|f[pic] |SYLLABUS | | |College of Humanities | | |ENG/101 Version 5 | |
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Basic Computer Hardware and Software Overview: This lesson is an introduction to basic computer hardware and software. If possible, have one or more types of computers available to show students the hardware components found on different computer models. A multimedia projector can be used to show students the different types of software described in the lesson. Levels I-II Grades K-4 Depending on the time available and grade level, extensions to this lesson could include asking students
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It is usually placed on or underneath a desk. Other peripherals include, the monitor, mouse, and keyboard, and cables that connect them to the system unit. Laptop computers: these are computers which are light in weight, are mobile and can be taken along to anywhere since they have in built batteries. Laptop computers also known as notebook are small in size since they combine the screen, the keyboard, and the mouse in one case. They are unique in they are folded after use. Tablets: these personal
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Case Study – Microsoft Surface vs Apple iPad Since its first introduction in 2010, Apple iPad has been dominating the tablet market. It is safe to say that the Apple iPad paved the road for the modern tablets. Nearly every company tried to copy the iPad, except Microsoft. In fact, Microsoft tried really hard to differentiate itself completely from the usual tablets on the market and compete directly with the iPad. In 2012, the company created a tablet, which can run both in tablet mode and desktop
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fully regulated power supplies. It contains resident s y s t e m monitor software, enabling the u s e r , via the keyboard and display, t o write, examine, debug, and run p r o g r a m s efficiently; thus being a n educational tool f o r the learning of m i c r o p r o c e s s o r programming, and a n aid in the development of software. The integral video display section and the keyboard interface r e n d e r s unnecessary the need f o r a n external teletype. The display section cont a i n s i t s
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of SPST switches. The keyboard scan can be implemented by either an external clock or external capacitor. These encoders also have on-chip pull-up devices which permit switches with up to 50 kΩ on resistance to be used. No diodes in the switch array are needed to eliminate ghost switches. The internal debounce circuit needs only a single external capacitor and can be defeated by omitting the capacitor. A Data Available output goes to a high level when a valid keyboard entry has been made.
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AS Level Module 2 Information: Management and Manipulation Lecture One 11.1 Data Capture Lecturer: Deepak Gautam Email: gautamd@wolverhamptoncollege.ac.uk Room: 120, Wulfrun Campus Telephone: 01902 821133 Overview of Data Capture The process of collecting data in a form suitable for use in an information system is termed data capture. For example, before an electricity board can charge a customer for the use of electricity
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Automation Automation is the use of machines, control systems and information technologies to optimize productivity in the production of goods and delivery of services. The correct incentive for applying automation is to increase productivity, and/or quality beyond that possible with current human labor levels so as to realize economies of scale, and/or realize predictable quality levels. In the scope of industrialisation, automation is a step beyond mechanization. Whereas mechanization provides
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competitors in the computer market, the Microsoft P.C. and the Macintosh (Mac), both bear indisputable kindred attributes as well as striking differences. As a first, both utilize the rudimental substrata of the computer, including the skeletons of the keyboard, the outline of the mouse, and the design of the screen/monitor. However, these two competitors are of different leagues. It is vital for a buyer to take into consideration that a Microsoft P.C. is designed for affordability, efficiency, and compatibility
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Components Computers come in different shapes and sizes. However, there are several parts on a computer that are universal to all computers. Hardware vs. Software Hardware includes the parts of the computer system that you actually can touch (like the keyboard, mouse, monitor, or CPU). What’s a CPU? It’s explained below. Software refers to the programs that you use on your computer (like a wordprocessing program) or the programs that make your computer work (you physically cannot touch these). Programs
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