CIS course, we learned about the systems development life cycle (SDLC) and covered decisions and activities during some of the phases. SDLC has five phases; analysis, which is the phase to understand and document the current “as-is” state; requirements, which is a phase to define future “to be” state and end user requirements; design, which build technical blueprints of how the proposed system will work; development, which is the phase to transform the design into an actual system; and implementation, which rolls out and tests the new system. However, we only experienced three of the phases during our class, which are the analysis, requirements, and design phases. First of all, we formed our own groups and created an idea of our own app ideas that we wanted to design. Therefore, my group decided to create a recipe app for different kinds of delicious desserts named Dessert Search. During the phase of analysis, we drew out the “as is” process that users will search for a dessert recipe without our app. The process for users seemed to be more complicated and users needed to go through multiple websites to find the recipes that they desire. We also did SWOT analysis for our app, in which we determined our internal and external weakness and strengths for our app. Next, we drew the “to be” process, specified our target market, and created persona for our app during the requirement phase. The “to be” process showed the way the process...
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...CHAPTER III: RESEARCH METHODOLOGY Research Design A tabular presentation of data will be done to analyze and interpret them easily. It will imply that the mobile thermometer in an app will be as effective as the digital thermometer and clinical thermometer. Research Enviroment/Subject/Respondents This study will be conducted to the people that needs to know the temperature of a person. Mostly people need a thermometer these days because it’s a fever season. Research Instruments The data gathering tool we will use is the usage of data. The data gathering tool that will be used for our study is purely on internet. We will use this tool by searching some data for our studies. This instrument will provide information about how this study will be form. This instrument gives us information on how to make our study. We will also use the TheAppBuilder. It provides a suite of apps to suit employees, clients, events and brochures, with two different approaches available. You can build the app using the online toolkit, and either the training provided or TheAppBuilder itself will work with you to define and build the structure of the app and populate it with initial content. (http://mashable.com/2013/12/03/build-mobile-apps/#wQUikmIZaqqL) Research Environment Figure 2: The location map of __________ (www. Googlemaps.com) Research Procedure First, you should contact an Information Technology ( IT ) specialist. Mark a date when and where you should meet to discuss about...
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...with little or no training to end users. The key indicators: Highly useable interface Rich state of the art interactions Medical device guideline compliant. Insightful visualizations Seamless integration with the device Solution Approach Heuristic Analysis: An analysis was performed on the existing application to identify gaps and scope for improvements. Field Research: User interview & contextual inquiry was conducted to understand user behaviors and to define the digital strategy. Design Workshops: Story boards and concept wireframes were prepared to showcase the strategy. White-boarding sessions helped to scrutinize the design Information Architecture: Honeycomb analysis was performed to derive at the menu architecture which forms the crux of the application. Initial Testing: A High-level paper prototype testing was done with key users to validate the design before detailing the concepts to wireframe. Refinement to the wireframes was made with the inputs from testing. Prototyping: Detailed design was developed with considering medical devices. A rapid prototype was created with detailed end to end flow of the application. Testing: The created prototype was first tested to ensure that all the design guidelines for medical devices are met. Prototype was then tested with key users. Further refinement to the design was made and an optimum solution was obtained. Design for Medical Devices (A Guide) As the medical devices are very critical in the field of medicine...
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... | Career Objective: To take a challenging post for understanding business change needs, assessing the impact of those changes, capturing, analyzing and documenting requirements and then supporting the communication and delivery of those requirements with relevant parties. Professional summary: ✓ 2.8 years of experience in the field of IT on as Functional Consultant Oracle Applications ERP and Business Analyst for Bespoke Applications. ✓ Extensive experience in Requirement gathering, Analysis and understanding of AS-IS and TO-BE models, Documentation (like BRD’s, Wireframes, Use cases, Test cases, and Test Plans) and High Level Design. ✓ Experience in preparing Functional requirement document, High Level Design and Test Cases. ✓ Exposure to Backend system with working knowledge of PL/SQL. ✓ Extensively worked on Oracle Applications Project Costing and Billing Module. ✓ Good knowledge on Order to Cash Process. ✓ A highly motivated, energetic individual and a team player with excellent communication and...
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...IT302-Unit5- Kaplan University Part 1: Design choice and wireframe. The range of purposes that kiosks serve is broad and varied. From providing information or services to the purchase of an extensive array of goods a kiosk can be and frequently is used to meet the desires and needs of the general public and consumers. In recent years there has been a substantial and steady increase in the frequency that we see or use some form of stand alone kiosk. The wireframe that I considered is more general in nature. This was done to provide flexibility in the design that can be easily used across a broad range of services with minimal modification. It also accommodates easy adjustment for use by disabled individuals. [pic] Part 2: Report of design principles. The final goal in designing a kiosk is to generate a product that will meet the needs of the business or organization that is using it to provide goods or services to its potential clientele. The purpose is to produce a product that is highly intuitive, and also provides clear and concise instructions on the proper use of the kiosk in general and specific features for those patrons that need assistance. The final design is influenced by several factors; • The service it provides and its ultimate function. • Ease of use and convenience for all users including handicapped. • The surroundings it needs to blend with. • Ease...
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...Software Basics Software is the instructions that tell a computer how to carry out tasks that are referred to as computer program. These programs form the software that prepares a computer to do a specific task, such as document production, photo editing, virus protection, file management, or Web browsing. It determines the tasks a digital device can help you accomplish. Some software helps you create documents; while other software helps you block viruses or fine-tune computer performance. The two main categories of Software System software are operating systems i.e. device drivers, utilities, and programming languages. It is designed for computer-centric tasks. For example, you would use system software to diagnose a problem with your hard disk drive or Internet connection. Application software includes music, graphics, mapping, finance, and entertainment. It is designed to help people accomplish real-world tasks. For example, you would use application software to edit a photo, write a term paper, or play a game. Music software offers many ways to work with music, sound effects, and narration from your desktop, laptop, or handheld computer. The most popular music software capabilities are as follows: download music and other sound files, play music and sound files, create playlists, transfer music to handheld devices, convert audio CDs into digital music, record music and narrations, edit volume, speed, and quality of digital recordings, crop and mix recordings, stream...
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............................................................................................................ 6 7. Privacy Policy.................................................................................................................................... 6 7.1 Protection ........................................................................................................................................................... 6 7.2 Authorization and Authentication ............................................................................................................ 7 8. Content Plan..................................................................................................................................... 8 9. Wireframe ........................................................................................................................................ 8 10. Testing...
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...Information Architecture Design informs even the simplest structure, whether of brick and steel or prose. —E. B. White In the context of web site design, information architecture describes the overall conceptual models and general designs used to plan, structure, and assemble a site. Every web site has an information architecture, but information architecture techniques are particularly important to large, complex web sites, where the primary aims are to: Organize the site content into taxonomies and hierarchies of information; Communicate conceptual overviews and the overall site organization to the design team and clients; Research and design the core site navigation concepts; Set standards and specifications for the handling of HTML semantic markup, and the format and handling of text content; and Design and implement search optimization standards and strategies. Information architecture encompasses a broad range of design and planning disciplines, and the boundaries among information architecture, technical design, user interface, and graphic design are necessarily blurred by the need for all of these communities of practice to cooperate to produce a cohesive, coherent, and consistent experience for the site user. Architecture is an appropriate metaphor for the assembling of complex multidimensional information spaces shared by many different users and readers, where the underlying structure of information must first be...
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...IT302-Unit6A- Kaplan University Part1 – Introduction. The approach I used in unit 5 was a generic design which is flexible in nature with a basic layout planned so it can be easily molded, or modified to fulfill a variety of needs or applications. The wireframe associated with the design is shown without a supporting structure. The associated structure will be dictated by its application and placement. Part 2. WIMP. WIMP is an established approach that has become commonplace in its usage with and basic functionality on kiosks. The term WIMP stands for windows, icons, menus and pointers which are the primary objects used in the presentation of data to the customer or client and the means to communicate with the system. The term was coined by Merzouga Wilberts in 1980 that was part of the working group at Xerox Parc that ultimately developed the Graphical User Interface under the guidance of Allen Kay (Charlotte). Although still used, the term “WIMP” is slowly being overtaken by newer approaches and standards. As stated by Allen Kay, "We've taken the WIMP interface as far as it can go," he added, referring to the Windows-icon-mouse-pull-down menu” (Laurie, 1995). The first and most possibly the largest single item that the user sees is the monitor. Not only is it the most visible item we see whether the kiosk unit is handheld or free standing, it is the device that we depend on most for our visual interaction with...
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